Really enjoying the whole sideways/forward semantics of this thread.
Yolokin_Swagonborn wrote: »Really enjoying the whole sideways/forward semantics of this thread.
its pretty entertaining. Doesn't take much effort to push an analogy to its breaking point. But lets continue...
If you are on a treadmill, going forward will never get you anywhere. You have to step sideways first. Bam. Ball's in your court progression fetishists.
Yolokin_Swagonborn wrote: »Really enjoying the whole sideways/forward semantics of this thread.
its pretty entertaining. Doesn't take much effort to push an analogy to its breaking point. But lets continue...
If you are on a treadmill, going forward will never get you anywhere. You have to step sideways first. Bam. Ball's in your court progression fetishists.
Pretty obvious logic is not taught anymore, on a treadmill you are not going forward. Explain to me how you move forward on a treadmill, last I ran on one I stayed in the same place.
Yolokin_Swagonborn wrote: »Really enjoying the whole sideways/forward semantics of this thread.
its pretty entertaining. Doesn't take much effort to push an analogy to its breaking point. But lets continue...
If you are on a treadmill, going forward will never get you anywhere. You have to step sideways first. Bam. Ball's in your court progression fetishists.
Pretty obvious logic is not taught anymore, on a treadmill you are not going forward. Explain to me how you move forward on a treadmill, last I ran on one I stayed in the same place.
Yolokin_Swagonborn wrote: »Hopefully this is the beginning of the end for a system that has introduced so much powercreep, meaningless vertical progression, and has been the true root cause of most of the class skill nerfs in the game - sucking the fun and uniqueness out of each class. Powerful class skills are much more fun than just bigger damage numbers. But you cant have powerful skills and super high damage. Something had to give. Thankfully they chose wisely this time.
Here is a clip from the Twitch Stream:
https://clips.twitch.tv/SmilingKnottyNarwhalRlyTho
Notice that Rich ALMOST says the words "Power Creep." I almost cried. Half done is well begun Rich. Thanks for realizing the champion system road is a dead end. Lets hope its revamped to provide non-combat, non-stat based advantages that are fun to unlock for the people that like that sort of thing. Maybe removed entirely in PvP. That would be the best. I look forward to participating in "revamp the champ system" threads.
Yolokin_Swagonborn wrote: »Could you also explain to all these progression fetishists that love the existing crapeon system that their characters aren't really getting any stronger because ZOS nerfs class skills and buffs endgame content to compensate?
Vertical Progression isn't.
What i would really like to see is the CP system opened up to more quality of life changes and away from combat. Make it effect horses, houses, inventory, how you get loot, gold, and other currencies. Make it effect thieving and murdering. There is so many directions they could take that wont effect combat and still allow us to keep what we have earned.
This is one of the worst decisions they could have made.
The problem with the CP system wasn't so much the power creep, BUT was the fact that ZOS didn't reinstitute soft caps on all our stats to compensate for that power creep and force us to make decisions on where to spend those points.
What's the point for any one at cap, to bother buying the new chapter or to continue playing? There isn't any. Nothing but wasted XP that could have gone to something.
CP's with their power creep, would actually help people like me, who are disabled and have to use certain non-Xbox controllers because they are smaller in order to play on PC, to increase and be able to do harder content and continue to improve, despite not being able to animation cancel reliably or hold a perfect rotation.
So now, no improvement, despite hours and hours of playing and events, and what not. So then, what's the point?? If I can't improve either through raised stats so I can do more end game content, then there is no reason for me to bother buying the new content, or to pay for a sub, or really even to log on daily.
@ZOS_RichLambert
@ZOS_GinaBruno
This is a bad decision. Very bad decision. The only way you are going to FIX CP's is to bring back SOFT CAPS!!! Yep, there are going to be a lot of end game and pvp players that aren't going to like that. BUT it is the only way you are going to be able to lower that ceiling you kept talking about earlier without obliterating he middle ground (like you've been doing), while also raising the floor.
These changes are NOT hurting your end game elite players. These changes are not hurting your lowest floor players. They are hurting your mid-ranged players who find normal dungeons and trials too easy, but some Vet Trials and most Vet HM too hard to complete or even be considered to be allowed to participate in because they don't meet the magick number DPS.
