Doesn't seem a to a poll option for my opinion.
I wouldn't use one, but I am not entirely against their existence any more.
My no vote includes wanting the name and race tokens to go away. If I want that much difference, it should be a new character, and that includes learning all the new skills.If a single character is so important to you, why would you want to change something so fundamental as its class?
That learning, by the way, is why a class change token isn't viable. Your changed character would have no experience in the class skills they couldn't access before, so they'd be horribly crippled after the re-class. It's not like the weapon, armour, and guild skills that anyone can learn, even if they don't ultimately use them. The class skills can't be learned by anyone who's not of that class, so a re-spec leaves you unable to allot points there.
Merlin13KAGL wrote: »This.If a single character is so important to you, why would you want to change something so fundamental as its class?
Class change tokens would simply result in competitive areas like PvP zones and trials being filled with the FOTM templates that would change with every update, all the more so as ZOS would see the business sense in making just enough changes in skill balancing etc each update to prompt another wave of class change token purchases.
Rather than dumb the game down even further with mass harmonisation of characters and with no decision ever taken in the game being unable to be reversed so no decision ever requires thought or responsibility, I'd far rather have very expensive crown store tokens enabling players who have completed everything in the game on at least one character to be able to create an instant maxed character. That way it would meet the demands of the few without impacting on everyone else.
You don't get to claim that "one special character" and in the same breath, rip their entire history out from under them.
Make a new alt(s), level them once, have everything you need. It's too much of a fundamental change for previous achievements to automatically apply.
Merlin13KAGL wrote: »This.If a single character is so important to you, why would you want to change something so fundamental as its class?
Class change tokens would simply result in competitive areas like PvP zones and trials being filled with the FOTM templates that would change with every update, all the more so as ZOS would see the business sense in making just enough changes in skill balancing etc each update to prompt another wave of class change token purchases.
Rather than dumb the game down even further with mass harmonisation of characters and with no decision ever taken in the game being unable to be reversed so no decision ever requires thought or responsibility, I'd far rather have very expensive crown store tokens enabling players who have completed everything in the game on at least one character to be able to create an instant maxed character. That way it would meet the demands of the few without impacting on everyone else.
You don't get to claim that "one special character" and in the same breath, rip their entire history out from under them.
Make a new alt(s), level them once, have everything you need. It's too much of a fundamental change for previous achievements to automatically apply.
Some people don't like to RP, but have crafting and /played on their main.
Not everyone is a roleplayer. I'd honestly quit if everyone was
I will just use the 3 to 5 hours needed and level another toon. I like my other 10 characters and I am not replacing one for a new class.
@Luigi_Vampa Thus the disclaimer provided in this line:Luigi_Vampa wrote: »Merlin13KAGL wrote: »Its supposed to be a game and it is getting so that the grind is no longer fun...
Leveling can take a week or so if you grind it right but that is no fun.
Doing any story lines to level just gives useless reward's and takes so long.
I have eight (8) characters. I am sick of doing the Main Story line, Alliance Quests, Mages, Fighters, Undaunted Guild leveling, horse training, etc...
Let me have a token for class change.This, from a business standpoint, is likely one of the reasons they won't be offering one any time soon.Yes please, I don't mind grinding all class skills and char to max level but things like: Horse training, undaunted grind, psijic grind, alliance war rank grind and etc are just too much..
There would be far more money to be made from Character Slot, Guild Line tokens, Mount training lessons, skillpoint accelerators/tokens, insta-level 50 tokens.
Once they start adding stuff, why would they sell one token, when, instead, they could sell 5 or 6?Lol, how is a full career change not a fundamental change?Luigi_Vampa wrote: »Merlin13KAGL wrote: »This.If a single character is so important to you, why would you want to change something so fundamental as its class?
Class change tokens would simply result in competitive areas like PvP zones and trials being filled with the FOTM templates that would change with every update, all the more so as ZOS would see the business sense in making just enough changes in skill balancing etc each update to prompt another wave of class change token purchases.
