CipherNine wrote: »Casuals always trying to ruin games for everyone else. I hope they don't make this mistake. Homogenization ruined World of Warcraft, a game that used to have 12m subs and will probably be dead within two years. Just keep that in mind.
lol it would not ruin the game in the least. What is it with you people and your entire enjoyment of the game revolving around racial passives? You must not enjoy the game that much if they matter so much. The racial passives have never made any sense anyway.
When you lock a race down to the 1 set of passives. You are saying every person of that certain race is the same. Which is just idiotic especially in the Elder Scrolls world. I'm sick of hearing the Lore card thrown around in defense of passives. That makes even less sense.
If you want to throw around the Lore card well then racial passives should be a choice we make to fit whatever role we want to play. The current passives do not fit the lore whatsoever. Seeing as how the greatest mage of the 1st era, Shalidor. Is a NORD! Yet Nords have no magicka passives. Yet there is tons of Nord mages in their mages guild.
If your reasons for having racial passives is for lore reasons. Then nords should have no mages guild or any mages. same with every other race that dont have passives for magicka.
Lore is a stupid defense for keeping Racial passives. It's a baseless argument.
Daggerfall racials - https://en.uesp.net/wiki/Daggerfall:Races
Morrowind racials - https://en.uesp.net/wiki/Morrowind:Races
Oblivion racials - https://en.uesp.net/wiki/Oblivion:Races
Skyrim racials - https://en.uesp.net/wiki/Skyrim:Races
ESO racials - https://en.uesp.net/wiki/Online:Races
Oh, what's that? Racials have always been a core part of The Elder Scrolls franchise? Choosing a race has always mattered? Who would have thought?
The moment they remove racials, this stops being an elder scrolls game. The moment this stops being an elder scrolls game, they lose the people that are here because they fell in love with The Elder Scrolls franchise for what it is. And they would do so in favor of those who would rid the franchise of core elements, for the sake of capricious self entitlement. Casuals will never be happy with a game until the company developing it bends over and satisfies their every whim.
The moment they remove racials, this stops being an elder scrolls game. The moment this stops being an elder scrolls game, they lose the people that are here because they fell in love with The Elder Scrolls franchise for what it is.
CipherNine wrote: »Casuals always trying to ruin games for everyone else. I hope they don't make this mistake. Homogenization ruined World of Warcraft, a game that used to have 12m subs and will probably be dead within two years. Just keep that in mind.
lol it would not ruin the game in the least. What is it with you people and your entire enjoyment of the game revolving around racial passives? You must not enjoy the game that much if they matter so much. The racial passives have never made any sense anyway.
When you lock a race down to the 1 set of passives. You are saying every person of that certain race is the same. Which is just idiotic especially in the Elder Scrolls world. I'm sick of hearing the Lore card thrown around in defense of passives. That makes even less sense.
If you want to throw around the Lore card well then racial passives should be a choice we make to fit whatever role we want to play. The current passives do not fit the lore whatsoever. Seeing as how the greatest mage of the 1st era, Shalidor. Is a NORD! Yet Nords have no magicka passives. Yet there is tons of Nord mages in their mages guild.
If your reasons for having racial passives is for lore reasons. Then nords should have no mages guild or any mages. same with every other race that dont have passives for magicka.
Lore is a stupid defense for keeping Racial passives. It's a baseless argument.
Daggerfall racials - https://en.uesp.net/wiki/Daggerfall:Races
Morrowind racials - https://en.uesp.net/wiki/Morrowind:Races
Oblivion racials - https://en.uesp.net/wiki/Oblivion:Races
Skyrim racials - https://en.uesp.net/wiki/Skyrim:Races
ESO racials - https://en.uesp.net/wiki/Online:Races
Oh, what's that? Racials have always been a core part of The Elder Scrolls franchise? Choosing a race has always mattered? Who would have thought?
The moment they remove racials, this stops being an elder scrolls game. The moment this stops being an elder scrolls game, they lose the people that are here because they fell in love with The Elder Scrolls franchise for what it is. And they would do so in favor of those who would rid the franchise of its core elements, for the sake of capricious self entitlement. Casuals will never be happy with a game until the company developing it bends over and satisfies their every whim.
The moment they remove racials, this stops being an elder scrolls game. The moment this stops being an elder scrolls game, they lose the people that are here because they fell in love with The Elder Scrolls franchise for what it is.
No.
It being an Elder Scrolls game relies on the world and setting, and hopefully a general feel of the game.
Rules are secondary to that at best. The rule system has changed quite heavily over the decades. That doesn't have any influence on the games being Elder Scrolls or not.
Trying to hang that on this one particular - and very minor - detail of the game rules, is misrepresenting of what "an Elder Scrolls game" is about.
...
Also, casuals should rule.
The problem is the toxicity that the min-maxers perpetuate...
What a ridiculous statement. Min maxing just means intelligent character design. There's no correlation between intelligence and toxicity.
I consider myself to be a pretty casual gamer, but I still like to make intelligent choices when I game, so I always select the race with the stats that best suit the role I intend for the character. That's not elitism, that's called playing a game.
You can make intelligent choices without being a mindless sheep. The toxicity comes from min-maxers pushing and pressuring everyone else. The Devs obviously agree thus the direction they are currently taking.
What you describe is impossible. Min-maxers, people who make optimal builds, are incapable of forcing others to use them.
It is not toxic for raids that have requirements. That is their prerogative. If you don't like their rules, then find a group with rules you can agree to or form your own.
The move by the devs shows that they want to make race less relevant, but that will not change that some raids will still have requirements.
Sylvermynx wrote: »You can´t change human nature, it´s but of our character to strive for the best.
*rolls eyes* Nope. I strive to have fun. That's the only reason for playing a game of any sort from my POV. I'm totally non-competitive - I actually do not have a competitive bone in my body, or a gene in my DNA. I don't care if you're better at something than I am.
FUN is the point, for me. I get you might be competitive - but I don't really believe it's "human nature".
Some folks forget people like you exist. Thanks for speaking up. We need more reminders around here that no, “the community” is not slaved to “the meta” when good chunks of us play games for fun or for reasons other than competition.
The moment they remove racials, this stops being an elder scrolls game. The moment this stops being an elder scrolls game, they lose the people that are here because they fell in love with The Elder Scrolls franchise for what it is.
No.
It being an Elder Scrolls game relies on the world and setting, and hopefully a general feel of the game.
Rules are secondary to that at best. The rule system has changed quite heavily over the decades. That doesn't have any influence on the games being Elder Scrolls or not.
Trying to hang that on this one particular - and very minor - detail of the game rules, is misrepresenting of what "an Elder Scrolls game" is about.
...
Also, casuals should rule.