Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

If dlc dungeons were toggleable in random group finder, would you have it on?

Aliyavana
Aliyavana
✭✭✭✭✭
✭✭✭✭✭
We shouldn't be punished for purchasing a dlc when people who didn't buy dlc are fortunate enough to not have to go through the experience of pugging a dlc dungeon.

It is counterproductive to your customers to not have an opt out feature and many of us who sub for the crafting bag want nothing to do with pugging dlc dungeons with a unorganized group.

It's a problem when paying costumers think a service they payed for is backfiring at them. If I want to do a dlc dungeon I'll create my own premade group for it, not spend an hour of frustration with a group that might not go anywhere.
Edited by Aliyavana on December 4, 2018 11:29PM

If dlc dungeons were toggleable in random group finder, would you have it on? 161 votes

No
67%
SolarikenMoloch1514GalenGlassHalfFullKovaEsha76DarcyMardinWuffyCeruleiIruil_ESOshauny.gibbsb16_ESOixievrineAektannTerraDewBerryLinaleahleeuxHidesFromSunTommy83LatiosG1Countdown 108 votes
Yes
32%
Soriananexxus_ESOAlchemicalleshparDanikatNebthet78SheezabeastczarJeremyphermitgbDMuehlhausenEdziuTaleof2CitiesNolaArchRebornV3xO_LYKOSTechnoDreamVisionbrandonv516Blairy087Silver_Strider 53 votes
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    They already ARE toggleable. Just don't select them on the Specific Dungeon list.

    Oh, wait, you want the rewards for doing a Daily Random Dungeon without the risk of getting a harder DLC dungeon.

    Sorry, can't help with that. (Outside of exploiting the recent glitch, anyways.)
    Edited by VaranisArano on December 4, 2018 3:43PM
  • praxis
    praxis
    ✭✭✭
    No
    Oh, wait, I want the same rewards for the same risk of doing a Daily Random Dungeon that someone who didn't spend money on dlc or sub gets.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    praxis wrote: »
    Oh, wait, I want the same rewards for the same risk of doing a Daily Random Dungeon that someone who didn't spend money on dlc or sub gets.

    Unlike you, ZOS doesn't view owning the DLC dungeons as a problem.

    Also, the Groupfinder uses random dungeon players to backfill groups, so allowing a toggle for DLC dungeons would make PUGing those dungeons even harder to get people for them. Another reason its unlikely to happen.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
    ✭✭✭✭✭
    Yes
    Absolutely. The DLC dungeons are the most fun in my opinion and still a challenge. I have PUGGED many a Vet Random to end up in a DLC dungeon. Usually everyone stays and at least does their best to beat it. I enjoy the challenge of DLC dungeons.
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    It’s shades of grey.

    Some of my toons have capable builds for the hardest content, and are able to carry others. As long as I had time, I would gladly continue to queue for any vet randoms.

    Some of my toons are less sturdy and are ready for vet content but not vBRF (for example).

    And sometimes I don’t have a spare hour to navigate RoM or the other (too) long dlc dungeons, and would rather leave them off the table.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    No
    It should be an option.

    Outside of this event, the only time I run Randoms is to level low toons which shouldn’t even be in most DLC dungeons.

    Random equipment, no passives. Yes, throw me into the new DLCs!
  • josiahva
    josiahva
    ✭✭✭✭✭
    Yes
    Suck it up and deal with DLC dungeons, they really arent that hard. This is why its a RANDOM dungeon...sometimes you get BS dungeons like Fungal Grotto, sometimes you get something moderately interesting like Fang Lair
    Edited by josiahva on December 4, 2018 4:02PM
  • czar
    czar
    ✭✭✭✭
    Yes
    I wouldn't on vet, but I almost never do random dungeons on vet anyway.
    stam scrub
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    They already ARE toggleable. Just don't select them on the Specific Dungeon list.

    Oh, wait, you want the rewards for doing a Daily Random Dungeon without the risk of getting a harder DLC dungeon.

    Sorry, can't help with that. (Outside of exploiting the recent glitch, anyways.)

    :) I really dislike your tendency to be a condescending.
  • praxis
    praxis
    ✭✭✭
    No
    It's better than it used to be when you had a much higher chance at level 10 of getting a dlc dungeon than one in the first faction zones, so props to ZOS for fixing that at least.

    I'd be happy to do DLC dungeons randomly on some of my characters, but definitely not all of them.

    It's unfair that spending money gets you penalized by having harder content on the table for the same random reward.

  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    It should be an option.

    Outside of this event, the only time I run Randoms is to level low toons which shouldn’t even be in most DLC dungeons.

    Random equipment, no passives. Yes, throw me into the new DLCs!

