It is not for unknown reasons as OP suggests. They have spoken on the subject.
Anyone who has paid attention to my posts knows I am not an "apologetic player" for Zos and certainly am not a blind fanboy, but Zos has clearly chosen to set these limits.
Unfortunately OP has chosen to be melodramatic in their discussion to create a false illusion that Zos has indicated the
game would explode". When using such erroneous information it distracts from everything.
Yes, it would be great if Zos would increase the cap. However, threads like this, based on inaccurate imagery, should be ignored by Zos and probably will be.
Carbonised wrote: »None of the threads I see on the item cap, including this one, are talking about how they have 1000 pieces of furniture and no place to put it. People complain about not being able to put more that the 300 to 700 items we currently have a cap on.
So, no it is not a ploy to sell more houses, especially as there are 15, or more zones worth that have houses that sell for in game gold. In other words, this would be the stupidest marketing strategy to sell more houses. It makes no sense. I have seen some dumb marketing in my 55 years on this planet, but this would be up/down there with New Coke.
I also have to wonder how much this limit is a real problem for most folks. I have the Daggerfall Overlook and I use it for a warehouse. I have 700 items in there, and I don't really know where I could put something else and see it. And have it aethestically pleasing. I am sure there is a bunch of small clutter people want to fill their houses with, so it's not inconcievable that some could use more slots.
Now, instead of accusing ZOS of some unsubstantiated conspiracy theory that requires them to be mean uncaring individuals cackling over the plight of their customers, request something that can be done. Be constructive. The performance issue is real, no matter how much you don't want it to be. Because that just deflates the ZOS devs are meanies argument. And no one has yet show a fully loaded house with a full load of players and dueling going on.
Instead, ask for interiors to be seperate cell loads from exteriors. Then there can be more furniture in a house. Yes you get a cell load, but it is a small price to pay for a solution that can be implimented in days or weeks and does not require a complete overhaul of the engine.
@Nestor Two suggestions: Consider the tone of your public forum replies given your role and use spell check.
I agree with @R_K , You're way out of line, @Nestor .
First of all, it's not my *** job to tell ZOS how to code their game. I, along with a hundred other players, have brought up this issue consistently, since it is the plague of the housing system, and since it essentially cripples the amount of fun we could have had with housing. And considering that making a house look pretty is currently the ONLY real function of housing, it's not unreasonable to be harping on this. We bring up the problems from a player perspective, it's ZOS' job to fix it, not mine.
Secondly, have you been living on Mars? "I own Daggerfall mansion, I use it as a warehouse, I have no problem with the item limit". Well duh, the 90 % of the housing community DOES have a huge problem with it. Just look at the vast amount of threads about it, just talk to the people who are into decorating, and EVERYONE will tell you that the limit is a HUGE problem in the majority of the houses we have available.
Thirdly, like I already said, your guess as to why they have a limit of 700 is as good as mine, considering that ZOS has been completely silent about the issue. And no, me ascribing them some kind of ulterior motive isn't that far fetched, considering that pretty much EVERYTHING about housing is designed to milk the most out of this precious cash cow.
Maybe we would be speculating less if ZOS actually came out and TALKED about this stupid item limit cap instead of trying to ignore it hoping that it will just go away on its own.
The only thing contructive about your post is the suggestion for load screens between various housing subzones, and I'm perfectly ok with that, as are many other players. And again, it's not my job to hand out solutions to ZOS, it's THEIR damn job do that.
It would be interesting if console-users tried the same experiment, and reported the results on this thread. I would be willing to bet that apart from the inevitable occasional poor performance across the platforms, the results would be much the same as yours.
I think it has to do with being able to have the max number of items and still be able to use the home with the minimum system requirements which are:
Windows 7 64-bit; Intel® Core i3 540 or AMD A6-3620.
3GB System RAM.
85GB free HDD space.
DirectX 11 compliant video card with 1 GB of RAM (NVIDIA® GeForce® 460 / AMD Radeon™ 6850) or higher.
DirectX compatible sound card.
Internet broadband connection.
The thing of it is, how many people who play ESO actually have such minimum requirements? Seems to me that they could raise the system requirements allowing more furniture items without alienating too many players.
