For the people not getting it. It's not about you being an 'adult' or people having 'self control', it's about ZOS inserting increasingly deceptive and psychologically manipulative tactics within the game.
https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/
Why do loot boxes provide such a dark compulsion? Psychologists call the principle by which they work on the human mind 'variable rate reinforcement.' "The player is basically working for reward by making a series of responses, but the rewards are delivered unpredictably," says Dr Luke Clark, director at the Center for Gambling Research at the University of British Columbia. "We know that the dopamine system, which is targeted by drugs of abuse, is also very interested in unpredictable rewards. Dopamine cells are most active when there is maximum uncertainty, and the dopamine system responds more to an uncertain reward than the same reward delivered on a predictable basis."
What's more, the effect of variable rate reinforcement is very persistent. Psychologist B.F. Skinner conducted trials during the early 1930s in which he conditioned animals to respond to certain stimuli in closed chambers that became known as Skinner Boxes, and showed that even when the rewards were removed, the subject would continue responding for sometimes hundreds of trials, trying to recreate the circumstances in which it got its reward before.
"Modern video games then amplify this idea by having many overlapping variable ratio schedules," says Clark. "You're trying to level up, advance your avatar, get rare add-ons, build up game currency, all at the same time. What this means is that there is a regular trickle of some kind of reinforcement."
This design closely mirrors the near-misses in many forms of gambling, from horse racing to roulette. As psychologist Luke Clark has said, "A moderate frequency of near-misses encourages prolonged gambling, even in student volunteers who do not gamble on a regular basis. Problem gamblers often interpret near-misses as evidence that they are mastering the game and that a win is on the way."
For the people not getting it. It's not about you being an 'adult' or people having 'self control', it's about ZOS inserting increasingly deceptive and psychologically manipulative tactics within the game.
https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/
Why do loot boxes provide such a dark compulsion? Psychologists call the principle by which they work on the human mind 'variable rate reinforcement.' "The player is basically working for reward by making a series of responses, but the rewards are delivered unpredictably," says Dr Luke Clark, director at the Center for Gambling Research at the University of British Columbia. "We know that the dopamine system, which is targeted by drugs of abuse, is also very interested in unpredictable rewards. Dopamine cells are most active when there is maximum uncertainty, and the dopamine system responds more to an uncertain reward than the same reward delivered on a predictable basis."
What's more, the effect of variable rate reinforcement is very persistent. Psychologist B.F. Skinner conducted trials during the early 1930s in which he conditioned animals to respond to certain stimuli in closed chambers that became known as Skinner Boxes, and showed that even when the rewards were removed, the subject would continue responding for sometimes hundreds of trials, trying to recreate the circumstances in which it got its reward before.
"Modern video games then amplify this idea by having many overlapping variable ratio schedules," says Clark. "You're trying to level up, advance your avatar, get rare add-ons, build up game currency, all at the same time. What this means is that there is a regular trickle of some kind of reinforcement."
This design closely mirrors the near-misses in many forms of gambling, from horse racing to roulette. As psychologist Luke Clark has said, "A moderate frequency of near-misses encourages prolonged gambling, even in student volunteers who do not gamble on a regular basis. Problem gamblers often interpret near-misses as evidence that they are mastering the game and that a win is on the way."
so as an 'adult' you are asserting it is ZoS' fault that you can not control your own need to 'crate gamble'; maybe such a person is not as mature as they may think themselves to be.
Op self control and the ability to understand you almost never ever get what you want when you want it especially in gambling are two hallmarks to Adulthood.
Own your shortcomings and the path to true maturity comes quickly.
Happy Holidays!
lordrichter wrote: »Kiralyn2000 wrote: »Yes, ZOS "requires" that the game makes money, or it will be shut down. That does not equal "crates crates are required to play".
No, but it is required that people buy crates.
Nowdays its more a curse than benefit to have expensive mounts. No one wants to see that you are financing for ZOS' inertia on fixing the game and making them focused an develop expensive and useless collectibles.

For the people not getting it. It's not about you being an 'adult' or people having 'self control', it's about ZOS inserting increasingly deceptive and psychologically manipulative tactics within the game.
https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/
Why do loot boxes provide such a dark compulsion? Psychologists call the principle by which they work on the human mind 'variable rate reinforcement.' "The player is basically working for reward by making a series of responses, but the rewards are delivered unpredictably," says Dr Luke Clark, director at the Center for Gambling Research at the University of British Columbia. "We know that the dopamine system, which is targeted by drugs of abuse, is also very interested in unpredictable rewards. Dopamine cells are most active when there is maximum uncertainty, and the dopamine system responds more to an uncertain reward than the same reward delivered on a predictable basis."
What's more, the effect of variable rate reinforcement is very persistent. Psychologist B.F. Skinner conducted trials during the early 1930s in which he conditioned animals to respond to certain stimuli in closed chambers that became known as Skinner Boxes, and showed that even when the rewards were removed, the subject would continue responding for sometimes hundreds of trials, trying to recreate the circumstances in which it got its reward before.
