Agenericname wrote: »FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
If you're referring to good players as "elites", they have no reason to kick anyone in a normal.
No im referring to elite players as elite players
FlyingSwan wrote: »FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
Not in normals, no way, because any of us 'elite' (i.e. CP capped) players can solo them anyway. Sure, if someone is not pulling their weight in a vet they stand to get kicked but the other poster was talking about just starting out.
CP capped doesnt = elite.
Especially when you can easily grind CP without doing the DLC dungeons/trials or any of the hard content
DaveMoeDee wrote: »And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
Have you played all the base game dungeons? They aren't all the same difficulty on normal, even post-One Tamriel.
Most of all, I'm not sure what "fair" has to do with it.
FlyingSwan wrote: »FlyingSwan wrote: »FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
Not in normals, no way, because any of us 'elite' (i.e. CP capped) players can solo them anyway. Sure, if someone is not pulling their weight in a vet they stand to get kicked but the other poster was talking about just starting out.
CP capped doesnt = elite.
Especially when you can easily grind CP without doing the DLC dungeons/trials or any of the hard content
Well, whatever. People don't get kicked in normals unless they are stultifyingly bad, and even then, I mean let's be honest here, all normals can be soloed by any half-decent player, so vote kicks are incredibly rare IME. And even then, as I suggested to the other player, join a guild as we always help our guildies.
I personally think posts like yours are making the game out to be toxic when it's probably the nicest game I've played in ages. I've been on PC-EU since release and I could count on one hand the type of negative behaviour you're talking about, it's just so rare.
FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
Need a story line only mode. People like me who are older and partially disabled with poor eyesight and hand-eye coordination are simply unable to play certain content. Doesn't matter if that provides only limited drops. Otherwise it causes players to not purchase or to leave the game if playing it to completion is just not possible. That results in an income loss to ZOS which in turn harms the franchise.
just wish i had a checkbox to "include DLC dungeons in random search" so i can join random vets in peace.
and about mechanics, this is why i hate running DLC with pugs. It's not their fault they don't know the mechanics, the game doesn't teach u in any way what the mechanics are or what does the boss do. You have to die 10 times to realize what's happening, sometimes the fight is more difficult just because you don't know what r u supposed to do, even if you make it eventually.
Few things here.
First off, normal mode base game dungeons (just my opinion here) should start at CP 160. DLC normal mode should start at CP300, just for the simple fact these are dungeons coming out well after the initial release of the game. This means after almost 5 years, unless you just got the game within the last 6 months, you should have "some" knowledge of your class and mechanics of your avatar and the NPC's your fighting.
DLC's are meant to be harder in normal mode because many players have been around a good while, and if they are going to pay for something (thru ESO plus or crowns or w/e) then they want something a little more challenging for the money. They have grown since the last dungeon's came out. They have done them 100's of times. They want something new, and they want something that isn't going to take 15 minutes to complete. Thereby, waiting for 3 or 6 more months till the next batch comes out.
I am mainly a PvP'er and if anyone has the right to complain it's us. Having to do PvE content where we (or maybe just myself) just don't give a crap about storylines and lore and all that. We want to get the gear that's going to help us kill other players. But ya know what? I HAVE done just about every dungeon in game in one form or another. I've done vMA, vDSA, Trails...all of that to accomplish my goal of having the best gear/tools when it comes to defeating other players.
My point is, if you want the best gear and tools for the job, ya need to work for it. Stop this sissy talk about "Story modes", man-(or woman) up and work for it. Join a guild, make new friends, do stuff together and everyone prospers. It make take you longer? But most of you are saying your "casual" anyway. So what difference does time make? Stop asking to be handed stuff simply because your not able to play as often. It's like asking for more money from your boss and saying "But I can only show up 2 days a week, instead of 5". It's not right. So please stop. Not trying to be elitest here. Just giving the simple facts of life.
Couple of things here, first of: If you bothered to read my post (OP’s) it was about making it so everyone could participate in the story, not just those that have spent a long time in the game and are gonna be able to do a vet level ‘normal’ dungeon.
Secondly, your comment was, in essence, just you glorifying yourself.
You clearly didn’t read the post and had the audacity to comment this.
New players literally just weeks into the game can complete normal DLC dungeons without issue. I know...because I have run multiple normal DLC dungeons with new players...they just arent as hard as you make them out to be.
I would love to watch players a few weeks old to the game, with zero playtime before that (not on an alt), do normal Scalecaller. Most likely, they will barely be out of level 50, or cp 160.
mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
Agenericname wrote: »j.greenmanb16_ESO wrote: »I don't mind them being difficult, but why does every DLC dungeon need to be a 2 hours run?
