Advice on Tank Build

  • Vildebill
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    Vildebill wrote: »
    What? 3k physical and spell reduction is a big DPS boost, not many sets that would be worth trading that off. Especially not sets like imperium, a random shield that you can not control.

    The only reason not to run Alkosh as a tank (if you want to maximize group damage that is of course) is if you are new and having a hard time to use it, or if the group consists of you and 3 NB DDs without synergies. Or if you want to purposely gimp your group :tongue:

    Why not use Alkosh on a melee DD then? Is the class that would benefit most using it all the time.
    Tanks have more utility sets than Alkosh.

    Because other sets on melee DD:s nets more DPS :)
    Why is everyone going on about Alkosh? There are plenty of alternatives to Alkosh. Powerful Assault is not fun to farm but it is there. Torug's is better than Alkosh for PUGs. Akaviri is an excellent set, especially for DK, that he already has. How do you know the PUG is going to throw you reliable synergies to feed your Alkosh? Those other sets ALWAYS work no matter what, Alkosh is dependent on the RNG of getting a solid group.

    Plus OP doesn't even want Alkosh or to farm it, he states this in his initial post. We get Alkosh is good and heavily recommended by streamer(s), but if they removed it from the game tanks would just put on another set and life would go on. The OP can basically wear Ebon+Akaviri and do all the content he wants with ease.

    Because it gives the group most DPS. I know he didn't want to use it, but it's better to inform what's most effective still.

    Your points are of course valid, and you can probably wear whatever you want when tanking and make it work, but most DPS is most DPS regardless.
    EU PC
  • old_scopie1945
    old_scopie1945
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    I use this build on one of my two tanks https://dottzgaming.com/build/dragonhide-dragon-knight-tank-pve-build/. She is an Imperial with sword and board with shock staff. The build gives plenty of selections to fit your play style and gear choice. I have adjusted it to fit my play style and I find it great fun as opposed to my older tank, which is more conventional.
  • Hotdog_23
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    Why is everyone going on about Alkosh? There are plenty of alternatives to Alkosh. Powerful Assault is not fun to farm but it is there. Torug's is better than Alkosh for PUGs. Akaviri is an excellent set, especially for DK, that he already has. How do you know the PUG is going to throw you reliable synergies to feed your Alkosh? Those other sets ALWAYS work no matter what, Alkosh is dependent on the RNG of getting a solid group.

    Plus OP doesn't even want Alkosh or to farm it, he states this in his initial post. We get Alkosh is good and heavily recommended by streamer(s), but if they removed it from the game tanks would just put on another set and life would go on. The OP can basically wear Ebon+Akaviri and do all the content he wants with ease.

    I agree Alkosh is a waste in most pug groups, that's why I don't use it for 4 man stuff.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Vildebill wrote: »

    Because other sets on melee DD:s nets more DPS :)

    Because it gives the group most DPS. I know he didn't want to use it, but it's better to inform what's most effective still.

    Your points are of course valid, and you can probably wear whatever you want when tanking and make it work, but most DPS is most DPS regardless.

    When was the last time you did a PUG dungeon or trial? Galenwe is bigger boon to the group, given that most DDs these days just spam either Snipe & light attack, or Touch + flame light attack.
    Hell 1 in 2 groups found in "normal dungeon finder", my tank out-dps both the damage dealers, combined.
    A flat 40% on light attack damage, without synergies etc, is godsent.

    I would agree with @thanoscopter it requires a tank to activate synergies, and many times that is impossible because someone else activates synergies as fast as they see them. So is relying to the group NOT to activate synergies.

    Closing. Alkosh is due for change to bring it in line with the rest of the Major/Minor system. In this case it will get minor Fracture. Which currently is gained by Power of the Light (Templar) and Focused Aim (bow).

    And Power of the Light is far superior to maintain, if by accident (hahahahaha) the tank is Templar. And only takes 1 Templar per group to keep it up. Which is dead easy to maintain for either DD, Tank or Healer.