Rather than dumb the game down even further with mass harmonisation of characters and with no decision ever taken in the game being unable to be reversed so no decision ever requires thought or responsibility, I'd far rather have very expensive crown store tokens enabling players who have completed everything in the game on at least one character to be able to create an instant maxed character. That way it would meet the demands of the few without impacting on everyone else.
You don't get to claim that "one special character" and in the same breath, rip their entire history out from under them.
Make a new alt(s), level them once, have everything you need. It's too much of a fundamental change for previous achievements to automatically apply.
How is class change a fundamental change? We can change race, but learning a new skill set is too much? Have you never changed careers? I have. I didn't used to be a carpenter, but now I am. Such a shocking and fundamental change!
Did you go up to the local courthouse, pay a one-time fee, and instantly become a master of your new trade, complete with the equivalent of all your previous trades' accomplishments, or did it actually take time?
For the career analogy:If you previously were one of the top 10 Chefs in the world (insert achievement here), it does not automatically translate to instantly becoming one of the top 10 Carpenters in the world.
This applies to any achievement beyond the basic ones, not just leaderboard, world first type stuff. Does it mean you cannot ever achieve the comparable thing with your new career (class)? Of course not. Is it automatic and guarnateed?
Absolutely not.
Racial's offer minor differences (something promised to be leveled out in the near future), so aesthetics aside, Racials are not generally going to be the difference between clearing content and not clearing content, only the relative ease with which the clear happens.
For the achievement argument, they need to add an account wide summary UI, but the individual achievements should remain tied to the original (class included) characters.
Being able to tank vMoL does not automatically mean being able to DPS vSCP, which does not automatically mean being able to heal vBRP, which does not automatically mean I can GrandOverlord 1vX, simply because I've purchase a token in the crown store.
Either wipe the achievements for the character (PvP rank, clears, all of the non-basic stuff), or make an alt and use other accelerator tokens (guild rep, skillpoints, mount training, insta50).
The achievements and time played are the argument for the tokens. Ironically, they are also the argument against.
They should be earned, by the character, in the status and setup they currently have.
So if you want to pick how you start again, I'm fine with that, but start again you should.
No I didn't become a master in my new trade. I also didn't lose all of my accomplishments from before, so why should I in the game when I change class? Sure start me at level 1 in each of the class skill lines. But I should keep my knowledge of the weapon skills, skill points and achievements and horse training. I didn't somehow forget how to ride a horse because I changed my career.
There's considerably distance between knowledge of how to craft basic styles, ride a horse, or make a pie and the ability to clear content above normal on a completely different class with completely different nuances.Either wipe the achievements for the character (PvP rank, clears, all of the non-basic stuff), or make an alt and use other accelerator tokens (guild rep, skillpoints, mount training, insta50).
It's not even about RP. I was using the OP's own terminology. There's either player determined impotrance in the history, or there's not. It shouldn't be a pick and choose kind of thing. You shouldn't get to have it both ways.Merlin13KAGL wrote: »This.If a single character is so important to you, why would you want to change something so fundamental as its class?
Class change tokens would simply result in competitive areas like PvP zones and trials being filled with the FOTM templates that would change with every update, all the more so as ZOS would see the business sense in making just enough changes in skill balancing etc each update to prompt another wave of class change token purchases.
Rather than dumb the game down even further with mass harmonisation of characters and with no decision ever taken in the game being unable to be reversed so no decision ever requires thought or responsibility, I'd far rather have very expensive crown store tokens enabling players who have completed everything in the game on at least one character to be able to create an instant maxed character. That way it would meet the demands of the few without impacting on everyone else.
You don't get to claim that "one special character" and in the same breath, rip their entire history out from under them.
Make a new alt(s), level them once, have everything you need. It's too much of a fundamental change for previous achievements to automatically apply.
