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MagDK is going to be hit hard

  • FrancisCrawford
    FrancisCrawford
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    Pet sorcerers are the real losers, actually. Again.
    Edited by FrancisCrawford on January 18, 2019 9:50AM
  • xMovingTarget
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    @AndyMac

    I have an Altmer NightBlade and Redguard Warden. Yesterday I put the crafter clothes on and that is what my Dunmer DK will be doing from now on. Only craft.
    Such a shame.
  • SaintSubwayy
    SaintSubwayy
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    @AndyMac

    I have an Altmer NightBlade and Redguard Warden. Yesterday I put the crafter clothes on and that is what my Dunmer DK will be doing from now on. Only craft.
    Such a shame.

    well we can still hope for some class buffs, to counter the Race nerfs atleast a little bit ;)
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • xMovingTarget
    xMovingTarget
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    @AndyMac

    I have an Altmer NightBlade and Redguard Warden. Yesterday I put the crafter clothes on and that is what my Dunmer DK will be doing from now on. Only craft.
    Such a shame.

    well we can still hope for some class buffs, to counter the Race nerfs atleast a little bit ;)

    For now the DK is in the shelve. We have to wait and see if we finally can put it in a vault and throw away the keys.
  • haakira
    haakira
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    Tawniey wrote: »
    richo262 wrote: »
    The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
    richo262 wrote: »
    If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
    richo262 wrote: »
    What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
    richo262 wrote: »
    Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.

    On today's episode of "Why You're Over-Reacting to the Racial Changes":

    The new spell damage buff outperforms the old 7% flame damage buff.

    Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.

    Since you like Flame Lash so much, take a look at these two skill tooltips:
    df2082cfc4.png

    514995718a.png

    I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.

    I wish I could upvote and make a billboard out of your comment. I've been reading so much uninformed opinions of people who don't understand the basic numbers whatsoever even when it's right in front of their face.

    Worse even, they don't understand the racial difference will be at most 1% in DPS between your chosen magicka/stamina race.

    Also, more Spell damage also increasings healing... it's in everyway superior to just "7% fire damage"

    But, I'm sure it will be tested in PTS and all the their favorite youtubers will post numbers and balance will be restored in their minds.
    Edited by haakira on January 18, 2019 10:16AM
  • PapaWeeb
    PapaWeeb
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    Virgin Dunmer mDK vs Chad Altmer mDK


    :'(
    PC EU
  • xMovingTarget
    xMovingTarget
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    haakira wrote: »
    Tawniey wrote: »
    richo262 wrote: »
    The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
    richo262 wrote: »
    If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
    richo262 wrote: »
    What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
    richo262 wrote: »
    Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.

    On today's episode of "Why You're Over-Reacting to the Racial Changes":

    The new spell damage buff outperforms the old 7% flame damage buff.

    Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.

    Since you like Flame Lash so much, take a look at these two skill tooltips:
    df2082cfc4.png

    514995718a.png

    I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.

    I wish I could upvote and make a billboard out of your comment. I've been reading so much uninformed opinions of people who don't understand the basic numbers whatsoever even when it's right in front of their face.

    Worse even, they don't understand the racial difference will be at most 1% in DPS between your chosen magicka/stamina race.

    Also, more Spell damage also increasings healing... it's in everyway superior to just "7% fire damage"

    But, I'm sure it will be tested in PTS and all the their favorite youtubers will post numbers and balance will be restored in their minds.

    And? How is an Altmer not better in every aspect then? There is no reason at all to have a dunmer in this case at all. When Altmers now do everything better in every single aspect. That is what people like you apperantly cant comprehend. No offence.
  • Fvh09NL
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    Tawniey wrote: »
    richo262 wrote: »
    The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
    richo262 wrote: »
    If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
    richo262 wrote: »
    What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
    richo262 wrote: »
    Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.

    On today's episode of "Why You're Over-Reacting to the Racial Changes":

    The new spell damage buff outperforms the old 7% flame damage buff.

    Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.

    Since you like Flame Lash so much, take a look at these two skill tooltips:
    df2082cfc4.png

    514995718a.png

    I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.

