29% of the player base or 29% of the people on the forums.29% of the playerbase does not want to see these changes. Thats a lot of people. Please listen!.
CipherNine wrote: »what is with this nonsense that racial passives make you so special and unique. They don't. They are just stat buffs. big freaking deal. That doesn't make you unique in the least. No matter what the passives are. You are not different than any other player of the same race. Race should be nothing but a cosmetic choice or whatever alliance you want to be a part of.
CipherNine wrote: »what is with this nonsense that racial passives make you so special and unique. They don't. They are just stat buffs. big freaking deal. That doesn't make you unique in the least. No matter what the passives are. You are not different than any other player of the same race. Race should be nothing but a cosmetic choice or whatever alliance you want to be a part of.
Seriously? This was the big change that was ushered as Big Game Improvement.
Health Tanks - Nerf
Magika Dps - Nerf
Stamina Dps - Nerf
Youre so called racial passive changed pretty much eliminated racial defining skills/passive. Zos either eliminated it certain passives or nerf them so badly where they will no long have any real effectiveness in endgame builds. You basically made ever Race so generic, they all will feel exactly the same.
So, what is the point in even having racial passives if the passive really wont matter. Why not make races simply a cosmetic difference only.
You have a lot of people who based builds around these passive since the inception of the game. Now you decide to pull the rug from underneath these players who were just working with established perameters by Zos.
This is biggest crock of you know what ever.
This does nothing regarding making races more versatile. Well, I mean of you include making races so generic to the point they are all function practically the same, then yes, they are versatile.
What a rip off. We thought there were going to be morphs to the passives. Something new. Nerfs are not new and they dont bring new customers, and the dont encourage loyal ones to stay.
29% of the playerbase does not want to see these changes. Thats a lot of people. Please listen!.
Girl_Number8 wrote: »Seriously? This was the big change that was ushered as Big Game Improvement.
Health Tanks - Nerf
Magika Dps - Nerf
Stamina Dps - Nerf
Youre so called racial passive changed pretty much eliminated racial defining skills/passive. Zos either eliminated it certain passives or nerf them so badly where they will no long have any real effectiveness in endgame builds. You basically made ever Race so generic, they all will feel exactly the same.
So, what is the point in even having racial passives if the passive really wont matter. Why not make races simply a cosmetic difference only.
You have a lot of people who based builds around these passive since the inception of the game. Now you decide to pull the rug from underneath these players who were just working with established perameters by Zos.
This is biggest crock of you know what ever.
This does nothing regarding making races more versatile. Well, I mean of you include making races so generic to the point they are all function practically the same, then yes, they are versatile.
What a rip off. We thought there were going to be morphs to the passives. Something new. Nerfs are not new and they dont bring new customers, and the dont encourage loyal ones to stay.
29% of the playerbase does not want to see these changes. Thats a lot of people. Please listen!.
I agree. Though beyond a nerf there is really greedy move with the race change tokens to end-game players that have been here from the beginning, as well.
Now that the class reps have a NDA, it will be even more complicated to communicate with Zos beyond the forums.
Though what did you expect honestly, this is Zos's mo. Bring in the new and forget about the long time players. They are dumbing things down but at least there's a necromancer, lol.
Seriously? This was the big change that was ushered as Big Game Improvement.
Health Tanks - Nerf
Magika Dps - Nerf
Stamina Dps - Nerf
Youre so called racial passive changed pretty much eliminated racial defining skills/passive. Zos either eliminated it certain passives or nerf them so badly where they will no long have any real effectiveness in endgame builds. You basically made ever Race so generic, they all will feel exactly the same.
So, what is the point in even having racial passives if the passive really wont matter. Why not make races simply a cosmetic difference only.
You have a lot of people who based builds around these passive since the inception of the game. Now you decide to pull the rug from underneath these players who were just working with established perameters by Zos.
This is biggest crock of you know what ever.
This does nothing regarding making races more versatile. Well, I mean of you include making races so generic to the point they are all function practically the same, then yes, they are versatile.
What a rip off. We thought there were going to be morphs to the passives. Something new. Nerfs are not new and they dont bring new customers, and the dont encourage loyal ones to stay.
29% of the playerbase does not want to see these changes. Thats a lot of people. Please listen!.
