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It is time for a massive performance patch! Now.

  • BigBragg
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    Lake wrote: »
    If Bethesda in all their power can't even do Fallout 76 properly with all their focus and budget - no way this will happen for ESO.

    You do realize Zenimax Online Studios had a hand in that project, right?
  • Asys
    Asys
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    Zypheran wrote: »
    Yup, 100% agreement here.
    Don't bother with the Dungeon DLC's next year and skip the zone zone DLC. I'd settle for one decent Chapter (min 2 full sized zones though!) and let them devote the rest of their resources to performance and QoL improvements.
    I think in the long run it will yield better financial returns for them as the current state of performance must be loosing them money in lost players.

    i would settle for nothin next year if they did just performance improvements and bug fixes.
    Proud member of the IDGAF+ community
  • Wrathmane
    Wrathmane
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    I'd get behind this Idea.
    Sha'ria Wrathmane - Belora Wrathmane - Leora Wrathmane
    Former Head of Recruitment for Vokundein
  • Latios
    Latios
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    Zos is a company and needs revenue. They’ll keep throwing DLC and stuff around, crown discounts, new crates, and so on.

    Unless it gets to a point a massive chunk of the player base gives negative feedback, and Zos economists notice that a new server will be cheaper than the money loss from quitting players, nothing will change at all.

    Unfortunately, it’s not a matter of doing what’s right. It’s a matter of money. Profit = fix. No profit = lagdyll forever.
    The Eon Pokémon.
  • Shadow-Fighter
    Shadow-Fighter
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    To gain more performance:

    #1 Disable Champion system
    #2 Lessen Inventory/Trading objects e.g. crafting mats, sets ...
    Searching in guilds takes huge resources...
    #3 Remove Proc sets
    #4 Have fun :)
    Natch Potes is like a box of chocolates - you never know what you're gonna get
  • SpacemanSpiff1
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    Agreed.

    There's a heap of old bugs that haven't been resolved, server performance is on a steady decline, and Cyrodiil is still being ignored.

    They won't do it though because the money-counters won't see an obvious return on that investment, so they just keep pumping out DLCs.
  • SirAndy
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    Aedrion wrote: »
    ... decent ping, good fps and the performance ...

    They would have to ditch Akamai for that to happen, they are a large portion of the problem ...
    dry.gif
  • Beardimus
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    I rushed to Orsinuum and Imperial City amd did the lot there. Since then really have not been fussed bar new instanced stuff in each zone.

    Honnestly the game is vast enough. Stop DLC for one patch and sort bugs & performance.

    DLC might see a sales spike each time but fixing issues will go a long way with players and help retention which overall helps profitability. Also shows you are confident to just invest in the game, will go a long way to silence the ESO is dead critics
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
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  • Kanar
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    How is ESO portrayed in the video game media? If it had a reputation as a poorly performing game then it is more likely ZoS marketing would get behind bug fixing. But, if no one in media talks about ESO bad performance, then ZOS marketing won't care.

    Also engineering mngrs at zos need to grow some balls and push back against product management; tell them it is required to allocate capacity to technical/architectural improvements.

    Ditching akamai would be a fast win, giving everyone 15-30ms better ping (or more, like in AU).
  • Salvas_Aren
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    Latios wrote: »
    Zos is a company and needs revenue. They’ll keep throwing DLC and stuff around, crown discounts, new crates, and so on.

    Unless it gets to a point a massive chunk of the player base gives negative feedback, and Zos economists notice that a new server will be cheaper than the money loss from quitting players, nothing will change at all.

    Unfortunately, it’s not a matter of doing what’s right. It’s a matter of money. Profit = fix. No profit = lagdyll forever.

    True. And as long as most players are like *I sub for the baggins*, nothing will effectively change.
  • twev
    twev
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    Tannus15 wrote: »
    Everyone agrees.

    The only thing is the logistics of a performance patch.

    The dev team is composed of a bunch of people, and only some of them have anything to do with performance, and of those, only some of them have anything to do with server side performance.

