The problem is the toxicity that the min-maxers perpetuate...
What a ridiculous statement. Min maxing just means intelligent character design. There's no correlation between intelligence and toxicity.
I consider myself to be a pretty casual gamer, but I still like to make intelligent choices when I game, so I always select the race with the stats that best suit the role I intend for the character. That's not elitism, that's called playing a game.
You can make intelligent choices without being a mindless sheep. The toxicity comes from min-maxers pushing and pressuring everyone else. The Devs obviously agree thus the direction they are currently taking.
What you describe is impossible. Min-maxers, people who make optimal builds, are incapable of forcing others to use them.
It is not toxic for raids that have requirements. That is their prerogative. If you don't like their rules, then find a group with rules you can agree to or form your own.
The move by the devs shows that they want to make race less relevant, but that will not change that some raids will still have requirements.
Sylvermynx wrote: »You can´t change human nature, it´s but of our character to strive for the best.
*rolls eyes* Nope. I strive to have fun. That's the only reason for playing a game of any sort from my POV. I'm totally non-competitive - I actually do not have a competitive bone in my body, or a gene in my DNA. I don't care if you're better at something than I am.
FUN is the point, for me. I get you might be competitive - but I don't really believe it's "human nature".
Some folks forget people like you exist. Thanks for speaking up. We need more reminders around here that no, “the community” is not slaved to “the meta” when good chunks of us play games for fun or for reasons other than competition.
The moment they remove racials, this stops being an elder scrolls game. The moment this stops being an elder scrolls game, they lose the people that are here because they fell in love with The Elder Scrolls franchise for what it is.
No.
It being an Elder Scrolls game relies on the world and setting, and hopefully a general feel of the game.
Rules are secondary to that at best. The rule system has changed quite heavily over the decades. That doesn't have any influence on the games being Elder Scrolls or not.
Trying to hang that on this one particular - and very minor - detail of the game rules, is misrepresenting of what "an Elder Scrolls game" is about.
...
Also, casuals should rule.