They aren't really.
Arguably CoA2 and Mazz can go with longest run if you actually kill all trash with at level teams.
However with march just skip the hunts the dungeon is doable in roughly 30-40 mins avg. Moonhunter isn't very long honestly.
*Edit forgot about bloodroot/ICP too. Those are quite lengthy.
Should a person really have to skip the contents of a dungeon to make it enjoyable instead of a grind, though?
Considering that many will skip the middle bosses in nFG1 to shorten the experience, it doesn't surprise me people would also skip content in longer dungeons regardless of the level of difficulty.N0TPLAYER2 wrote: »
Which dungeons do you think are harder? What makes them harder than the boss with the two air atros in COA2? Or Valkyn Skoria?
People seem to have different perceptions of difficulty. For example, my least favourite DLC is ICP, whereas I've seen people call that the easiest DLC dungeon.
Running the dungeon multiple times and learning the fine points of the mechanics will make any of them look easier. Running it once and declaring it "too hard" will make them "too hard".
Most of the DLC dungeons would be considered harder by the average player. The mechanics are what create the perceived difficulty and separate them. Mechanics can be difficult to explain to a newer or inexperienced player, especially in a chat window, and the DLC dungeons usually have more. Once you know when, the difficulty is reduced, but getting to that point can be a chore in itself.
I think if you compared the Ash Titan or Valkyn Skoria to Bloodroot Forge or Moonhunter Keep you'd find more mechanics in the latter.
Agenericname wrote: »j.greenmanb16_ESO wrote: »I don't mind them being difficult, but why does every DLC dungeon need to be a 2 hours run?
They aren't really.
Arguably CoA2 and Mazz can go with longest run if you actually kill all trash with at level teams.
However with march just skip the hunts the dungeon is doable in roughly 30-40 mins avg. Moonhunter isn't very long honestly.
*Edit forgot about bloodroot/ICP too. Those are quite lengthy.
Should a person really have to skip the contents of a dungeon to make it enjoyable instead of a grind, though?
Considering that many will skip the middle bosses in nFG1 to shorten the experience, it doesn't surprise me people would also skip content in longer dungeons regardless of the level of difficulty.N0TPLAYER2 wrote: »
Which dungeons do you think are harder? What makes them harder than the boss with the two air atros in COA2? Or Valkyn Skoria?
People seem to have different perceptions of difficulty. For example, my least favourite DLC is ICP, whereas I've seen people call that the easiest DLC dungeon.
Running the dungeon multiple times and learning the fine points of the mechanics will make any of them look easier. Running it once and declaring it "too hard" will make them "too hard".
Most of the DLC dungeons would be considered harder by the average player. The mechanics are what create the perceived difficulty and separate them. Mechanics can be difficult to explain to a newer or inexperienced player, especially in a chat window, and the DLC dungeons usually have more. Once you know when, the difficulty is reduced, but getting to that point can be a chore in itself.
I think if you compared the Ash Titan or Valkyn Skoria to Bloodroot Forge or Moonhunter Keep you'd find more mechanics in the latter.
Again, I have a friend who's currently living in Scalecaller and he's pretty good at explaining mechanics in a succinct way. The two times I ran with him last week, we picked up two players who had never been there at all. Both times we got through the dungeon easily. Only one group wiped at the Gargoyle boss once because they took him down too fast and didn't pay attention to the spheres.
Bloodroot Forge is mechanic intensive, but if people can focus on the right things, it's doable.
FlyingSwan wrote: »FlyingSwan wrote: »FlyingSwan wrote: »mommadani907 wrote: »My thing is I don't have a lot of experience with running dungeons, and while I think it is great the way they are handling the story this year, I'm kind of freaking out a bit because I feel like I HAVE to run the dungeons. If they are super complicated, I'm looking at the possibility of holding other people back due to my lack of running content like that. And that makes me less interested in attempting them. But I really don't want to miss big parts of the story...
My personal experience of this is that people won't view you as holding them back. I always helped new people in PUGs whenI run them (although often run with a guild), and I cetainly always help my low level guildies, I really like it in fact. So maybe join a guild to get dungeon ready?
I think you forget around 70% of elite PvErs are a holes and will kick you out of the group if youre not pulling your weight, they wont even offer you tips or tell you what youre meant to do
Not in normals, no way, because any of us 'elite' (i.e. CP capped) players can solo them anyway. Sure, if someone is not pulling their weight in a vet they stand to get kicked but the other poster was talking about just starting out.