    So you get a couple of guys doing this "performance" update, what are the rest of the team doing? How can their time be constructively utilized while the server side devs try and fix the performance issues with as little risk of introducing new issues as possible.

    Then you need to regression test the entire application. Everything needs to be checked again because you've just done some major refactoring of the server side code.

    It's safe to assume all the "easy" wins are already done. They have looked at performance many times in DLC updates. All the simple caching and short cuts will have been taken. What's left will be major restructuring of issues that were created as the original functionality of the game is vastly different from when it was first constructed.

    ESO is well into legacy land now with a dozen major changes and addon's sitting on top of it and some of the dev who wrote that code are gone.
    It would be a nightmare to try and pick apart and put back together and no guarantee that it would actually perform any better in real world conditions.

    They bring in a couple ringers to augment the 'Performance Team', and grind that out with a ton of dedication to making it happen, while the 'rest of the team' continues working on new content concepts.
    The 'Performance Team' has full priority fixing the server and engine code so that the game can get back on it's feet while the 'rest of the team' takes the time to make their stuff better than a regular DLC would be - they make an 'Epic Hi Performance On New Footings ESO DLC' DLC.

    Seriously - adding normal DLCs to the crippled/patched/limping server/game code we have now just makes the game worse with every new DLC nailed and duct-taped to the existing geriatric base code.

    Another 2 or 3 DLCs done and released in the old fashioned way will just be smearing more lipstick on a wheezing pig.

    You want a game that new players start avoiding in future and vet players start playing less and less?
    Because low-buck 'business as usual' is how you get a game that new players start avoiding in future and vet players start playing less and less.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • DMuehlhausen
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    Waseem wrote: »
    INB4 random dude says the problem is on your end and that ESO never been better, discussion go off-topic and thread closed

    I don't think anybody is going to say that, but the issues could be partly on the players end. There are videos on how to get FPS back up to 60 even in prime time cyrodil. Also it's different teams that work on performance and the new Chapters. So it's pointless to even suggest that.
  • fatmanatcomp
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    Disgraceful company
  • MaxwellC
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    Honestly I truly think ZOS cares about the game at-least @ZOS_BrianWheeler because you can literally hear it in his voice in-comparison to those who have that same impact on the game e.g. combat devs and combat devs.

    ZOS is a company and most companies operate on "Law of diminishing returns" and as a profit focused game they need to keep a sustained profit margin to ensure that everyone has a job.

    The only way to push at them would be to flood social media to the point it makes news, complaining about performance issues as this generates movement and scares big corporations as their stocks would enter a state of volatility.
    不動の Steadfast - Unwavering
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • idk
    idk
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    Yes, Zos needs to put more into performance. but that is certainly not a reason to not release a DLC and OP has not provided any justification for their suggesting otherwise.

    Most of us are already aware that those that develop content are not the type of people who focus on performance issues. It is not like the story writers have any idea about how to optimize performance.

    But yes, create a ticket any time you experience an issue. That is a great suggestion. But provide detail, server, platform, where you are and what you were doing when it occurred. Otherwise is will go to the digital trash can where it belongs.
    Edited by idk on November 21, 2018 12:03AM
  • D0PAMINE
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    Agreed. It's beyond acceptible at this point.
  • Tannus15
    Tannus15
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    twev wrote: »
    Tannus15 wrote: »
    Everyone agrees.

    The only thing is the logistics of a performance patch.

    The dev team is composed of a bunch of people, and only some of them have anything to do with performance, and of those, only some of them have anything to do with server side performance.

    So you get a couple of guys doing this "performance" update, what are the rest of the team doing? How can their time be constructively utilized while the server side devs try and fix the performance issues with as little risk of introducing new issues as possible.

    Then you need to regression test the entire application. Everything needs to be checked again because you've just done some major refactoring of the server side code.

    It's safe to assume all the "easy" wins are already done. They have looked at performance many times in DLC updates. All the simple caching and short cuts will have been taken. What's left will be major restructuring of issues that were created as the original functionality of the game is vastly different from when it was first constructed.