"Modern video games then amplify this idea by having many overlapping variable ratio schedules," says Clark. "You're trying to level up, advance your avatar, get rare add-ons, build up game currency, all at the same time. What this means is that there is a regular trickle of some kind of reinforcement."
This design closely mirrors the near-misses in many forms of gambling, from horse racing to roulette. As psychologist Luke Clark has said, "A moderate frequency of near-misses encourages prolonged gambling, even in student volunteers who do not gamble on a regular basis. Problem gamblers often interpret near-misses as evidence that they are mastering the game and that a win is on the way."
Maybe I'm really ill, but I simply don't buy crowns for a long time (bought 10k two years ago on 50% sale and still have 3.5k), and especially never buy Crates, because I see it being stupid. Compulsion? Manipulating? Please... I buy only things I really very interested in and things I see useful. If I have any doubts - just ignore it. And I was very surprised about people who spend a lot of money just because they can't not to spend. Moreover, they spend it on unneeded things instead of something useful for themselves.
So yes, gambling is about self-control and being adult. No need to hide behind the science and deep thoughts about how human's soul and mind are complicated. Like an alcohol. So easy to drink, but not everyone can stop at the right time or say "no". Science? Drugs? Psychologically manipulative tactics? Aliens?
Nowdays its more a curse than benefit to have expensive mounts. No one wants to see that you are financing for ZOS' inertia on fixing the game and making them focused an develop expensive and useless collectibles.
Curse is that we can't display all mounts together, only 10 maxAnd when designers don't finish the mount (for example don't give it proper voice and sound effects) :'(
I welcome the fact that we can buy rare mounts for gems, it might mean we will get all Radiants for gems someday
I don't welcome the fact that mount can cost 600 gems and still sound like an ordinary senche...
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Bouldercleave wrote: »This has been true of microtransactions ever since they first came up.
Personally I've never bought a single crown, and the ones I get from subscribing have only gone into dlc and character slots. I refuse to validate the system further by buying cosmetics, mounts or consumables in the store.
Sadly, most people seem to think microtransactions are a valid way of paying for a game, instead of a fixed monthly amount.
How is it sad? It absolutely IS a valid way of paying for a game. It may differ from your viewpoint, but that doesn't make it any less valid. If buying crates makes you happy - buy the damn crates. If not, well don't.
What is sad is people that come here and try and belittle other people's enjoyment of the game.
Still pretty incredible that someone whom I've never met or probably will meet try to determine how I spend MY money...If it is my desire... I could be spending all my life savings snorting coke out of a hooker's belly button...and even though it may be unwise...I couldn't care less if you approve or not...because...wait for it.........
IT'S MY MONEY...
Nowdays its more a curse than benefit to have expensive mounts. No one wants to see that you are financing for ZOS' inertia on fixing the game and making them focused an develop expensive and useless collectibles.
Curse is that we can't display all mounts together, only 10 maxAnd when designers don't finish the mount (for example don't give it proper voice and sound effects) :'(
I welcome the fact that we can buy rare mounts for gems, it might mean we will get all Radiants for gems someday
I don't welcome the fact that mount can cost 600 gems and still sound like an ordinary senche...
Reistr_the_Unbroken wrote: »Honestly I don’t care either way. This is an 18+ game, why the hell are children playing it? Why the hell are you complaining about how people spend their money op? It’s not Pay 2 Win, it’s just cosmetics your getting, jeez.
Anyways I’m just waiting for those Storm Atro Crates.
Maybe laws per country are different regarding minimum player ages, here in the UK the game has a minimum advised player age of 13 (you have to accept that you are aged 13 or over under ZOS toc when you first install the game/create a new account).
The 18+ that you see on the packing and marketing is nothing more than companies acting advisory as to its contents after outside and governmental pressure in the past, more of a practice of self regulation rather than being legally imposed, it’s certainly not binding in this country as the game can be bought by an adult and gifted to a child.
If loot crates are getting looked into though with concern on exposure to children, then ZOS may well need to revise that minimum age of 13 tick box when installing the game.
TOS specifically states 18+ it has since at least 2015
Il highlight the interesting bits for you:By using any ZeniMax Services, You affirm that (i) You are at least 18 years of age (or have reached the age of majority if that is not 18 years of age where You live) OR You have reviewed these Terms of Service with Your parent or guardian and he or she assents to these Terms of Service on Your behalf and takes full responsibility for Your compliance with them (You or Your parent or guardian assenting: "You" or "Your") AND (ii) You are a legal resident of a country where Your access to and use of the applicable Services are permitted. You represent that You are fully able and competent to enter into the terms, conditions, and representations set forth in these Terms of Service, and You agree to abide by and comply with them.
Nothing in there that prohibits a child from playing the game as the onus is passed on to a responsible adult. As I said above the 18+ on the packaging does not legally dictate the age of the person that can play the game. I could as a ‘responsible adult’ buy it for a 13 year old who is under my care and by doing that it is deemed “Implied Consent” (can have a different meaning outside of the USA) from me for the 13 year old to play the game, effectively making that part of the ToS irrelevant.
