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3 5% Health Shield - Fragmented Shield?

Lab3360
Lab3360
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Fragmented Shield is only granting a 3.5% shield to caster and other allies.
This is inconsistent with any other shield in the game. Even Bone Surge give at a minimum 30% shileding to allies.

This shield in not usable
Edited by Lab3360 on December 11, 2018 11:00PM
  • LeHarrt91
    LeHarrt91
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    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.
    Edited by LeHarrt91 on December 11, 2018 11:17PM
    PS NA
    Have played all classes.
    Warden Main
  • Lab3360
    Lab3360
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    LeHarrt91 wrote: »
    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.

    My health is 23k.
    Bastion is at 24%
    1% shy of max cp in Bastion

    There is no need for a cap in Fragmentrd Shield because the base coeficient on it is so low, no player could ever bump it up to make it a usable shield.

    Its not consistent and is not worth a slot now
    Edited by Lab3360 on December 12, 2018 12:03AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
  • LeHarrt91
    LeHarrt91
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.

    My health is 23k.
    Bastionnis at 24%
    1% shy of max cp in Bastion

    Is this in PVP or PVE? Also 24% is a lot of CP that could be better used in other trees.
    PS NA
    Have played all classes.
    Warden Main
  • Lab3360
    Lab3360
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    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.

    My health is 23k.
    Bastionnis at 24%
    1% shy of max cp in Bastion

    Is this in PVP or PVE? Also 24% is a lot of CP that could be better used in other trees.

    Not really a matter of allocation of cp. Its about a shield which was useful is now worthless. Its not consistent.
    Edited by Lab3360 on December 12, 2018 12:02AM
  • LeHarrt91
    LeHarrt91
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.

    My health is 23k.
    Bastionnis at 24%
    1% shy of max cp in Bastion

    Is this in PVP or PVE? Also 24% is a lot of CP that could be better used in other trees.

    Not really a matter of allocation of cp. Its about a shield which was useful is now worthless. Its not consistent.

    But they only reduced the size by 1%... it also also got a buff to the mending duration.

    You need to stack high max health to make it worth it.
    PS NA
    Have played all classes.
    Warden Main
  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.

    My health is 23k.
    Bastionnis at 24%
    1% shy of max cp in Bastion

    Is this in PVP or PVE? Also 24% is a lot of CP that could be better used in other trees.

    Not really a matter of allocation of cp. what build are you referencing co to be used better? Its about a shield which was useful is now worthless. Its not consistent.

  • idk
    idk
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.

    My health is 23k.
    Bastionnis at 24%
    1% shy of max cp in Bastion

    Is this in PVP or PVE? Also 24% is a lot of CP that could be better used in other trees.

    Not really a matter of allocation of cp. Its about a shield which was useful is now worthless. Its not consistent.

    But it is a matter of being in PvE of PvP which is the question they asked.

    In PvE one would expect a shield between 4.5-5k health.

    In PvP it would be close to what is stating in the OP.

    What bone shield grants other players when the synergy is used is not relevant.
  • Lab3360
    Lab3360
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    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.

    My health is 23k.
    Bastionnis at 24%
    1% shy of max cp in Bastion

    Is this in PVP or PVE? Also 24% is a lot of CP that could be better used in other trees.

    Not really a matter of allocation of cp. Its about a shield which was useful is now worthless. Its not consistent.

    But they only reduced the size by 1%... it also also got a buff to the mending duration.

    You need to stack high max health to make it worth it.

    23k health should get more than a 2k shield. If we doubled the health to 48k, it would not even yield a 5 k shield.
  • Lab3360
    Lab3360
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    idk wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    What is your max health?
    Fragmented scales off of 9% of your Max Health (changed with Murkmire i believe), where the Bone Shield synergy scales of your allies max health. and the base off of your max but does not grant mending... You can use Bastion to Increase the size as there is no Cap on Fragmented Shield.
    The only two shield that dont scale off of max health are Conjured Ward and Annulment but they have a cap of 50%.

    My health is 23k.
    Bastionnis at 24%
    1% shy of max cp in Bastion

    Is this in PVP or PVE? Also 24% is a lot of CP that could be better used in other trees.

    Not really a matter of allocation of cp. Its about a shield which was useful is now worthless. Its not consistent.

    But it is a matter of being in PvE of PvP which is the question they asked.

    In PvE one would expect a shield between 4.5-5k health.