CP capped doesnt = elite.
Especially when you can easily grind CP without doing the DLC dungeons/trials or any of the hard content
Well, whatever. People don't get kicked in normals unless they are stultifyingly bad, and even then, I mean let's be honest here, all normals can be soloed by any half-decent player, so vote kicks are incredibly rare IME. And even then, as I suggested to the other player, join a guild as we always help our guildies.
I personally think posts like yours are making the game out to be toxic when it's probably the nicest game I've played in ages. I've been on PC-EU since release and I could count on one hand the type of negative behaviour you're talking about, it's just so rare.
I mean I'll gladly help new people.
But just because youve witnessed toxic behaviour a few times, doesnt mean it doesnt happen on a wider scale. I can tell you RN PS4 NA is pretty toxic.
MLGProPlayer wrote: »That's an incredibly selfish request. Endgame players already don't get a lot of content. Taking dungeons away from us too isn't happening. Casuals get 40+ hours of quest content annually. Endgame players get 4 dungeons and 2 trials/arenas. The bulk of new content released is for casuals/new players.
Having said that, I'm fine with a cakewalk normal mode.
Really though, I'm perplexed as to why they even put story content in a dungeon, knowing full well that many players don't play dungeons.
MLGProPlayer wrote: »That's an incredibly selfish request. Endgame players already don't get a lot of content. Taking dungeons away from us too isn't happening. Casuals get 40+ hours of quest content annually. Endgame players get 4 dungeons and 2 trials/arenas. The bulk of new content released is for casuals/new players.
Having said that, I'm fine with a cakewalk normal mode.
Really though, I'm perplexed as to why they even put story content in a dungeon, knowing full well that many players don't play dungeons.
I don't mind them being difficult, but why does every DLC dungeon need to be a 2 hours run?
The normal version of pretty much every DLC dungeon is pretty easy. I have only seen 2 fights that are an issue if a player does not have the slightest clue what is going on.
Yes, I have met players who did not have the slightest clue, one stam melee player said he did not have an interrupt, lol.
I am sorry but the new dungeons can be done by anyone. 20k dps is easy to achieve almost by light attacking only. All player need to do is stay out of harm (red) and learn the mechanics of the boss.
MLGProPlayer wrote: »That's an incredibly selfish request. Endgame players already don't get a lot of content. Taking dungeons away from us too isn't happening. Casuals get 40+ hours of quest content annually. Endgame players get 4 dungeons and 2 trials/arenas. The bulk of new content released is for casuals/new players.
Having said that, I'm fine with a cakewalk normal mode.
Really though, I'm perplexed as to why they even put story content in a dungeon, knowing full well that many players don't play dungeons.
UM HELLO
There'll be vet versions for you to do.
Are you ignorant or just didnt bother to read the post?
It's incredibly selfish to expect new players/players who dont frequent dungeons/ the pve scene to "get good" just so you have some hardcore 'normal' dlc dungeons that are tied into the story.
I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty.
I am sorry but the new dungeons can be done by anyone. 20k dps is easy to achieve almost by light attacking only. All player need to do is stay out of harm (red) and learn the mechanics of the boss.
Tell that to the disabled, or to those players who avoid dungeons because the mere thought of doing them brings on anxiety or panic attacks, mostly down to awful experiences from toxic elitists who think everyone can pull off said dps, and if they don't they get treated like lesser people/like ***, and kicked from the dungeon.
Adding a solo/story mode won't effect you. Normal and Vet will continue to exist for the gear. I don't see why adding an option for those simply wanting to enjoy the story is such a bad idea. If anything? More people would actually be willing to try, sub, or even purchase dungeon dlc if these modes existed--myself certainly included.
MLGProPlayer wrote: »I think it's very fair that vet dungeons are "vet trial" difficulty. Like I said, endgame players get almost no content. The fact that you want to even take this away from us is incredibly selfish.
MLGProPlayer wrote: »I think it's very fair that vet dungeons are "vet trial" difficulty. Like I said, endgame players get almost no content. The fact that you want to even take this away from us is incredibly selfish.
While I agree that there should be a difficulty for those that love the challenge, making it to the same levels as trials, when there are trials for that very purpose, is a bit much--especially when it only caters to a small percentage of the player base. Have it be its own mode perhaps. Use a scroll from the start of the dungeon to activate the difficulty. But to make it the default difficulty? Nah. Tired of hearing my friends literally break down from trying to complete these dungeons, then quitting the game because of it or avoiding dungeons altogether.
Games should be a fun time waster, not a soul crushing experience.