You're looking at it the wrong way.
Buying crates gets you a lot of items for a season a lot easier and cheaper than buying every individual item itself. So buying crates (with cash or in game gold) gets you those items and other helpful items like potions and mount books. If you get something you don't want, you can convert that into gems (other games' cash shops often don't do that at all, you're just out of luck).
Those that have been participating in crown crate seasons over time have built up gems and this is merely a reward now for those that have gems.
Sure if you absolutely have to have it and don't want anything else in the crates and haven't participated in crate seasons in the past, then yes, you have to buy a lot of crates and hope for good RNG to get the gems you need for the mount.
Why is this so hard for people to understand?
Still pretty incredible that someone whom I've never met or probably will meet try to determine how I spend MY money...If it is my desire... I could be spending all my life savings snorting coke out of a hooker's belly button...and even though it may be unwise...I couldn't care less if you approve or not...because...wait for it.........
IT'S MY MONEY...
Spend your 150$ on a digital house now !
Nowdays its more a curse than benefit to have expensive mounts. No one wants to see that you are financing for ZOS' inertia on fixing the game and making them focused an develop expensive and useless collectibles.
Curse is that we can't display all mounts together, only 10 maxAnd when designers don't finish the mount (for example don't give it proper voice and sound effects) :'(
I welcome the fact that we can buy rare mounts for gems, it might mean we will get all Radiants for gems someday
I don't welcome the fact that mount can cost 600 gems and still sound like an ordinary senche...
"shady"....afaik the proper term for those kind of deals is "scam".
myskyrim26 wrote: »EphemeraCrawford wrote: »My rules? Au contraire mon frere. The FTC has announced they're going to be investigating loot boxes. Their rules.
Are you an FTC representative? Or a child, maybe? Or cosmetics is the most important thing about ESO for you?
I can't afford 600 gems. I just don't whine about it - I'm a grown up, you know. If I don't have money for something, I just pass by.
Ashilda_Dragonheart wrote: »myskyrim26 wrote: »EphemeraCrawford wrote: »My rules? Au contraire mon frere. The FTC has announced they're going to be investigating loot boxes. Their rules.
Are you an FTC representative? Or a child, maybe? Or cosmetics is the most important thing about ESO for you?
I can't afford 600 gems. I just don't whine about it - I'm a grown up, you know. If I don't have money for something, I just pass by.
That doesn't change the fact that the prices are over the top in the Crown Store, and the drop rates for Crown Crates are terrible. The devs also focus on the Crown Store so they can keep getting money from the game.
It’s not like you have to take part in it.
They are cosmectics, won’t alter gameplay itself at all, and are completely optional.
Ashilda_Dragonheart wrote: »myskyrim26 wrote: »EphemeraCrawford wrote: »My rules? Au contraire mon frere. The FTC has announced they're going to be investigating loot boxes. Their rules.
Are you an FTC representative? Or a child, maybe? Or cosmetics is the most important thing about ESO for you?
I can't afford 600 gems. I just don't whine about it - I'm a grown up, you know. If I don't have money for something, I just pass by.
That doesn't change the fact that the prices are over the top in the Crown Store, and the drop rates for Crown Crates are terrible. The devs also focus on the Crown Store so they can keep getting money from the game.
And it's getting worse. Prices are going up, one way or another, while drop rates go down. 600 gem exclusive mounts are ZoS edging their toe that much more over the line.
How far away are we from going full EA and just converting to p2w lootboxes as your only practical means of character advancement? We've already got xp scrolls and potions and such in there, which aren't pay to win yet but are certainly a small step in that direction.
TheShadowScout wrote: »Yes. Yes, we are, if we choose to spend out crowns on the gambling crates.EphemeraCrawford wrote: »So now we're gambling...
Hey, you also have the chance to get a super-special high-value mount with your first crown crate, yes? (of course, that only ever happens to -other- people, right?)
The only thing -I- would want is a "crown gem package" for those like me who don't like gambling (because our luck is somewhere between "bad" and "abyssal"), but still want to get some of that crown crate stuff...
Well, yes and part of the problem is the enormous gulf between the super-rich, longterm player and the super-poor, newer one.
They seem to be pricing things assuming almost everyone has been playing solidly, for well over 4 years and so, has accrued lots of Crowns and/or gems (which they haven't spent), by now.
Which may be true for a few people, but it you only ever cater to the richest, longterm players, while ignoring/gouging the poorest newer ones, that won't end well.
It is not about forcing any one to buy or not buy crates.myskyrim26 wrote: »@EphemeraCrawford
Nobody is forcing you to take part in any activities that you don't like.
It’s not like you have to take part in it.
They are cosmectics, won’t alter gameplay itself at all, and are completely optional.
SHILL ALERT! SHILL ALERT! Its only cosmetic! so that makes gambling and charging insane amounts of money for reskins alright in a game we already paid £40-£100 for, plus £10-£90 for each DLC after, plus a Subscription that's optional but if you dont have it you need multiple mule accounts for crafting on,