ZOS_GinaBruno wrote: »For everyone running into this issue, could you please provide your system specs and maybe even a screenshot of your graphics settings? Thanks!



Process:               eso [39504]
Path:                  /Applications/Zenimax Online/*/eso.app/Contents/MacOS/eso
Identifier:            com.zenimaxonline.eso
Version:               1.0.0 (1.0.0)
Code Type:             X86-64 (Native)
Parent Process:        ZeniMax Online Studios Launcher [39479]
Responsible:           eso [39504]
User ID:               501
Date/Time:             2018-12-13 20:12:27.000 -0600
OS Version:            Mac OS X 10.14.1 (18B75)
Report Version:        12
Bridge OS Version:     3.1 (16P1065)
Anonymous UUID:        09BE7251-B6EC-B498-670A-1C681CF4582E
Sleep/Wake UUID:       A7D438D5-15C6-41CA-A6C0-72AFF6984AFA
Time Awake Since Boot: 810000 seconds
Time Since Wake:       790000 seconds
System Integrity Protection: enabled
Crashed Thread:        0  Dispatch queue: com.apple.main-thread
Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000018
Exception Note:        EXC_CORPSE_NOTIFY
Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [39504]
VM Regions Near 0x18:
--> 
    __TEXT                 0000000108e69000-000000010df5e000 [ 81.0M] r-x/rwx SM=COW  /Applications/Zenimax Online/*/eso.app/Contents/MacOS/eso
ID   Vend/Dev
9222 67df1002
Seconds Ago   ID   Type
   790000.0   9222 Attach
   720000.0   9222 Eject
   720000.0   9222 Detach
   720000.0   9222 Attach
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   com.zenimaxonline.eso         	0x000000010a319ecc mvkUpdateDescriptorSets(unsigned int, VkWriteDescriptorSet const*, unsigned int, VkCopyDescriptorSet const*) + 76
1   com.zenimaxonline.eso         	0x000000010aae7fb4 ZoEffectTechniqueVk::BindResources(ZoDeviceContext*) + 1180
2   com.zenimaxonline.eso         	0x000000010aa954c3 ZoRenderManager::DrawIndexedPrimitive(ZoRenderDefs::PRIMITIVE_TYPE, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int*) + 41
3   com.zenimaxonline.eso         	0x000000010aa9fe59 ZoRenderable::DrawPrimitive() + 181
4   com.zenimaxonline.eso         	0x000000010aa50adf ZoMaterialManager::RenderRenderable(ZoRenderable*) + 453
5   com.zenimaxonline.eso         	0x000000010aa90ae3 ZoRenderList::DrawListRanged(ZoLockedAddArray<ZoRenderList::RenderListEntry, 1024u, false> const&, unsigned int, unsigned int, unsigned long long) + 233
6   com.zenimaxonline.eso         	0x0000000109231b1d WeatherManager::RenderPrecipitationDepthList(ZoLockedAddArray<ZoRenderList::RenderListEntry, 1024u, false> const&) + 361
7   com.zenimaxonline.eso         	0x000000010aa784a0 ZoPrecipitationDepthRenderList::Render() + 74
8   com.zenimaxonline.eso         	0x0000000109210a53 ClientWorld::Render() + 249
9   com.zenimaxonline.eso         	0x0000000108eaff1b OSRender() + 558
10  com.zenimaxonline.eso         	0x0000000108eb1ca8 -[GameClient macRun] + 309
11  com.zenimaxonline.eso         	0x0000000108eb2597 -[GameClient platformMainLoop] + 2164
12  com.zenimaxonline.eso         	0x0000000108eb1917 -[GameClient mainLoop] + 61
13  com.zenimaxonline.eso         	0x0000000108eb181f -[GameClient applicationDidFinishLaunching:] + 668
14  com.apple.CoreFoundation      	0x00007fff32df43f2 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
15  com.apple.CoreFoundation      	0x00007fff32df436c ___CFXRegistrationPost_block_invoke + 63
16  com.apple.CoreFoundation      	0x00007fff32df428d _CFXRegistrationPost + 398
17  com.apple.CoreFoundation      	0x00007fff32dfc6d9 ___CFXNotificationPost_block_invoke + 87
18  com.apple.CoreFoundation      	0x00007fff32d63e8a -[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1633
19  com.apple.CoreFoundation      	0x00007fff32d6324d _CFXNotificationPost + 742
20  com.apple.Foundation          	0x00007fff350eb98b -[NSNotificationCenter postNotificationName:object:userInfo:] + 66
21  com.apple.AppKit              	0x00007fff302ec19e -[NSApplication _postDidFinishNotification] + 313
22  com.apple.AppKit              	0x00007fff302ebac2 -[NSApplication _sendFinishLaunchingNotification] + 209
23  com.apple.AppKit              	0x00007fff302e941c -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 552
24  com.apple.AppKit              	0x00007fff302e906b -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 690