I think it has to do with being able to have the max number of items and still be able to use the home with the minimum system requirements which are:
Windows 7 64-bit; Intel® Core i3 540 or AMD A6-3620.
3GB System RAM.
85GB free HDD space.
DirectX 11 compliant video card with 1 GB of RAM (NVIDIA® GeForce® 460 / AMD Radeon™ 6850) or higher.
DirectX compatible sound card.
Internet broadband connection.
The thing of it is, how many people who play ESO actually have such minimum requirements? Seems to me that they could raise the system requirements allowing more furniture items without alienating too many players.
To put the minimum specs in some perspective ;
AMD A6-Series A6-3620 Released for sale Jan 2012
Intel core i3-540 Released for sale Jan 2010
AMD Radeon HD 6850 Released for sale Oct 2010
GeForce GTX 460 Released for sale Apr 2010
Zos is using minimum spec on technology most of which is close to 9 years old.
This needs addressing as i cant imagine any PC gamers would run a spec remotely close to this.
It tanks your FPS just by looking at it, even from a distance. That long pause at around 0:43? That was my framerate dropping to 0. Seems to be a specific problem with the daedric skull thrones though. As you can see I don't have that issue with the piles of other furnishings I've got laying around that place.
It is not for unknown reasons as OP suggests. They have spoken on the subject.
Anyone who has paid attention to my posts knows I am not an "apologetic player" for Zos and certainly am not a blind fanboy, but Zos has clearly chosen to set these limits.
Unfortunately OP has chosen to be melodramatic in their discussion to create a false illusion that Zos has indicated the
game would explode". When using such erroneous information it distracts from everything.
Yes, it would be great if Zos would increase the cap. However, threads like this, based on inaccurate imagery, should be ignored by Zos and probably will be.
They would be silly to ignore the whole thread, just because the OP is a little annoyed about the (ongoing) situation.
People have still given their honest opinions - they would be wise to read all of them, if possible.
Elara_Northwind wrote: »I used mods in Fallout 4 to get 10x the item limit and cannot move in those houses but people are not asking for 10x the limit here, they just want maybe 200 more items in the large houses, less in the others... ZOS should allow us to try it out for ourselves, it would be helpful to both us (so we stop complaining if they are correct) and them! Because maybe it won't be as bad as they think
It is not for unknown reasons as OP suggests. They have spoken on the subject.
Anyone who has paid attention to my posts knows I am not an "apologetic player" for Zos and certainly am not a blind fanboy, but Zos has clearly chosen to set these limits.
Unfortunately OP has chosen to be melodramatic in their discussion to create a false illusion that Zos has indicated the
game would explode". When using such erroneous information it distracts from everything.
Yes, it would be great if Zos would increase the cap. However, threads like this, based on inaccurate imagery, should be ignored by Zos and probably will be.
They would be silly to ignore the whole thread, just because the OP is a little annoyed about the (ongoing) situation.
People have still given their honest opinions - they would be wise to read all of them, if possible.
No. It would be silly to read through every thread just in case someone posted something compelling to consider. Some of these threads get very long saying the same thing over and over. Would be a waste of time.
Elara_Northwind wrote: »I used mods in Fallout 4 to get 10x the item limit and cannot move in those houses but people are not asking for 10x the limit here, they just want maybe 200 more items in the large houses, less in the others... ZOS should allow us to try it out for ourselves, it would be helpful to both us (so we stop complaining if they are correct) and them! Because maybe it won't be as bad as they think
Carbonised wrote: »
Once again, the community has put forth plenty of workarounds or possible solutions, and all we're met with is utter silence from ZOS, even when it's not our effing job to come up with the solutions anyway, that's THEIR job. But you know what? I passed on buying the Pariah's Pinnacle, the Linchal Manor, the Dawnlight Palace, the Brotherhood Sanctuary and many other homes, and I'll pass on buying the Xanmeer one as well, as well as any other giga-palaces they release in the future, and while the exorbitant prices is also a large part of me passing on these, the tiny item slot for houses such as these is definitely the largest factor.
No. It would be silly to read through every thread just in case someone posted something compelling to consider. Some of these threads get very long saying the same thing over and over. Would be a waste of time.
