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3 5% Health Shield - Fragmented Shield?

  • Ragnarock41
    Ragnarock41
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    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Juhasow wrote: »
    Lab3360 wrote: »
    No one in pve asked for such a change.

    You're wrong here. Igneous shield strenght nerfs started because of PvE meta around morrowind where ~60k health tanks were spamming igneous and providing way to strong survivality for the team. Just watch 1st vHoF clears from tanks PoV.

    Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.

    I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.

    You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.

    Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.

    what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.

    The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.

    PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.

    So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.

    Please explain how pvpe Imperial City was "Ever" considered endgame for pve?


    Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)

    Look, I don't have time to waste on your delusions. This game was released as an AvA , PvP based mmorpg. The main goal was to capture the same type of audience daoc had, but it failed, so they had to turn their focus to PvE. Thats why imperial city is the first and the last DLC to ever feature PvP.

    Instead of wasting my time go and watch the original elder scrolls trailer.
    Edited by Ragnarock41 on December 12, 2018 11:22PM
  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Juhasow wrote: »
    Lab3360 wrote: »
    No one in pve asked for such a change.

    You're wrong here. Igneous shield strenght nerfs started because of PvE meta around morrowind where ~60k health tanks were spamming igneous and providing way to strong survivality for the team. Just watch 1st vHoF clears from tanks PoV.

    Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.

    I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.

    You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.

    Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.

    what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.

    The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.

    PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.

    So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.

    Please explain how pvpe Imperial City was "Ever" considered endgame for pve?


    Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)

    Seriously. You learn to read and write. I asked you to explain.

    All you did was repeat youreself in bold print.

    If you caint intelligently articulate youre thoughts and logic behind youre position, then its not really relevant
  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Juhasow wrote: »
    Lab3360 wrote: »
    No one in pve asked for such a change.

    You're wrong here. Igneous shield strenght nerfs started because of PvE meta around morrowind where ~60k health tanks were spamming igneous and providing way to strong survivality for the team. Just watch 1st vHoF clears from tanks PoV.

    Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.

    I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.

    You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.

    Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.

    what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.

    The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.

    PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.

    So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.

    Please explain how pvpe Imperial City was "Ever" considered endgame for pve?


    Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)

    Look, I don't have time to waste on your delusions. This game was released as an AvA , PvP based mmorpg. The main goal was to capture the same type of audience daoc had, but it failed, so they had to turn their focus to PvE. Thats why imperial city is the first and the last DLC to ever feature PvP.

    Instead of wasting my time go and watch the original elder scrolls trailer.

    Dont need to. I was their. You waste youre own time. Youre trying to convince me. By which u fail.
  • Juhasow
    Juhasow
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    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Juhasow wrote: »
    Lab3360 wrote: »
    No one in pve asked for such a change.

    You're wrong here. Igneous shield strenght nerfs started because of PvE meta around morrowind where ~60k health tanks were spamming igneous and providing way to strong survivality for the team. Just watch 1st vHoF clears from tanks PoV.

    Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.

    I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.

    You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.

    Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.

    what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.

    The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.

    PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.

    So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.

    Please explain how pvpe Imperial City was "Ever" considered endgame for pve?

    You do realize that with Imperial City DLC PvE scene recived 2 new dungeons White Gold Tower and Imperial City Prison which was a big deal back then so calling IC a full PvP DLC would be a mistake. Even the way how You obtain tel vars and key fragments , main currencies in Imperial City is through doing PvE in Imperial City.
    Edited by Juhasow on December 12, 2018 11:47PM
  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Juhasow wrote: »
    Lab3360 wrote: »
    No one in pve asked for such a change.

    You're wrong here. Igneous shield strenght nerfs started because of PvE meta around morrowind where ~60k health tanks were spamming igneous and providing way to strong survivality for the team. Just watch 1st vHoF clears from tanks PoV.

    Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.

    I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.

    You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.

    Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.

    what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.

    The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.

    PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.

    So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.

    Please explain how pvpe Imperial City was "Ever" considered endgame for pve?


    Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)

    Look, I don't have time to waste on your delusions. This game was released as an AvA , PvP based mmorpg. The main goal was to capture the same type of audience daoc had, but it failed, so they had to turn their focus to PvE. Thats why imperial city is the first and the last DLC to ever feature PvP.

    Instead of wasting my time go and watch the original elder scrolls trailer.