    I think most people actually get that Dunmer might be buffer on itself, but it is definetely nerfed for pve mag dd relatively to Altmer (and Breton). Seems as if just to make it viable for hybrid builds, which do not work for dd.
    Edited by Fvh09NL on January 18, 2019 10:28AM
  • Datthaw
    Datthaw
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    The funny thing is magdks are a beast in pvp and if anything doesn't need a single buff.

    That's the prob with balancing pvp and pve together
  • Sheezabeast
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    I race changed my Altmer Mag DK to Dunmer about 2 years ago...and now what am i supposed to do...I main a Nord DK so I don’t need another Stam DK...I really liked playing as her in pvp :( I mean even in Elf Bane and Sun with Zaan won’t new Dunmer passives make her hit like a wet noodle? I’m currently using BSW, light Fortified Brass, with Bloodspawn on her, using destro/resto. I don’t see how that will be viable if you cut her sustain and mag pool more...I mean I can deal with the Dunmer changes on my Dunmer Mag Templar, and Mag Sorc...but my Mag DK is going to be hurting.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • richo262
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    https://www.youtube.com/watch?v=2WVr3_Rvu6w

    It looks like the Dunmer Mag pool has been hit hard and the Dunmer is no longer a Mag race, it is Stam.

    I'll wait to see it in practice, or if the Dunmer gets any further changes before I race change it.
  • zaria
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    Pet sorcerers are the real losers, actually. Again.
    They are? Suspected it with the move from +magic to spellpower.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • haakira
    haakira
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    haakira wrote: »
    Tawniey wrote: »
    richo262 wrote: »
    The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
    richo262 wrote: »
    If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
    richo262 wrote: »
    What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
    richo262 wrote: »
    Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.

    On today's episode of "Why You're Over-Reacting to the Racial Changes":

    The new spell damage buff outperforms the old 7% flame damage buff.

    Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.

    Since you like Flame Lash so much, take a look at these two skill tooltips:
    df2082cfc4.png

    514995718a.png

    I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.

    I wish I could upvote and make a billboard out of your comment. I've been reading so much uninformed opinions of people who don't understand the basic numbers whatsoever even when it's right in front of their face.

    Worse even, they don't understand the racial difference will be at most 1% in DPS between your chosen magicka/stamina race.

    Also, more Spell damage also increasings healing... it's in everyway superior to just "7% fire damage"

    But, I'm sure it will be tested in PTS and all the their favorite youtubers will post numbers and balance will be restored in their minds.

    And? How is an Altmer not better in every aspect then? There is no reason at all to have a dunmer in this case at all. When Altmers now do everything better in every single aspect. That is what people like you apperantly cant comprehend. No offence.

    Oh believe me, I can comprehend just fine.
    You on the other hand, can only see PVE Dummy parses in front of your eyes and believe that 1% damage is gonna break everyones hopes of reaching 60k DPS in a trial.
    Or the fact the good all round stats are awesome for PVP.
    Or that its now also a very nice Stamina competitor. Nothing is just one sided for one purpose. There's way more to the game than that. There's options for everyones needs.

    So get the hell out of here and go do your dummy parses so you can show your friends how great your DPS is in your beloved altmer.
  • JinMori
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    PathwayM wrote: »
    richo262 wrote: »
    So all you do is spam whip? Interesting.

    Some players actually use Burning Embers, Engulf, Wall, Eruption, Elemental Rage, Banner and Flames of Oblivion, all pushing our flame damage. All combined do a great deal more than 9k, and all just got nerfed by 7%.

    You're missing the point. I'm not saying the extra damage was bad, I was pointing out their are other viable options that are often just as good if not better. I'd rather play an argonian and have infinite resources between potion cool downs and my ultimate than a small amount more damage.

    Ehm, no, your options are not better, dunmer 7 % damage reign supreme, you quite literally do 7 % more damage, since all of your damage is fire, look, you clearly do not pass as someone who knows their stuff if you say things like this, so just let the more experienced players do the talk.

    Other than that, It's difficult to quantify the new weapon and spell damage, but it seem unlikely it will be better.
    Edited by JinMori on January 18, 2019 12:08PM
  • clocksstoppe
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    Datthaw wrote: »
    The funny thing is magdks are a beast in pvp and if anything doesn't need a single buff.

