Cage_Lizardman wrote: »So can I get an option to turn my 1135 cp into inventory capacity?
The CP will be raised for the next chaper, just not for this DLC.
The CP will be raised for the next chaper, just not for this DLC.
Also they will not be taking CP away, to many players have to much time vested in it, it would be one of the few things that really would kill this game.
This same BS line of complianing was around when we had Veteran Ranks. When they announced it was going away those short sighted cheered believing that was the end of vertical prograssion. I warned them then that it would never happen and that what will happen will just be another system of vertical progression, well sure enough we got CP.
It seems I get to say this again, mark my words we will either see another CP increase OR just another vertical progression system, either way you will always have some sort of leveling system to chase after.
No MMORPG can survive without some sort of vertical progression, wether you like this or not it is just a fact, the nature of the beast so to speak.
You can bet on this.
BringerOfOmens wrote: »The CP will be raised for the next chaper, just not for this DLC.
That is not what was said. Rich said they would not be raising CP again in the foreseeable future. As they just spent time taking us through the plans for 2019 through Q3 which includes the chapter, where did you get they were raising the CP on the chapter but not the DLC?
You can blame PvP for that, every "homogenizing" move by any dev is an attempt to balance PvP.Yolokin_Swagonborn wrote: »OH man here come all the "BUT MUH POINTS" cries.
My beautiful fake, meaningless, vertical progression treadmill points!!!!!1!!!!
What will I ever do if I can't log in when the new update hits and increase my elemental damage by 0.002%
How will I feel useful to my raid guild?
You are all on a treadmill. While you happily invested more and more points into damage and sustain. ZOS was busy nerfing Helping Hands passive from DK, Leeching strikes passive from nightblade, dark deal from sorc. Making class abilities more homogenized and less unique, all to pay for the power gained by the champion system.
You were getting buffs from one system and then getting your class skills nerfed from the other and some of you still want more fake imaginary points. Im sure ZOS can implement something to spend your points on that doesn't destabilize the game.
The CP will be raised for the next chaper, just not for this DLC.
Also they will not be taking CP away, to many players have to much time vested in it, it would be one of the few things that really would kill this game.
This same BS line of complianing was around when we had Veteran Ranks. When they announced it was going away those short sighted cheered believing that was the end of vertical prograssion. I warned them then that it would never happen and that what will happen will just be another system of vertical progression, well sure enough we got CP.
It seems I get to say this again, mark my words we will either see another CP increase OR just another vertical progression system, either way you will always have some sort of leveling system to chase after.
No MMORPG can survive without some sort of vertical progression, wether you like this or not it is just a fact, the nature of the beast so to speak.
You can bet on this.
BlazingDynamo wrote: »There goes the end game progression. What seperates the hardcore from the casuals. Lazy fix is right.
Neoicelord wrote: »Then what is the point in even playing the game? i play mmorpgs to get STRONGER as i do more content, if this entire "expansion" is just for lore/story and not for increasing my toon's power, i am done. Sick of mmorpgs being dumbed down for the mainstream/casual people.
BringerOfOmens wrote: »The CP will be raised for the next chaper, just not for this DLC.
That is not what was said. Rich said they would not be raising CP again in the foreseeable future. As they just spent time taking us through the plans for 2019 through Q3 which includes the chapter, where did you get they were raising the CP on the chapter but not the DLC?
You sure put a lot of faith in the phrase forseable future, somehow you take that to mean all 2019 when it could just as easily mean until after the DLC.
Odds are the DLC is ready but the chapter is not, ergo forseable could just as likely mean the next DLC as they probably do not even have the chatper ready (forseen if you wish) yet.
MLGProPlayer wrote: »
The progression in this game is completing new content and acquiring new BiS gear.
Yolokin_Swagonborn wrote: »... horizontal progression ...
Yolokin_Swagonborn wrote: »... horizontal progression ...
Is not a thing. You don't move forwards sideways. You just move... sideways.
Yolokin_Swagonborn wrote: »MLGProPlayer wrote: »
The progression in this game is completing new content and acquiring new BiS gear.
Finally someone gets it. That is horizontal progression. These vertical progression treadmill people that just want to feeeeeeeeeeeeeeeeel more powerful, just dont get it.
YOU DONT GET MORE POWERFUL. Its an illusion. Stop wanting fake progression points.
So what to do with my 1.5k CP? I mean until now at least 30 of them got useful each update, now I will continue to collect them but for what exactly? I agree with those who say its a lazy solution. Any kind of rework of the current CP system would have been better than this
So what to do with my 1.5k CP? I mean until now at least 30 of them got useful each update, now I will continue to collect them but for what exactly? I agree with those who say its a lazy solution. Any kind of rework of the current CP system would have been better than this
MisterBigglesworth wrote: »So what to do with my 1.5k CP? I mean until now at least 30 of them got useful each update, now I will continue to collect them but for what exactly? I agree with those who say its a lazy solution. Any kind of rework of the current CP system would have been better than this
Your remaining CP (and all CP gained hereafter) should be converted into a currency that can be spent on resetting your Champion Point distribution instead of gold.
Who wants level progression in an RPG. So outdated.
BringerOfOmens wrote: »CP also allows flexibility in the game which diverts from a rigid class system. Expect to see more "nerf that class" threads as distinction betweens the classes grow.
In addition, they said they dont see how or when they can do "class change" tokens. This becomes problematic as a large set of players spend 6 months training mounts, 1 year doing research on a toon, spending considerable time and effort doing questing and skill point hunting to level and round out their toons. Class rigidity too often punishes this group of players and they end up leaving the game rather than starting over.
Food for thought.
MisterBigglesworth wrote: »Who wants level progression in an RPG. So outdated.
Been there done that. That's 90% of MMORPGs and they have an inherent design flaw where they cannibalize their older content. Rather than an arbitrary number that just makes everything easier automatically, I'd prefer to unlock new ways to play in a dynamic sandbox.