    I agree eso was "aslso" intended to grab doac player base.

    It does not mean Imperial City is or ever was endgame for pve.
  • Lab3360
    Lab3360
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    Juhasow wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Juhasow wrote: »
    Lab3360 wrote: »
    No one in pve asked for such a change.

    You're wrong here. Igneous shield strenght nerfs started because of PvE meta around morrowind where ~60k health tanks were spamming igneous and providing way to strong survivality for the team. Just watch 1st vHoF clears from tanks PoV.

    Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.

    I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.

    You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.

    Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.

    what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.

    The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.

    PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.

    So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.

    Please explain how pvpe Imperial City was "Ever" considered endgame for pve?

    You do realize that with Imperial City DLC PvE scene recived 2 new dungeons White Gold Tower and Imperial City Prison which was a big deal back then so calling IC a full PvP DLC would be a mistake. Even the way how You obtain tel vars and key fragments , main currencies in Imperial City is through doing PvE in Imperial City.

    Thats a very good point. Did any of those include pve trials?
    Edited by Lab3360 on December 12, 2018 11:50PM
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Juhasow wrote: »
    Lab3360 wrote: »
    No one in pve asked for such a change.

    You're wrong here. Igneous shield strenght nerfs started because of PvE meta around morrowind where ~60k health tanks were spamming igneous and providing way to strong survivality for the team. Just watch 1st vHoF clears from tanks PoV.

    Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.

    I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.

    You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.

    Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.

    what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.

    The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.

    PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.

    So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.

    Please explain how pvpe Imperial City was "Ever" considered endgame for pve?


    Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)

    Look, I don't have time to waste on your delusions. This game was released as an AvA , PvP based mmorpg. The main goal was to capture the same type of audience daoc had, but it failed, so they had to turn their focus to PvE. Thats why imperial city is the first and the last DLC to ever feature PvP.

    Instead of wasting my time go and watch the original elder scrolls trailer.

    At this point I dont really care what you think, because youre just grasping at straws now trying to be right about something and anything because you didnt exactly present a solid case on the shield issue.
    So, you changed subject like people do when they lose and argument. They deflect and try to move to another subject.I give 2 S#!+5 about who the intended player base was regarding eso.

    The fact of the matter this is about Fragmented Shield and its useless now for mitigating damage and sourced for major mending for tanks.

    The whole shield nerfing thing really did nothing for healers to become more useful in pve. There are still lots of dps queues for healing role and running 3 dps and 1 tank for vet dungeons. Dk lost a role defining skill. Dk Healers with possibly one of the worst group healing kits, now lost a form of mitigation as well.


    Fact
    Edited by Lab3360 on December 13, 2018 12:30AM
  • macsmooth
    macsmooth
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    I would like to add that Harden Armour only brings about 1k extra shield size that Igneous does and to my recollection (I haven’t looked at the passives in the harden tree to see while typing) that Harden Armour doesn’t bring the extra benefits that Igneous brings just the major Ward buffs that you would apply anyways to self

    Yes you could shield stack with Harden and Igneous for self but it would be a 3 button press 2 shields and a heal and still would be a small shield

    Personally I would prefer to see Harden Armour get a buff to like 25% health rather than 15%

    I think 30% health would be a wish list item as bone shield is 30%+ and returns damage while Harden Armour is Major Buff in resistance and returns damage

    Oh I think some people are getting Igneous/Fragment shield mixed up with Harden/Vol Armour for the returning damage
    Edited by macsmooth on December 13, 2018 1:36PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @macsmooth Oh I think some people are getting Igneous/Fragment shield mixed up with Harden/Vol Armour for the returning damage

    Prior to summerset, that is what fragmented shield did, damage when the shield expired, at one time, even the wards you gave your allies did damage. This is also the reason that obsidian shield and its morphs do not stack, even though at the start of the game they did, dks in PvP would kill people by shielding themselves and their allies, then kill the people attacking them. But I don't expect someone who just joined in November to know this.
    Edited by Lightspeedflashb14_ESO on December 13, 2018 3:08PM
  • macsmooth
    macsmooth
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    @macsmooth Oh I think some people are getting Igneous/Fragment shield mixed up with Harden/Vol Armour for the returning damage

    Prior to summerset, that is what fragmented shield did, damage when the shield expired, at one time, even the wards you gave your allies did damage. This is also the reason that obsidian shield and its morphs do not stack, even though at the start of the game they did, dks in PvP would kill people by shielding themselves and their allies, then kill the people attacking them. But I don't expect someone who just joined in November to know this.

