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It is time for a massive performance patch! Now.

Aedrion
Aedrion
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Hello fellow ESO-players.

I think I needn't recount the practically limitless amounts of topics already made on the subject of performance. Ranging from hilarious bugs to login problems for Steam users to the incredible lag on the servers for many people. Cyrodiil lag has almost become a meme at this point. With huge masses of people flailing at eachother in a giant moshpit, unable to kill eachother due to latency issues and low FPS. Bugs have been nicknamed 'features' because they stick around for years and years. It's embarrassing.

We've had patches for dungeons, we've had patches for zones, we had patches to make sure Ugly-Mug's beard didn't clip into his tunica for god's sake. But still ESO still loses players and staggers about in no-man's land because a feature much more important than any of that is being ignored. Performance.

I'm here to state that I don't want to see another single frikkin' patch with some new zone, dungeon or quest line until I can enjoy what's there with decent ping, good fps and the performance an MMO near four years going demands to have. It is absolutely humiliating and pathetic to see how inadequate ZoS is at guaranteeing ESO runs well. Tickets made about this are sent to an 'escalation expert'. That must be what they label their garbage bin in the office because all these tickets vanish into Oblivion. It must change.

As some fellow on here once wrote: ESO would be a massive cash-cow, far beyond what it is now, if it had the performance of a game in 2018 and not a game made by a neckbeard in his mom's basement who runs servers on his outdated Pentium 2.

I duely agree! In fact, I'm sure a neckbeard wouldn't have written this spaghetti code we have currently. Where every other evening, LFG is broken and the get to admire loading screens for minutes on end. Sure, this topic might get buried among all the others but I had to say it.

NO MORE DLC! Give us the performance your MMO should have had 3 years ago. Unravel the spaghetti miracoli code, throw out the hamster wheel your servers run on and invest the money you have in a decent programmer and a server not made of recycled cardboard!

I urge you all to make tickets any time you suffer lag. Again, again and again, until somebody, somewhere, listens.

Thank you for reading my rant!

Signed
Sir Lags-a-Lot the hopeful
  • ccmedaddy
    ccmedaddy
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    Thank you. I can't believe ZOS thinks the current state of the game is acceptable in any way.
  • Waseem
    Waseem
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    INB4 random dude says the problem is on your end and that ESO never been better, discussion go off-topic and thread closed
  • Valykc
    Valykc
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    Agreed 100%!
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    @Aedrion it was time for a massive performance patch 4 years ago...now...its time to rewrite the code and change the engine.
  • todokete
    todokete
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    Change engine
  • oxygen_thief
    oxygen_thief
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    giphy.gif
  • Swomp23
    Swomp23
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    Agreed. I wasn’t aware of those problems until I got bored of dungeons couple weeks ago and hopped in Cyro. I hopped off just as fast. Now I’m getting bored of BGs. I heard RDR2 is great?
    XBox One - NA
  • Salvas_Aren
    Salvas_Aren
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    They need to find Wrobel's bitcoin miner in the code. >:)
  • Lake
    Lake
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    If Bethesda in all their power can't even do Fallout 76 properly with all their focus and budget - no way this will happen for ESO.
  • OldManJim
    OldManJim
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    Yeah it's been ridiculous lately. I'm constantly being booted, especially when changing zones.

    I really hope ESVI doesn't go down the same multiplayer path as FO76.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Linaleah
    Linaleah
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    to be perfectly honest? even as a subscriber, I'm very willing to skip a few dungeon DLC's if it means performance patch. I don't think the game's condition is nearly as dire as some claim (though I just watched a ps4 trials video that is.. well its bad, the "is my video card dying???" sort of bad).

    but. its not awesome. I have very decent PC and very decent internet connection. and I have experienced lag in solo content. not even in highly populated event areas either. so yeah. performance overhaul is a major necessity at this point.

    that said... I don't know if ZoS is willing to risk the backlash if they cancel a paid DLC to work on performance. they have already faced enormous backlash when they made one of yearly content updates into something not included with ESO plus.

    so I'm just hoping to be honest that people at the top take pity and raise the budget enough to hire a few engineers. please?
    dirty worthless casual.
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  • Tannus15
    Tannus15
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    Everyone agrees.