    Assuming of course ZOS doesn't nerf it completely by giving it Major Fracture. Something that is gained by a dozen other sources, including Puncture.
    Edited by p_tsakirisb16_ESO on December 18, 2018 10:13AM
  • Eso101rus
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    Hotdog_23 wrote: »
    Why is everyone going on about Alkosh? There are plenty of alternatives to Alkosh. Powerful Assault is not fun to farm but it is there. Torug's is better than Alkosh for PUGs. Akaviri is an excellent set, especially for DK, that he already has. How do you know the PUG is going to throw you reliable synergies to feed your Alkosh? Those other sets ALWAYS work no matter what, Alkosh is dependent on the RNG of getting a solid group.

    Plus OP doesn't even want Alkosh or to farm it, he states this in his initial post. We get Alkosh is good and heavily recommended by streamer(s), but if they removed it from the game tanks would just put on another set and life would go on. The OP can basically wear Ebon+Akaviri and do all the content he wants with ease.

    I agree Alkosh is a waste in most pug groups, that's why I don't use it for 4 man stuff.

    The alkosh debuffs is a massive dps boost especially since most stamina dps would fail to get close to the penetration cap without it. I agree in PUGS you are not likely to get much out of it, but I run 1 tank 3 dd in a coordinated group, including 1 sorc and 1 magplar, but it can be maximum potential in raid groups.

    I have ran in groups that run alkosh on a dd and I have no issue with that, but used correctly it is awesome on tank.
  • Eso101rus
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    Vildebill wrote: »

    Because other sets on melee DD:s nets more DPS :)

    Because it gives the group most DPS. I know he didn't want to use it, but it's better to inform what's most effective still.

    Your points are of course valid, and you can probably wear whatever you want when tanking and make it work, but most DPS is most DPS regardless.

    When was the last time you did a PUG dungeon or trial? Galenwe is bigger boon to the group, given that most DDs these days just spam either Snipe & light attack, or Touch + flame light attack.
    Hell 1 in 2 groups found in "normal dungeon finder", my tank out-dps both the damage dealers, combined.
    A flat 40% on light attack damage, without synergies etc, is godsent.

    I would agree with @thanoscopter it requires a tank to activate synergies, and many times that is impossible because someone else activates synergies as fast as they see them. So is relying to the group NOT to activate synergies.

    Closing. Alkosh is due for change to bring it in line with the rest of the Major/Minor system. In this case it will get minor Fracture. Which currently is gained by Power of the Light (Templar) and Focused Aim (bow).

    And Power of the Light is far superior to maintain, if by accident (hahahahaha) the tank is Templar. And only takes 1 Templar per group to keep it up. Which is dead easy to maintain for either DD, Tank or Healer.

    Assuming of course ZOS doesn't nerf it completely by giving it Major Fracture. Something that is gained by a dozen other sources, including Puncture.

    Galanwe is good, but that is dependant on group weaving correctly to be a success.....we are not gonna get that from most Pugs are we? Maybe we need an alternative unique debuff to alkosh but pls no, no, no, no, don’t ask to remove the unique debuff from alkosh. We need more options not less. Diversity itself will be getting nerfed in the process.
  • Nurable
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    jazsper77 wrote: »
    Cool, so would Ebon/Torugs be a good combo for trials/dungeons ?

    Yes. If you use crushing enchantments on an infused wewpon you'll be doing approx the same debuffs as Alkosh.
  • Nurable
    Nurable
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    Also, mighty chudan monster set saves you a bar slot and a ton of magicka or stamina as you won't need to use an ability that gives you the major buffs as you'll have it up all the time from the monster set.

    That was one long sentence.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Also, mighty chudan monster set saves you a bar slot and a ton of magicka or stamina as you won't need to use an ability that gives you the major buffs as you'll have it up all the time from the monster set.

    That was one long sentence.

    Chudab is a waste. Most of the major resistance buff skills come with secondary effect that make those skills worth using regardless of the fact you get the resists and then you also miss out on a better monster sets as well. Chudan is garbo.
  • Eso101rus
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    jazsper77 wrote: »
    Cool, so would Ebon/Torugs be a good combo for trials/dungeons ?

    Yes. If you use crushing enchantments on an infused wewpon you'll be doing approx the same debuffs as Alkosh.

    Alkosh is 3k unique debuff, infused crusher is roughly 2.1k, with torugs 2.8k roughly I think. So as most tanks would run infused crusher anyway, torugs would only be an increase of 0.7k with a higher uptime. You underestimate Alkosh I think.
  • Vildebill
    Vildebill
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    Vildebill wrote: »

    Because other sets on melee DD:s nets more DPS :)

    Because it gives the group most DPS. I know he didn't want to use it, but it's better to inform what's most effective still.

