So all you do is spam whip? Interesting.
Some players actually use Burning Embers, Engulf, Wall, Eruption, Elemental Rage, Banner and Flames of Oblivion, all pushing our flame damage. All combined do a great deal more than 9k, and all just got nerfed by 7%.
I'd prefer do a heavy attack in my rotation when my mag is low and render the Argonian passive obsolete for DPS.
Of which, btw, my light and heavy attacks were also +7%.
My whip wasn't 9k either, it was 10k+.
*shrug* The changes help my non-staff using magicka dragonknight with the extra weapon damage. Really, I don’t care either way... he’s a fun character to play now and that won’t change with these adjustments.
The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.
If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.
What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.
Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.
xMovingTarget wrote: »I played Dunmer mDK since the game came out as main character. Well I took a long brake in between.
I have seen the mDK at its prime, I have done full mDK Meta Trials. When I came back to the game around 3 months ago, I was shocked what DKs have become as a class.
When I approached my old guild, they told me, Shelve that DK, its useless now.
This year I hoped with the new chapter and DLCs we might see DK be viable again. But what do they do? Ridicuously nerf the best synergizing race to go along with the mDK.
Why the heck do you want to be DKs such a bad performing class in the game ZOS. I do not understand. Why is our main race getting transformed 180°. I cant get a reason behind this..
You want us all to be Altmer NightBlades now or what..
These racials literally force the meta to play 2 classes only. Altmer and Redguard. It´s a shame..
xMovingTarget wrote: »
These racials literally force the meta to play 2 classes only. Altmer and Redguard. It´s a shame..
The most common race, for obvious reasons was the Dunmer. The Dunmer was required, with the extra Flame damage, in order to make the MagDK hit at a reasonable level.If MagDK gets a buff, then all Dunmer MagDK's will just become Altmer MagDK's.What was once a pretty balanced debate between Altmer / Dunmer as BIS for mag has gone, the winner is clearly Altmer by a mile, for essentially all MagDPS now.Dunmer just seems lost now, the perfect synergy between Dunmer and the underperforming MagDK is gone.
On today's episode of "Why You're Over-Reacting to the Racial Changes":
The new spell damage buff outperforms the old 7% flame damage buff.
Look, I play a Dunmer magdk. I play two of them, actually. Full on Sun and Burning Spellweave and Skoria, all that jazz. Right now, people are fear-mongering because they don't understand the math behind the %->flat changes and what it means for their build. They're scared because they see classes with build diversity potential in their passives and think the new intended racial meta is a nonviable hybrid build. It's just not the case.
Since you like Flame Lash so much, take a look at these two skill tooltips:
I won't ask you to guess which is showing the old and which is showing the new dunmer passives, because you'd likely get it wrong. Instead I'll just repeat myself: The new passive outperforms the old one.
Lifemocker wrote: »xMovingTarget wrote: »
These racials literally force the meta to play 2 classes only. Altmer and Redguard. It´s a shame..
Well I kinda see it as Dunmer and Redguard atm so