Some people don't like to RP, but have crafting and /played on their main.
Not everyone is a roleplayer. I'd honestly quit if everyone was
It is ultimately the player, but using completely different toolsets.Merlin13KAGL wrote: »
For the achievement argument, they need to add an account wide summary UI, but the individual achievements should remain tied to the original (class included) characters.
You can already switch between stamina, magicka and health based builds as well as switch race. My argonian stam sorc build has tanked most content but has never cleared vMA, however it is the same character that I got flawless on while it was a high elf mag sorc. In the end it is the player that got the achievement not the character. Achievements and titles should be account bound and available on all characters. Skins, costumes, pets, mounts, housing and outfit styles already are so it would just bring it inline with the rest of the game. ZOS won't do it tho because they'll make more money selling class change tokens once player numbers start dropping off.
As nice as it would be, it's a bad idea. You need time to learn the class.
This is the worst counter argument i could think of.
You think people are learning something grinding skyreach or dolmens? Besides, in this game you have 5 active abilities. Stop acting like it has a big learning curve...
Luigi_Vampa wrote: »I will just use the 3 to 5 hours needed and level another toon. I like my other 10 characters and I am not replacing one for a new class.
You can do 1 - 50, lorebooks, skyshards, all current achievements, max crafting and research, learn all motifs, max mount, PvP rank in 3 - 5 hours? Amazing.
No one cares about the leveling. It is trivial. People care about their achievements and main character. I play one character because I have a full time job and a family to take care of. I don't have the time to achieve a ton of stuff on alts. I'd like to play other classes while still working toward my main achievements. Why can my main character change his race but not class?
Merlin13KAGL wrote: »@Luigi_Vampa Thus the disclaimer provided in this line:Luigi_Vampa wrote: »Merlin13KAGL wrote: »Its supposed to be a game and it is getting so that the grind is no longer fun...
Leveling can take a week or so if you grind it right but that is no fun.
Doing any story lines to level just gives useless reward's and takes so long.
I have eight (8) characters. I am sick of doing the Main Story line, Alliance Quests, Mages, Fighters, Undaunted Guild leveling, horse training, etc...
Let me have a token for class change.This, from a business standpoint, is likely one of the reasons they won't be offering one any time soon.Yes please, I don't mind grinding all class skills and char to max level but things like: Horse training, undaunted grind, psijic grind, alliance war rank grind and etc are just too much..
There would be far more money to be made from Character Slot, Guild Line tokens, Mount training lessons, skillpoint accelerators/tokens, insta-level 50 tokens.
Once they start adding stuff, why would they sell one token, when, instead, they could sell 5 or 6?Lol, how is a full career change not a fundamental change?Luigi_Vampa wrote: »Merlin13KAGL wrote: »This.If a single character is so important to you, why would you want to change something so fundamental as its class?
Class change tokens would simply result in competitive areas like PvP zones and trials being filled with the FOTM templates that would change with every update, all the more so as ZOS would see the business sense in making just enough changes in skill balancing etc each update to prompt another wave of class change token purchases.
Rather than dumb the game down even further with mass harmonisation of characters and with no decision ever taken in the game being unable to be reversed so no decision ever requires thought or responsibility, I'd far rather have very expensive crown store tokens enabling players who have completed everything in the game on at least one character to be able to create an instant maxed character. That way it would meet the demands of the few without impacting on everyone else.
You don't get to claim that "one special character" and in the same breath, rip their entire history out from under them.
Make a new alt(s), level them once, have everything you need. It's too much of a fundamental change for previous achievements to automatically apply.
How is class change a fundamental change? We can change race, but learning a new skill set is too much? Have you never changed careers? I have. I didn't used to be a carpenter, but now I am. Such a shocking and fundamental change!
Did you go up to the local courthouse, pay a one-time fee, and instantly become a master of your new trade, complete with the equivalent of all your previous trades' accomplishments, or did it actually take time?