    Your points are of course valid, and you can probably wear whatever you want when tanking and make it work, but most DPS is most DPS regardless.

    When was the last time you did a PUG dungeon or trial? Galenwe is bigger boon to the group, given that most DDs these days just spam either Snipe & light attack, or Touch + flame light attack.
    Hell 1 in 2 groups found in "normal dungeon finder", my tank out-dps both the damage dealers, combined.
    A flat 40% on light attack damage, without synergies etc, is godsent.

    I would agree with @thanoscopter it requires a tank to activate synergies, and many times that is impossible because someone else activates synergies as fast as they see them. So is relying to the group NOT to activate synergies.

    Closing. Alkosh is due for change to bring it in line with the rest of the Major/Minor system. In this case it will get minor Fracture. Which currently is gained by Power of the Light (Templar) and Focused Aim (bow).

    And Power of the Light is far superior to maintain, if by accident (hahahahaha) the tank is Templar. And only takes 1 Templar per group to keep it up. Which is dead easy to maintain for either DD, Tank or Healer.

    Assuming of course ZOS doesn't nerf it completely by giving it Major Fracture. Something that is gained by a dozen other sources, including Puncture.

    What are you even discussing? If I wanted to tank PUGs I could go in my grannys bathrobe. I don't even see why anyone would go as a tank in a normal dungeon.

    For real groups with somewhat ambitions, Alkosh is the highest DPS gain, and that is why almost every serious tank runs it. If you fail to see that, I guess that's your problem.
    EU PC
  • jazsper77
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    So one thing I’ve really learned is wait till passive change to create any new character. Also that I’m going to have my crater get the Ebon and Warden all squared away.
    I’ll farm farm nMol till then and god help me with Rng cuz 2 swords and boards will take forever I’m sure.

    Btw I’ve read and heard that chest and pants reinforced and rest Sturdy ?

    I’m also gonna create a set of Torugs to keep for reg content.

    Again you all are the best
  • Vildebill
    Vildebill
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    jazsper77 wrote: »
    So one thing I’ve really learned is wait till passive change to create any new character. Also that I’m going to have my crater get the Ebon and Warden all squared away.
    I’ll farm farm nMol till then and god help me with Rng cuz 2 swords and boards will take forever I’m sure.

    Btw I’ve read and heard that chest and pants reinforced and rest Sturdy ?

    I’m also gonna create a set of Torugs to keep for reg content.

    Again you all are the best

    Haha depends if you want to wait, new life festival XP is nice, but if you're not in a hurry ;) Imperial will probably be rock solid afterwards anyway.

    If you have all sturdy go all strurdy, you don't need reinforced to get to the resistance cap.
    EU PC
  • ZeroXFF
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    Also, mighty chudan monster set saves you a bar slot and a ton of magicka or stamina as you won't need to use an ability that gives you the major buffs as you'll have it up all the time from the monster set.

    That was one long sentence.

    Chudab is a waste. Most of the major resistance buff skills come with secondary effect that make those skills worth using regardless of the fact you get the resists and then you also miss out on a better monster sets as well. Chudan is garbo.

    For DKs the resist buff is the primary purpose of the skill, so there is really no reason not to use Chudan. The other effects are negligible. On Warden you'd only lose minor protection, which might be worth the mag saved and peace of mind of not having to watch a buff. The only class on which Chudan is truly wasted is NB, because the resist buff is a passive effect of skills you use anyways. On other classes it's a more difficult tradeoff, but depending on your build might be worth it.
  • Vildebill
    Vildebill
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    ZeroXFF wrote: »
    Also, mighty chudan monster set saves you a bar slot and a ton of magicka or stamina as you won't need to use an ability that gives you the major buffs as you'll have it up all the time from the monster set.

    That was one long sentence.

    Chudab is a waste. Most of the major resistance buff skills come with secondary effect that make those skills worth using regardless of the fact you get the resists and then you also miss out on a better monster sets as well. Chudan is garbo.