Yeah. I wont buy it if they go through with the racial changes. Necromancer will not redeem the racial passives and loyalty.
This is smack in the face to long time players and endgame players
CipherNine wrote: »what is with this nonsense that racial passives make you so special and unique. They don't. They are just stat buffs. big freaking deal. That doesn't make you unique in the least. No matter what the passives are. You are not different than any other player of the same race. Race should be nothing but a cosmetic choice or whatever alliance you want to be a part of.
Lol...um builds include stats, and buffs which in turn effect the way a character behave depending on race, role, class, skill, passives and skills being utilized.
Ummmm....thats pretty special
CipherNine wrote: »
Yeah. I wont buy it if they go through with the racial changes. Necromancer will not redeem the racial passives and loyalty.
This is smack in the face to long time players and endgame players
lol what..you can't all of a sudden play end game content just because there is more options for people to play the race they want? seems rather selfish of you.
CipherNine wrote: »
Yeah. I wont buy it if they go through with the racial changes. Necromancer will not redeem the racial passives and loyalty.
This is smack in the face to long time players and endgame players
lol what..you can't all of a sudden play end game content just because there is more options for people to play the race they want? seems rather selfish of you.
Lol. You dont understand math very well. The nerfs only give you that illusion because by reducing the larger passives, it makes the difference between races less, but the valuenof the lesser remains mostly the same.
Seriously? This was the big change that was ushered as Big Game Improvement.
Health Tanks - Nerf
Magika Dps - Nerf
Stamina Dps - Nerf
Youre so called racial passive changed pretty much eliminated racial defining skills/passive. Zos either eliminated it certain passives or nerf them so badly where they will no long have any real effectiveness in endgame builds. You basically made ever Race so generic, they all will feel exactly the same.
So, what is the point in even having racial passives if the passive really wont matter. Why not make races simply a cosmetic difference only.
You have a lot of people who based builds around these passive since the inception of the game. Now you decide to pull the rug from underneath these players who were just working with established perameters by Zos.
This is biggest crock of you know what ever.
This does nothing regarding making races more versatile. Well, I mean of you include making races so generic to the point they are all function practically the same, then yes, they are versatile.
What a rip off. We thought there were going to be morphs to the passives. Something new. Nerfs are not new and they dont bring new customers, and the dont encourage loyal ones to stay.
29% of the playerbase does not want to see these changes. Thats a lot of people. Please listen!.
It doesnt matter what 29% of players want because most of the player base arent competitive players. Zos cares very little about competitive pve players and doesnt care at all about competitive pvp players.
This is the whole point of making everything as even as possible and trying to streamline every class/race to be able to do everything. But in the process they are hurting the game..
Some changes looked good but others are just a joke. And the funniest part of it is that they expect to only give us one race change.. After that its f*** you pay me. Even when certain classes rely heavily on certain parts of the racial passives. And anyone that says it doesn't matter has zero credibility imo.
Removing percentages is a fail. The orc changes are a fail and a nerf to most stam sorcs, already under powered compared to every other class, since many play orcs. The wood elf speed is a joke. Nord will probably be very strong. And thats just a few of my issues with this but there are many more.
SaintSubwayy wrote: »
well those 29% voting here, ma represet more than you think...I bet that more than 50% of the community dont even show up in the intl. Forums.
And from the remaining 50%, 40-50% do simply not care, or are uneffected by those changes, (or so little effected that they wont notice)
As a Dunmer Dk these changes screwes my whole build over, and makes my Char now completly obsolete in PVE Progression, even IF I decide to change.
The only thing keepin me in my Progression groups is the lvl of Skill, and the understanding how other classes play, and beeing able to quickly lear and adapt on other classes, on a progressive lvl fit for the Raid we're doin.
But my DK will get parked, unless the Class gets buffed, cause even swapping to Altmer is a DPS nerf of atleast 4k in a Raid.
sekou_trayvond wrote: »
Yolokin_Swagonborn wrote: »Every endgame DPS build will lose power because of these changes. That fact is unavoidable. You are on a vertical progression treadmill. ZOS buffs your gear and nerfs your racials.
This is just a down payment for power creep. Nothing else. After these changes are implemented, the game will have to be nerfed again next update.
No. Its not the direction they went. This is ludacris.

