Does anyone feel like healing self healing is a little overpowered in this game?

ochsinator
ochsinator
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Honestly this is my favorite game it’s awesome love how it looks and how you build your character. Love the pvp and the pve aspects and I even actually get into the questing from time to time.

One aspect I think is a little crazy is how much self healing there is where if your in a duel and both people get through their rotations a couple times both get low and then just heal back up in 2 seconds and start over. Not asking for a change just saying that I wonder how the game would play with self healing not being such a factor. I think it would make the time omg of your blocks dodges stuns and skills much more meaningful.
  • Abigail
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  • Kagukan
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    There is a lot of healing in this game compared to other MMO's I have played. The DPS in this game is a lot higher though compared to those other games. With high DPS, strong healing is needed.
  • CyrusArya
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    ESO isn’t a traditional mmo and that’s why I love it. It marries the concepts of RPG character building and fast paced, action oriented gameplay quite seamlessly. It is designed around fluid, quick, reactive game play. That’s why self healing is the way it is, to allow for health to both be burst down quickly but also recover quickly. Strong self healing also alllows for solo play in both PvP and PvE, which is an essential aspect of the game. The neutering of self healing wouldn’t make the timing of your abilities and mechanics more useful- they already are very useful. Get into a duel with a high end player and you’ll see it takes everything in your kit to stay alive. What it would do however is make it so the first burst rotation ends the fight and would heavily skew the game in favor of bursty direct damage classes/play styles over ones designed around sustained damage and pressure.

    Without the ability to recover from and mitigate damage by your own devices, the game would greatly suffer. Self healing is not an issue.
    A R Y A
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  • Fallen_Ray
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    That may be true but take a look how the game combat is designed. Everything does a lot of damage. Resistances and armor means nothing in this game. So excessive healing is a form of "damage mitigation". Nerf that without adjusting the stupid insane damage things do to you in vet content and well good luck playing to have fun.
    Edited by Fallen_Ray on November 30, 2018 6:01PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • DeadlyRecluse
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    You want a game with hard hitting, fast firing damage abilities, you need hard healing, fast firing heals/self-heals.

    ...so, no, not really.
    Thrice Empress, Forever Scrub
  • pod88kk
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    It's annoying in 1v1s..... But then the zergs come and it's necessary
  • CatchMeTrolling
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    No, it’s the fact there’s no cooldowns that makes it seem worse than it actually is. Damage is higher.
  • Kel
    Kel
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    I would've said a flat no not too long ago, but in BG's, healing is way over the top.
    You take the already strong self healing and throw a dedicated healer on top of that, and you'll see that team with kill/death counts of 23/2 right down the line.

    In other aspects of the game? No...self healing is needed to a degree. Especially in something like vMA.

    In battlegrounds, it can be broken AF if the other team is running a semi-competent healer. Turns that team into one that you cannot kill.
    Edited by Kel on November 30, 2018 6:24PM
  • Perwulf
    Perwulf
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    Try vigor on stamplar while diseased.
    "Monsters doesn't exist, we create them"
  • Ragnork
    Ragnork
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    If it is removed for 1v1 or battle grounds (along with CP) then yes

    Otherwise NO
  • Swomp23
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    Kagukan wrote: »
    There is a lot of healing in this game compared to other MMO's I have played. The DPS in this game is a lot higher though compared to those other games. With high DPS, strong healing is needed.

    With high dps comes great self healing.
    - Ben Parker
    XBox One - NA
  • HalloweenWeed
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    ochsinator wrote: »
    Honestly this is my favorite game it’s awesome love how it looks and how you build your character. Love the pvp and the pve aspects and I even actually get into the questing from time to time.

    One aspect I think is a little crazy is how much self healing there is where if your in a duel and both people get through their rotations a couple times both get low and then just heal back up in 2 seconds and start over. Not asking for a change just saying that I wonder how the game would play with self healing not being such a factor. I think it would make the time omg of your blocks dodges stuns and skills much more meaningful.
    Oh, you're talking about duels. I don't do that.

  • JumpmanLane
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    OP like everyone who EVER asked for something to be nerfed, all this sounds like a personal problem. If YOU can’t finish someone off or they kill you, ask ZOS for a nerf.
  • Sheezabeast
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    In PVP you can use healing debuff on players. It can be quite effective. There's even a catapult called a meat cat that is specifically for busting zerg heals on breeches and the like.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • SirAndy
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    Please don't ask for a self healing nerf just because you can't kill anyone in PvP ...