    For DKs the resist buff is the primary purpose of the skill, so there is really no reason not to use Chudan. The other effects are negligible. On Warden you'd only lose minor protection, which might be worth the mag saved and peace of mind of not having to watch a buff. The only class on which Chudan is truly wasted is NB, because the resist buff is a passive effect of skills you use anyways. On other classes it's a more difficult tradeoff, but depending on your build might be worth it.

    Absolutely, except that you miss out on all the good stuff another monster set could have done for the sake of not pressing a button every 20 seconds. Chudan is a waste of a monster set on a tank.
    EU PC
  • ZeroXFF
    ZeroXFF
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    Vildebill wrote: »
    Vildebill wrote: »

    Because other sets on melee DD:s nets more DPS :)

    Because it gives the group most DPS. I know he didn't want to use it, but it's better to inform what's most effective still.

    Your points are of course valid, and you can probably wear whatever you want when tanking and make it work, but most DPS is most DPS regardless.

    When was the last time you did a PUG dungeon or trial? Galenwe is bigger boon to the group, given that most DDs these days just spam either Snipe & light attack, or Touch + flame light attack.
    Hell 1 in 2 groups found in "normal dungeon finder", my tank out-dps both the damage dealers, combined.
    A flat 40% on light attack damage, without synergies etc, is godsent.

    I would agree with @thanoscopter it requires a tank to activate synergies, and many times that is impossible because someone else activates synergies as fast as they see them. So is relying to the group NOT to activate synergies.

    Closing. Alkosh is due for change to bring it in line with the rest of the Major/Minor system. In this case it will get minor Fracture. Which currently is gained by Power of the Light (Templar) and Focused Aim (bow).

    And Power of the Light is far superior to maintain, if by accident (hahahahaha) the tank is Templar. And only takes 1 Templar per group to keep it up. Which is dead easy to maintain for either DD, Tank or Healer.

    Assuming of course ZOS doesn't nerf it completely by giving it Major Fracture. Something that is gained by a dozen other sources, including Puncture.

    What are you even discussing? If I wanted to tank PUGs I could go in my grannys bathrobe. I don't even see why anyone would go as a tank in a normal dungeon.

    For real groups with somewhat ambitions, Alkosh is the highest DPS gain, and that is why almost every serious tank runs it. If you fail to see that, I guess that's your problem.

    The hell are you talking about? Don't tell me that vCR and vHoF aren't "somewhat ambitious". Did guild progression on both with Akaviri Dragonguard. And when I switched to Alkosh, even with the guild group I didn't have enough synergies to keep Alkosh up 100% of the time, because Z'maja (or w/e the boss is called) is too fat for orbs to reach me.

    Alkosh is for people who run with a full group of pros who want to squeeze out every little bit of speed to get a good score. For normal people it's a detriment. Especially those that have to ask for advice on the forums.

    For one of our runs our regular OT was absent, and one of our good DDs switched to a tank with ebon/alkosh, and he was dying all the time, causing unnecessary wipes. Once he switched to his regular tank setup, the random deaths stopped, and we finished without issues.

    You're out of touch if you think Alkosh is good for anything but perfectly organized min-max groups.
  • ZeroXFF
    ZeroXFF
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    Vildebill wrote: »
    ZeroXFF wrote: »
    Also, mighty chudan monster set saves you a bar slot and a ton of magicka or stamina as you won't need to use an ability that gives you the major buffs as you'll have it up all the time from the monster set.

    That was one long sentence.

    Chudab is a waste. Most of the major resistance buff skills come with secondary effect that make those skills worth using regardless of the fact you get the resists and then you also miss out on a better monster sets as well. Chudan is garbo.

    For DKs the resist buff is the primary purpose of the skill, so there is really no reason not to use Chudan. The other effects are negligible. On Warden you'd only lose minor protection, which might be worth the mag saved and peace of mind of not having to watch a buff. The only class on which Chudan is truly wasted is NB, because the resist buff is a passive effect of skills you use anyways. On other classes it's a more difficult tradeoff, but depending on your build might be worth it.

    Absolutely, except that you miss out on all the good stuff another monster set could have done for the sake of not pressing a button every 20 seconds. Chudan is a waste of a monster set on a tank.

    Don't forget the mag cost. I consider Chudan 270 mag regen when using on DK. That's significant.
  • FrancisCrawford
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    Chudab is a waste. Most of the major resistance buff skills come with secondary effect that make those skills worth using regardless of the fact you get the resists.