The_Last_Titan wrote: »I would like the 2 "instances" per house, just click the house on the map says go to inside or outside, section 1 or 2, whichever way. I just wayshrine there anyways, i could teleport inside my house. They would have to work on some houses though, like figure out how to make coldharbour estate 2 zones (one up top, one on the bottom level below?), some houses that don't have an exterior, separate loads for 1st and 2nd floors, adding a door to separate rooms, etc... it would take some effort but would be worth it.
Also, please watch my FPS...
Performance (1,890 Animated Effects & ~450 Furnishings) of Essential Housing Tools on a Potato CPU
https://youtu.be/RuTn5Isf5to
Carbonised wrote: »Time and time again we have heard that the item cap is there because ZOS simply cannot offer us more item slots due to "performance reasons". From how ZOS, and some apologetic players, make it sound like, the entire game would implode into a black hole the moment we pass the magical 700 item limit.
Well, preparing for decorating my Observatory home, I put about 500 items in a small, closed space to get an overview of my items. This is how it looked:
About 500 items, big and small, most of them animated or casting light sources. Now, I'm playing on an older laptop, and while I did notice a decrease in fps when in this room with all the items, it was still very playable and nowhere near threatening to the existance of this place or another. I had visitors over, and they also said they had a slight decrease in fps, but nothing very noticable.
If I can fit 500 animated and light casting items in a tiny space like this, when why in hell's blazes can't I fit more than 700 items in an overblown mansion cositing of several separated zones. The item limit is a lie, there is nothing preventing this.
Also, do notice that the latest DLC upped the limit for "special collectibles" to 100 items, that is, 100 items exceeding the 700 "normal" item limit. These 100 "extra" items can unfortunately only be used for undaunted trophies. So clearly these homes can hold 800 items, zos just decided for us that 100 of these should be spent/wasted on undaunted trophies. If you're not into that, you can't use your 100 slots for anything else, and they're just wasted. The item cap is a lie. Zos could easily increase it, but for reasons unknown, they will not.
I think it has to do with being able to have the max number of items and still be able to use the home with the minimum system requirements which are:
Windows 7 64-bit; Intel® Core i3 540 or AMD A6-3620.
3GB System RAM.
85GB free HDD space.
DirectX 11 compliant video card with 1 GB of RAM (NVIDIA® GeForce® 460 / AMD Radeon™ 6850) or higher.
DirectX compatible sound card.
Internet broadband connection.
The thing of it is, how many people who play ESO actually have such minimum requirements? Seems to me that they could raise the system requirements allowing more furniture items without alienating too many players.
To put the minimum specs in some perspective ;
AMD A6-Series A6-3620 Released for sale Jan 2012
Intel core i3-540 Released for sale Jan 2010
AMD Radeon HD 6850 Released for sale Oct 2010
GeForce GTX 460 Released for sale Apr 2010
Zos is using minimum spec on technology most of which is close to 9 years old.
This needs addressing as i cant imagine any PC gamers would run a spec remotely close to this.
I do not think there is a technical issue involved in the limit, except the loading times will obviously increase a bit with a higher limit.
It's a commercial issue more than anything else; they want you to have ESO+ AND they want you to buy more houses.
TelvanniWizard wrote: »I do not think there is a technical issue involved in the limit, except the loading times will obviously increase a bit with a higher limit.
It's a commercial issue more than anything else; they want you to have ESO+ AND they want you to buy more houses.
Surely, but, wouldn´t they sell more homes and more ESO+ if cap was higher? If people could actually finish their homes they would buy new ones, and, if the value of ESO+, regarding housing slots, was better, woulnd´t become a much more appealing option?
"Just add yet another 'Are you sure?' barrier to entry. One that informs you when your rig might catch fire and explode if you visit that one house where some guy stacked 10000 daedric thrones in one spot."
not to sure about explosions, just wondering what happens anyway, you get 1 fps?
I have no clue what it was when game launched, but must have been something like 20 GB free diskspace to run and is now 4x as much, ZOS also doesn't stick to those requirement so why not include something 99,5% of players can use? give all an option to keep the current cap or raise it, problem for the 0.5% or less coal powered systems solved.