ochsinator wrote: »Pvp is fun battlegrounds are awesome it does need some attention but to say it is dying is crazy. When I que for BG it takes a minute to get a group. Cyridill has plenty of people mobbing around its fine. At least in Xbox.
Its amazing to me that Vivec can be run over like Shor outside of prime time these days.
TheRealSniker wrote: »
For everybody saying that this screenshot is fake or manipulated, here is a screenshot of my queue times
@Linaleah @wolf486 @Sergykid @Ramber @kathandira
My BG queues are usually around 20-40 minutes long depending on my luck and when I finally get into a game I fight against premades, this screenshot was made because I completely forgot about the queue and instead went out to get some food and when I came back I saw this...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Wall of text ahead, caution devs : if looking at too many words make head feel hurty, please close the tab.
someone linked this thread on discord, i hardly visit forums anymore cause ill prove that devs dont read anything related to pvp
its not naming and shaming if I say the devs are single cell organisms right ? something like that would go over their heads completely.
like everyone else said, anyone who says pvp is fine is a zergsurfer or zergling (CAPSLOCK FOR COOL: YOU ARE NOT "SOLO" IF YOU FOLLOW A BLOB AROUND THE MAP, THAT MAKES YOU A ZERGSURFER/ZERGLING)
pvp is dying because of all of the above reasons which the dedicated pvp players already know and are vocal about, so no need to repost that here since we all know the issues.
a simple solution which till date baffles me as to why they havent thought of this, is to enable dynamic AP in relation to the number of faction specific players who are present/contributing to the offense/defense tick
In simple caveman terms (fingers crossed a dev was dared into clicking on this thread) :
If there are 10 DC players defending aleswell from 72 EP(yes we all know which EU campaign im referring to), the ap tick generated from successfully flipping the keep should be split between all 72 EP players with no base minimum value ticks.
The EP blob would end up with 83 AP per player for flipping the keep (assuming the tick value was 6k), this would actually deter megazergs from stacking on one point, or from sending 20 players to retake 1 resource, or to stop chasing 3 players from Africa to Asia, reducing server constraints, spreading players out naturally and throwing a bone to non zerglings/zergsurfers (it has become apparent to me that saying the word s____scale sends the eso devs into shrieking fits of rage and confusion so please dont mention the S word).
There is more merit to this implementation than I have mentioned, but thats up to the devs to realize for themselves, cause if they can't then honestly all hope is lost and they are coasting on this for the zero effort paychecks until it crashes and burns.
This is how you improve pvp health and population. Ive not mentioned anything regarding pvp balance since we all know that its already hopeless, if a dev tells us they are looking into X skill or Y set..its always a change that triggers both sides who wanted a nerf and a buff.
I am looking forward to how the devs will suddenly become responsive when the next batch of MMOs are close to release
Thanks everyone else for reading my novel, it will be listed on amazon soon dont worry !
dwemer_paleologist wrote: »well solo play is dead thats for sure
i Strongly disagree with you about that.
i solo play daily now for several years in eso, "daily"
and also:
@Sypher was just doing a livestream on eso recently and it proved that solo play is alive and well.
he even made reference to solo play multiple times in the stream selling eso as if it was a product he was proud of.
and i whole-heartedly agree with his sentiments
so i have to disagree with you, solo play is most assure alive and well in pvp in cryodiil.
like everyone else said, anyone who says pvp is fine is a zergsurfer or zergling (CAPSLOCK FOR COOL: YOU ARE NOT "SOLO" IF YOU FOLLOW A BLOB AROUND THE MAP, THAT MAKES YOU A ZERGSURFER/ZERGLING)
pvp is dying because of all of the above reasons which the dedicated pvp players already know and are vocal about, so no need to repost that here since we all know the issues.
a simple solution which till date baffles me as to why they havent thought of this, is to enable dynamic AP in relation to the number of faction specific players who are present/contributing to the offense/defense tick
dwemer_paleologist wrote: »well solo play is dead thats for sure
i Strongly disagree with you about that.
i solo play daily now for several years in eso, "daily"
and also:
@Sypher was just doing a livestream on eso recently and it proved that solo play is alive and well.
he even made reference to solo play multiple times in the stream selling eso as if it was a product he was proud of.
and i whole-heartedly agree with his sentiments
so i have to disagree with you, solo play is most assure alive and well in pvp in cryodiil.
