I would guess the problems are not in the rendering, so having light sources and putting it in a small space misses the point. Probably the problems are in sceneloading, server-databases or similar places, I assume the engine was not made for loading that many dynamic objects and scales badly at some point. Of course that means you could probably put >500 even in a small house, but they also want to make a distinction there.
You know the bug where you get endless loading screens entering houses? It could be this kind of stuff they want to minimize, and not a fps-issue.
I would guess the problems are not in the rendering, so having light sources and putting it in a small space misses the point. Probably the problems are in sceneloading, server-databases or similar places, I assume the engine was not made for loading that many dynamic objects and scales badly at some point. Of course that means you could probably put >500 even in a small house, but they also want to make a distinction there.
You know the bug where you get endless loading screens entering houses? It could be this kind of stuff they want to minimize, and not a fps-issue.
Carbonised wrote: »That does nothing to explain why:
- 100 slots have been reserved solely for undaunted trophies
- the limit for smaller houses is significantly lower than 700 (try decorating Saint Delyn with 30 items)
- they haven't implemented the "merging" of smaller items into a single, larger item with only 1 object, sort of what you can already do with the parent/child function in game
Carbonised wrote: »
That does nothing to explain why:
- 100 slots have been reserved solely for undaunted trophies
- the limit for smaller houses is significantly lower than 700 (try decorating Saint Delyn with 30 items)
- they haven't implemented the "merging" of smaller items into a single, larger item with only 1 object, sort of what you can already do with the parent/child function in game
Carbonised wrote: »@nuvak I'm sorry but you're not adressing any of the issues I mentioned, you're just spreading smoke screens around. "They want you to be able to place all trophies?" how does that even justify taking 100 furniture slots and designating them specifically for one type of furnishings, instead of having the player choose. "They want to differentiate house sizes", how does that even justify having an extremely tiny limit of 30 items, even with double items for eso+?
But it's ok, it's not your job to answer this anyway, you're not zos. I made my post simply to prove that even my old laptop can manage 500 lights and animated items in a small location just fine, and to raise a stir about continually increasing the limit for collectible furnishings, while not even once having raised the limit of "normal" items ever since housing began 2 years ago.
Also, no where in the OP did I see more than one player, or any dueling going on, which the item limit also has to take into consideration.
thatlaurachick wrote: »This is the correct answer. The reason furniture grouping was implemented in game wasn't because ZOS likes us, but most likely becasue EHT was spamming the server with individual item move requests.
Here is a counter to the OP. How is it in ZOS Interest to keep the item count at some limit? Don't say money because you know they would put the upgrades on the Crown Store in a minute if that was their angle. I bet their marketing people are just as frustrated as we are.
Also, no where in the OP did I see more than one player, or any dueling going on, which the item limit also has to take into consideration.
Also, please watch my FPS...
Performance (1,890 Animated Effects & ~450 Furnishings) of Essential Housing Tools on a Potato CPU
https://youtu.be/RuTn5Isf5to
Also, please watch my FPS...
Performance (1,890 Animated Effects & ~450 Furnishings) of Essential Housing Tools on a Potato CPU
https://youtu.be/RuTn5Isf5to
completely unrelated note but... how did you do that ?! is there a furnishing for portals?
mayasunrising wrote: »Also, please watch my FPS...
Performance (1,890 Animated Effects & ~450 Furnishings) of Essential Housing Tools on a Potato CPU
https://youtu.be/RuTn5Isf5to
completely unrelated note but... how did you do that ?! is there a furnishing for portals?
https://forums.elderscrollsonline.com/en/discussion/447659/customize-your-home-with-3d-essential-effects-tm-beta-from-essential-housing-tools#latest
None of the threads I see on the item cap, including this one, are talking about how they have 1000 pieces of furniture and no place to put it. People complain about not being able to put more that the 300 to 700 items we currently have a cap on.
So, no it is not a ploy to sell more houses, especially as there are 15, or more zones worth that have houses that sell for in game gold. In other words, this would be the stupidest marketing strategy to sell more houses. It makes no sense. I have seen some dumb marketing in my 55 years on this planet, but this would be up/down there with New Coke.
I also have to wonder how much this limit is a real problem for most folks. I have the Daggerfall Overlook and I use it for a warehouse. I have 700 items in there, and I don't really know where I could put something else and see it. And have it aethestically pleasing. I am sure there is a bunch of small clutter people want to fill their houses with, so it's not inconcievable that some could use more slots.
Now, instead of accusing ZOS of some unsubstantiated conspiracy theory that requires them to be mean uncaring individuals cackling over the plight of their customers, request something that can be done. Be constructive. The performance issue is real, no matter how much you don't want it to be. Because that just deflates the ZOS devs are meanies argument. And no one has yet show a fully loaded house with a full load of players and dueling going on.
Instead, ask for interiors to be seperate cell loads from exteriors. Then there can be more furniture in a house. Yes you get a cell load, but it is a small price to pay for a solution that can be implimented in days or weeks and does not require a complete overhaul of the engine.
None of the threads I see on the item cap, including this one, are talking about how they have 1000 pieces of furniture and no place to put it. People complain about not being able to put more that the 300 to 700 items we currently have a cap on.
So, no it is not a ploy to sell more houses, especially as there are 15, or more zones worth that have houses that sell for in game gold. In other words, this would be the stupidest marketing strategy to sell more houses. It makes no sense. I have seen some dumb marketing in my 55 years on this planet, but this would be up/down there with New Coke.
I also have to wonder how much this limit is a real problem for most folks. I have the Daggerfall Overlook and I use it for a warehouse. I have 700 items in there, and I don't really know where I could put something else and see it. And have it aethestically pleasing. I am sure there is a bunch of small clutter people want to fill their houses with, so it's not inconcievable that some could use more slots.
Now, instead of accusing ZOS of some unsubstantiated conspiracy theory that requires them to be mean uncaring individuals cackling over the plight of their customers, request something that can be done. Be constructive. The performance issue is real, no matter how much you don't want it to be. Because that just deflates the ZOS devs are meanies argument. And no one has yet show a fully loaded house with a full load of players and dueling going on.
Instead, ask for interiors to be seperate cell loads from exteriors. Then there can be more furniture in a house. Yes you get a cell load, but it is a small price to pay for a solution that can be implimented in days or weeks and does not require a complete overhaul of the engine.
@Nestor Two suggestions: Consider the tone of your public forum replies given your role and use spell check.
I also have to wonder how much this limit is a real problem for most folks. I have the Daggerfall Overlook and I use it for a warehouse. I have 700 items in there, and I don't really know where I could put something else and see it. And have it aethestically pleasing. I am sure there is a bunch of small clutter people want to fill their houses with, so it's not inconcievable that some could use more slots.
All I said was if you want some relief, here is what to ask for. The concern people have about seperate cells is the loading screens. If ZOS knows that people would be OK with it, they would be more inclined to change it.