    In PvP it would be close to what is stating in the OP.

    What bone shield grants other players when the synergy is used is not relevant.

    The shield strength referenced is in pve
  • LeHarrt91
    LeHarrt91
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    Well it is a tank skill, just like Templars Blazing Shield and the Wardens Crystal Shield. Its designed for tanks that are sturdy.I remember there was a patch where DKs were stacking lots of Max Health and granting allies 10k shields.

    And as Lightspeed said its not really used for the shield more the Mending.
    PS NA
    Have played all classes.
    Warden Main
  • Lab3360
    Lab3360
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    LeHarrt91 wrote: »
    Well it is a tank skill, just like Templars Blazing Shield and the Wardens Crystal Shield. Its designed for tanks that are sturdy.I remember there was a patch where DKs were stacking lots of Max Health and granting allies 10k shields.

    And as Lightspeed said its not really used for the shield more the Mending.

    Makes no sense. Both morph have mending.
  • LeHarrt91
    LeHarrt91
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    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.
    PS NA
    Have played all classes.
    Warden Main
  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Well it is a tank skill, just like Templars Blazing Shield and the Wardens Crystal Shield. Its designed for tanks that are sturdy.I remember there was a patch where DKs were stacking lots of Max Health and granting allies 10k shields.

    And as Lightspeed said its not really used for the shield more the Mending.

    Makes no sense. Both morph have mending.

    Even I were to agree, this change removes a key ability for a tank to do one if its key functions more efficiently, which is effectively mitigate damage for the group.

    Since when has it been not ok to provide effective shielding for the group.

    You almost make it sound like a bad thing.

  • Lab3360
    Lab3360
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    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage
  • LeHarrt91
    LeHarrt91
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.
    PS NA
    Have played all classes.
    Warden Main
  • Gilvoth
    Gilvoth
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    if we don't have any "bad" things, then the "Good" things would not exist.
  • Lab3360
    Lab3360
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    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.

    It already had mending duration before the change.

    This change hurts build diversification and mitigation provided by tanks for groups
  • LeHarrt91
    LeHarrt91
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.

    It already had mending duration before the change.

    This change hurts build diversification and mitigation provided by tanks for groups

    But shields also now take into consideration your resistances.
    PS NA
    Have played all classes.
    Warden Main
  • Lab3360
    Lab3360
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    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.

    It already had mending duration before the change.

    This change hurts build diversification and mitigation provided by tanks for groups

    But shields also now take into consideration your resistances.

    They always have. The only differrnce is now resist is calculated 1st before shield.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.

    It already had mending duration before the change.

    This change hurts build diversification and mitigation provided by tanks for groups

    fragmented shield did not have mending till summerset. the only morph that had mending is igneous.
    Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we’ve also made adjustments to both morphs:
    Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
    Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.

    https://forums.elderscrollsonline.com/en/discussion/comment/5145975/#Comment_5145975
    Edited by Lightspeedflashb14_ESO on December 12, 2018 2:29AM
  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.

    It already had mending duration before the change.

    This change hurts build diversification and mitigation provided by tanks for groups

    fragmented shield did not have mending till summerset. the only morph that had mending is igneous.
    Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we’ve also made adjustments to both morphs:
    Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
    Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.

    https://forums.elderscrollsonline.com/en/discussion/comment/5145975/#Comment_5145975


    And now practically not really a shield at all.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Lab3360 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.

    It already had mending duration before the change.

    This change hurts build diversification and mitigation provided by tanks for groups

    fragmented shield did not have mending till summerset. the only morph that had mending is igneous.
    Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we’ve also made adjustments to both morphs:
    Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
    Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.

    https://forums.elderscrollsonline.com/en/discussion/comment/5145975/#Comment_5145975


    And now practically not really a shield at all.

    You are missing the point of fragmented shield if you are focusing on the ward part. You get 5.5 seconds of major mending, with passives, that is the longest lasting major mending in the game, outside of resto heavy and using that set from summerset. If you don't see the value of that, I don't know what else to tell you.
  • MartiniDaniels
    MartiniDaniels
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    Why 3.5? It's 8%. And it's tank shield used for mending, minor brutality group uptime and stamina restore, not an annulment replacement for magdk dps.
    Also you have other morph, which gives a tank ~10k shield with new resistances. Not much but helps to soften those hard heavy attacks which do 20-25k damage through block.

