j.greenmanb16_ESO wrote: »Should a person really have to skip the contents of a dungeon to make it enjoyable instead of a grind, though?
No DLC dungeon is harder than City of Ash 2, so there you go.
City of Ash 2 is a medium level dungeon. Every DLC dungeon is harder than it. I personally think that since the DLC dungeons this year are all tied to the story, they should be medium difficulty, similar to COA2. It'll make it easy enough for players to run through on Normal and get the story, but add a bit of a challenge without being mindnumbingly difficult. We've had 6 straight hard dungeons, each harder than the last.
Well, except WGT, that's pretty much on the exact same level as CoAII, its pretty much the easiest DLC dungeon to date.
j.greenmanb16_ESO wrote: »I don't mind them being difficult, but why does every DLC dungeon need to be a 2 hours run?
They aren't really.
Arguably CoA2 and Mazz can go with longest run if you actually kill all trash with at level teams.
However with march just skip the hunts the dungeon is doable in roughly 30-40 mins avg. Moonhunter isn't very long honestly.
*Edit forgot about bloodroot/ICP too. Those are quite lengthy.
Should a person really have to skip the contents of a dungeon to make it enjoyable instead of a grind, though?
N0TPLAYER2 wrote: »
Which dungeons do you think are harder? What makes them harder than the boss with the two air atros in COA2? Or Valkyn Skoria?
People seem to have different perceptions of difficulty. For example, my least favourite DLC is ICP, whereas I've seen people call that the easiest DLC dungeon.
Running the dungeon multiple times and learning the fine points of the mechanics will make any of them look easier. Running it once and declaring it "too hard" will make them "too hard".
exeeter702 wrote: »KhajiitFelix wrote: »But what about tryhards that complain the game is so easy?
So wanting to have meaningful challenge and engagement makes you a tryhard..
Got it.
No of course not! Wanting a challenge is a totally valid playstyle.
Pretending that wanting a meaningful challenge and engagement is the only "true playstyle", and that every other playstyle is lesser in some way makes one a tryhard. Insisting that a "meaningful challenge" is the only way to get "meaningful engagement" makes one a tryhard.
Please note, I'm speaking in generalities here, not specifically about you.
exeeter702 wrote: »exeeter702 wrote: »KhajiitFelix wrote: »But what about tryhards that complain the game is so easy?
So wanting to have meaningful challenge and engagement makes you a tryhard..
Got it.
No of course not! Wanting a challenge is a totally valid playstyle.
Pretending that wanting a meaningful challenge and engagement is the only "true playstyle", and that every other playstyle is lesser in some way makes one a tryhard. Insisting that a "meaningful challenge" is the only way to get "meaningful engagement" makes one a tryhard.
Please note, I'm speaking in generalities here, not specifically about you.
But of course. Its not one or the other. The initial OP was making a fair assessment. The the person I quoted made a sweeping generalization.
N0TPLAYER2 wrote: »
Which dungeons do you think are harder? What makes them harder than the boss with the two air atros in COA2? Or Valkyn Skoria?
People seem to have different perceptions of difficulty. For example, my least favourite DLC is ICP, whereas I've seen people call that the easiest DLC dungeon.
Running the dungeon multiple times and learning the fine points of the mechanics will make any of them look easier. Running it once and declaring it "too hard" will make them "too hard".
The Ash Titan boss is pretty much a joke, the Air Attronachs don't really do anything, all you have to do for that fight is focus the Ash Titan while the tank keeps the Attros taunted and takes them for a stroll.
As for Skoria, its more of a DPS race than anything, and even if you fail to kill him before he destroys all the main platforms, as long as you have a good healer then you can survive the fire on the small islands.
As for which are more difficult?
ICP if your team has low DPS
FH if your team doesn't know/follow the final boss mechanics (happens with PuGs a LOT)
BF if your team doesn't know the mechanics or doesn't focus the smaller boss spawns for the final boss
RoM if your team doesn't know the mechanics for the final boss
FL if your team doesn't know the mechanics for the bone animals boss fight
SP final boss HM can be a literal RNG nightmare
MHK if your team doesn't know the mechanics (this one is a PuG killer for the most part)
MoS final boss HM can be difficult for some PuGs
Few things here.
