Shewolf075 wrote: »These look like to me abilities from enemies and proc from Nerien'eth in the first one. I wouldn't take these as an example until actual footage has been released. I think there is much more to Necromancy than what is shown here which is a lich crystal and a couple skulls being thrown about. Think about the possibility of a flesh atronach ult, you do help Abnur Tharn create one.
Shewolf075 wrote: »These look like to me abilities from enemies and proc from Nerien'eth in the first one. I wouldn't take these as an example until actual footage has been released. I think there is much more to Necromancy than what is shown here which is a lich crystal and a couple skulls being thrown about. Think about the possibility of a flesh atronach ult, you do help Abnur Tharn create one.
Shewolf075 wrote: »These look like to me abilities from enemies and proc from Nerien'eth in the first one. I wouldn't take these as an example until actual footage has been released. I think there is much more to Necromancy than what is shown here which is a lich crystal and a couple skulls being thrown about. Think about the possibility of a flesh atronach ult, you do help Abnur Tharn create one.
You aren't any fun...
It's just speculation and hype.
jediodyn_ESO wrote: »On the other hand, wardens will probably finally get a nerf.
Caligamy_ESO wrote: »That flying ghost that fears everything in its path would be kinda fun to have in a pvp setting.
Caligamy_ESO wrote: »That flying ghost that fears everything in its path would be kinda fun to have in a pvp setting.
jediodyn_ESO wrote: »On the other hand, wardens will probably finally get a nerf.
What is this nonsense?
Screaming Cliff Racer was made dodgeable (fair) and was made to no longer line up with fissure (ughhhhh)
Deep Fissure lost its stun in exchange for cost decrease and 5s breach
Fletcher Infection was made reflectable and had a 30% cost increase
Bird of Prey had its 10s expedition duration nerfed to 4s
Eternal Guardian suffered a 30% damage nerf
Arctic Blast had its damage removed and was reworked into most useless stun in the game
Shimmering Shield had its mag return nerfed (this is fair)
Healing Thicket had a 30% heal nerf and 20 ult cost increase (fair I guess)
Nature’s Embrace given glitchy Empowered Chains invalid location bug in exchange for some ult regen
Meanwhile the class has only four viable offensive abilities (1/2 the normal number relative to other classes) while most of the winters embrace morphs are held hostage by the ice is for tanking agenda... why is ice for tanking? when has it ever been a tanking element in previous elder scrolls titles? why do so many people want to nerf warden in general becuase of one shot stamden groups and those stupid ice staff frost blockade builds that only work because of zos insane mobility nerfs?
Magden needs a rework at this point, not a nerf... It has garbage mobility and too much of its offense is focused into deep fissure and permafrost while its other class based damage abilities remain absolutely useless... It’s practically defined by non class mag damaging abilities of which their are very few
Stamden... well... um... sub assault, dawnbreaker, spin to win in a group is undeniably broken but only one of these abilities is class based
Caligamy_ESO wrote: »That flying ghost that fears everything in its path would be kinda fun to have in a pvp setting.
sadlythebest wrote: »Where is my summon bone colossus?