TheRealSniker wrote: »Battlegrounds:
Cyrodiil:
So what is your opinion on the current state of ESO PvP ?
[Edit to remove naming and shaming]
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Pvp was dead during its pvdoor era. Groups would take a resource, run inside the tower and kill all opponents before they had a chance to load in and they would never leave.
the combat has never been as good as it is now. Yes sets of armor do the damage but class skills are far less impactful, which is a good thing.
As it stands now every group size is valuable, the rewards are decent and AP is fairly easy to get but most importantly alliance strategy and participation is of the utmost importance.
The whole outweighs the sum of its parts. You can have a alliance with a bunch of coordinated players who die a ton and lose most of their battles be in the lead over the gitguds who just care about kills and making that billionth unwanted and never watched tibute to myself video montage. Which naturally always ends up thirstally on the forums.
https://youtu.be/lXz4tC2zMe4 Pvp was dead during its pvdoor era. Groups would take a resource, run inside the tower and kill all opponents before they had a chance to load in and they would never leave.
the combat has never been as good as it is now. Yes sets of armor do the damage but class skills are far less impactful, which is a good thing.
As it stands now every group size is valuable, the rewards are decent and AP is fairly easy to get but most importantly alliance strategy and participation is of the utmost importance.
The whole outweighs the sum of its parts. You can have a alliance with a bunch of coordinated players who die a ton and lose most of their battles be in the lead over the gitguds who just care about kills and making that billionth unwanted and never watched tibute to myself video montage. Which naturally always ends up thirstally on the forums.
Cant say if it serious or just troll.
Twohothardware wrote: »They need to just turn off scoring in all the Campaigns and give an equal reward to each Alliance at this point if their not going to do anything to balance player population.
When one side (EP) routinely has 1-2 bars more than the other side and most of the better players have faction hopped to that side it's no longer a Campaign, just an AP farm with no competition and a blowout score at the end of 30 days.
Last year Vivec was pop locked for all three Alliances and I never thought it would happen but it too has become just another buff server on PS4 NA. Shor used to have 2+ bars on each Alliance and now it's completely dead outside a handful of players night capping.
Twohothardware wrote: »They need to just turn off scoring in all the Campaigns and give an equal reward to each Alliance at this point if their not going to do anything to balance player population.
When one side (EP) routinely has 1-2 bars more than the other side and most of the better players have faction hopped to that side it's no longer a Campaign, just an AP farm with no competition and a blowout score at the end of 30 days.
Last year Vivec was pop locked for all three Alliances and I never thought it would happen but it too has become just another buff server on PS4 NA. Shor used to have 2+ bars on each Alliance and now it's completely dead outside a handful of players night capping.
Well once you hit grand overlord and have emp title what point is there to pvp anymore?
Pvp was dead during its pvdoor era. Groups would take a resource, run inside the tower and kill all opponents before they had a chance to load in and they would never leave.
the combat has never been as good as it is now. Yes sets of armor do the damage but class skills are far less impactful, which is a good thing.
As it stands now every group size is valuable, the rewards are decent and AP is fairly easy to get but most importantly alliance strategy and participation is of the utmost importance.
The whole outweighs the sum of its parts. You can have a alliance with a bunch of coordinated players who die a ton and lose most of their battles be in the lead over the gitguds who just care about kills and making that billionth unwanted and never watched tibute to myself video montage. Which naturally always ends up thirstally on the forums.
Cant say if it serious or just troll.
Pro tip: Figure it out and then reply. I totally understand though , that thinking thing can be hard for some.