    That's obviously true for templars.
    It's a reasonable claim but not obvious for wardens. Ditto sorcerers.
    But how is it at all true for DKs?
  • BejaProphet
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    OP, your original build ideas are all fantastic places to start while you gain personal experience with which you can weigh all the controversial stuff.
  • Dottzgaming
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    I use this build on one of my two tanks https://dottzgaming.com/build/dragonhide-dragon-knight-tank-pve-build/. She is an Imperial with sword and board with shock staff. The build gives plenty of selections to fit your play style and gear choice. I have adjusted it to fit my play style and I find it great fun as opposed to my older tank, which is more conventional.

    Quality build choice ;)
  • Liofa
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    It hurts me seeing all these "Chudan vs. Hardened Armour" talk when the best way is Balance. Come on people, you play tanks! Don't be scared of 5k damage every once in a while ^^ You gain Magicka for using it and allows you to run a monster set that's actually useful.
  • xan4silkb14_ESO
    xan4silkb14_ESO
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    Vildebill wrote: »

    What are you even discussing? If I wanted to tank PUGs I could go in my grannys bathrobe. I don't even see why anyone would go as a tank in a normal dungeon.

    For real groups with somewhat ambitions, Alkosh is the highest DPS gain, and that is why almost every serious tank runs it. If you fail to see that, I guess that's your problem.

    Good for you. You are an awesome tank. Normal dungeons are just as easy as overland. Nobody who wants to tank could possibly need to learn anything before doing harder content.
  • ZeroXFF
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    Liofa wrote: »
    It hurts me seeing all these "Chudan vs. Hardened Armour" talk when the best way is Balance. Come on people, you play tanks! Don't be scared of 5k damage every once in a while ^^ You gain Magicka for using it and allows you to run a monster set that's actually useful.

    This is only true if your healer isn't running around trying to save the DDs who do something stupid. This is definitely not something you should ever recommend to people who are trying to do progression in groups that aren't at the top of their game.
  • Vildebill
    Vildebill
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    ZeroXFF wrote: »
    Vildebill wrote: »
    Vildebill wrote: »

    Because other sets on melee DD:s nets more DPS :)

    Because it gives the group most DPS. I know he didn't want to use it, but it's better to inform what's most effective still.

    Your points are of course valid, and you can probably wear whatever you want when tanking and make it work, but most DPS is most DPS regardless.

    When was the last time you did a PUG dungeon or trial? Galenwe is bigger boon to the group, given that most DDs these days just spam either Snipe & light attack, or Touch + flame light attack.
    Hell 1 in 2 groups found in "normal dungeon finder", my tank out-dps both the damage dealers, combined.
    A flat 40% on light attack damage, without synergies etc, is godsent.

    I would agree with @thanoscopter it requires a tank to activate synergies, and many times that is impossible because someone else activates synergies as fast as they see them. So is relying to the group NOT to activate synergies.

    Closing. Alkosh is due for change to bring it in line with the rest of the Major/Minor system. In this case it will get minor Fracture. Which currently is gained by Power of the Light (Templar) and Focused Aim (bow).

    And Power of the Light is far superior to maintain, if by accident (hahahahaha) the tank is Templar. And only takes 1 Templar per group to keep it up. Which is dead easy to maintain for either DD, Tank or Healer.

    Assuming of course ZOS doesn't nerf it completely by giving it Major Fracture. Something that is gained by a dozen other sources, including Puncture.

    What are you even discussing? If I wanted to tank PUGs I could go in my grannys bathrobe. I don't even see why anyone would go as a tank in a normal dungeon.

    For real groups with somewhat ambitions, Alkosh is the highest DPS gain, and that is why almost every serious tank runs it. If you fail to see that, I guess that's your problem.

    The hell are you talking about? Don't tell me that vCR and vHoF aren't "somewhat ambitious". Did guild progression on both with Akaviri Dragonguard. And when I switched to Alkosh, even with the guild group I didn't have enough synergies to keep Alkosh up 100% of the time, because Z'maja (or w/e the boss is called) is too fat for orbs to reach me.

    Alkosh is for people who run with a full group of pros who want to squeeze out every little bit of speed to get a good score. For normal people it's a detriment. Especially those that have to ask for advice on the forums.