For the career analogy:If you previously were one of the top 10 Chefs in the world (insert achievement here), it does not automatically translate to instantly becoming one of the top 10 Carpenters in the world.
This applies to any achievement beyond the basic ones, not just leaderboard, world first type stuff. Does it mean you cannot ever achieve the comparable thing with your new career (class)? Of course not. Is it automatic and guarnateed?
Absolutely not.
Racial's offer minor differences (something promised to be leveled out in the near future), so aesthetics aside, Racials are not generally going to be the difference between clearing content and not clearing content, only the relative ease with which the clear happens.
For the achievement argument, they need to add an account wide summary UI, but the individual achievements should remain tied to the original (class included) characters.
Being able to tank vMoL does not automatically mean being able to DPS vSCP, which does not automatically mean being able to heal vBRP, which does not automatically mean I can GrandOverlord 1vX, simply because I've purchase a token in the crown store.
Either wipe the achievements for the character (PvP rank, clears, all of the non-basic stuff), or make an alt and use other accelerator tokens (guild rep, skillpoints, mount training, insta50).
The achievements and time played are the argument for the tokens. Ironically, they are also the argument against.
They should be earned, by the character, in the status and setup they currently have.
So if you want to pick how you start again, I'm fine with that, but start again you should.
No I didn't become a master in my new trade. I also didn't lose all of my accomplishments from before, so why should I in the game when I change class? Sure start me at level 1 in each of the class skill lines. But I should keep my knowledge of the weapon skills, skill points and achievements and horse training. I didn't somehow forget how to ride a horse because I changed my career.There's considerably distance between knowledge of how to craft basic styles, ride a horse, or make a pie and the ability to clear content above normal on a completely different class with completely different nuances.Either wipe the achievements for the character (PvP rank, clears, all of the non-basic stuff), or make an alt and use other accelerator tokens (guild rep, skillpoints, mount training, insta50).
By all means, keep the things common to all characters after a bit of time. The other stuff, since it does not differentiate, should still be reset.
If the new character/class combo is truly effective and capable, it should be a fairly minor thing to recreate the achievements, PvP ranks (and the time required) being the clear exception.
It's why they should just add account wide summary, with some expanded detail (including date and class at the time of an achieve). It would cover both worlds, and people could keep their main their main, if that's what they truly wanted to do.
The character and class (career) specific achievements should be separated (tied to the original class/character that achieved). The account wide summary would then be representative of the player, as a whole.It's not even about RP. I was using the OP's own terminology. There's either player determined impotrance in the history, or there's not. It shouldn't be a pick and choose kind of thing. You shouldn't get to have it both ways.Merlin13KAGL wrote: »This.If a single character is so important to you, why would you want to change something so fundamental as its class?
Class change tokens would simply result in competitive areas like PvP zones and trials being filled with the FOTM templates that would change with every update, all the more so as ZOS would see the business sense in making just enough changes in skill balancing etc each update to prompt another wave of class change token purchases.
Rather than dumb the game down even further with mass harmonisation of characters and with no decision ever taken in the game being unable to be reversed so no decision ever requires thought or responsibility, I'd far rather have very expensive crown store tokens enabling players who have completed everything in the game on at least one character to be able to create an instant maxed character. That way it would meet the demands of the few without impacting on everyone else.
You don't get to claim that "one special character" and in the same breath, rip their entire history out from under them.
Make a new alt(s), level them once, have everything you need. It's too much of a fundamental change for previous achievements to automatically apply.
Some people don't like to RP, but have crafting and /played on their main.
Not everyone is a roleplayer. I'd honestly quit if everyone wasIt is ultimately the player, but using completely different toolsets.Merlin13KAGL wrote: »
For the achievement argument, they need to add an account wide summary UI, but the individual achievements should remain tied to the original (class included) characters.