    ESO is well into legacy land now with a dozen major changes and addon's sitting on top of it and some of the dev who wrote that code are gone.
    It would be a nightmare to try and pick apart and put back together and no guarantee that it would actually perform any better in real world conditions.

    They bring in a couple ringers to augment the 'Performance Team', and grind that out with a ton of dedication to making it happen, while the 'rest of the team' continues working on new content concepts.
    The 'Performance Team' has full priority fixing the server and engine code so that the game can get back on it's feet while the 'rest of the team' takes the time to make their stuff better than a regular DLC would be - they make an 'Epic Hi Performance On New Footings ESO DLC' DLC.

    Seriously - adding normal DLCs to the crippled/patched/limping server/game code we have now just makes the game worse with every new DLC nailed and duct-taped to the existing geriatric base code.

    Another 2 or 3 DLCs done and released in the old fashioned way will just be smearing more lipstick on a wheezing pig.

    You want a game that new players start avoiding in future and vet players start playing less and less?
    Because low-buck 'business as usual' is how you get a game that new players start avoiding in future and vet players start playing less and less.

    They bring in a couple ringers to augment the 'Performance Team'

    In my experience this is how you destroy code bases. Short term contractors brought in to do major code overhaul and refactoring is a train wreck.
    Code bases are full of odd looking stuff that was done for a specific reason that 'ringers' won't know or understand and also won't be around for when that issue resurfaces.
    Chances are good that a lot of the performance issues come from "edge case 952 requires this code has to be here or exploit 137, 9987 and 20389 come back"
    Look at it this way, you can improve performance if you remove all the code making sure people aren't cheating. Remember infinite meteors in PvP?
    good times
    Remember the bot hoards at launch?
    happy players

    All the code that fixes these problems causes server performance issues. The last thing we want is some muppet coming along and removing it all, going "Look! I made it all better!" leaving and then 1 month later it's cheat engine paradise.
  • Sevn
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    Game really is in bad shape. It now freezes up during load up. During load up damn it. Loading into any zone there is about 10 seconds of lag where your character is just pinging all over the place, forget about trying to sprint.

    Game locks up loading into certain zones now, or maybe it's all of em, all I know is trying to port around the gold coast locks up the game. Abilities won't fire on command, bars won't switch. Unbelievable.

    There's no way they are unaware of how badly the game is running currently. Ps4NA
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • D0PAMINE
    D0PAMINE
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    Character load is taking much longer for me today, even with a VPN
  • Banana
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    There's no patching most peoples ping issues until they jam a pineapple up the akamai mob
  • theyancey
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    Won't happen. If ZOS decided to basically shut down new content development for a quarter they would have to refund or extend Plus subs for those 3 months of face class action suits. They are not business dummies. Besides, it is irrelevant. There would be no beneficial effects from suspending the game and they can work on both simultaneously.
  • Miswar
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    Agree 100% that the game should have focus on performance. It has been bad joke for longtime.

    As for ZoS actually doing anything. Doubt it very much since I actually think they are incompetent and lack the coding skills to fix it.

    As for the servers they simply lack the determination to invest. Add these so unlikely they will do anything and these threads go ignored and cash milking continues via crownstore cosmetics.

    Also look at Bethesdas launch of F76.... bloody and amateruish mess of an game considering bugs.
  • adeptusminor
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    I think that is the most amount of "agrees" I've seen an OP get. Zos, please listen
  • Azphira
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    It's okay ZoS, take your time, no need for updating the engine to work on 2018 hedt hardware, you've saved me half a grand on premium and crowns.
  • regime211
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    Aedrion wrote: »
    Hello fellow ESO-players.

    I think I needn't recount the practically limitless amounts of topics already made on the subject of performance. Ranging from hilarious bugs to login problems for Steam users to the incredible lag on the servers for many people. Cyrodiil lag has almost become a meme at this point. With huge masses of people flailing at eachother in a giant moshpit, unable to kill eachother due to latency issues and low FPS. Bugs have been nicknamed 'features' because they stick around for years and years. It's embarrassing.