    For one of our runs our regular OT was absent, and one of our good DDs switched to a tank with ebon/alkosh, and he was dying all the time, causing unnecessary wipes. Once he switched to his regular tank setup, the random deaths stopped, and we finished without issues.

    You're out of touch if you think Alkosh is good for anything but perfectly organized min-max groups.

    This will be my last comment on this mess of incompetence. You can use Akaviri Dragonguard, sure, but Alkosh is more DPS. If the only way for you to receive synergies is via orbs and therefore Alkosh is worse than Dragonguard, your definition of logic differs extremely from mine. Same goes for your good dd example, I don't know what your friend's lacking tanking ability has do with Alkosh being the best debuff set for a tank.

    Alkosh is for people who can, while tanking, keep track on the Alkosh debuff and use synergies accordingly for maximum uptime. It's perfectly fine for normal people, un-normal people, and every other person there is who wants to provide maximum support.
    EU PC
  • ZeroXFF
    ZeroXFF
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    Vildebill wrote: »
    ZeroXFF wrote: »
    Vildebill wrote: »
    Vildebill wrote: »

    Because other sets on melee DD:s nets more DPS :)

    Because it gives the group most DPS. I know he didn't want to use it, but it's better to inform what's most effective still.

    Your points are of course valid, and you can probably wear whatever you want when tanking and make it work, but most DPS is most DPS regardless.

    When was the last time you did a PUG dungeon or trial? Galenwe is bigger boon to the group, given that most DDs these days just spam either Snipe & light attack, or Touch + flame light attack.
    Hell 1 in 2 groups found in "normal dungeon finder", my tank out-dps both the damage dealers, combined.
    A flat 40% on light attack damage, without synergies etc, is godsent.

    I would agree with @thanoscopter it requires a tank to activate synergies, and many times that is impossible because someone else activates synergies as fast as they see them. So is relying to the group NOT to activate synergies.

    Closing. Alkosh is due for change to bring it in line with the rest of the Major/Minor system. In this case it will get minor Fracture. Which currently is gained by Power of the Light (Templar) and Focused Aim (bow).

    And Power of the Light is far superior to maintain, if by accident (hahahahaha) the tank is Templar. And only takes 1 Templar per group to keep it up. Which is dead easy to maintain for either DD, Tank or Healer.

    Assuming of course ZOS doesn't nerf it completely by giving it Major Fracture. Something that is gained by a dozen other sources, including Puncture.

    What are you even discussing? If I wanted to tank PUGs I could go in my grannys bathrobe. I don't even see why anyone would go as a tank in a normal dungeon.

    For real groups with somewhat ambitions, Alkosh is the highest DPS gain, and that is why almost every serious tank runs it. If you fail to see that, I guess that's your problem.

    The hell are you talking about? Don't tell me that vCR and vHoF aren't "somewhat ambitious". Did guild progression on both with Akaviri Dragonguard. And when I switched to Alkosh, even with the guild group I didn't have enough synergies to keep Alkosh up 100% of the time, because Z'maja (or w/e the boss is called) is too fat for orbs to reach me.

    Alkosh is for people who run with a full group of pros who want to squeeze out every little bit of speed to get a good score. For normal people it's a detriment. Especially those that have to ask for advice on the forums.

    For one of our runs our regular OT was absent, and one of our good DDs switched to a tank with ebon/alkosh, and he was dying all the time, causing unnecessary wipes. Once he switched to his regular tank setup, the random deaths stopped, and we finished without issues.

    You're out of touch if you think Alkosh is good for anything but perfectly organized min-max groups.

    This will be my last comment on this mess of incompetence. You can use Akaviri Dragonguard, sure, but Alkosh is more DPS. If the only way for you to receive synergies is via orbs and therefore Alkosh is worse than Dragonguard, your definition of logic differs extremely from mine. Same goes for your good dd example, I don't know what your friend's lacking tanking ability has do with Alkosh being the best debuff set for a tank.

    Alkosh is for people who can, while tanking, keep track on the Alkosh debuff and use synergies accordingly for maximum uptime. It's perfectly fine for normal people, un-normal people, and every other person there is who wants to provide maximum support.

    This topic is not about what the best debuff set is, it's about what a good tanking setup is. Alkosh is bad aside from those special cases I outlined.

