DocFrost72 wrote: »Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
If you are a magicka character use Annulment like everyone that isnt a sorc.
Neither frag nor igneous does not return damage
Well it use to, they probably got rid of it when they increased mendings duration.
It already had mending duration before the change.
This change hurts build diversification and mitigation provided by tanks for groups
But shields also now take into consideration your resistances.
They always have. The only differrnce is now resist is calculated 1st before shield.
This is wrong. Wards never had resistances factored in. Well built tanks have larger wards now than they had before the change.
On a 40k health (and if you are going for a shielding build this is the minimum threshold) tank with no points in Bastion Obsidian Shield will provide 3200 shield. Factor in Bastion and resistances and you will get a very solid shield for your group.
And here is a little quote from 3.0.7 patch notes
Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.
ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Summerset.
On a 40k health (and if you are going for a shielding build this is the minimum threshold) tank with no points in Bastion Obsidian Shield will provide 3200 shield. Factor in Bastion and resistances and you will get a very solid shield for your group.
And here is a little quote from 3.0.7 patch notes
Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.
ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Summerset.
Hate to tell you this. But a 3200 point shield in a trial will help no one.
The shield is now trivial when mitigating for pve groups undoubtedly because of pvpers who need dev intervention to win
On a 40k health (and if you are going for a shielding build this is the minimum threshold) tank with no points in Bastion Obsidian Shield will provide 3200 shield. Factor in Bastion and resistances and you will get a very solid shield for your group.
And here is a little quote from 3.0.7 patch notes
Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.
ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Summerset.
Hate to tell you this. But a 3200 point shield in a trial will help no one.
The shield is now trivial when mitigating for pve groups undoubtedly because of pvpers who need dev intervention to win
Ah, you're just here to argue nonsense after being completely proven wrong.
Got ya, I'm out.
On a 40k health (and if you are going for a shielding build this is the minimum threshold) tank with no points in Bastion Obsidian Shield will provide 3200 shield. Factor in Bastion and resistances and you will get a very solid shield for your group.
And here is a little quote from 3.0.7 patch notes
Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.
ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Summerset.
Hate to tell you this. But a 3200 point shield in a trial will help no one.
The shield is now trivial when mitigating for pve groups undoubtedly because of pvpers who need dev intervention to win
Ah, you're just here to argue nonsense after being completely proven wrong.
Got ya, I'm out.
Hit a nerve. Must be pvper who cried to devs
On a 40k health (and if you are going for a shielding build this is the minimum threshold) tank with no points in Bastion Obsidian Shield will provide 3200 shield. Factor in Bastion and resistances and you will get a very solid shield for your group.
And here is a little quote from 3.0.7 patch notes
Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.
ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Summerset.
Hate to tell you this. But a 3200 point shield in a trial will help no one.
The shield is now trivial when mitigating for pve groups undoubtedly because of pvpers who need dev intervention to win
Ah, you're just here to argue nonsense after being completely proven wrong.
Got ya, I'm out.
I would walk away like you if I was wrong.
Hit a nerve. Must be pvper who cried to devs
Now for DK Healers with mitigation builds,
Well that variant is now dead.
Really dont want to be negative here. But the amount of crying from pvpers kill sooo many different builds. The game gets more and more cookie cutter
On a 40k health (and if you are going for a shielding build this is the minimum threshold) tank with no points in Bastion Obsidian Shield will provide 3200 shield. Factor in Bastion and resistances and you will get a very solid shield for your group.
And here is a little quote from 3.0.7 patch notes
Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.
ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Summerset.
Hate to tell you this. But a 3200 point shield in a trial will help no one.
The shield is now trivial when mitigating for pve groups undoubtedly because of pvpers who need dev intervention to win
Ah, you're just here to argue nonsense after being completely proven wrong.
Got ya, I'm out.
Hit a nerve. Must be pvper who cried to devs
I know its a popular meme to blame every game change on PvP, but i assure you, no one has ever complained about DK group shield being too strong in PvP.
Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
On a 40k health (and if you are going for a shielding build this is the minimum threshold) tank with no points in Bastion Obsidian Shield will provide 3200 shield. Factor in Bastion and resistances and you will get a very solid shield for your group.
And here is a little quote from 3.0.7 patch notes
Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.
ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Summerset.
Hate to tell you this. But a 3200 point shield in a trial will help no one.
The shield is now trivial when mitigating for pve groups undoubtedly because of pvpers who need dev intervention to win
Ah, you're just here to argue nonsense after being completely proven wrong.
Got ya, I'm out.
Hit a nerve. Must be pvper who cried to devs
I know its a popular meme to blame every game change on PvP, but i assure you, no one has ever complained about DK group shield being too strong in PvP.
I can assure you no one asked for it in pve.
DocFrost72 wrote: »Yes but one morph increases the shield size on yourself (Igneous Shield) the other deals damage when it expires and increases the duration of Mending (Fragmented Shield)
If you are a magicka character use Annulment like everyone that isnt a sorc.
Neither frag nor igneous does not return damage
Well it use to, they probably got rid of it when they increased mendings duration.
It already had mending duration before the change.
This change hurts build diversification and mitigation provided by tanks for groups
But shields also now take into consideration your resistances.
They always have. The only differrnce is now resist is calculated 1st before shield.
This is wrong. Wards never had resistances factored in. Well built tanks have larger wards now than they had before the change.
Ward in itself is resistance.
The skill was intended for Tanks to provide group "shielding." It does not replace annulment. With that same logic, since we are taking role defining elements away maybe we should ask the devs to nerf dps damage while we are on this subject, because I have the suspicion the reason for the change is because of some pvper crying about magdk dps in pvp. Now I see where this coming from clearly. Pvper asking for dev intervention because some of you are not good enough or innovative to create a way to manage.
As you say its a tank skill. Tanks need to provide group mitigation, not major mending. Pve
onemoredragon wrote: »It seems like OP just wants group shielding to be more viable thing in PVE in general, thus arguing about the 'uselessness' of DK shield in that regard. Correct me if I'm wrong.The skill was intended for Tanks to provide group "shielding." It does not replace annulment. With that same logic, since we are taking role defining elements away maybe we should ask the devs to nerf dps damage while we are on this subject, because I have the suspicion the reason for the change is because of some pvper crying about magdk dps in pvp. Now I see where this coming from clearly. Pvper asking for dev intervention because some of you are not good enough or innovative to create a way to manage.
As you say its a tank skill. Tanks need to provide group mitigation, not major mending. Pve
Big DK group shield used to be a thing sometime in the past iirc, but not anymore.. Thing is, currently you don't really need that, unless something drastically changes and bosses will start hitting everyone for the insane amount of damage indeed
You can try other classes perhaps if DK's 'offensive' style of tanking doesn't suit you well - if you want mitigation for your group and perhaps healing, Warden might be a better choice, for example.
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting.(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it.
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting-combined with the mending-(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it. Because you can only one obsidian shield on people at the same time, they don't stack.
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting.(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it.
It may not cost resources, but it is not free. The "cost" is having to let yourself (or the one you are healing) fall into execute range, which can be a dangerous prospect.
WaltherCarraway wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting-combined with the mending-(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it. Because you can only one obsidian shield on people at the same time, they don't stack.
just don't waste your time telling others how obvious those issues are. after all they still gonna give you a "L2P" dunce cap
Ragnarock41 wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting.(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it.
It may not cost resources, but it is not free. The "cost" is having to let yourself (or the one you are healing) fall into execute range, which can be a dangerous prospect.
While surely its a limiter, thats not a cost. It doesn't hit your magicka sustain as hard as it does to a Dk. In fact it doesn't hit your sustain at all because its a get out of jail free card, literally.