You can already switch between stamina, magicka and health based builds as well as switch race. My argonian stam sorc build has tanked most content but has never cleared vMA, however it is the same character that I got flawless on while it was a high elf mag sorc. In the end it is the player that got the achievement not the character. Achievements and titles should be account bound and available on all characters. Skins, costumes, pets, mounts, housing and outfit styles already are so it would just bring it inline with the rest of the game. ZOS won't do it tho because they'll make more money selling class change tokens once player numbers start dropping off.
If it were truly as simple and even as it's being made out to be, there would not need to be specific races/builds/classes to achieve specific things within the game. Clearly that is not the case. There would be no issue of balance, because it would all hinge on the player underneath.
Per your example, the name is the same, but the underlying character is fundamentally quite different (if it was not, then why the need for the change in the first place?) Switching from Mag to Stam is a shift of skills and morphs. Switching Race changes some passive benefits.
Changing to a completely different class involves quite another tier of change.
Achievements and titles should be visible via the account summary. The individual achievements and titles should remain attached to the character and the class at the time.
If it were truly as easy as 'It's the player that gets the achievement," then it would be equally easy and viable to tank/heal/dps on any build, any race, any class. Everyone knows it's not.
As nice as it would be, it's a bad idea. You need time to learn the class.
This is the worst counter argument i could think of.
You think people are learning something grinding skyreach or dolmens? Besides, in this game you have 5 active abilities. Stop acting like it has a big learning curve...
Um, yeah, you need to optimize your skill point allocation because you don't have a ton of them to just shell out everywhere? That takes some basic research at a minimum.
Also, with all the QQ about people doing low DPS and such, there is obviously some learning curve. Or don't people QQ and I'm just imagining things?
As nice as it would be, it's a bad idea. You need time to learn the class.
This is the worst counter argument i could think of.
You think people are learning something grinding skyreach or dolmens? Besides, in this game you have 5 active abilities. Stop acting like it has a big learning curve...
Um, yeah, you need to optimize your skill point allocation because you don't have a ton of them to just shell out everywhere? That takes some basic research at a minimum.
Also, with all the QQ about people doing low DPS and such, there is obviously some learning curve. Or don't people QQ and I'm just imagining things?
There's not really any learning curve. Just lots of new players and the game doing a real *** job at explaining anything. Once you master one class in PvE it's not hard at all to switch. And again, we all already have PvE alts... So wat de hell kinda argument is that even lol.
PvP though that does have a steep learning curve.
Sylvermynx wrote: »As nice as it would be, it's a bad idea. You need time to learn the class.
This is the worst counter argument i could think of.
You think people are learning something grinding skyreach or dolmens? Besides, in this game you have 5 active abilities. Stop acting like it has a big learning curve...
Um, yeah, you need to optimize your skill point allocation because you don't have a ton of them to just shell out everywhere? That takes some basic research at a minimum.
Also, with all the QQ about people doing low DPS and such, there is obviously some learning curve. Or don't people QQ and I'm just imagining things?
There's not really any learning curve. Just lots of new players and the game doing a real *** job at explaining anything. Once you master one class in PvE it's not hard at all to switch. And again, we all already have PvE alts... So wat de hell kinda argument is that even lol.
PvP though that does have a steep learning curve.
Eh.... I have a learning curve issue with CP....
Sylvermynx wrote: »As nice as it would be, it's a bad idea. You need time to learn the class.
This is the worst counter argument i could think of.
You think people are learning something grinding skyreach or dolmens? Besides, in this game you have 5 active abilities. Stop acting like it has a big learning curve...
Um, yeah, you need to optimize your skill point allocation because you don't have a ton of them to just shell out everywhere? That takes some basic research at a minimum.
Also, with all the QQ about people doing low DPS and such, there is obviously some learning curve. Or don't people QQ and I'm just imagining things?
There's not really any learning curve. Just lots of new players and the game doing a real *** job at explaining anything. Once you master one class in PvE it's not hard at all to switch. And again, we all already have PvE alts... So wat de hell kinda argument is that even lol.
