Are you people literally saying that you, in this game, can not do a single mechanic? Every one of these dlc dungeons have like 2 mechanics per boss and you simply can't do em? How hard is it to stand behind the bad guys and to move out of the aoe????? It's fricken simple. You don't need 50k dps.
It's a dungeon, not a delve. If you want a delve then go do a delve.....which most of you want to turn dungeons into.
The point completely flew over your head didn’t it?
That doing 1-2 mechanics per boss makes a normal dungeon impossible?
I've got a great idea. There's enough of you folks on these forums saying the same thing over and over. Why don't y'all get together and go run these dungeons??
Also, I have NUMEROUS times offered, on these forums, to take folks through these dungeons (think I've offered up to hm clears too) and have never ever had one person take me up on it. Not one. What y'all wanna do is sit here and cry about things even when solutions have been presented to yall.
You’ve still not understood the point. Congrats.
I went back and glanced at your OP and it I'm pretty sure you're crying about a difficult NORMAL dungeon, which there aren't any. So yeah, color me confused.
I’m not ‘crying’ about anything what I’m clearly talking about is the next set of DLC dungeons, which ZoS has basically said the normal mode will be basically vet SoTH difficulty, note I’m not talking about vet dungeons before you start crying, in talking about normal. Now these dungeons are tied to a story, ergo it’s not necessarily accessible to the casual player or the new player. Tying these into the story means that those who do not have the means, capability or network to complete them miss a massive chunk of the year long overarching story.
I dont' recall them saying that, not saying they didn't but I musta missed that part. Also, good. Cuz those are not difficult rofl.
And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
Splattercat_83 wrote: »And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
How easy does this game have to get? Do people really suck that bad?
ApostateHobo wrote: »Splattercat_83 wrote: »And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
How easy does this game have to get? Do people really suck that bad?
A large portion of the player base plays because it's Elder Scrolls. These people, myself included, play it like they would any other rpg. The fact that it's an mmo is just kind of a side thing. Some of us "git gud" so we can so everything we want to solo like we would in say Morrowind, Oblivion, or Skyrim. However not everyone is really interested in that, used to the effort/difficulty of it, or even capable of it if they have limitations like time or disabilities etc. So yeah to you they suck I guess, but they just want to play another Elder Scrolls game without waiting several more years.
And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
I'm glad that there are more people agreeing with this sentiment than backing up the elitists in this thread.
Having a Normal version that has a reasonable level of difficulty for the 90% of the population that doesn't regularly complete Vet and Hard Mode isn't too much to ask for.
The people who want exponentially challenging content can still have that. Continue to make Vet and HM reflect the needs of that community.
Having a Normal mode in new DLC's that reflects the needs of the other community (the larger percentage of the playerbase) doesn't take away from the former group. There isn't a loss here. It's about accessibility.
I don't understand why the Vet/HM crowd needs to pipe in and say, "Git good" when the subject matter of this thread has nothing to do with them, since they don't do Normal mode to begin with.
What I would really like to see is the LFG have filters so you can toggle which DLC's show up.
ApostateHobo wrote: »Splattercat_83 wrote: »And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
How easy does this game have to get? Do people really suck that bad?
A large portion of the player base plays because it's Elder Scrolls. These people, myself included, play it like they would any other rpg. The fact that it's an mmo is just kind of a side thing. Some of us "git gud" so we can so everything we want to solo like we would in say Morrowind, Oblivion, or Skyrim. However not everyone is really interested in that, used to the effort/difficulty of it, or even capable of it if they have limitations like time or disabilities etc. So yeah to you they suck I guess, but they just want to play another Elder Scrolls game without waiting several more years.
I’ll say it louder to get my point across
NO ONE IS DISCUSSING MAKING VET MODE OR VET HM EASIER, I WAS JUST USING THE DIFFICULTY OF VET DUNGEONS TO FURTHER ILLUSTRATE MY POINT ABOUT NORMAL DUNGEONS, THIS TITLE IS LITERALLY ABOUT NORMAL DUNGEONS IDK WHERE YOU GO THIS NOTION THAT PEOPLE WANT TO MAKE VET DUNGEONS EASIER.
I’ll say it louder to get my point across
NO ONE IS DISCUSSING MAKING VET MODE OR VET HM EASIER, I WAS JUST USING THE DIFFICULTY OF VET DUNGEONS TO FURTHER ILLUSTRATE MY POINT ABOUT NORMAL DUNGEONS, THIS TITLE IS LITERALLY ABOUT NORMAL DUNGEONS IDK WHERE YOU GO THIS NOTION THAT PEOPLE WANT TO MAKE VET DUNGEONS EASIER.
Hey your caps lock key is stuck. Its good to clean your keyboard every now and then. Just a couple tips.
KhajiitFelix wrote: »But what about tryhards that complain the game is so easy?
KhajiitFelix wrote: »But what about tryhards that complain the game is so easy?
This is a real problem for many new and casual players, and casual is not and should not be a dirty word. Neither is this game a second job. Casual players should be able to have that experience and not miss out on the story. All this e-peen 'git gud' nonsense is beyond stupid and usually escapes the fingertips of angsty teen boys who can't fathom other ways of enjoying the game beyond their own myopic view.
Agreed with OP, if these dungeons will be integral part of teh "year long story" (its not IF any more, its what they said in the podcast) solo or "story" mode is 100% required for them.
In fact it would be exactly same format as Main Questline in the base game....just with multiplayer IF you want that.
DLC dungeons not that hard even with PUG, except HM and only second half of dungeons.
Devs must GET RID OF ONESHOT HEAVY ATTACK BS and make more roots, stuns, dots, kite. Best of the best (imo) example of dungeon mecha is Scalecaller. There are no oneshot heavy attacks, all oneshots avoidable and many cool mechanics you need to know.
ApostateHobo wrote: »Splattercat_83 wrote: »And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
How easy does this game have to get? Do people really suck that bad?
A large portion of the player base plays because it's Elder Scrolls. These people, myself included, play it like they would any other rpg. The fact that it's an mmo is just kind of a side thing. Some of us "git gud" so we can so everything we want to solo like we would in say Morrowind, Oblivion, or Skyrim. However not everyone is really interested in that, used to the effort/difficulty of it, or even capable of it if they have limitations like time or disabilities etc. So yeah to you they suck I guess, but they just want to play another Elder Scrolls game without waiting several more years.
This is a real problem for many new and casual players, and casual is not and should not be a dirty word. Neither is this game a second job. Casual players should be able to have that experience and not miss out on the story. All this e-peen 'git gud' nonsense is beyond stupid and usually escapes the fingertips of angsty teen boys who can't fathom other ways of enjoying the game beyond their own myopic view.
And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
MLGProPlayer wrote: »
You don't have to complete hard mode. It's there for those that want a challenge. If it's too hard for you, don't do it.
Colecovision wrote: »And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
I'd be thrilled if the new dlc normal would just match the original vet. I don't understand why excluding solo players is a goal.
Just sharing this here, since this thread is what got me to try it in the first place.
Average Solo players can solo Group Dungeons (Elden Root 1st time run w/story)
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