Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.
I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.
You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.
Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.
what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.
The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.
PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.
So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.
Please explain how pvpe Imperial City was "Ever" considered endgame for pve?
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.
I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.
You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.
Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.
what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.
The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.
PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.
So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.
Please explain how pvpe Imperial City was "Ever" considered endgame for pve?
Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.
I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.
You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.
Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.
what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.
The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.
PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.
So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.
Please explain how pvpe Imperial City was "Ever" considered endgame for pve?
Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)
Look, I don't have time to waste on your delusions. This game was released as an AvA , PvP based mmorpg. The main goal was to capture the same type of audience daoc had, but it failed, so they had to turn their focus to PvE. Thats why imperial city is the first and the last DLC to ever feature PvP.
Instead of wasting my time go and watch the original elder scrolls trailer.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.
I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.
You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.
Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.
what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.
The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.
PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.
So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.
Please explain how pvpe Imperial City was "Ever" considered endgame for pve?
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.
I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.
You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.
Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.
what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.
The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.
PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.
So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.
Please explain how pvpe Imperial City was "Ever" considered endgame for pve?
Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)
Look, I don't have time to waste on your delusions. This game was released as an AvA , PvP based mmorpg. The main goal was to capture the same type of audience daoc had, but it failed, so they had to turn their focus to PvE. Thats why imperial city is the first and the last DLC to ever feature PvP.
Instead of wasting my time go and watch the original elder scrolls trailer.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.
I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.
You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.
Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.
what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.
The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.
PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.
So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.
Please explain how pvpe Imperial City was "Ever" considered endgame for pve?
You do realize that with Imperial City DLC PvE scene recived 2 new dungeons White Gold Tower and Imperial City Prison which was a big deal back then so calling IC a full PvP DLC would be a mistake. Even the way how You obtain tel vars and key fragments , main currencies in Imperial City is through doing PvE in Imperial City.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »
Part of the recent shield nerfs were also done cause of the same reason. Just like the morrowind sustain nerfs, shields were overperforming in BOTH PvP and PvE.
I'm sick of this *** ''PvP causes all nerfs'' mentality , It always comes from the type of players that know very little about the game. The PvP/PvE balance are the two sides of the same coin. Both effect each other.
You can be sick all you want. Most of the nerfs do come from pvpers. A quick look at forums and youtube will tell you such.
Just because someone does not agree with you doesnt mean they know very little about the game. I dont pretend to know everything. Im always learning. But youre little comment seems to put you above anyone who disagrees with youre pvp mindset. I know plenty enough about the game. But Im always learning. You probably can too.
what your little comment ignores is the fact that this game is balanced based on PvE first, PvP later. Not the opposite way. Just like how the majority of the new content is PvE based.
The content has always been pvp based 1st You act like thats new concept because of new content. But the changes to combat are pvp influence mostly. Not the other way around. The greater comment didnt ignore anything that was important.
PvP was the end game when this game was released. That fact quickly changed. This is why the only PvP related DLC is imperial city. Oh but sure, please tell me more of your tales about how we PvPers ruined your day.
So, tell me. What was so end game about Imperial City. Trials have always been endgame for pve.
Please explain how pvpe Imperial City was "Ever" considered endgame for pve?
Imperial city and cyrodiil was the end game, BECAUSE END GAME WAS PVP NOT PVE. (seriously, L2READ)
Look, I don't have time to waste on your delusions. This game was released as an AvA , PvP based mmorpg. The main goal was to capture the same type of audience daoc had, but it failed, so they had to turn their focus to PvE. Thats why imperial city is the first and the last DLC to ever feature PvP.
Instead of wasting my time go and watch the original elder scrolls trailer.
@macsmooth Oh I think some people are getting Igneous/Fragment shield mixed up with Harden/Vol Armour for the returning damage
Lightspeedflashb14_ESO wrote: »@macsmooth Oh I think some people are getting Igneous/Fragment shield mixed up with Harden/Vol Armour for the returning damage
Prior to summerset, that is what fragmented shield did, damage when the shield expired, at one time, even the wards you gave your allies did damage. This is also the reason that obsidian shield and its morphs do not stack, even though at the start of the game they did, dks in PvP would kill people by shielding themselves and their allies, then kill the people attacking them. But I don't expect someone who just joined in November to know this.
Maura_Neysa wrote: »If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
But true is, this just a buff skill, nothing more.
Right. I mean since when do tanks need major mending?
Maura_Neysa wrote: »Maura_Neysa wrote: »If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
But true is, this just a buff skill, nothing more.
Right. I mean since when do tanks need major mending?
Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.
Its not like we didn't all go with 2.5second Major Mending for a whole year or anything
Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything
Maura_Neysa wrote: »Maura_Neysa wrote: »If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
But true is, this just a buff skill, nothing more.
Right. I mean since when do tanks need major mending?
Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.
