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New dungeons better be normal

  • Agenericname
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    Libonotus wrote: »
    Libonotus wrote: »
    FlyingSwan wrote: »
    My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...

    My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?

    I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do

    If you're referring to good players as "elites", they have no reason to kick anyone in a normal.

    No im referring to elite players as elite players

    Then they definitely don't have any reason to kick anyone out of a normal dungeon.
  • FlyingSwan
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    Libonotus wrote: »
    FlyingSwan wrote: »
    Libonotus wrote: »
    FlyingSwan wrote: »
    My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...

    My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?

    I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do

    Not in normals, no way, because any of us 'elite' (i.e. CP capped) players can solo them anyway. Sure, if someone is not pulling their weight in a vet they stand to get kicked but the other poster was talking about just starting out.

    CP capped doesnt = elite.
    Especially when you can easily grind CP without doing the DLC dungeons/trials or any of the hard content

    Well, whatever. People don't get kicked in normals unless they are stultifyingly bad, and even then, I mean let's be honest here, all normals can be soloed by any half-decent player, so vote kicks are incredibly rare IME. And even then, as I suggested to the other player, join a guild as we always help our guildies.

    I personally think posts like yours are making the game out to be toxic when it's probably the nicest game I've played in ages. I've been on PC-EU since release and I could count on one hand the type of negative behaviour you're talking about, it's just so rare.
    Edited by FlyingSwan on January 16, 2019 8:55PM
  • Libonotus
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    DaveMoeDee wrote: »
    Libonotus wrote: »
    And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne :(

    Have you played all the base game dungeons? They aren't all the same difficulty on normal, even post-One Tamriel.

    Most of all, I'm not sure what "fair" has to do with it.

    If it's tied into a story, then it should be accessible and completely by everyone, like the story quests are.No point buying the chapter if youre not able to complete the dungeons cause youre missing out on a good chunk of the story.
    The other DLC dungeons arent tied into a story, no ones debating whether or not they should be made easier.
    We're debating about how unfair and damaging it would to make the new set of dungeons, which are tied into a story, only completely by a minority of the player base.
  • Libonotus
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    FlyingSwan wrote: »
    Libonotus wrote: »
    FlyingSwan wrote: »
    Libonotus wrote: »
    FlyingSwan wrote: »
    My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...

    My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?

    I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do

    Not in normals, no way, because any of us 'elite' (i.e. CP capped) players can solo them anyway. Sure, if someone is not pulling their weight in a vet they stand to get kicked but the other poster was talking about just starting out.

    CP capped doesnt = elite.
    Especially when you can easily grind CP without doing the DLC dungeons/trials or any of the hard content

    Well, whatever. People don't get kicked in normals unless they are stultifyingly bad, and even then, I mean let's be honest here, all normals can be soloed by any half-decent player, so vote kicks are incredibly rare IME. And even then, as I suggested to the other player, join a guild as we always help our guildies.

    I personally think posts like yours are making the game out to be toxic when it's probably the nicest game I've played in ages. I've been on PC-EU since release and I could count on one hand the type of negative behaviour you're talking about, it's just so rare.

    I mean I'll gladly help new people.

    But just because youve witnessed toxic behaviour a few times, doesnt mean it doesnt happen on a wider scale. I can tell you RN PS4 NA is pretty toxic.
  • DaveMoeDee
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    Libonotus wrote: »
    FlyingSwan wrote: »
    My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...

    My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?

    I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do

    I'm not sure about that as I've been through many groups where we didn't kick people where were bad, but were trying.

    I recently got auto-kicked for the first time. It was on a lvl 40-ish DK tank alt. The character was still using lvl 21 tanking sets and didn't bother with good food, so my health was relatively low (~25k), but it was a normal dungeon and I am max CP and I have tanked the vet base game dungeons to death already. That was way more health than needed to tank a normal dungeon (considering I can't even get the hardest dungeons at lvl 40). The dungeon was not going to be a challenge for me to tank. I was replacing a tank apparently since they were not at the entrance.

    Idiots. Fortunately I immediately got into another group and we had a really quick clear. The group that kicked me had to be pretty bad to be auto-kicking like that on normal. That being said, such experiences are very rare.