    That's the prob with balancing pvp and pve together

    How exactly did they balance anything when i can use the free race change to turn dunmer mdk into altmer mdk
  • JinMori
    JinMori
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    haakira wrote: »
    haakira wrote: »
    Tawniey wrote: »
    richo262 wrote: »
    The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
    richo262 wrote: »
    If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
    richo262 wrote: »
    What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
    richo262 wrote: »
    Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.

    On today's episode of "Why You're Over-Reacting to the Racial Changes":

    The new spell damage buff outperforms the old 7% flame damage buff.

    Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.

    Since you like Flame Lash so much, take a look at these two skill tooltips:
    df2082cfc4.png

    514995718a.png

    I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.

    I wish I could upvote and make a billboard out of your comment. I've been reading so much uninformed opinions of people who don't understand the basic numbers whatsoever even when it's right in front of their face.

    Worse even, they don't understand the racial difference will be at most 1% in DPS between your chosen magicka/stamina race.

    Also, more Spell damage also increasings healing... it's in everyway superior to just "7% fire damage"

    But, I'm sure it will be tested in PTS and all the their favorite youtubers will post numbers and balance will be restored in their minds.

    And? How is an Altmer not better in every aspect then? There is no reason at all to have a dunmer in this case at all. When Altmers now do everything better in every single aspect. That is what people like you apperantly cant comprehend. No offence.

    Oh believe me, I can comprehend just fine.
    You on the other hand, can only see PVE Dummy parses in front of your eyes and believe that 1% damage is gonna break everyones hopes of reaching 60k DPS in a trial.
    Or the fact the good all round stats are awesome for PVP.
    Or that its now also a very nice Stamina competitor. Nothing is just one sided for one purpose. There's way more to the game than that. There's options for everyones needs.

    So get the hell out of here and go do your dummy parses so you can show your friends how great your DPS is in your beloved altmer.

    That's quite a jump in logic, look, if you are an end game meta builders who likes to make the best of the best possible, you will always choose the best race you can get for your class, it doesn't matter if it's a 1% or 10 % increase, think it like this, if someone offered you 20 dollars would you take it? and if it was 1? Probably yes in both.


    It's not about muh dummy parses.
  • haakira
    haakira
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    JinMori wrote: »
    haakira wrote: »
    haakira wrote: »
    Tawniey wrote: »
    richo262 wrote: »
    The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
    richo262 wrote: »
    If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
    richo262 wrote: »
    What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
    richo262 wrote: »
    Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.

    On today's episode of "Why You're Over-Reacting to the Racial Changes":

    The new spell damage buff outperforms the old 7% flame damage buff.

    Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.

    Since you like Flame Lash so much, take a look at these two skill tooltips:
    df2082cfc4.png

    514995718a.png

    I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.

    I wish I could upvote and make a billboard out of your comment. I've been reading so much uninformed opinions of people who don't understand the basic numbers whatsoever even when it's right in front of their face.

    Worse even, they don't understand the racial difference will be at most 1% in DPS between your chosen magicka/stamina race.

    Also, more Spell damage also increasings healing... it's in everyway superior to just "7% fire damage"

    But, I'm sure it will be tested in PTS and all the their favorite youtubers will post numbers and balance will be restored in their minds.

    And? How is an Altmer not better in every aspect then? There is no reason at all to have a dunmer in this case at all. When Altmers now do everything better in every single aspect. That is what people like you apperantly cant comprehend. No offence.

    Oh believe me, I can comprehend just fine.
    You on the other hand, can only see PVE Dummy parses in front of your eyes and believe that 1% damage is gonna break everyones hopes of reaching 60k DPS in a trial.
    Or the fact the good all round stats are awesome for PVP.
    Or that its now also a very nice Stamina competitor. Nothing is just one sided for one purpose. There's way more to the game than that. There's options for everyones needs.

    So get the hell out of here and go do your dummy parses so you can show your friends how great your DPS is in your beloved altmer.

    That's quite a jump in logic, look, if you are an end game meta builders who likes to make the best of the best possible, you will always choose the best race you can get for your class, it doesn't matter if it's a 1% or 10 % increase, think it like this, if someone offered you 20 dollars would you take it? and if it was 1? Probably yes in both.


    It's not about muh dummy parses.