    If you want to talk about incompetence, look at your reading comprehension.
  • Nurable
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    Eso101rus wrote: »
    jazsper77 wrote: »
    Cool, so would Ebon/Torugs be a good combo for trials/dungeons ?

    Yes. If you use crushing enchantments on an infused wewpon you'll be doing approx the same debuffs as Alkosh.

    Alkosh is 3k unique debuff, infused crusher is roughly 2.1k, with torugs 2.8k roughly I think. So as most tanks would run infused crusher anyway, torugs would only be an increase of 0.7k with a higher uptime. You underestimate Alkosh I think.

    I personally use Alkosh and ebons with infused crusher but op doesn't want to farm mol so I was giving a viable alternative.

    Torug also gives the tank extra stats which are useful. It's a good alternative to Alkosh if you don't want to, understandably, farm mol - I enjoy mol but when you're doing it with a rubbish group it's a miserable experience.

    So, OP, it's a good setup.
  • Nurable
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    Liofa wrote: »
    It hurts me seeing all these "Chudan vs. Hardened Armour" talk when the best way is Balance. Come on people, you play tanks! Don't be scared of 5k damage every once in a while ^^ You gain Magicka for using it and allows you to run a monster set that's actually useful.

    Having chudan on allows me engulfing flames, which my dd's love.

    It gives me an ability buff without the ability and frees up a slot to buff/debuff. For me, there is 0 question on which one to go with, but I understand why others would go the opposite way.
  • paulychan
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    I switched my warden to dragon/pd with bloodspwan monster set. You can spam healing thicket or have war horns for dayzzzz

    Put my dk tank in pd/alkosh and a monster helm and shoulder with MR (chokethorn/shadowrend)

    Digging the warden build. Super fun
  • Royaji
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    Liofa wrote: »
    It hurts me seeing all these "Chudan vs. Hardened Armour" talk when the best way is Balance. Come on people, you play tanks! Don't be scared of 5k damage every once in a while ^^ You gain Magicka for using it and allows you to run a monster set that's actually useful.

    Having chudan on allows me engulfing flames, which my dd's love.

    It gives me an ability buff without the ability and frees up a slot to buff/debuff. For me, there is 0 question on which one to go with, but I understand why others would go the opposite way.

    What other abilities prevent you from slotting Engulfing otherwise?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Liofa wrote: »
    It hurts me seeing all these "Chudan vs. Hardened Armour" talk when the best way is Balance. Come on people, you play tanks! Don't be scared of 5k damage every once in a while ^^ You gain Magicka for using it and allows you to run a monster set that's actually useful.

    thank you. exactly what i was about to post in response to all them,

    Chudab is a waste. Most of the major resistance buff skills come with secondary effect that make those skills worth using regardless of the fact you get the resists.

    That's obviously true for templars.
    It's a reasonable claim but not obvious for wardens. Ditto sorcerers.
    But how is it at all true for DKs?

    wardens get minor protection and give your team the magor resists. also for having it slotted you get more armor.

    balance, as stated is the answer for dks. i like health to magic, magic to stam. but if you do choose to use the in class option, Volatile Armor is the way to go then, aoe damage to help aggro mobs. though now that the the ward on the other morph lasts for 6.9 seconds, i would not say that is completely useless as well, 15% of 35k us about a 5k ward. that is pretty good, especially since wards now take armor into consideration.

    sorcs have implosion, that scales on health, so having either morph of lighting from can proc that. combined with crit surge, even with a low crit chance, at least in aoe situations, leads to steady incoming heals. you also look like a badass.


    Liofa wrote: »
    It hurts me seeing all these "Chudan vs. Hardened Armour" talk when the best way is Balance. Come on people, you play tanks! Don't be scared of 5k damage every once in a while ^^ You gain Magicka for using it and allows you to run a monster set that's actually useful.

    Having chudan on allows me engulfing flames, which my dd's love.

    It gives me an ability buff without the ability and frees up a slot to buff/debuff. For me, there is 0 question on which one to go with, but I understand why others would go the opposite way.

    what do your bars look like if you cant fit engulfing and a skill that gives you your major resists?
    Edited by Lightspeedflashb14_ESO on December 18, 2018 2:37PM
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