    Recently on a Warden alt around lvl 23 (who was using the same tanking set as my earlier alt after that alt hit level 50) I had a DPS taunting with an ice staff. I just asked the group if someone was using as ice staff since I was pretty sure I saw someone use one and taunt the boss. They swapped weapons and everyone was cordial and polite. That is my normal experience.

    On my max level characters, I usually PUG vet randoms/pledges, and it rarely gets unpleasant, even when slow-going.
    Edited by DaveMoeDee on January 16, 2019 9:00PM
  • ZonasArch
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    AlnilamE wrote: »
    No DLC dungeon is harder than City of Ash 2, so there you go.

    That freaking final boss. Grrrr....
  • miteba
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    Gave an agree and feedback to Zos understand that not all content must be too much difficult.
    The vet & hard mode in last boss exist for that matter.
  • Loralai_907
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    I should clarify. I have 1000CP. I have years of basic level PvE experience. I have run maybe 10ish group dungeons. I have been practically living in Cyro for about a year and a half. I've never completed vMA, but recently got around to running it on normal just to see it through once. I have solo'd FG1, was going to work on others but I jacked my back up for several months, and since then we have been on non stop events so I have had other priorities. I am currently in 5 guilds and am not in a position to make any changes as of yet, and if I did, my priority would be to add in a PvP guild. Half the people I actually interact with on a fairly regular basis in regards to ESO are not on the same platform as me, the others don't log in enough for them to be part of my main group to run content like this with. I would prefer to run it with non strangers, people who I have verified to be non jerks. And people who are understanding that at any moment I may have to step away and handle one of the preteens/teens in my house. So, in my head anyways, its a bit messy.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • Alinhbo_Tyaka
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    theyancey wrote: »
    Need a story line only mode. People like me who are older and partially disabled with poor eyesight and hand-eye coordination are simply unable to play certain content. Doesn't matter if that provides only limited drops. Otherwise it causes players to not purchase or to leave the game if playing it to completion is just not possible. That results in an income loss to ZOS which in turn harms the franchise.

    I agree. As an older person I stick to normal level dungeons due to slower reflexes but more importantly due to changes in my eyesight. As I've aged, and this is typical, my ability to differentiate color shades has degraded. With some of the floors this makes it harder to see things like AoE markers and have enough time to move out of the way. The slower pace of the normal level dungeons buys the time to react that isn't there in higher level instanced content. While I've been able to complete all of the DLC dungeons I will say they are reaching the limit of my current abilities and probably other older players as well. My hope is for the upcoming dungeons to be somewhere between the harder DLC dungeons and the older base game ones. If the rewards aren't as good as veteran or hard mode I don't care as long as it is adequate for the content I run.
    Edited by Alinhbo_Tyaka on January 16, 2019 9:36PM
  • AlnilamE
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    Sergykid wrote: »
    just wish i had a checkbox to "include DLC dungeons in random search" so i can join random vets in peace.

    and about mechanics, this is why i hate running DLC with pugs. It's not their fault they don't know the mechanics, the game doesn't teach u in any way what the mechanics are or what does the boss do. You have to die 10 times to realize what's happening, sometimes the fight is more difficult just because you don't know what r u supposed to do, even if you make it eventually.

    The DLC dungeons have NPCs telling you what is going to happen.
    jaws343 wrote: »
    josiahva wrote: »
    Libonotus wrote: »
    Dreyloch wrote: »
    Few things here.
    First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.

    DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.

    I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.

    My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.

    Couple of things here, first of: If you bothered to read my post (OP’s) it was about making it so everyone could participate in the story, not just those that have spent a long time in the game and are gonna be able to do a vet level ‘normal’ dungeon.

    Secondly, your comment was, in essence, just you glorifying yourself.

    You clearly didn’t read the post and had the audacity to comment this.

    New players literally just weeks into the game can complete normal DLC dungeons without issue. I know...because I have run multiple normal DLC dungeons with new players...they just arent as hard as you make them out to be.

    I would love to watch players a few weeks old to the game, with zero playtime before that (not on an alt), do normal Scalecaller. Most likely, they will barely be out of level 50, or cp 160.

