Why are you on these forums? Honest question. If I play a game I generally don't like it would never occur to me to browse their forum.
OR maybe his dissapointed with a game he has spent hundreds/thousand hours on, and wants to see if anythings going to improve anytime soon, and what others think about it. im on the same boat, and i agree. ESO is 4/10 overall, and i just cant make myself play the game anymore.
Why are you on these forums? Honest question. If I play a game I generally don't like it would never occur to me to browse their forum.
OR maybe his dissapointed with a game he has spent hundreds/thousand hours on, and wants to see if anythings going to improve anytime soon, and what others think about it. im on the same boat, and i agree. ESO is 4/10 overall, and i just cant make myself play the game anymore.
What do you mean "OR"? I didn't supply an alternative answer. But sure, you could be right. Personally though, I can't relate to that.
A large rectangle
Malacthulhu wrote: »
Why are you on these forums? Honest question. If I play a game I generally don't like it would never occur to me to browse their forum.
OR maybe his dissapointed with a game he has spent hundreds/thousand hours on, and wants to see if anythings going to improve anytime soon, and what others think about it. im on the same boat, and i agree. ESO is 4/10 overall, and i just cant make myself play the game anymore.
What do you mean "OR"? I didn't supply an alternative answer. But sure, you could be right. Personally though, I can't relate to that.
It is because you aretoo use to homoginization from playing this game and its hard to accept, different folks different strokes. One thing you should understand, it is an honest review not an emotional one, your reaction about why I am around and an ability to "relate" is absurd I could make that same arguement about every last player lol.
@ZOS_GinaBruno please take a look on this this may help you better focus on the most important improvements on ESO.
Best bit of the whole post.
I'm sure everyone at ZOS are really thankful that you have played more than one MMO and are therefore in a unique position to note down your comparison scores for them.
Alinhbo_Tyaka wrote: »For combat controls I would like to see the ability to have everything on one action bar and not have to try to deal with laggy and buggy bar swapping but is still better the point and click style of FFXIV.
Not true with gamepad. There is no point and click in FFX. The move and look with the two sticks is exactly the same as in ESO. But the crossbars beat the ESO bar swapping. I think there is also WASD support for the western world users.
The landscapes of FFX are better then in ESO. Some details like the visible breath in cold areas or mounts with footprints are better in FFX. But the rendering of ESO is better. FFX ground plants tend to flicker with any anti aliasing.
Both games have their ups and downs. But they are not the same fruit and it is not really possible to compare them.
BoneShatterer wrote: »Alinhbo_Tyaka wrote: »
For combat controls I would like to see the ability to have everything on one action bar and not have to try to deal with laggy and buggy bar swapping but is still better the point and click style of FFXIV.
sry to break your bubble, i played ff14 for quite a while and click and attack nah... not for combat tab and attack ok because it also helps alot for cc and taunt compared to esos insta death on raid bosses if you you lose a monster and it you cant taunt it back.
also in case you point out npc interraction while they are surrounded by waves of players..... theres an option called click through players so.... the name states what happens.
so plz stop saying eso is the best mmo ever made its not. its a great game but it snot the greatest mmo ever made.this title belongs to EQ. FF11 comes 2nd because it was the first mmorpg to run on a console.
- snip -
sadly too true both games have their pros and cons. and happyly they are not from the same companyit would be a sad day if ff14 was turned into a cashgrab where oly cash shop is working properly
BDO
- Gameplay = 9
- Performance = 4
- Graphics = 9
- Sound track = 6
- Lore = 4
- PvP = 7
- PvE = 4
- Class number and uniqueness = 7
- Economic model = 4
- Active players = 5
BoneShatterer wrote: »I've played many RPG like WOW, FFXIV, ESO, GW2 and BDO, so i come up with a score to compare them.
The score is based on a notation from 0 to 10 (best) and takes into account many aspects of each mmo which are categorized as follow:
- Gameplay
- Performance
- Graphics
- Sound track
- Lore
- PvP
- PvE
- Class number and uniqueness
- Economic model (Sub vs B2P vs F2P)
- Active players
so here each :
EVERQUEST
- Gameplay = 7
- Performance = 9 the requirements to play this game are very low and if private server you can box the game until your pc lags, biggest boxer has 72-80 clients running for himself
- Graphics = 4 its dated so....
- Sound track = 8
- Lore = 10 theres 20 years of content to plow through before you are done
- PvP = 3 eq always was about pve
- PvE = 9 elitism in EQ does not exist
- Class number and uniqueness = 10 you cant beat the gamewho made all the other mmos possible
- Economic model = 0 cash shop
- Active players = 5 no bots
Total Score = 65
I love EQ1 , it was the 3D MMORPG pioneer
I still remember the day 100 guildmates vs The Avatar of War in Kael , and other classic raid such as POH , POA and POF ,
was fun .
