After more than 4 years of playing and refusing to look like a peace of chalk in Pamukkale even if it means to miss the boni, I tried it now. Everything I'm thinking about since then is the solution to hide those looks. For me this definitely needs to be fixed. Just lest us hide it please.
To put several aspects together people ask for, you could have us pick a clan or something so we have the option to choose between different models of skills, stages or looks. Lore says there are totally different types of vampires. Can't understand why we shouldn't be able to choose between some.
NightbladeMechanics wrote: »Am I the only one who absolutely loves the way vampires look?
Am all for a toggle, though. That is probably the most requested single piece of feedback I've seen for anything. lmaodwemer_paleologist wrote: »I Feel that the 25% extra flame damage that the Vampires take is a bit excessive, and irrational.
25% is so much damage, plus the low health recovery.
Eeehhhhh why? What do you want to do with a vamp that you feel you cannot currently do due to this drawback, but should be able to do, specifically?
1. Vampires need to be more in line with Werewolves in terms of available Skills, just giving them one more Skill and making the the other Vampskills more usefull would make Vamps better
2. The Appearance needs to be looked at, they should look more like Vampires and not like pale Zombies
Lord_Dexter wrote: »Will vampires skills get updates like werewolf? Or just players wasting time while posting feedback.
What, you don't like the "Jazz Hands" special attack animation?Strykerous wrote: »As far as the feeding goes, Vampires nite necks, not suck out of the target npc/player.
Still does in PvE, so not sure what you mean.Strykerous wrote: »they need to bring the stun from the feeding back,
Been forever since Vampires got nerfed. All that has changed recently is that Lighting got nerfed which means more Fire.unfair that the vampires keep getting nerfed and not the werewolves.
No they don't Vampires have always active passives, Werewolfs only get there passives while in form. I DO NOT only want my Vampire passives while in gargoyle form.The vampires need more abilities than the 3 that they have. For example maybe an ability where you can turn into a gargoyle or something.
They have speed. No movement penalty while in stealth. That's pretty d frigging good. Given the recent speed issues, some other always active stackable movement bonus would not be good.And finally vampires are supposed to have super speed, they need something where they naturally move extremely fast.
If none of that is of interest, why not make the vampires a class all on their own and on the dabut,give players the option of class change for one of their characters so players won’t have to worry about starting over and call the new class Nosferatu. If none of that than at least please stop nerfing vampires and start building them up to the point that they are as good as werewolves.
Lord_Wrath wrote: »Please allow body markings to appear over top of the vampire skin.
Flame_of_Hades wrote: »And see, we have the heart of the problem in many of these comments. WW, is a "class" (not really, but unless your going to semantics me you get the point). You build to be a WW, and it pays off. On the other hand, vampire has been so weak that it is considered a buff to other classes, leading to people talking about its appearance. When people talk about balancing with vampire, they include the class it is on, when people talk about WW, they talk about WW.
Let's be honest, Vampire, in order to not just be a buff for pve characters and a death sentence for pve characters, needs a total rework. NB has a life steal skill line, why not expand upon that and make vampires the blood mages they are supposed to be instead of the blood fiends from riven spire that we currently have.
ESO_Nightingale wrote: »lets be real, who uses baleful mist or clouding swarm?
Chiefdrake wrote: »Two appearance related ones--
I don't have a problem with an intense vampiric look at further stages, but even at Stage 1 it is far too overpowering. No need to completely redo the vampire look, just lessen it more on lower stages.
And (haven't played in a while because of computer issues, but I doubt this has changed), the vampire appearance messes with war paints/tattoos. Makes them much more transparent and difficult to see-- kinda annoying.
DoonerSeraph wrote: »ESO_Nightingale wrote: »lets be real, who uses baleful mist or clouding swarm?
Tbh I do use the Clouding Swarm spam since it confuses people enough for me to get kills (war maiden and vamp lord), but I'm all for a rework anyway.
Vinterskald wrote: »My two problems are mainly aesthetic to be honest -
1. Although I don't mind the skin in general, it's just.......... not good for Redguard (or other dark skinned) characters. Making them as white as a sheet is just honestly not how skin works. Same for blocking out tattoos, as others pointed out.
2. The feeding animation is just weird. Can't remember it being like that in any other TES game.
Maura_Neysa wrote: »Flame_of_Hades wrote: »And see, we have the heart of the problem in many of these comments. WW, is a "class" (not really, but unless your going to semantics me you get the point). You build to be a WW, and it pays off. On the other hand, vampire has been so weak that it is considered a buff to other classes, leading to people talking about its appearance. When people talk about balancing with vampire, they include the class it is on, when people talk about WW, they talk about WW.
Let's be honest, Vampire, in order to not just be a buff for pve characters and a death sentence for pve characters, needs a total rework. NB has a life steal skill line, why not expand upon that and make vampires the blood mages they are supposed to be instead of the blood fiends from riven spire that we currently have.
WW is completely useless in PvE. I do not want Vampire to be the same. I love the fact that I get the benefits (and drawbacks) of being a Vampire all the time, and not limited to once every 250 Ulti.
The reason the only conversation about Vampires, is because its nearly perfect. Appearance is the only thing to talk about.
Especially if ZoS would actually balance Fire & Lighting like it was before Dragon Bones Off Balance nerf. When the risk of being a Vampire wasn't 100% uptime on bonus Fire damage because Everyone and there mothers was running Fire Staves
Flame_of_Hades wrote: »WW is *fairly* brain dead and easy dps in Pve, and while I had an idea a few days ago that might work here. Give us a vampired themed dlc that brings in vampire lords. This way those that just want the buffs (and de-buffs) that vampire brings can still have them, but those that want to actually play a vampire....