    Would you take a sub-50 character with no champion points assigned instead? Because I could craft some gear for my stamplar and figure out how to screencap a run.
    My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...

    You know, dungeons in ESO are really a lot of fun and with giving a shot. You could try starting with the easy ones and getting a general feel for them. If you know people who like running dungeons, it's always good to have someone chill to go with you.
    The Moot Councillor
  • Left4Daud
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    They have said they are content with the stride they hit with Dragonbones and Wolfhunter. I don’t see them making the new normal or veteran runs any harder than what we’ve seen in those. The hard modes though, apparently those will be a cluster again.
  • AlnilamE
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    karekiz wrote: »
    ElliottXO wrote: »
    I don't mind them being difficult, but why does every DLC dungeon need to be a 2 hours run?

    They aren't really.

    Arguably CoA2 and Mazz can go with longest run if you actually kill all trash with at level teams.

    However with march just skip the hunts the dungeon is doable in roughly 30-40 mins avg. Moonhunter isn't very long honestly.

    *Edit forgot about bloodroot/ICP too. Those are quite lengthy.

    Should a person really have to skip the contents of a dungeon to make it enjoyable instead of a grind, though?

    Considering that many will skip the middle bosses in nFG1 to shorten the experience, it doesn't surprise me people would also skip content in longer dungeons regardless of the level of difficulty.
    AlnilamE wrote: »
    N0TPLAYER2 wrote: »
    AlnilamE wrote: »
    No DLC dungeon is harder than City of Ash 2, so there you go.

    Lol

    Which dungeons do you think are harder? What makes them harder than the boss with the two air atros in COA2? Or Valkyn Skoria?

    People seem to have different perceptions of difficulty. For example, my least favourite DLC is ICP, whereas I've seen people call that the easiest DLC dungeon.

    Running the dungeon multiple times and learning the fine points of the mechanics will make any of them look easier. Running it once and declaring it "too hard" will make them "too hard".


    Most of the DLC dungeons would be considered harder by the average player. The mechanics are what create the perceived difficulty and separate them. Mechanics can be difficult to explain to a newer or inexperienced player, especially in a chat window, and the DLC dungeons usually have more. Once you know when, the difficulty is reduced, but getting to that point can be a chore in itself.

    I think if you compared the Ash Titan or Valkyn Skoria to Bloodroot Forge or Moonhunter Keep you'd find more mechanics in the latter.

    Again, I have a friend who's currently living in Scalecaller and he's pretty good at explaining mechanics in a succinct way. The two times I ran with him last week, we picked up two players who had never been there at all. Both times we got through the dungeon easily. Only one group wiped at the Gargoyle boss once because they took him down too fast and didn't pay attention to the spheres.

    Bloodroot Forge is mechanic intensive, but if people can focus on the right things, it's doable.
    The Moot Councillor
  • Agenericname
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    AlnilamE wrote: »
    karekiz wrote: »
    ElliottXO wrote: »
    I don't mind them being difficult, but why does every DLC dungeon need to be a 2 hours run?

    They aren't really.

    Arguably CoA2 and Mazz can go with longest run if you actually kill all trash with at level teams.

    However with march just skip the hunts the dungeon is doable in roughly 30-40 mins avg. Moonhunter isn't very long honestly.

    *Edit forgot about bloodroot/ICP too. Those are quite lengthy.

    Should a person really have to skip the contents of a dungeon to make it enjoyable instead of a grind, though?

    Considering that many will skip the middle bosses in nFG1 to shorten the experience, it doesn't surprise me people would also skip content in longer dungeons regardless of the level of difficulty.
    AlnilamE wrote: »
    N0TPLAYER2 wrote: »
    AlnilamE wrote: »
    No DLC dungeon is harder than City of Ash 2, so there you go.

    Lol

    Which dungeons do you think are harder? What makes them harder than the boss with the two air atros in COA2? Or Valkyn Skoria?

    People seem to have different perceptions of difficulty. For example, my least favourite DLC is ICP, whereas I've seen people call that the easiest DLC dungeon.

    Running the dungeon multiple times and learning the fine points of the mechanics will make any of them look easier. Running it once and declaring it "too hard" will make them "too hard".