    Well it does matter in fact if its 1% or 10%. It's called either having a difference or having a negligible difference. Which in this case, while yes, for magicka DPS altmer has a negligible increase in power (in the 1% range) and somewhat increased sustain, you get stamina and health which are also important in a raid setting, if that's the comparing grounds you're going for. None of which will break your class or require you to race change whatsoever.

    However race balance isn't based around meta top dps in a closed environment. It has to apply to every type of content in the game. PVE, PVP, CP or NoCP. And it also has to be less of an impactful choice for the outcome of your class in general but rather give it an unique flavour. And I believe that the proposed changes are getting closer to that.
    The races have been brought closer together in power. For magicka for example, you can go with Altmer, khajit, breton, dunmer and you're all good for damage with very little difference between each other and some nice flavour options for sustains vs damage vs crit.
    The values are also bound to be adjusted post PTS anyways.
    Edited by haakira on January 18, 2019 1:04PM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Tawniey wrote: »
    richo262 wrote: »
    The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
    richo262 wrote: »
    If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
    richo262 wrote: »
    What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
    richo262 wrote: »
    Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.

    On today's episode of "Why You're Over-Reacting to the Racial Changes":

    The new spell damage buff outperforms the old 7% flame damage buff.

    Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.

    Since you like Flame Lash so much, take a look at these two skill tooltips:
    df2082cfc4.png

    514995718a.png

    I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.

    More importantly, there is no magica benefit for dd that Dunmer have, that Alter done already have + a lot more. So the hybrid tax has simply removed a lot of strength from Dunmer unless you specifically build a hybrid, which for high end PVE content is not viable.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • AndyMac
    AndyMac
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    @AndyMac

    I have an Altmer NightBlade and Redguard Warden. Yesterday I put the crafter clothes on and that is what my Dunmer DK will be doing from now on. Only craft.
    Such a shame.

    It's the sad truth - I remember yourself and Teh Magus saving mDK's in 1.6 to at least be playable in end game.

    But not this time, I don't think.

    ZOS got us.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Savos_Saren
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    There is no reason to play a Dunmer mDK over an Altmer mDK if these changes go live.

    Because of the extra sustain that an Altmer receives- they can focus on stacking toward damage...

    ...a Dunmer, however, has to focus on stacking toward sustain. So even though both received 258 spell damage- only on race really gets to focus on exceeding it.

    If Dunmer had a slight passive toward elemental damage or even penetration- then it might even out.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • casparian
    casparian
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    Everyone seems to be forgetting that we are getting more changes to the game than merely updated racials. The Dunmer v. Altmer imbalance is one thing, but we have no basis for saying MagDK will be in trouble. We have no idea what changes are planned for the class.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Joy_Division
    Joy_Division
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    I played Dunmer mDK since the game came out as main character. Well I took a long brake in between.
    I have seen the mDK at its prime, I have done full mDK Meta Trials. When I came back to the game around 3 months ago, I was shocked what DKs have become as a class.
    When I approached my old guild, they told me, Shelve that DK, its useless now.

    This year I hoped with the new chapter and DLCs we might see DK be viable again. But what do they do? Ridicuously nerf the best synergizing race to go along with the mDK.

    Why the heck do you want to be DKs such a bad performing class in the game ZOS. I do not understand. Why is our main race getting transformed 180°. I cant get a reason behind this..

    You want us all to be Altmer NightBlades now or what..

    These racials literally force the meta to play 2 classes only. Altmer and Redguard. It´s a shame..

    I remember you, used to follow your DK builds back in the day. Hope you stay :)
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • SaintSubwayy
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    haakira wrote: »
    There is no reason to play a Dunmer mDK over an Altmer mDK if these changes go live.

    Because of the extra sustain that an Altmer receives- they can focus on stacking toward damage...

    ...a Dunmer, however, has to focus on stacking toward sustain. So even though both received 258 spell damage- only on race really gets to focus on exceeding it.

    If Dunmer had a slight passive toward elemental damage or even penetration- then it might even out.

    Pen is only usefull in PVP and solo / 4man PVE.

    Im Raids you are mostly at pencap anyways, if possible just slightly below.

    Jeah we could reallocate CP's but they hve diminihign returns anyways, so that wont make too big of a difference.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Irylia
    Irylia
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    PathwayM wrote: »
    richo262 wrote: »
    So all you do is spam whip? Interesting.

