If Bethesda in all their power can't even do Fallout 76 properly with all their focus and budget - no way this will happen for ESO.
Yup, 100% agreement here.
Don't bother with the Dungeon DLC's next year and skip the zone zone DLC. I'd settle for one decent Chapter (min 2 full sized zones though!) and let them devote the rest of their resources to performance and QoL improvements.
I think in the long run it will yield better financial returns for them as the current state of performance must be loosing them money in lost players.
Zos is a company and needs revenue. They’ll keep throwing DLC and stuff around, crown discounts, new crates, and so on.
Unless it gets to a point a massive chunk of the player base gives negative feedback, and Zos economists notice that a new server will be cheaper than the money loss from quitting players, nothing will change at all.
Unfortunately, it’s not a matter of doing what’s right. It’s a matter of money. Profit = fix. No profit = lagdyll forever.
Everyone agrees.
The only thing is the logistics of a performance patch.
The dev team is composed of a bunch of people, and only some of them have anything to do with performance, and of those, only some of them have anything to do with server side performance.
So you get a couple of guys doing this "performance" update, what are the rest of the team doing? How can their time be constructively utilized while the server side devs try and fix the performance issues with as little risk of introducing new issues as possible.
Then you need to regression test the entire application. Everything needs to be checked again because you've just done some major refactoring of the server side code.
It's safe to assume all the "easy" wins are already done. They have looked at performance many times in DLC updates. All the simple caching and short cuts will have been taken. What's left will be major restructuring of issues that were created as the original functionality of the game is vastly different from when it was first constructed.
ESO is well into legacy land now with a dozen major changes and addon's sitting on top of it and some of the dev who wrote that code are gone.
It would be a nightmare to try and pick apart and put back together and no guarantee that it would actually perform any better in real world conditions.
INB4 random dude says the problem is on your end and that ESO never been better, discussion go off-topic and thread closed
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Everyone agrees.
The only thing is the logistics of a performance patch.
The dev team is composed of a bunch of people, and only some of them have anything to do with performance, and of those, only some of them have anything to do with server side performance.
So you get a couple of guys doing this "performance" update, what are the rest of the team doing? How can their time be constructively utilized while the server side devs try and fix the performance issues with as little risk of introducing new issues as possible.
Then you need to regression test the entire application. Everything needs to be checked again because you've just done some major refactoring of the server side code.
It's safe to assume all the "easy" wins are already done. They have looked at performance many times in DLC updates. All the simple caching and short cuts will have been taken. What's left will be major restructuring of issues that were created as the original functionality of the game is vastly different from when it was first constructed.
ESO is well into legacy land now with a dozen major changes and addon's sitting on top of it and some of the dev who wrote that code are gone.
It would be a nightmare to try and pick apart and put back together and no guarantee that it would actually perform any better in real world conditions.
They bring in a couple ringers to augment the 'Performance Team', and grind that out with a ton of dedication to making it happen, while the 'rest of the team' continues working on new content concepts.
The 'Performance Team' has full priority fixing the server and engine code so that the game can get back on it's feet while the 'rest of the team' takes the time to make their stuff better than a regular DLC would be - they make an 'Epic Hi Performance On New Footings ESO DLC' DLC.
Seriously - adding normal DLCs to the crippled/patched/limping server/game code we have now just makes the game worse with every new DLC nailed and duct-taped to the existing geriatric base code.
Another 2 or 3 DLCs done and released in the old fashioned way will just be smearing more lipstick on a wheezing pig.
You want a game that new players start avoiding in future and vet players start playing less and less?
Because low-buck 'business as usual' is how you get a game that new players start avoiding in future and vet players start playing less and less.
Hello fellow ESO-players.
I think I needn't recount the practically limitless amounts of topics already made on the subject of performance. Ranging from hilarious bugs to login problems for Steam users to the incredible lag on the servers for many people. Cyrodiil lag has almost become a meme at this point. With huge masses of people flailing at eachother in a giant moshpit, unable to kill eachother due to latency issues and low FPS. Bugs have been nicknamed 'features' because they stick around for years and years. It's embarrassing.
We've had patches for dungeons, we've had patches for zones, we had patches to make sure Ugly-Mug's beard didn't clip into his tunica for god's sake. But still ESO still loses players and staggers about in no-man's land because a feature much more important than any of that is being ignored. Performance.
I'm here to state that I don't want to see another single frikkin' patch with some new zone, dungeon or quest line until I can enjoy what's there with decent ping, good fps and the performance an MMO near four years going demands to have. It is absolutely humiliating and pathetic to see how inadequate ZoS is at guaranteeing ESO runs well. Tickets made about this are sent to an 'escalation expert'. That must be what they label their garbage bin in the office because all these tickets vanish into Oblivion. It must change.
As some fellow on here once wrote: ESO would be a massive cash-cow, far beyond what it is now, if it had the performance of a game in 2018 and not a game made by a neckbeard in his mom's basement who runs servers on his outdated Pentium 2.
I duely agree! In fact, I'm sure a neckbeard wouldn't have written this spaghetti code we have currently. Where every other evening, LFG is broken and the get to admire loading screens for minutes on end. Sure, this topic might get buried among all the others but I had to say it.
NO MORE DLC! Give us the performance your MMO should have had 3 years ago. Unravel the spaghetti miracoli code, throw out the hamster wheel your servers run on and invest the money you have in a decent programmer and a server not made of recycled cardboard!
I urge you all to make tickets any time you suffer lag. Again, again and again, until somebody, somewhere, listens.
Thank you for reading my rant!
Signed
Sir Lags-a-Lot the hopeful
1) need to have the means for us to turn off spell effects of ourselves and others.
2) make noncombat pets unsummonable
3) don't use high graphic mounts
4) disable all addons.
wait, I can do all of this except the first one already. hmmmm maybe the fault is at our end