    Most of the DLC dungeons would be considered harder by the average player. The mechanics are what create the perceived difficulty and separate them. Mechanics can be difficult to explain to a newer or inexperienced player, especially in a chat window, and the DLC dungeons usually have more. Once you know when, the difficulty is reduced, but getting to that point can be a chore in itself.

    I think if you compared the Ash Titan or Valkyn Skoria to Bloodroot Forge or Moonhunter Keep you'd find more mechanics in the latter.

    Again, I have a friend who's currently living in Scalecaller and he's pretty good at explaining mechanics in a succinct way. The two times I ran with him last week, we picked up two players who had never been there at all. Both times we got through the dungeon easily. Only one group wiped at the Gargoyle boss once because they took him down too fast and didn't pay attention to the spheres.

    Bloodroot Forge is mechanic intensive, but if people can focus on the right things, it's doable.

    Sure, but that doesn't make it easier or even on par with CoA2, it just makes it doable. They're all doable. I don't find any of them particularly difficult. In fact, I enjoy the DLC dungeons, but all other things being equal, the DLC dungeons are typically seen as more difficult than base game dungeons.

    Bloodroot Forge is a lot of fun.
  • MLGProPlayer
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    That's an incredibly selfish request. Endgame players already don't get a lot of content. Taking dungeons away from us too isn't happening. Casuals get 40+ hours of quest content annually. Endgame players get 4 dungeons and 2 trials/arenas. The bulk of new content released is for casuals/new players.

    Having said that, I'm fine with a cakewalk normal mode.

    Really though, I'm perplexed as to why they even put story content in a dungeon, knowing full well that many players don't play dungeons.
    Edited by MLGProPlayer on January 16, 2019 10:43PM
  • MLGProPlayer
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    Libonotus wrote: »
    FlyingSwan wrote: »
    Libonotus wrote: »
    FlyingSwan wrote: »
    Libonotus wrote: »
    FlyingSwan wrote: »
    My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...

    My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?

    I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do

    Not in normals, no way, because any of us 'elite' (i.e. CP capped) players can solo them anyway. Sure, if someone is not pulling their weight in a vet they stand to get kicked but the other poster was talking about just starting out.

    CP capped doesnt = elite.
    Especially when you can easily grind CP without doing the DLC dungeons/trials or any of the hard content

    Well, whatever. People don't get kicked in normals unless they are stultifyingly bad, and even then, I mean let's be honest here, all normals can be soloed by any half-decent player, so vote kicks are incredibly rare IME. And even then, as I suggested to the other player, join a guild as we always help our guildies.

    I personally think posts like yours are making the game out to be toxic when it's probably the nicest game I've played in ages. I've been on PC-EU since release and I could count on one hand the type of negative behaviour you're talking about, it's just so rare.

    I mean I'll gladly help new people.

    But just because youve witnessed toxic behaviour a few times, doesnt mean it doesnt happen on a wider scale. I can tell you RN PS4 NA is pretty toxic.

    I can't remember the last time I've seen someone kicked/berated, and I've had DDs who pull <5k DPS in a lot of runs. Most content is so easy, even on vet, that one decent DD can carry the entire dungeon. I guess it's possible for things to get toxic if both DDs pull 5k DPS, but I haven't been in that scenario before (since I'm always the other DD).
    Edited by MLGProPlayer on January 16, 2019 10:46PM
  • Numerikuu
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    That's an incredibly selfish request. Endgame players already don't get a lot of content. Taking dungeons away from us too isn't happening. Casuals get 40+ hours of quest content annually. Endgame players get 4 dungeons and 2 trials/arenas. The bulk of new content released is for casuals/new players.

    Having said that, I'm fine with a cakewalk normal mode.

    Really though, I'm perplexed as to why they even put story content in a dungeon, knowing full well that many players don't play dungeons.

    Probably to try and get more sales or subs. If anything, depending on the difficulty of these dungeon dlcs, it'll put me and my friends off from resubbing at all, getting the dungeon dlcs, and even bother purchasing the chapter.
    Edited by Numerikuu on January 16, 2019 10:49PM
  • idk
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    The normal version of pretty much every DLC dungeon is pretty easy. I have only seen 2 fights that are an issue if a player does not have the slightest clue what is going on.