25  com.apple.Foundation          	0x00007fff35136054 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 287
26  com.apple.Foundation          	0x00007fff35135ed0 _NSAppleEventManagerGenericHandler + 102
27  com.apple.AE                  	0x00007fff3401bb93 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 1855
28  com.apple.AE                  	0x00007fff3401b3fd dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 41
29  com.apple.AE                  	0x00007fff3401b2d5 aeProcessAppleEvent + 439
30  com.apple.HIToolbox           	0x00007fff3203218e AEProcessAppleEvent + 55
31  com.apple.AppKit              	0x00007fff302e5198 _DPSNextEvent + 1734
32  com.apple.AppKit              	0x00007fff302e3c56 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1362
33  com.apple.AppKit              	0x00007fff302ddcb9 -[NSApplication run] + 699
34  com.zenimaxonline.eso         	0x0000000108eb32bb main + 200
35  libdyld.dylib                 	0x00007fff5ff7208d start + 1
If it's precipitation, that's not the only issue, as the last crash I had was during the BC 1 final boss fight. It didn't crash when I loaded back in and did the fight again.Viscous119 wrote: »I've experienced a couple of these, and I noticed one thing in common in each:
The stack trace seemed to indicate it was attempting to render precipitation. Stupidly, I didn't capture the stack trace either time, so I'm waiting for it to happen again.
But, I'm going to go out on a limb with a guess that it's not location-dependent. Rather, I think it's **weather-dependent**.
Ah, I tend to believe what you're saying. I haven't seen any rain since the festival has started. It might be why my Mac crashes randomly. They really need to fix this.
If you mean this part:If it's precipitation, that's not the only issue, as the last crash I had was during the BC 1 final boss fight. It didn't crash when I loaded back in and did the fight again.Viscous119 wrote: »I've experienced a couple of these, and I noticed one thing in common in each:
The stack trace seemed to indicate it was attempting to render precipitation. Stupidly, I didn't capture the stack trace either time, so I'm waiting for it to happen again.
But, I'm going to go out on a limb with a guess that it's not location-dependent. Rather, I think it's **weather-dependent**.
Ah, I tend to believe what you're saying. I haven't seen any rain since the festival has started. It might be why my Mac crashes randomly. They really need to fix this.
I noticed in the stack trace you published earlier that your crash seemed to be attempting to render something in response to an apple notification center alert (at least that's the way i read it).
Given that the crashes seem to happen after playing a while, and the longer one plays the longer it seems to take ESO to exit after quitting the game, my *wild guess* is that the descriptor pool is not being properly cleaned up during runtime (descriptors not reclaimed after their useful lifetime), and it either gets so full over time it crashes when updating/creating them, or it takes a long time to deallocate them all when the game is exited.
ZOS_GinaBruno wrote: »Thanks for the info, everyone. This helps a lot. We're continuing to investigate and will let you know if we need anything further.
ZOS_GinaBruno wrote: »For everyone running into this issue, could you please provide your system specs and maybe even a screenshot of your graphics settings? Thanks!
ZOS_GinaBruno wrote: »For everyone running into this issue, could you please provide your system specs and maybe even a screenshot of your graphics settings? Thanks!
Gina, I've stopped logging tickets for my system because the support team automatically says my platform is not supported (Macbook Pro).
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Alhatariel wrote: »If there will be no hotfix this weekend for our crashingproblem will it be a Crashy Christmas :-(
For me it means: no New Life Festival, no dungeons runs, no Trials because crashing 7 times each hour really takes away the fun. Really disappointing, this. The only thing I can do is farming for mats and even that is no fun with the many crashes.
ErinSparkblade wrote: »
Edit: update to say tech support asked me to reset my PRAM, so I'll see how it goes now.