    Without a decent self heal, there would be no way to do any of the more challenging solo PvE content in this game and i for one like to solo dungeons.
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  • AcadianPaladin
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    The game is great in that there are multiple paths when it comes to mitigating damage. My tank mitigates with high resists potent armor and blocking. My dps magsorc mitigates (tries to anyway since Nerfmire) damage by magic shielding. My bow/bow stamsorc mitigates by combining a pair of sorc auras with plenty of dodge/block/interrupt. My healer mitigates damage to herself the same way she mitigates it for others - by healing through it. There is no problem here that requires any sort of nerf. The only problem with damage mitigation is the need to buff magic shields after the unneeded nerf to those.
    PC NA(no Steam), PvE, mostly solo
  • Bakkagami
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    Completely agree with OP. I don't see it changing any time soon because the balancing around extremes (high damage numbers / high healing) cater's to ESO's "feel good" combat system in that it leans significantly toward making combat feel rewarding while minimizing almost any sense of punishment for making mistakes. I, personally, enjoy GW2 combat because it feels balanced between being rewarded for good play/strategy and being punished for making a mistake.
  • BomblePants
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    Ask for nerf

    Complain about nerfs :s
  • Betty_Booms
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    There are some niche setups where a build can put out a ton of damage whilst having the capacity to self heal from almost nothing to full. DKs are probably the worst having access to a quick MM.

    Combine that with a prison resto and its a bit godly. I think its fine other then a few niche builds where i am not sure how they would fix it.
  • Dawnblade
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    Is self healing high in ESO - yes it is.

    But so is damage taken - the design seems to be mash buttons really fast while watching big numbers while watching one's HP bar go up and down rapidly and repeatedly.
  • Abigail
    Abigail
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    OP ... I invite you to try Maelstrom Arena.
  • Varana
    Varana
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    Also, the general philosophy of the game is that you can fulfil any of the three roles, including healer, with any class.
    Some are better at it than others but essentially, every class can be specced as healer and work even for endgame content.
    But that also means that you can mix skills. Slot a skill from the healing toolkit, and one for defence, and you're very self-sustaining.
  • ochsinator
    ochsinator
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    Abigail wrote: »
    OP ... I invite you to try Maelstrom Arena.

    I have tried it I’m trash 😂😂😂 Lolol ant get past the balcony on veteran rn. But I’m talking about pvp.

    But honestly this post make it make sense for mitigation. I just hate the builds that can heal and run away though anything. Pvp wise.
  • idk
    idk
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    CyrusArya wrote: »
    ESO isn’t a traditional mmo and that’s why I love it.

    I agree with this totally.

    I think what OP is missing is we have both skills/sets that offers us debufs to reduce healing received and more to overcome such things that OP is describing.
  • MaxJrFTW
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    No, it isn't. You can burst people down in eso before the healer can even react. Healing only feels strong when you're playing against a high mmr guardplar with a premade.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Jeremy
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    ochsinator wrote: »
    Honestly this is my favorite game it’s awesome love how it looks and how you build your character. Love the pvp and the pve aspects and I even actually get into the questing from time to time.

    One aspect I think is a little crazy is how much self healing there is where if your in a duel and both people get through their rotations a couple times both get low and then just heal back up in 2 seconds and start over. Not asking for a change just saying that I wonder how the game would play with self healing not being such a factor. I think it would make the time omg of your blocks dodges stuns and skills much more meaningful.

    Oh hell no.

    Healing is weak on this game actually. Go enter a battle ground and try to heal yourself against the people attacking you. You won't last long.

    Dueling doesn't count. That's not real PvP.
    Edited by Jeremy on December 1, 2018 5:25AM
  • Emma_Overload
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    ochsinator wrote: »
    Honestly this is my favorite game it’s awesome love how it looks and how you build your character. Love the pvp and the pve aspects and I even actually get into the questing from time to time.

    One aspect I think is a little crazy is how much self healing there is where if your in a duel and both people get through their rotations a couple times both get low and then just heal back up in 2 seconds and start over. Not asking for a change just saying that I wonder how the game would play with self healing not being such a factor. I think it would make the time omg of your blocks dodges stuns and skills much more meaningful.

    Just roll Mag Sorc. You won't be feeling any "overpowered" self-healing.
    Edited by Emma_Overload on December 3, 2018 1:30AM
    #CAREBEARMASTERRACE
  • peacenote
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    Self healing isn't a problem and, with all the things we need to worry about, balancing PvP for duels would be last on my list.

    I have experienced this phenomenon in a Templar vs. Templar duel with a friend of mine. We're both good players and have hybrid tanky PvP builds. We dueled so long that we gained an audience and started getting whispers. It was fun.

    However I think it's pretty rare that people are so evenly matched one can never beat the other in the way you describe.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
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  • Chirru
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    ochsinator wrote: »
    Honestly this is my favorite game it’s awesome love how it looks and how you build your character. Love the pvp and the pve aspects and I even actually get into the questing from time to time.

    One aspect I think is a little crazy is how much self healing there is where if your in a duel and both people get through their rotations a couple times both get low and then just heal back up in 2 seconds and start over. Not asking for a change just saying that I wonder how the game would play with self healing not being such a factor. I think it would make the time omg of your blocks dodges stuns and skills much more meaningful.

    Thanks for your Opinion and not asking for a change.

    Self heal is only a problem in PvP.

    Self heal in PvE is just fine.

    My opinon. Establish PvP only servers.
    Okay...okay...wishful thinking :)
  • Heimpai
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    Idk my magblade self heal feels like trash compared to my stamblade

    Then again I’m new to magblade so i might be doing it wrong
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