    Yes, I have met players who did not have the slightest clue, one stam melee player said he did not have an interrupt, lol.
  • simeion
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    Sorry but I have to disagree. The last 6-8 dungeons have been amazing. Normal dungeons can be pugged. Vets can be pugged with a decent group and can be completed by anyone. VetHM are amazing and challenge players. It is the best dungeon design has been for a while. Usually they are nerfed within the first year to make them easier.
  • Libonotus
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    That's an incredibly selfish request. Endgame players already don't get a lot of content. Taking dungeons away from us too isn't happening. Casuals get 40+ hours of quest content annually. Endgame players get 4 dungeons and 2 trials/arenas. The bulk of new content released is for casuals/new players.

    Having said that, I'm fine with a cakewalk normal mode.

    Really though, I'm perplexed as to why they even put story content in a dungeon, knowing full well that many players don't play dungeons.

    UM HELLO

    There'll be vet versions for you to do.

    Are you ignorant or just didnt bother to read the post?

    It's incredibly selfish to expect new players/players who dont frequent dungeons/ the pve scene to "get good" just so you have some hardcore 'normal' dlc dungeons that are tied into the story.
  • DMuehlhausen
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    ElliottXO wrote: »
    I don't mind them being difficult, but why does every DLC dungeon need to be a 2 hours run?

    Cause they aren't. I haven't been able to play but when I was doing Scalecaller shortly after it came out on Vet it was like 30 minutes max. Same Bloodroot Forge. Once people learn the dungeons, if people would stop kicking everyone based on CP, they wouldn't take that long.
  • zTrok
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    I could care less how difficult the normal is, but as someone who runs these vDLCs on hardmode, on a regular basis I expect the veteran mode and the hardmode to be more difficult than previous vDLC hm dungeons.
  • Libonotus
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    idk wrote: »
    The normal version of pretty much every DLC dungeon is pretty easy. I have only seen 2 fights that are an issue if a player does not have the slightest clue what is going on.

    Yes, I have met players who did not have the slightest clue, one stam melee player said he did not have an interrupt, lol.

    They're 'pretty easy' for YOU, not the average casual player. No one's debating what the individual can do, we're discussing what a majority of new people/causals cant do and that'll be the new dungeons on normal due to the increase of difficulty on normal modes.
  • simeion
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    [/quote]

    They're 'pretty easy' for YOU, not the average casual player. No one's debating what the individual can do, we're discussing what a majority of new people/causals cant do and that'll be the new dungeons on normal due to the increase of difficulty on normal modes.[/quote]

    I am sorry but the new dungeons can be done by anyone. 20k dps is easy to achieve almost by light attacking only. All player need to do is stay out of harm (red) and learn the mechanics of the boss.
  • Numerikuu
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    simeion wrote: »
    I am sorry but the new dungeons can be done by anyone. 20k dps is easy to achieve almost by light attacking only. All player need to do is stay out of harm (red) and learn the mechanics of the boss.

    Tell that to the disabled, or to those players who avoid dungeons because the mere thought of doing them brings on anxiety or panic attacks, mostly down to awful experiences from toxic elitists who think everyone can pull off said dps, and if they don't they get treated like lesser people/like ***, and kicked from the dungeon.

    Adding a solo/story mode won't effect you. Normal and Vet will continue to exist for the gear. I don't see why adding an option for those simply wanting to enjoy the story is such a bad idea. If anything? More people would actually be willing to try, sub, or even purchase dungeon dlc if these modes existed--myself certainly included.
    Edited by Numerikuu on January 16, 2019 11:16PM
  • MLGProPlayer
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    Libonotus wrote: »
    That's an incredibly selfish request. Endgame players already don't get a lot of content. Taking dungeons away from us too isn't happening. Casuals get 40+ hours of quest content annually. Endgame players get 4 dungeons and 2 trials/arenas. The bulk of new content released is for casuals/new players.

    Having said that, I'm fine with a cakewalk normal mode.

    Really though, I'm perplexed as to why they even put story content in a dungeon, knowing full well that many players don't play dungeons.