SaintSubwayy wrote: »
As a Dunmer Dk these changes screwes my whole build over, and makes my Char now completly obsolete in PVE Progression, even IF I decide to change.
The only thing keepin me in my Progression groups is the lvl of Skill, and the understanding how other classes play, and beeing able to quickly lear and adapt on other classes, on a progressive lvl fit for the Raid we're doin.
But my DK will get parked, unless the Class gets buffed, cause even swapping to Altmer is a DPS nerf of atleast 4k in a Raid.
No. Its not the direction they went. This is ludacris.
No this is LudacrisSaintSubwayy wrote: »
As a Dunmer Dk these changes screwes my whole build over, and makes my Char now completly obsolete in PVE Progression, even IF I decide to change.
The only thing keepin me in my Progression groups is the lvl of Skill, and the understanding how other classes play, and beeing able to quickly lear and adapt on other classes, on a progressive lvl fit for the Raid we're doin.
But my DK will get parked, unless the Class gets buffed, cause even swapping to Altmer is a DPS nerf of atleast 4k in a Raid.
Why do changes bring out this "Chicken Little" Syndrome in people. "Completely obsolete" seems like a complete over reaction.
Aren't the changes more or less universal across the races... won't everyone have less stats now that they moved to flat values.... so everyone will be doing less dps. So it's not just you.
You're fine. You're pixels will be fine. You will not be outcast from your guild for being completely obsolete. It will be ok
Siohwenoeht wrote: »@Lab3360 do you have some super secret special access to the pts and can show us some in-game numbers about how these new passives affect builds? As far as I know, not a single person can say with certainty until this hits pts what it will do. So unless you can show me pts combat logs, sod off. So tired of these rant threads with absolutely nothing to back them up.
Edit: spl and grammar.
No. Its not the direction they went. This is ludacris.
No this is LudacrisSaintSubwayy wrote: »
As a Dunmer Dk these changes screwes my whole build over, and makes my Char now completly obsolete in PVE Progression, even IF I decide to change.
The only thing keepin me in my Progression groups is the lvl of Skill, and the understanding how other classes play, and beeing able to quickly lear and adapt on other classes, on a progressive lvl fit for the Raid we're doin.
But my DK will get parked, unless the Class gets buffed, cause even swapping to Altmer is a DPS nerf of atleast 4k in a Raid.
Why do changes bring out this "Chicken Little" Syndrome in people. "Completely obsolete" seems like a complete over reaction.
Aren't the changes more or less universal across the races... won't everyone have less stats now that they moved to flat values.... so everyone will be doing less dps. So it's not just you.
You're fine. You're pixels will be fine. You will not be outcast from your guild for being completely obsolete. It will be ok
I thought the changes were much better than expected. They seemed subtle enough for a company know to carpet bomb nerf hammers the size of 40lb sledge hammers on 'problems'...
Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
Siohwenoeht wrote: »@Lab3360 do you have some super secret special access to the pts and can show us some in-game numbers about how these new passives affect builds? As far as I know, not a single person can say with certainty until this hits pts what it will do. So unless you can show me pts combat logs, sod off. So tired of these rant threads with absolutely nothing to back them up.
Edit: spl and grammar.
Wow. Simple math. No pts needed.
You can also use online character build sheets. No secret necessary.
Tired of casuals coming on here happy about more definition being removed from game.
Good you know who that guys is. I grew up to Toni Baxton, Joan Jett and Tom petty.
Has to compensate for spell strategist and other new sets.Yolokin_Swagonborn wrote: »Every endgame DPS build will lose power because of these changes. That fact is unavoidable. You are on a vertical progression treadmill. ZOS buffs your gear and nerfs your racials.
This is just a down payment for power creep. Nothing else. After these changes are implemented, the game will have to be nerfed again next update.
Good you know who that guys is. I grew up to Toni Baxton, Joan Jett and Tom petty.
Yeah so? That sounded dismissive.
Breh, I grew up with whole lot of different music from the same era, on vinyl too (since we being music snobs)... I am no spring chicken and Ludacris is still that dude. You just seem like a negative person.
Well someone of your age who (just like me) didn't grow up with a spell check built into everything, (but probably does in his browser), you should know how to spell 'ludicrous' then.
Or were you just that hysterical about the sky falling on ESO that you just couldn't spell anymore...
PS it was a friendly ribbing... take a seat or two and chill.