    We've had patches for dungeons, we've had patches for zones, we had patches to make sure Ugly-Mug's beard didn't clip into his tunica for god's sake. But still ESO still loses players and staggers about in no-man's land because a feature much more important than any of that is being ignored. Performance.

    I'm here to state that I don't want to see another single frikkin' patch with some new zone, dungeon or quest line until I can enjoy what's there with decent ping, good fps and the performance an MMO near four years going demands to have. It is absolutely humiliating and pathetic to see how inadequate ZoS is at guaranteeing ESO runs well. Tickets made about this are sent to an 'escalation expert'. That must be what they label their garbage bin in the office because all these tickets vanish into Oblivion. It must change.

    As some fellow on here once wrote: ESO would be a massive cash-cow, far beyond what it is now, if it had the performance of a game in 2018 and not a game made by a neckbeard in his mom's basement who runs servers on his outdated Pentium 2.

    I duely agree! In fact, I'm sure a neckbeard wouldn't have written this spaghetti code we have currently. Where every other evening, LFG is broken and the get to admire loading screens for minutes on end. Sure, this topic might get buried among all the others but I had to say it.

    NO MORE DLC! Give us the performance your MMO should have had 3 years ago. Unravel the spaghetti miracoli code, throw out the hamster wheel your servers run on and invest the money you have in a decent programmer and a server not made of recycled cardboard!

    I urge you all to make tickets any time you suffer lag. Again, again and again, until somebody, somewhere, listens.

    Thank you for reading my rant!

    Signed
    Sir Lags-a-Lot the hopeful

    To produce a game, and for it to have the issues it has been having for this long, is embarrassing and they SHOULD feel ashamed of themselves, it is pathetic! Why is this is the only god damn game that has had the WORST performance issues going on for 4 years straight? With no effort on fixing it? How can you even be allowed to release a game like this when its practically not even playable majority of the time, I used to clip videos for YouTube to show how fun the game is, but now majority of my clips are from Lag, bugs, load screen. Zos take it how you want you Guys "FAILED" us! how can you release new content which contains bugs or somehow unbinds a patch from a previous bug to reoccur? How are new and old sets causing issues? Shouldn't that tell you something? To maybe "STOP" with the new content? Every time we get new content it's like the game breaks even more, you can only stack so many books on top of your arms, but eventually it will give in, so STOP and fix this mess!
    Edited by regime211 on November 21, 2018 5:59AM
  • Xerikten
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    1) need to have the means for us to turn off spell effects of ourselves and others.

    2) make noncombat pets unsummonable

    3) don't use high graphic mounts

    4) disable all addons.



    wait, I can do all of this except the first one already. hmmmm maybe the fault is at our end
  • Vapirko
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    Well they did say next update would be focused less on combat and more on fixes and old sets? Idk maybe they’ll finally take some time to do whate we’ve all been wanting.
  • Onefrkncrzypope
    Onefrkncrzypope
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    Xerikten wrote: »
    1) need to have the means for us to turn off spell effects of ourselves and others.

    2) make noncombat pets unsummonable

    3) don't use high graphic mounts

    4) disable all addons.



    wait, I can do all of this except the first one already. hmmmm maybe the fault is at our end

    PS-Messages-20181120-214926.jpg

    Pets and mounts are most definitely the root cause.......

    Yes I am also wearing the polymorph. I need number so I know I'm hitting the boss
    Edited by Onefrkncrzypope on November 21, 2018 8:40AM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • JinMori
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    I also agree, but at this point, i'm sure that making a good game is not their priority, so they will not listen, they will continue to push content and crown store garbage until the game is unplayable, at this point i cannot bring myself to play for more than 30 min to 1 hour at a time.
  • AbysmalGhul
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    It's the end of the world as we know it
    It's the end of the world as we know it
    It's the end of the world as we know it
    And I feel fine!
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