    UM HELLO

    There'll be vet versions for you to do.

    Are you ignorant or just didnt bother to read the post?

    It's incredibly selfish to expect new players/players who dont frequent dungeons/ the pve scene to "get good" just so you have some hardcore 'normal' dlc dungeons that are tied into the story.

    Quoting you:
    Libonotus wrote: »
    I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty.

    I think it's very fair that vet dungeons are "vet trial" difficulty. Like I said, endgame players get almost no content. The fact that you want to even take this away from us is incredibly selfish.
    Edited by MLGProPlayer on January 16, 2019 11:16PM
  • lokulin
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    While I still have outstanding hard mode, no death and speed run achievements on the existing DLC dungeons I won't be purchasing the new DLC (and letting my subscription stay lapsed). Playing late evening Australia time I am still finding it pretty much impossible to find a group to do DLC dungeon achievements. There may be lots of new players joining the game bolstering player numbers but it definitely feels like a lot of long term players are fleeing the game and not returning. I know they constantly boast about the number of new players joining but I'd love to see their player retention stats as I expect they are not that great.
    I've hidden your signature.
  • MLGProPlayer
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    Numerikuu wrote: »
    simeion wrote: »
    I am sorry but the new dungeons can be done by anyone. 20k dps is easy to achieve almost by light attacking only. All player need to do is stay out of harm (red) and learn the mechanics of the boss.

    Tell that to the disabled, or to those players who avoid dungeons because the mere thought of doing them brings on anxiety or panic attacks, mostly down to awful experiences from toxic elitists who think everyone can pull off said dps, and if they don't they get treated like lesser people/like ***, and kicked from the dungeon.

    Adding a solo/story mode won't effect you. Normal and Vet will continue to exist for the gear. I don't see why adding an option for those simply wanting to enjoy the story is such a bad idea. If anything? More people would actually be willing to try, sub, or even purchase dungeon dlc if these modes existed--myself certainly included.

    OP suggested making normal and veteran mode easier. You are suggesting a story mode. They are two different things.

    I'm fine with a story mode or an easier normal mode. But stay the *** away from vet.
    Edited by MLGProPlayer on January 16, 2019 11:23PM
  • Finviuswe
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    New eungeons are boring the best runs are vWGT runs crying your eyes out this will never happen again
    Edited by Finviuswe on January 16, 2019 11:24PM
  • Numerikuu
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    I think it's very fair that vet dungeons are "vet trial" difficulty. Like I said, endgame players get almost no content. The fact that you want to even take this away from us is incredibly selfish.

    While I agree that there should be a difficulty for those that love the challenge, making it to the same levels as trials, when there are trials for that very purpose, is a bit much--especially when it only caters to a small percentage of the player base. Have it be its own mode perhaps. Use a scroll from the start of the dungeon to activate the difficulty. But to make it the default difficulty? Nah. Tired of hearing my friends literally break down from trying to complete these dungeons, then quitting the game because of it or avoiding dungeons altogether.

    Games should be a fun time waster, not a soul crushing experience.
    Edited by Numerikuu on January 16, 2019 11:26PM
  • MLGProPlayer
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    Numerikuu wrote: »
    I think it's very fair that vet dungeons are "vet trial" difficulty. Like I said, endgame players get almost no content. The fact that you want to even take this away from us is incredibly selfish.

    While I agree that there should be a difficulty for those that love the challenge, making it to the same levels as trials, when there are trials for that very purpose, is a bit much--especially when it only caters to a small percentage of the player base. Have it be its own mode perhaps. Use a scroll from the start of the dungeon to activate the difficulty. But to make it the default difficulty? Nah. Tired of hearing my friends literally break down from trying to complete these dungeons, then quitting the game because of it or avoiding dungeons altogether.

    Games should be a fun time waster, not a soul crushing experience.

    Trials are 12-man content. Dungeons are 4-man content. i can form a vet dungeon group in 15 minutes. I need 2-3 hours to form a trial group. I don't run trials for this reason.

    If vet is too hard for you, you have normal mode.
    Edited by MLGProPlayer on January 16, 2019 11:30PM
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