First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.
DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.
I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.
My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.
Few things here.
First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.
DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.
I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.
My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.
Couple of things here, first of: If you bothered to read my post (OP’s) it was about making it so everyone could participate in the story, not just those that have spent a long time in the game and are gonna be able to do a vet level ‘normal’ dungeon.
Secondly, your comment was, in essence, just you glorifying yourself.
You clearly didn’t read the post and had the audacity to comment this.
Few things here.
First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.
DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.
I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.
My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.
Couple of things here, first of: If you bothered to read my post (OP’s) it was about making it so everyone could participate in the story, not just those that have spent a long time in the game and are gonna be able to do a vet level ‘normal’ dungeon.
Secondly, your comment was, in essence, just you glorifying yourself.
You clearly didn’t read the post and had the audacity to comment this.
New players literally just weeks into the game can complete normal DLC dungeons without issue. I know...because I have run multiple normal DLC dungeons with new players...they just arent as hard as you make them out to be.
Few things here.
First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.
DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.
I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.
My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.
Couple of things here, first of: If you bothered to read my post (OP’s) it was about making it so everyone could participate in the story, not just those that have spent a long time in the game and are gonna be able to do a vet level ‘normal’ dungeon.
Secondly, your comment was, in essence, just you glorifying yourself.
You clearly didn’t read the post and had the audacity to comment this.
New players literally just weeks into the game can complete normal DLC dungeons without issue. I know...because I have run multiple normal DLC dungeons with new players...they just arent as hard as you make them out to be.
FlyingSwan wrote: »Few things here.
First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.
DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.
I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.
My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.
Couple of things here, first of: If you bothered to read my post (OP’s) it was about making it so everyone could participate in the story, not just those that have spent a long time in the game and are gonna be able to do a vet level ‘normal’ dungeon.
Secondly, your comment was, in essence, just you glorifying yourself.
You clearly didn’t read the post and had the audacity to comment this.
New players literally just weeks into the game can complete normal DLC dungeons without issue. I know...because I have run multiple normal DLC dungeons with new players...they just arent as hard as you make them out to be.
Agreed, the battle-levelling system means lowbies are likely doing more damage more easily than higher level players. Granted, you have to tell them mechanics etc., but mechs in ESO are pretty basic, so whilst failing mechs can be quite punishing in DLC dungeons, they are easily dealt with when known about. So good comms is they key, but it's a group game, so that's just something we expect.
This topic comes up over and over and it's a non-issue. Sure, DLC norms are tougher than the basic norms, but they are in no way insurmountable, or even near to it.
mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
How about this: players play the game, skill up, advance and progress until they can complete the new dungeons.
FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
That would be a lot like an vet clear, I took an group of below cp50 trough Fang lair granted on an pretty high cp healer but just did dungeon once in an high dps group on main.Few things here.
First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.
DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.
I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.
My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.
Couple of things here, first of: If you bothered to read my post (OP’s) it was about making it so everyone could participate in the story, not just those that have spent a long time in the game and are gonna be able to do a vet level ‘normal’ dungeon.
Secondly, your comment was, in essence, just you glorifying yourself.
You clearly didn’t read the post and had the audacity to comment this.
New players literally just weeks into the game can complete normal DLC dungeons without issue. I know...because I have run multiple normal DLC dungeons with new players...they just arent as hard as you make them out to be.
I would love to watch players a few weeks old to the game, with zero playtime before that (not on an alt), do normal Scalecaller. Most likely, they will barely be out of level 50, or cp 160.
But most importantly, I would love to watch a run of those players without the help of a vet level player who knows the mechanics of the dungeon and the game as a whole. If I had to bet money on it, very very very few of those groups would even get passed the first boss because while that dungeon is pretty easy for Vet players on Normal, it is a pretty difficult normal mode. And the same goes for every dungeon since the Bloodroot and Falkreath DLCs.
FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
Agenericname wrote: »FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
If you're referring to good players as "elites", they have no reason to kick anyone in a normal.
FlyingSwan wrote: »FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
Not in normals, no way, because any of us 'elite' (i.e. CP capped) players can solo them anyway. Sure, if someone is not pulling their weight in a vet they stand to get kicked but the other poster was talking about just starting out.