    Some players actually use Burning Embers, Engulf, Wall, Eruption, Elemental Rage, Banner and Flames of Oblivion, all pushing our flame damage. All combined do a great deal more than 9k, and all just got nerfed by 7%.

    You're missing the point. I'm not saying the extra damage was bad, I was pointing out their are other viable options that are often just as good if not better. I'd rather play an argonian and have infinite resources between potion cool downs and my ultimate than a small amount more damage.

    Lol good thing argonian Is dumpster as well.
    You lost your max mag. Hp bonus capped to 1k which is a 1-2k loss
    Lose 6% healing
    And 25% of your pot resource return
    Edited by Irylia on January 18, 2019 2:02PM
  • Ragnaroek93
    Ragnaroek93
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    Tawniey wrote: »
    richo262 wrote: »
    The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
    richo262 wrote: »
    If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
    richo262 wrote: »
    What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
    richo262 wrote: »
    Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.

    On today's episode of "Why You're Over-Reacting to the Racial Changes":

    The new spell damage buff outperforms the old 7% flame damage buff.

    Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.

    Since you like Flame Lash so much, take a look at these two skill tooltips:
    df2082cfc4.png

    514995718a.png

    I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.

    On a 9k flame lash tooltip 7% = 630 dmg while 258 spelldmg increases the tooltip by 329, how does that outperform the old passive? I'm pretty sure that Dunmer players will be disappointed if this hits live server because they lose something unique...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • VixxVexx
    VixxVexx
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    Keep in mind we're arguing pre-pts racial changes. Still very entertaining to read all of this. It could give them more time to actually tweak/rework them before live, maybe even first pts patch. (Probably not)

    Don't care much for trials but your 55k dps would be a little over 51k dps, not like we were relevant in trials anyway, not in melee range.

    Anyway, in PvP we trade a small amount of magicka and fire damage for more health/stam and spell damage. Tooltips on a typical build in no cp go from a 7.4k whip to a 7.2k whip because of lower fire damage and max mag. Add battlespirit to this and the difference is negligible. The difference in CP is slightly more because of the max magicka but not a lot. Heals are stronger too. I welcome the extra stamina as a dunmer magDK, IMO the gap between argonian and dunmer is closer now.
  • Numerikuu
    Numerikuu
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    casparian wrote: »
    Everyone seems to be forgetting that we are getting more changes to the game than merely updated racials. The Dunmer v. Altmer imbalance is one thing, but we have no basis for saying MagDK will be in trouble. We have no idea what changes are planned for the class.

    Then perhaps they should communicate with us their ideas and plans for the future, no? That would help ease tension and anger just a tiiiiiny bit. All we have to go on is 'their word' that it's for the greater good. But all we've seen and got to go on so far is nerf, after nerf, after nerf, after nerf, after nerf--.....need I continue?
    Edited by Numerikuu on January 18, 2019 3:34PM
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    stamDK since launch...even stuck with it after they took away my fire breath, and replaced it with vomiting acid. MagDK's will survive, don't worry.
  • kojou
    kojou
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    Interesting reading. For me it is less about the damage decrease and more about the overall impression of the character. Dunmer has always had a focus on Destruction magic in ES lore and in ESO the Dunmer Magicka DK is iconic IMO.

    When you compare the current Dunmer to Altmer passives I am ok with trading a little sustain for 3% more fire damage because DK = fire and fire is cool. :smile:

    IMO the problem with the change as it is now is that identity of my character has been removed. Instead of trading a little sustain for damage vs Altmer I am trading sustain for Weapon damage on a character that doesn't need weapon damage. Given the changes as they are now there is no reason to choose Dunmer over Altmer for the Magicka DK.

    There may be some PVP hybrid builds that will use dual wield on a Magicka DK and make use of both WD and SD, but for PVE you are going with the lesser of two options if you stick with the Dunmer.

    My 2 cents.

    Playing since beta...
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Pretty much every build is getting a nerf. ZOS needed to balance the power creep. So now you pay with racials.

    Min/max builds will lose over 2k from their max stat. Max health builds will lose around 4k health.

    This is just another game wide nerf to pay for power creep.
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