    Low level characters unlock dungeons progressively for the Groupfinder. So using the random dungeons, you would be able to get the DLC dungeons at level 45 and not at lower levels. However, if you want to run the harder ones, you can join a group and manually port there.

    At level 45, you've at least got a fighting chance, unlike how it used to be when DLC dungeons unlocked at level 10.
  • Suddwrath
    Suddwrath
    ✭✭✭✭✭
    ✭✭✭
    It depends on which role I'm queuing as:

    On my healer and tank characters I don't trust random dps enough to have the damage needed to easily clear vet dlc dungeons.

    On my dps I know that I can solo dps the dungeon as long as the group has a legitimate tank.
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    I'd vote 'sometimes' if that were an option. Depends on what I feel like doing.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I was literally just saying in another topic that I'd like it if the Undaunted event made DLC dungeons available to everyone like the Clockwork City event did with that DLC. I don't buy dungeon DLC because I rarely do dungeons so it doesn't seem worth paying for more, but if they're as different as people say maybe I'd like them more than the base game dungeons and this would be a great way to get me to try them.

    I wouldn't PUG them though - I'd form a group with guild members (letting them know I've not done them before and that I'd be using a character with a weird build) and then just use the dungeon finder to decide which one to drop us into. I guess I'd also have to let them know I'd like to try a DLC dungeon so maybe we can leave and try again if we get a base-game one and no one else wants to do it. But that's basically what I'm doing for this event anyway.

    I guess what I should be doing is trying them during one of the ESO+ free trials. I've recently fallen into the habit of thinking because I buy the DLC I want the free trial means logging into each character to dump materials in the craft bag and review dyes on costumes (which mostly involves realising I never use most the costumes) then going back to what I do normally. I'll have to try and remember this for next time.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    No
    It should be an option.

    Sometimes I’m up for anything, but at other times I want a less taxing experience. It should be my choice. I shouldn’t have to make this choice by quitting a dungeon group and leaving the other members hanging.

    Additionally, sending inexperienced players into DLC content simply because they have bought an ESO sub is massively counter productive, they end up having a largely negative experience (as getting repeatedly one shot or failing the inexplicable mechanics is no fun) and the more experienced players who have chosen to do the DLC dungeons end up getting unnecessarily frustrated with their group mates. It is unfair on both parties. And it ends up being a very strong argument NOT to sub.

    I’d be interested to see what happened if the rewards for a guaranteed DLC random were significantly higher than for a non-DLC random. My guess is they would have to be vastly higher to achieve the same population as the current system where people are thrown into content that they clearly do not want to do.

    Ultimately, it’s a game and should be fun, I shouldn’t HAVE to do anything I don’t want to.
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Sometimes yes. Mostly - no.

    It's also my opinion that paying customers should not be punished for paying money.

    Folks who buys the base game and absolutely nothing more can use the random dungeon finder without the worry or a lengthy/difficult DLC dunegon, but because I have paid money I must accept those dungeons are part of the random finder?

    [Edit] to be clear, I mean generally people who have paid more. As a base game owner there's a good chance you actually paid for the game... but someone who owns the DLC's paid even more money - either in the form of ESO+ or purchasing crowns.
    Edited by MissBizz on December 4, 2018 4:20PM
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    On normal I would leave it toggled on. On vet I would leave it toggled off most of the time. That would depend on how much time I had available.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    praxis wrote: »
    Oh, wait, I want the same rewards for the same risk of doing a Daily Random Dungeon that someone who didn't spend money on dlc or sub gets.

    Unlike you, ZOS doesn't view owning the DLC dungeons as a problem.

    Also, the Groupfinder uses random dungeon players to backfill groups, so allowing a toggle for DLC dungeons would make PUGing those dungeons even harder to get people for them. Another reason its unlikely to happen.

    It's a problem when paying costumers think a service they payed for is backfiring at them
    Edited by Aliyavana on December 4, 2018 11:28PM
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    No
    I rather tackle DLC dungeons right after I've reviewed a writeup or a video of them, not when I'm trying them while ignorant of the mechanics. Of the 3 DLC dungeons I did complete for the first time via random groups, in this event or last year's version, one was a good experience, one was annoying, and one was a good looooong experience that I would have preferred to have been better prepared for and able to somewhat shorten, or at least to have done without the Level 47 DPS DK who clearly would have preferred to have toggled the DLC choice off himself.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    ZOS should not be encouraging players to unsub if they enjoy random dungeons, but don't enjoy pugging DLC versions.

    To those saying there is some "risk" involved, that argument breaks down completely because non subs don't have this same risk involved. Either allow subs to toggle off DLCs or put them in the pool for everyone so we all have this "risk" you're talking about.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    Aliyavana wrote: »
    praxis wrote: »
    Oh, wait, I want the same rewards for the same risk of doing a Daily Random Dungeon that someone who didn't spend money on dlc or sub gets.

