Protossyder wrote: »
sudaki_eso wrote: »This discussion is still going on? Why is here no offical response like we got in the german forum which would end this discussion in seconds?
This is what ZOS said about it:Das ist sicher nicht im Sinne des Erfinders, wie man so schön sagt. Allerdings verstehe ich auch, wenn jemand z.B. in der Mittagspause oder bei begrenzter Zeit im Spiel unglücklich ist, wenn er bei Zufallsverliesen eines der komplizierteren oder längerwierigeren zugewiesen bekommt.
Ich sehe keinen Grund, das zu ahnden aber vielleicht können wir es spieltechnisch für die Zukunft unterbinden.
In english:That is certainly not in the sense of the inventor, as the saying goes. However, I also understand when someone, e.g. is unhappy in the lunch break or limited time in the game, when he gets assigned to one of the more complicated or longer-lasting random dungeons.
I see no reason to punish this, but maybe we can stop it for the future.
https://forums.elderscrollsonline.com/de/discussion/comment/5646569/#Comment_5646569
Thorstienn wrote: »It ultimately go back to being a non issue in like 1 more day. It has existed for as long as I can remember, not sure why it's getting highlighted so much now.
I don't think this behaviour will disappear after the event. Yes, a lot of folks did know about it for a very long time, but a lot of others were completely unaware, and like it's been said before, every channel right now is full of the "just port to FG1" advise.
So why should they stop after the event, random gives nice xp. You might see no harm in someone doing 15 FG1 each day every day for a nice xp sum, others might think differently.
Facefister wrote: »John_Falstaff wrote: »@Facefister , if you're afraid of low DPS and talkative (as opposed to rushed) people in the group, then all the more reason for you to get your own guildmates and run FG1 with them, no? It feels logical, does it not?
I am not afraid of a low DPS, I am annoyed by the fact that people who can't even manage their builds think that they were going to clear that DLC dungeon until that big bad elitist came around and went FG1. I am also annoyed by the fact that people forget that groups immediately disband after the DLC loading screen, the difference this time is that people finish the random by teleporting somewhere else.
Noone is hijacking anything, people just teleport FG1 instead of outright leaving the group.
It's a cheat for take fast the special loot from the event, i reported 5 of them not because they tp in Fungal Grotto 1 but because they didnt say nothing.
First time they just wrote in group chat tp on me, and me and my friend didnt understand them, they finish the dungeon and we have to queue again for another dungeon and wait the cd, reported all of them, they was in 2;
Second time, i told them that i was a fake tank, coz we was in DLC dungeon that even in normal is not easy with a fake tank, they answer me np but they was already inside Fungal Grotto, this time i tp on them kill the final boss, took the special loot, and wrote them: this is not the way to play, you have to advice others at least, coz you are not a better player then others you just are rude stupid players, reported all of them, they was in 3;
Now is all in the hands of ZOS, i think never will happened.
They only thing that all players can do in this case is write the name of all rude players in the ignore list for like 3-6 months and give them the time to learn education (not easy task for such players) or leave the game, or a miracle in their brain maybe..
Merlin13KAGL wrote: »Everyone declaring an exploit does not an exploit make. There are other ways to achieve the same results. The fact that some seem convinced something was being manipulated or bypassed is becoming a bit ridiculous.
Until an official statement is made, one way or the other, it's all conjecture.
As usual, an attempt at a goodwill event, inspiring people to gather together that might not otherwise do so has effectively blown up in their proverbial HR face.
It's theirs to deem broken. It's also theirs to fix.

sudaki_eso wrote: »This discussion is still going on? Why is here no offical response like we got in the german forum which would end this discussion in seconds?
This is what ZOS said about it:Das ist sicher nicht im Sinne des Erfinders, wie man so schön sagt. Allerdings verstehe ich auch, wenn jemand z.B. in der Mittagspause oder bei begrenzter Zeit im Spiel unglücklich ist, wenn er bei Zufallsverliesen eines der komplizierteren oder längerwierigeren zugewiesen bekommt.