PvP though that does have a steep learning curve.
Eh.... I have a learning curve issue with CP....
Uhhhhh? I don't think I understand that.
Sylvermynx wrote: »Sylvermynx wrote: »As nice as it would be, it's a bad idea. You need time to learn the class.
This is the worst counter argument i could think of.
You think people are learning something grinding skyreach or dolmens? Besides, in this game you have 5 active abilities. Stop acting like it has a big learning curve...
Um, yeah, you need to optimize your skill point allocation because you don't have a ton of them to just shell out everywhere? That takes some basic research at a minimum.
Also, with all the QQ about people doing low DPS and such, there is obviously some learning curve. Or don't people QQ and I'm just imagining things?
There's not really any learning curve. Just lots of new players and the game doing a real *** job at explaining anything. Once you master one class in PvE it's not hard at all to switch. And again, we all already have PvE alts... So wat de hell kinda argument is that even lol.
PvP though that does have a steep learning curve.
Eh.... I have a learning curve issue with CP....
Uhhhhh? I don't think I understand that.
I - don't have a clue what to do with it. My main is a tankden. I don't like either stam or mag for her - because neither one works for someone with lag like mine.
So. I have NO CLUE.
Sylvermynx wrote: »Sylvermynx wrote: »As nice as it would be, it's a bad idea. You need time to learn the class.
This is the worst counter argument i could think of.
You think people are learning something grinding skyreach or dolmens? Besides, in this game you have 5 active abilities. Stop acting like it has a big learning curve...
Um, yeah, you need to optimize your skill point allocation because you don't have a ton of them to just shell out everywhere? That takes some basic research at a minimum.
Also, with all the QQ about people doing low DPS and such, there is obviously some learning curve. Or don't people QQ and I'm just imagining things?
There's not really any learning curve. Just lots of new players and the game doing a real *** job at explaining anything. Once you master one class in PvE it's not hard at all to switch. And again, we all already have PvE alts... So wat de hell kinda argument is that even lol.
PvP though that does have a steep learning curve.
Eh.... I have a learning curve issue with CP....
Uhhhhh? I don't think I understand that.
I - don't have a clue what to do with it. My main is a tankden. I don't like either stam or mag for her - because neither one works for someone with lag like mine.
So. I have NO CLUE.
Unfurtunately I don't know what to tell you there if it stems from lagging@Sylvermynx I do know a friend who has an amazing tankden and plays from Australia with high latency. I might be able to ask if I see him online.
The point more or less still stands thoughthe skill of the player is the last thing I'd worry about.
Sylvermynx wrote: »
MornaBaine wrote: »Sylvermynx wrote: »
Nothing is that black and white in Tamriel. And that's the beauty of it.
RaddlemanNumber7 wrote: »I see a lot of prejudice and stereotyping being directed at Necromancers here. Being a Necromancer does not mean you are a bad person. A character is not defined by their Class alone.
All our characters are instances of The Vestige. There is only one thing that defines The Vestige, and that is their victimhood at the hands of Mannimarco and Molag Bal.
Many people are also forgetting that, "The enemy of my enemy is my friend."
It is known that many Necromancers get their power from the Soul Cairn and the Ideal Masters. When Mannimarco causes the Soul Tear one of the things that it does is divert soul-trapped souls away from the Soul Cairn and into the clutches of Molag Bal. The Ideal Masters, and their acolytes are therefore natural enemies of Molag Bal.
It is also quite easy to imagine that a Necromancer Vestige might be a former member of the Worm Cult. The members of groups like the Worm Cult are the ones who are at most danger of falling victim to that group. Doctrinal disputes and internal power struggles within such groups are commonplace, and they do not end well for the users. A Worm Cult member, who themselves fell victim to the Worm Cult, could easily be a natural ally of the cult's many enemies.