Its not like we didn't all go with 2.5second Major Mending for a whole year or anything
Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything
Is youre signature DK Healer a Vet Trial or Dungeon Healer?
Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
But true is, this just a buff skill, nothing more.
Right. I mean since when do tanks need major mending?
Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.
Its not like we didn't all go with 2.5second Major Mending for a whole year or anything
Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything
Is youre signature DK Healer a Vet Trial or Dungeon Healer?
Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?
Yes, though for any kind of Score Run or HM DK gets pushed out for better composition
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
But true is, this just a buff skill, nothing more.
Right. I mean since when do tanks need major mending?
Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.
Its not like we didn't all go with 2.5second Major Mending for a whole year or anything
Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything
Is youre signature DK Healer a Vet Trial or Dungeon Healer?
Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?
Yes, though for any kind of Score Run or HM DK gets pushed out for better composition
Super cool.....
What is youre advantage of running dk healer in trial now over templar or warden?
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
But true is, this just a buff skill, nothing more.
Right. I mean since when do tanks need major mending?
Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.
Its not like we didn't all go with 2.5second Major Mending for a whole year or anything
Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything
Is youre signature DK Healer a Vet Trial or Dungeon Healer?
Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?
Yes, though for any kind of Score Run or HM DK gets pushed out for better composition
Super cool.....
What is youre advantage of running dk healer in trial now over templar or warden?
There is no advantage, over Templar or Warden. DK Heals are a little stronger, but its all Heal Over Times. Healing Ward is the only replacement to Breath of Life.
The advantage would be, Engulfing Flames Affected enemies take 10% more damage from all Fire Damage attacks.(not just your own) Its usually provided by the Tank, but if they don't use it, its really nice to have.
I play it because playing the meta set up isn't fun to me, making my own thing and playing it at end content level, thats what is fun to me.
If you're unfamiliar. Fragmented/Igneous over right each other though. So if the DK Tank is running Igneous Shield, then I can accidentally replace his 150% strength shield with my normal strength one.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »If they aren't going to fix the Igneous/Fragmented over right, they should just make Fragmented and Igneous work oppositely.
Always scale on the Health of the person its applied too, Igneous is 150% on self, Fragmented is 150% on alleys.
But true is, this just a buff skill, nothing more.
Right. I mean since when do tanks need major mending?
Tanks would run Igneous with focus on self. Stronger Shield, shorter Mending uptime.
Healers would run Fragmented with focus on group and still be giving the Tank those Major Mending heals.
Its not like we didn't all go with 2.5second Major Mending for a whole year or anything
Its also not like my signature includes DK Healer since Homestead, so I clearly dont understand this struggle or anything
Is youre signature DK Healer a Vet Trial or Dungeon Healer?
Have you solo healed Vet Trials with DK Healer and are you Solo Vet Trials now after latest patch?
Yes, though for any kind of Score Run or HM DK gets pushed out for better composition
Super cool.....
What is youre advantage of running dk healer in trial now over templar or warden?
There is no advantage, over Templar or Warden. DK Heals are a little stronger, but its all Heal Over Times. Healing Ward is the only replacement to Breath of Life.
The advantage would be, Engulfing Flames Affected enemies take 10% more damage from all Fire Damage attacks.(not just your own) Its usually provided by the Tank, but if they don't use it, its really nice to have.
I play it because playing the meta set up isn't fun to me, making my own thing and playing it at end content level, thats what is fun to me.
If you're unfamiliar. Fragmented/Igneous over right each other though. So if the DK Tank is running Igneous Shield, then I can accidentally replace his 150% strength shield with my normal strength one.
Yeah. I made my DK healer long long ago because I wanted something other than meta. Got tired of my templar healer. At that time my shields were stronger than a lot of tanks. But, now I guess I will bench my dk since mitigation was really the core of the build. Like you said, there is nothing really advantageous to running a dk healer now. Its shameful because it was really fun and defining.
Unless I can find something else in the class that will offer a class defining skill that gives an advantage, I will likely bench her till I can figure something out. Its really cool you too were able to run youres through vet trials. I got mine through several of the vet trials. I should have. I just ran out of time because I moved on to different projects.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
If you are a magicka character use Annulment like everyone that isnt a sorc.
Neither frag nor igneous does not return damage
Well it use to, they probably got rid of it when they increased mendings duration.
It already had mending duration before the change.
This change hurts build diversification and mitigation provided by tanks for groups
fragmented shield did not have mending till summerset. the only morph that had mending is igneous.Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we’ve also made adjustments to both morphs:
Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975/#Comment_5145975
And now practically not really a shield at all.
You are missing the point of fragmented shield if you are focusing on the ward part. You get 5.5 seconds of major mending, with passives, that is the longest lasting major mending in the game, outside of resto heavy and using that set from summerset. If you don't see the value of that, I don't know what else to tell you.