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting-combined with the mending-(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it. Because you can only one obsidian shield on people at the same time, they don't stack.
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting-combined with the mending-(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it. Because you can only one obsidian shield on people at the same time, they don't stack.
I don't think most of the people in here who like the change are actually pve content participants.
They like the change because it removes a 10k + shield which makes it easier to elimimate the opponent.
The problem.is it effected pve.
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting-combined with the mending-(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it. Because you can only one obsidian shield on people at the same time, they don't stack.
I don't think most of the people in here who like the change are actually pve content participants.
They like the change because it removes a 10k + shield which makes it easier to elimimate the opponent.
The problem.is it effected pve.
I think you are severely overestimating the shield in PvP.
10K shield in PvP is typically what you see on a sorcerer with hardened ward. NOT on a mDK with fragmented shield. That's more in the 2K range, if that.
Do yourself a favor and get this "PvP-ers got this nerfed" idea out of your head. They never cared about the shield. It's a non-factor. The ability is only used for the mending/stam return.
...here is a little quote from 3.0.7 patch notes
Developer Comment: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We've kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.
ZOS does not want you to stack 10k shields on allies because it makes some fights trivial. We've all tried it after Summerset
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting-combined with the mending-(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it. Because you can only one obsidian shield on people at the same time, they don't stack.
I don't think most of the people in here who like the change are actually pve content participants.
They like the change because it removes a 10k + shield which makes it easier to elimimate the opponent.
The problem.is it effected pve.
I think you are severely overestimating the shield in PvP.
10K shield in PvP is typically what you see on a sorcerer with hardened ward. NOT on a mDK with fragmented shield. That's more in the 2K range, if that.
Do yourself a favor and get this "PvP-ers got this nerfed" idea out of your head. They never cared about the shield. It's a non-factor. The ability is only used for the mending/stam return.
Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Fragmented shield is not really used for the ward, it is for the extra duration on major mending.
The ability cost should also reflect that. I think they should remove the shield on allies for lower cost.
you get 5.5 seconds of major mending. more then justifies the cost.
Yeah, like how wardens get it for completely free.
Its the minor brutality proc and 990 stamina return that makes this worth slotting-combined with the mending-(which comes from the passives and applies to every ability in the earthen heart tree) And also the fact that there is no better alternative for stamina Dk as far as healing goes.
I don't think the major mending is by itself is weak, but I don't see how mending by itself can have a cost of 4k magicka, if wardens are going to have it for free.
The ability right now gives a shield thats so tiny I can't even call it a shield, its more like a microshield. And at that point why even have it there? Just rework it for something more fun.. Not to mention this microshield has the issue of overwriting the much more beefier igneous shield, if anyone else is using it. Because you can only one obsidian shield on people at the same time, they don't stack.
I don't think most of the people in here who like the change are actually pve content participants.
They like the change because it removes a 10k + shield which makes it easier to elimimate the opponent.
The problem.is it effected pve.
I think you are severely overestimating the shield in PvP.
10K shield in PvP is typically what you see on a sorcerer with hardened ward. NOT on a mDK with fragmented shield. That's more in the 2K range, if that.
Do yourself a favor and get this "PvP-ers got this nerfed" idea out of your head. They never cared about the shield. It's a non-factor. The ability is only used for the mending/stam return.
No one in pve wanted these changes.
WhyMustItBe wrote: »No one in pve wanted these changes.
I am a PVE tank and I DID want this change.
Having a tank spam OP group shields so the DPS could stand in stupid ignoring mechanics was a lazy crutch and toxic playstyle to be training people to think was OK somehow.
We don't have things like roll dodge, block, bash, etc. in this game just so lazy DPS can ignore it completely and rely on a cheezy OP shield spam mechanics from the tank.
Which is exactly what the developers said about it, if you read my above post.
Sounds like complaining about having to get good instead of relying on cheese.