    Unlike you, ZOS doesn't view owning the DLC dungeons as a problem.

    Also, the Groupfinder uses random dungeon players to backfill groups, so allowing a toggle for DLC dungeons would make PUGing those dungeons even harder to get people for them. Another reason its unlikely to happen.

    It's a problem when paying costumers think a service they played for is backfiring at them

    That's more of an issue with the content that is being provided than RDF itself. A toggle wont fix that. If they continue to produce content that customers avoid, if it is an issue, it will eventually stagnate the dungeon scene.

    Produce content that people enjoy and we won't need a toggle.
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Yes
    Sometimes I wish there was a toggle to disable non-DLC dungeons. Non-DLC dungeons are boring, and the only reason to do them is to get the reward, while the DLC dungeons can actually be done for fun for their own sake.

    Just sort them by difficulty and/or length in tiers with different rewards (to give people a sense of progression and be appropriate for the increased time investment, for example a purple/gold transmute bag for highest tier, but only green for lowest, so that a 10 min vFG1 run is just as effective for a farm as a 40 min vMoS run) instead of this simplistic "DLC/non-DLC" split with a general queue. That way we'll have people running content appropriate for their skill instead of being bored to death by the 1482nd run of FG1, or hitting a brick wall in vCoA2 or vDK last bosses, vWGT atro, vFH skeleton, vFL zoo etc.

    Also create undaunted proving grounds/arena with simple mechanics that would test your performance in a specific role without overwhelming you with mechanics, that would give you a score based on your performance in the mode for your specific role and recommend the dungeons based on that score. With the right balance it would keep the clueless 10k DDs away from the DLC dungeons and those who are overqualified from saying that dungeons in ESO are too easy. This could be part of a free QoL DLC like homestead or 1T.
  • praxis
    praxis
    ✭✭✭
    No
    Produce content that people enjoy and we won't need a toggle.

    I enjoy the DLC dungeons. I enjoy them a lot with a group of people who are using voice communication, know the mechanics (or pay attention when they are explained and then actually try to do them), and run characters that are geared and skilled enough to complete the content.

    I do not enjoy them when people don't know the mechanics and won't read chat when they are explained, who are running random underleveled gear, and who insist that they can do roles for which they have not slotted the proper skills or equipment.
  • Donlup
    Donlup
    ✭✭✭
    So make it selectable but rng is a flawed concept it self. Let me explain you could divide it into non dlc, dlc and all from zos side and i would be fine with it but letting you pick and choose beyond would defeat the purpose of it being random.

    If you cannot do every dungeon on normal at the level cap or cp its restricted to you might wanna face that you could be doing something wrong or dont understand the mechanics in that case ask for help or go look it up in one of the countless guides take some kinda responsibility. I am not saying l2p or git gud kid just stating you are not playing hello kitty adventure island where you get a hey at least competed trophy do some leg work :wink:
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    Yes
    I think it would make things a lot easier for people who don't purchase DLC dungeons to be able to get into a group without the error messages coming up continuously stating someone declined the invite.
    Far too many characters to list any more.
  • Colecovision
    Colecovision
    ✭✭✭✭✭
    No
    Currently, there are only 2 categories for difficulty and there is a massive overlap. Thats an epic fail by definition.

    A dlc toggle would be a huge improvement.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Depends on the character I am on, what I'm doing and my tolerance for a painful run at the time
    Beta tester November 2013
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    No
    I enjoy a challenge, but I like to be prepared before I undertake one. So DLC dungeons are best done with friends or guildies rather than with strangers who usually don’t do much communicating when using the dungeon finder. Most of the DLC dungeons require some communication, especially among those who are not accustomed to the mechanics.

    And yes, I too consider it weird that being a paying subscriber means I get stuck in most difficult dungeons when I use the dungeon finder. These days I do more dungeons on new, low level characters than I do on fully leveled max CP ones.
  • Pink_Violinz
    Pink_Violinz
    ✭✭✭✭✭
    No
    I like running randoms. I don't like getting stuck in a long, difficult dungeon with people who shouldn't be in there, and wasting an hour of my life trying to complete it.
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    No
    I often use finder to solo queue for specific DLC dungeons - and each time I hope I will get a group of people who also need to do those dungeons and have at least some knowledge about them. It doesn't always work of course... :/

    But I absolutely don't want to see any DLC dungeons when I solo queue for random dungeon (well, I don't normally do it, except for Undaunted events). If I was doing random normals every day (or often), I would feel punished for being subscriber (no, 1050 crowns was not good enough price to purchase DLC dungeons for me).
Sign In or Register to comment.