SWTOR is pretty horrendous from a game play perspective. It's combat is even more clunky than WoW's combat is.
But I have to hand it to them in the story department. They do a really good job at bringing their characters to life and creating stories that actually involve the player. So it caters to a niche out there that prioritizes storytelling. Which is probably the only reason the game has survived as long as it has.
Sylvermynx wrote: »I don't get how WoW can be below anyone else in active population? Even today doesn't it have the most players?
I don't know. I haven't played WoW since 2013. My daughter, her husband, my sister still play some though not a lot. According to them, there's a lot of people in the major areas, but most of them are.... well, can't repeat what they said. So it's not "optimal" for them.
I think that probably WoW is still ahead in active pop - but whether that active pop is quality..... who knows? Then again, as long as the active pop subs and pays the bills.... that's likely what the suits see as "quality".
SWTOR is pretty horrendous from a game play perspective. It's combat is even more clunky than WoW's combat is.
But I have to hand it to them in the story department. They do a really good job at bringing their characters to life and creating stories that actually involve the player. So it caters to a niche out there that prioritizes storytelling. Which is probably the only reason the game has survived as long as it has.
I found WoW and FF14 much more clunky. Especially FF14. Even SWTOR figured out having to stand like a turret while doing damage is not fun. I never found any redeeming qualities for either of those games.
Sylvermynx wrote: »I don't get how WoW can be below anyone else in active population? Even today doesn't it have the most players?
I don't know. I haven't played WoW since 2013. My daughter, her husband, my sister still play some though not a lot. According to them, there's a lot of people in the major areas, but most of them are.... well, can't repeat what they said. So it's not "optimal" for them.
I think that probably WoW is still ahead in active pop - but whether that active pop is quality..... who knows? Then again, as long as the active pop subs and pays the bills.... that's likely what the suits see as "quality".
WoW has the largest MMORPG population but you don't feel it because their sharding and cross realm technology is so badly implemented that most of the time you see no one and even when you do encounter other players (usually through the use of the group finder) they are either completely silent or downright hostile because the aforementioned overzealous sharding and extremely sloppily done realm crossing killed server communities, killed a large percentage of guilds, and most of all killed the incentive to ever help another player or even just socialize with them.
FF14 is implementing hired NPCs in their upcoming expansion, you will be able to have a full party of them even. No need to ever interact with another player again. Might as well play a single player game.
In fact, seems like that is what all MMORPGs are moving towards unfortunately. Always online single player games with subscription and/or microtransaction fees.
Sounds like Trusts from Final Fantasy 11 - which actually enhanced the single player experience without removing the benefits of having a group of real players. So that actually sounds like a smart decision to me.
Though I can't help but ask - what would be the purpose of hiring these NPCs on Final Fantasy 14 to begin with? Unless the game has changed dramatically since I played it - most things are easily soloed anyway outside of dungeons.
Sounds like Trusts from Final Fantasy 11 - which actually enhanced the single player experience without removing the benefits of having a group of real players. So that actually sounds like a smart decision to me.
Though I can't help but ask - what would be the purpose of hiring these NPCs on Final Fantasy 14 to begin with? Unless the game has changed dramatically since I played it - most things are easily soloed anyway outside of dungeons.
You will be able to take them into dungeons with you. Perhaps even into older raids? Not sure about the latter.
ploddab16_ESO wrote: »
The game's economic model is where it really falls down for me.
LOL. This is not OPs first foray into this area. Link provided below.
https://forums.elderscrollsonline.com/en/discussion/418251/rate-eso-benchmark-for-top-mmo-on-the-market/p1
My guess, based on the games OP seems to like, is they are challenged adjusting to the more robust and flowing combat in ESO vs what seems more like turn based combat that WoW and FF have due to long GCDs involved and for the most part turret combat designs where we cannot move when using most skills. Combat in those games are much easier and simplistic.
It just makers sense due to the different designs of the games. That is ok as well because we all enjoy what we enjoy but that does not give actual value to the rankings above. I expect OP spends more time in those other games.
When you said "robust and flowing combat", did you actually mean "clunky and barely responsive"? Serious question.
Not at all. Far from it. Clunky would be waiting 2 seconds to be able to use the next skill. Clunky would be having to stand still to use more skills. The games OP likes the best are clunky and antiquated combat systems. Yes, I know some like it and have difficulty getting this one down well, but that is a skill level issue.