    Ok fair enough I forgot that fragment shield used to do damage on expire so that’s on me for looking at the skills as they are now not 5 months ago

    But I don’t see why there was an intentional dig at when I joined the forum that has no relevance what so ever
  • Maura_Neysa
    Maura_Neysa
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    Lab3360 wrote: »
    If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
    Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
    But true is, this just a buff skill, nothing more.

    Right. I mean since when do tanks need major mending?

    Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
    Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.

    Its not like we didn't all go with 2.5second Major Mending for a whole year or anything :|
    Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Lab3360 wrote: »
    If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
    Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
    But true is, this just a buff skill, nothing more.

    Right. I mean since when do tanks need major mending?

    Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
    Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.

    Its not like we didn't all go with 2.5second Major Mending for a whole year or anything :|
    Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything

    Is youre signature DK Healer a Vet Trial or Dungeon Healer?

    Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?
    Edited by Lab3360 on December 13, 2018 11:20PM
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Lab3360 wrote: »
    Lab3360 wrote: »
    If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
    Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
    But true is, this just a buff skill, nothing more.

    Right. I mean since when do tanks need major mending?

    Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
    Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.

    Its not like we didn't all go with 2.5second Major Mending for a whole year or anything :|
    Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything

    Is youre signature DK Healer a Vet Trial or Dungeon Healer?

    Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?

    Yes, though for any kind of Score Run or HM DK gets pushed out for better composition
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Lab3360 wrote: »
    Lab3360 wrote: »
    If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
    Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
    But true is, this just a buff skill, nothing more.

    Right. I mean since when do tanks need major mending?

    Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
    Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.

    Its not like we didn't all go with 2.5second Major Mending for a whole year or anything :|
    Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything

    Is youre signature DK Healer a Vet Trial or Dungeon Healer?

    Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?

    Yes, though for any kind of Score Run or HM DK gets pushed out for better composition


    Super cool.....

    What is youre advantage of running dk healer in trial now over templar or warden?
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
    Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
    But true is, this just a buff skill, nothing more.

    Right. I mean since when do tanks need major mending?

    Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
    Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.

    Its not like we didn't all go with 2.5second Major Mending for a whole year or anything :|
    Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything

    Is youre signature DK Healer a Vet Trial or Dungeon Healer?

    Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?

    Yes, though for any kind of Score Run or HM DK gets pushed out for better composition


    Super cool.....

    What is youre advantage of running dk healer in trial now over templar or warden?

    There is no advantage, over Templar or Warden. DK Heals are a little stronger, but its all Heal Over Times. Healing Ward is the only replacement to Breath of Life.
    The advantage would be, Engulfing Flames Affected enemies take 10% more damage from all Fire Damage attacks.(not just your own) Its usually provided by the Tank, but if they don't use it, its really nice to have.

    I play it because playing the meta set up isn't fun to me, making my own thing and playing it at end content level, thats what is fun to me.

    If you're unfamiliar. Fragmented/Igneous over right each other though. So if the DK Tank is running Igneous Shield, then I can accidentally replace his 150% strength shield with my normal strength one.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Lab3360
    Lab3360
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    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
    Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
    But true is, this just a buff skill, nothing more.

    Right. I mean since when do tanks need major mending?

    Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
    Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.

    Its not like we didn't all go with 2.5second Major Mending for a whole year or anything :|
    Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything

    Is youre signature DK Healer a Vet Trial or Dungeon Healer?

    Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?

    Yes, though for any kind of Score Run or HM DK gets pushed out for better composition


    Super cool.....

    What is youre advantage of running dk healer in trial now over templar or warden?

    There is no advantage, over Templar or Warden. DK Heals are a little stronger, but its all Heal Over Times. Healing Ward is the only replacement to Breath of Life.
    The advantage would be, Engulfing Flames Affected enemies take 10% more damage from all Fire Damage attacks.(not just your own) Its usually provided by the Tank, but if they don't use it, its really nice to have.

    I play it because playing the meta set up isn't fun to me, making my own thing and playing it at end content level, thats what is fun to me.

    If you're unfamiliar. Fragmented/Igneous over right each other though. So if the DK Tank is running Igneous Shield, then I can accidentally replace his 150% strength shield with my normal strength one.

