Alinhbo_Tyaka wrote: »I think I was in that dungeon with you. I don't like the dungeon swapping either nor the wasted time before I can queue again after dropping group.
Then i'm sorry for the outburst. I'm just frustrated since it has happened several times today.
One moment you think you'll be able to chill and play video games on your free time to relax, and next thing you know 15 min queue penalty.

MyKillv2.0 wrote: »I am not completely certian that I follow what OP is saying....
Am I correct in understanding that you can que up for a random dungeon and then once the que pops, you zone into the random dungeon but can port to a different dungeon (in this case, FG1), complete the second dungeon, and get credit for the "random dungeon"?
Colecovision wrote: »To me the craziest thing is that the only reason I can see behind making everyone use the GF is so that it's not an fg1 event. So they break the game by sending everyone to use the same function at the same time. (sort of a ddos suicide) Then when gf functions properly the players remove the random function by simply porting out so that they CAN make it an fg1 event.
ZoS should have simply let us walk into the dungeons and kill the final bosses for the rewards to begin with.
Sheezabeast wrote: »Every group that I've been in that did FG1 instead always communicated it in chat. I can sympathize if they didn't communicate, but if they post it in group, hey, its some courtesy...
Blame ZOS for giving equal rewards for unequal efforts. If they had scaled the prizes to match the difficulty of the dungeon, this wouldn’t be an issue.
Feel_Fried wrote: »and what exactly you farm on normal?