Ich sehe keinen Grund, das zu ahnden aber vielleicht können wir es spieltechnisch für die Zukunft unterbinden.
In english:That is certainly not in the sense of the inventor, as the saying goes. However, I also understand when someone, e.g. is unhappy in the lunch break or limited time in the game, when he gets assigned to one of the more complicated or longer-lasting random dungeons.
I see no reason to punish this, but maybe we can stop it for the future.
https://forums.elderscrollsonline.com/de/discussion/comment/5646569/#Comment_5646569
John_Falstaff wrote: »Facefister wrote: »The dungeon itself isn't the "challenge" the people are. I don't have to time for doing more dps than the DDs as a healer nor 56 soulgems to revive them each boss fight. You want your "randomness" gather some guildmates and do it.
I don't understand. You're using random dungeon finder, and then try to coerce people you don't know into abusing that tool. They're the ones who're using the tool the way it's meant to be used. Why won't you remove randomness in first place by running in company of your guildmates? Guaranteed DPS, good tank. Why not? And if you don't have any, then why run randoms at all? Who stands behind you with a shotgun and makes you run randoms, force yourself upon randomly selected people?
if i am in a pug group, queue for a random, and get a dlc dungeon... then yeah im telling the group to fly to fungal grotto 1 and i will still sleep so very good tonight.
dont blame this exploit or the people doing it.
blame ZOS for not removing dlc dungeons from the random dungeon playlist.
if someone wants to spend 3 hours in moonhunter keep, go for it.
i just do not have the time.
maybe... just maybe... thr cp11 “healer” who spams bow light attacks and the non cp lv22 and lv35 “fake” dps can get through FG1.
good thing i am on tank when doing dungeons because 2 of the 3 i get matched with are always “fake.”
if i am in a pug group, queue for a random, and get a dlc dungeon... then yeah im telling the group to fly to fungal grotto 1 and i will still sleep so very good tonight.
dont blame this exploit or the people doing it.
blame ZOS for not removing dlc dungeons from the random dungeon playlist.
if someone wants to spend 3 hours in moonhunter keep, go for it.
i just do not have the time.
maybe... just maybe... thr cp11 “healer” who spams bow light attacks and the non cp lv22 and lv35 “fake” dps can get through FG1.
good thing i am on tank when doing dungeons because 2 of the 3 i get matched with are always “fake.”
kylewwefan wrote: »If it’s in the game. And it works. But you “feel” like it shouldn’t work because of some moral dilemma...it’s a feature. Not an exploit.
John_Falstaff wrote: »Haashhtaag wrote: »It’s relevent because people don’t have 20-30 minutes to dedicate to longer dungeons in a group finder a night. Personally I have like 4 hours to play a night. I don’t want to spend 3 of that to do random pledges for an event.
Well... if you don't have that much time... then, maybe, don't run that many random normals? ^^ Reward box is awarded not for each fifteen minutes of your time, it's awarded for a random dungeon. Not like you're going there to take what's rightfully yours to begin with - you have to earn it. Earning includes element of randomness. Sometimes longer clear time, true. Lottery. You agree to it by accepting the challenge of the event.
Im already stealling and murdering . Worst of all i enjoy the slow motion on the blade of woe.
Fungal grotto is not at the top of my list for bad behavior.
Merlin13KAGL wrote: »To an extent, the benefit should probably be greater for a 1st time clear vs those of us that have done something a thousand times.
VaranisArano wrote: »It is not the "normal" way to run a Daily Random Dungeon. The extra rewards come from the risk of getting a harder dungeon.
It not how we did this event last year either. Last year, we ran the dungeon we got or took the 15 minute penalty and hoped for an easier dungeon.
No doubt there will be plenty of folks here defending it, claiming it makes their lives easier and asking why on Earth would we complain about it. They'll justify it because ZOS didn't fix it right away, or because it lets them skip DLC dungeons, or because the event has problems already.
But the honest truth is that it's supposed to be the "Daily Random Dungeon" not the "Daily Guaranteed Quick 'N Easy Dungeon."