    Yeah. I made my DK healer long long ago because I wanted something other than meta. Got tired of my templar healer. At that time my shields were stronger than a lot of tanks. But, now I guess I will bench my dk since mitigation was really the core of the build. Like you said, there is nothing really advantageous to running a dk healer now. Its shameful because it was really fun and defining.

    Unless I can find something else in the class that will offer a class defining skill that gives an advantage, I will likely bench her till I can figure something out. Its really cool you too were able to run youres through vet trials. I got mine through several of the vet trials. I should have. I just ran out of time because I moved on to different projects.
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    Lab3360 wrote: »
    If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
    Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
    But true is, this just a buff skill, nothing more.

    Right. I mean since when do tanks need major mending?

    Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
    Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.

    Its not like we didn't all go with 2.5second Major Mending for a whole year or anything :|
    Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything

    Is youre signature DK Healer a Vet Trial or Dungeon Healer?

    Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?

    Yes, though for any kind of Score Run or HM DK gets pushed out for better composition


    Super cool.....

    What is youre advantage of running dk healer in trial now over templar or warden?

    There is no advantage, over Templar or Warden. DK Heals are a little stronger, but its all Heal Over Times. Healing Ward is the only replacement to Breath of Life.
    The advantage would be, Engulfing Flames Affected enemies take 10% more damage from all Fire Damage attacks.(not just your own) Its usually provided by the Tank, but if they don't use it, its really nice to have.

    I play it because playing the meta set up isn't fun to me, making my own thing and playing it at end content level, thats what is fun to me.

    If you're unfamiliar. Fragmented/Igneous over right each other though. So if the DK Tank is running Igneous Shield, then I can accidentally replace his 150% strength shield with my normal strength one.

    Yeah. I made my DK healer long long ago because I wanted something other than meta. Got tired of my templar healer. At that time my shields were stronger than a lot of tanks. But, now I guess I will bench my dk since mitigation was really the core of the build. Like you said, there is nothing really advantageous to running a dk healer now. Its shameful because it was really fun and defining.

    Unless I can find something else in the class that will offer a class defining skill that gives an advantage, I will likely bench her till I can figure something out. Its really cool you too were able to run youres through vet trials. I got mine through several of the vet trials. I should have. I just ran out of time because I moved on to different projects.

    I mean there are advantages depending on group. Engulfing Flames is a better DPS booster than Templar Power of the Light. Its just brought by the Tank in BiS. However its amazing how often I'm the only one with it.
    Because DK can keep 100% on Major Mending, its some of the strongest heals possible. Its just really Heal over Time focused, which can be hard for those who normally rely heavily on Breath of Life.

    The biggest set back is that DK Healers are so rare that people don't trust them much. I have had some PuG groups not even want me on normal Trials, and I've had friends call me in to help clutch SCP No Death run, and vHRC HM. The difference being just whether someone knew what I could do with my DK Healer.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    Juhasow wrote: »
    Lab3360 wrote: »
    No one in pve asked for such a change.

    You're wrong here. Igneous shield strenght nerfs started because of PvE meta around morrowind where ~60k health tanks were spamming igneous and providing way to strong survivality for the team. Just watch 1st vHoF clears from tanks PoV.

    He said NO ONE ASKED.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Stop feeding the troll people.
    Block them and save yourselves the headache of trying to talk to a brickwall.
    Argonian forever
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Lab3360 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Lab3360 wrote: »
    LeHarrt91 wrote: »
    Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
    If you are a magicka character use Annulment like everyone that isnt a sorc.

    Neither frag nor igneous does not return damage

    Well it use to, they probably got rid of it when they increased mendings duration.

    It already had mending duration before the change.

    This change hurts build diversification and mitigation provided by tanks for groups

    fragmented shield did not have mending till summerset. the only morph that had mending is igneous.
    Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we’ve also made adjustments to both morphs:
    Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
    Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.

    https://forums.elderscrollsonline.com/en/discussion/comment/5145975/#Comment_5145975


    And now practically not really a shield at all.

    You are missing the point of fragmented shield if you are focusing on the ward part. You get 5.5 seconds of major mending, with passives, that is the longest lasting major mending in the game, outside of resto heavy and using that set from summerset. If you don't see the value of that, I don't know what else to tell you.

    In other words it is a healer skill now. That means better green dragon blood, vigor, self heals, team heals, etc.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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