If you don't want player pulling 50K DPS, then put a god damned SOFT CAP on it!!!!! There, problem solved.. It forces them to use their CP in another spot other than DPS.
STOP punishing everyone because a few people are complaining about the power creep!!!!
People want to complain that CP is making them too powerful in overland content... create an on/off toggle. Make CP a PVE thing only.... can't have it in Cyrodiil.
ZOS needs to stop looking at how END GAME elite players are doing in this game and making decisions around them. They need to pay more attention to what the middle ground players are doing, especially those who fall in the GAP of being left out of things when decisions like this are made.
Yolokin_Swagonborn wrote: »I'd like to see some sort of end game progression line added with some interesting, even non-combat skills we can earn that give us something to do if they want to get rid of CP totally.
It's nice earning stuff like harvesting, or a little rez bonus, etc. more than just flat buffs and bonuses to entire swaths of damage.
There are plenty of really cool endgame perks you could add instead of just more damage, more healing, etc. Here's an example.
Beastmaster perk. Prevents low level enemies in base game zones from attacking or aggroing on you when you walk by. Would be nice to not have a low level wolf or bandit always decide to pick a fight with me that they will always lose. Plus it would make you feel like a boss going into low zones where they know not to mess with you. Immersive, useful, respectful of your progression, and fun. that is what the champ system should be.
Imagine farming crafting nodes with no pesky critters attacking you. Because they fear you based on your champion level.
An MMO with no form of progression is an MMO that will not hold my attention much longer. Simple as that. The game will truly feel like a chore to play rather than something to do out of enjoyment. This game is turning more and more into a virtual world social networking platform. People already sit idle in Craglorn, Cyrodiil, etc. just to socialize. Now there is less reason to actually play the game. GG!
Yolokin_Swagonborn wrote: »An MMO with no form of progression is an MMO that will not hold my attention much longer. Simple as that. The game will truly feel like a chore to play rather than something to do out of enjoyment. This game is turning more and more into a virtual world social networking platform. People already sit idle in Craglorn, Cyrodiil, etc. just to socialize. Now there is less reason to actually play the game. GG!
What feels like a chore is constantly grinding up meaningless champion points. Regrinding all the guild stills and passives on every new character and build I make.
I never get bored in this game. There is always some crazy build i'm thinking of that I want to make. The part that makes me want to quit is when there is a huge unnecessary grind wall between me and the outcome I want.
If I could easily just gear and level all my characters i'd have so many cool builds to play. People that need some silly point system to guide them seem to lack any imagination. Grinding up points is the thing you do before you get to have fun, not the fun in itself.
Yolokin_Swagonborn wrote: »What feels like a chore is constantly grinding up meaningless champion points. Regrinding all the guild stills and passives on every new character and build I make.
I never get bored in this game. There is always some crazy build i'm thinking of that I want to make. The part that makes me want to quit is when there is a huge unnecessary grind wall between me and the outcome I want.
If I could easily just gear and level all my characters i'd have so many cool builds to play. People that need some silly point system to guide them seem to lack any imagination. Grinding up points is the thing you do before you get to have fun, not the fun in itself.
I'd like to see some sort of end game progression line added with some interesting, even non-combat skills we can earn that give us something to do if they want to get rid of CP totally.
It's nice earning stuff like harvesting, or a little rez bonus, etc. more than just flat buffs and bonuses to entire swaths of damage.
No MMORPG can survive without some sort of vertical progression, wether you like this or not it is just a fact, the nature of the beast so to speak.
You can bet on this.
joaaocaampos wrote: »I'm writing changes to the Champion System to submit soon. Unfortunately, I have no ideas to make it complete and ready. In that case, feedback will be essential.
MLGProPlayer wrote: »Progression is completing endgame content.
VanyelMohr wrote: »I really wish we could all accept that what is fun for one person isn't always fun for another and find a way to meet everyone's needs. Since making everyone happy IS impossible, it would be great if we could state what we want without insulting the way other people play.
Neoicelord wrote: »joaaocaampos wrote: »I'm writing changes to the Champion System to submit soon. Unfortunately, I have no ideas to make it complete and ready. In that case, feedback will be essential.
Here you go. Uncap the CP and let people level as much as they want. Add in an auction house. Add in more weapon skills. Bring back VP levels and get rid of level scaling. There i fixed the game. You're welcome