    Basically great ability, no need to " tweak" it, so it became unusable.
  • Hotdog_23
    Hotdog_23
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    Some builds where using to shield others for 10-12k every couple of seconds which really was too much so they change the skill to make it more tank focused by adding major mending to it.
  • Lab3360
    Lab3360
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    Why 3.5? It's 8%. And it's tank shield used for mending, minor brutality group uptime and stamina restore, not an annulment replacement for magdk dps.
    Also you have other morph, which gives a tank ~10k shield with new resistances. Not much but helps to soften those hard heavy attacks which do 20-25k damage through block.

    Basically great ability, no need to " tweak" it, so it became unusable.
    Hotdog_23 wrote: »
    Some builds where using to shield others for 10-12k every couple of seconds which really was too much so they change the skill to make it more tank focused by adding major mending to it.

    The skill was intended for Tanks to provide group "shielding." It does not replace annulment. With that same logic, since we are taking role defining elements away maybe we should ask the devs to nerf dps damage while we are on this subject, because I have the suspicion the reason for the change is because of some pvper crying about magdk dps in pvp. Now I see where this coming from clearly. Pvper asking for dev intervention because some of you are not good enough or innovative to create a way to manage.

    As you say its a tank skill. Tanks need to provide group mitigation, not major mending. Pve
    Edited by Lab3360 on December 12, 2018 6:17AM
  • templesus
    templesus
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    Lab3360 wrote: »
    Why 3.5? It's 8%. And it's tank shield used for mending, minor brutality group uptime and stamina restore, not an annulment replacement for magdk dps.
    Also you have other morph, which gives a tank ~10k shield with new resistances. Not much but helps to soften those hard heavy attacks which do 20-25k damage through block.

    Basically great ability, no need to " tweak" it, so it became unusable.
    Hotdog_23 wrote: »
    Some builds where using to shield others for 10-12k every couple of seconds which really was too much so they change the skill to make it more tank focused by adding major mending to it.

    The skill was intended for Tanks to provide group "shielding."

    As you say its a tank skill. Tanks need to provide group mitigation, not major mending.

    They do...because resistances factor in 1st before shields the shields themselves take less damage then before...thus resulting in a net shield strength roughly equal to that of past igneous/fragmented shield.

    You’re literally arguing nothing. The shield is virtually the exact same bar the damage return and now you also have major mending. Buff, NOT nerf.
    Edited by templesus on December 12, 2018 6:15AM
  • Lab3360
    Lab3360
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    templesus wrote: »
    Lab3360 wrote: »
    Why 3.5? It's 8%. And it's tank shield used for mending, minor brutality group uptime and stamina restore, not an annulment replacement for magdk dps.
    Also you have other morph, which gives a tank ~10k shield with new resistances. Not much but helps to soften those hard heavy attacks which do 20-25k damage through block.

    Basically great ability, no need to " tweak" it, so it became unusable.
    Hotdog_23 wrote: »
    Some builds where using to shield others for 10-12k every couple of seconds which really was too much so they change the skill to make it more tank focused by adding major mending to it.

    The skill was intended for Tanks to provide group "shielding."

    As you say its a tank skill. Tanks need to provide group mitigation, not major mending.

    They do...because resistances factor in 1st before shields the shields themselves take less damage then before...thus resulting in a net shield strength roughly equal to that of past igneous/fragmented shield.

    You’re literally arguing nothing. The shield is virtually the exact same bar the damage return and now you also have major mending. Buff, NOT nerf.

    Show the math in:

    9% shield is the same as 30%, 40% and 50% shield with resistence before and after shield.
    Edited by Lab3360 on December 12, 2018 6:24AM
  • Royaji
    Royaji
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    On a 40k health (and if you are going for a shielding build this is the minimum threshold) tank with no points in Bastion Obsidian Shield will provide 3200 shield. Factor in Bastion and resistances and you will get a very solid shield for your group.

    And here is a little quote from 3.0.7 patch notes
    Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.

    ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Morrowind.
    Edited by Royaji on December 12, 2018 6:31AM
  • DocFrost72
    DocFrost72
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    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.

    It already had mending duration before the change.

    This change hurts build diversification and mitigation provided by tanks for groups

    But shields also now take into consideration your resistances.

    They always have. The only differrnce is now resist is calculated 1st before shield.

    This is wrong. Wards never had resistances factored in. Well built tanks have larger wards now than they had before the change.
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