    The only thing is the logistics of a performance patch.

    The dev team is composed of a bunch of people, and only some of them have anything to do with performance, and of those, only some of them have anything to do with server side performance.

    So you get a couple of guys doing this "performance" update, what are the rest of the team doing? How can their time be constructively utilized while the server side devs try and fix the performance issues with as little risk of introducing new issues as possible.

    Then you need to regression test the entire application. Everything needs to be checked again because you've just done some major refactoring of the server side code.

    It's safe to assume all the "easy" wins are already done. They have looked at performance many times in DLC updates. All the simple caching and short cuts will have been taken. What's left will be major restructuring of issues that were created as the original functionality of the game is vastly different from when it was first constructed.

    ESO is well into legacy land now with a dozen major changes and addon's sitting on top of it and some of the dev who wrote that code are gone.
    It would be a nightmare to try and pick apart and put back together and no guarantee that it would actually perform any better in real world conditions.
  • arasysb14_ESO
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    OldManJim wrote: »
    Yeah it's been ridiculous lately. I'm constantly being booted, especially when changing zones.

    I really hope ESVI doesn't go down the same multiplayer path as FO76.

    Guess what.. they are using the same game engine for TES VI. Fallout 76 has Fallout 4's bugs, and Skyrim's copy pasted dragons.. so much for TES VI :disappointed:
    Arasys Llanor, CP 800+ Magicka Sorcerer NA

    Please do not use the same Fallout 76 engine for TES VI
  • JackDaniell
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    Still bumping lag posts waiting for that fix!
    Ebonheart Templar

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  • Swomp23
    Swomp23
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    Lake wrote: »
    If Bethesda in all their power can't even do Fallout 76 properly with all their focus and budget - no way this will happen for ESO.

    What's wrong with FO76? I didn't read anything about it.
    XBox One - NA
  • Suddwrath
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    Hear, hear!
  • supaskrub
    supaskrub
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    Oh so true.....
  • Zypheran
    Zypheran
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    Yup, 100% agreement here.
    Don't bother with the Dungeon DLC's next year and skip the zone zone DLC. I'd settle for one decent Chapter (min 2 full sized zones though!) and let them devote the rest of their resources to performance and QoL improvements.
    I think in the long run it will yield better financial returns for them as the current state of performance must be loosing them money in lost players.
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  • Starlock
    Starlock
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    To clarify something - don't ever notice these issues you folks are talking about. Is this specifically an issue for just Cyrodiil? In terms of overland, I notice far fewer stutters and issues than I did a year ago. There's some animation delays here and there, but that's always been a thing as far as I can recall.
    Edited by Starlock on November 20, 2018 3:40PM
  • Feanor
    Feanor
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    From the latest announcements I gather that the game is so massive that I don’t think we’ll see a dedicated performance patch. I don’t think they know how to fix it, or they would.
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  • ScardyFox
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    I couldn't agree more, simply put.
  • PouletRico
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    Everyone agree (me too), but it's very unlikely that ZoS will cancel a DLC for a performance update, for financial reasons obviously.

    ESO will die wayyyy sooner if they don't do something about the performance, they are kiling their own game each DLC a little bit more by increasing CP cap, adding new skill lines, sets etc... All of this make the game even laggier, and it's really sad because I really enjoy that game and joined pretty late. I have still so much content to do, and I honestly think that ZoS will kill the game before I can.
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  • Swomp23
    Swomp23
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    Starlock wrote: »
    To clarify something - don't ever notice these issues you folks are talking about. Is this specifically an issue for just Cyrodiil? In terms of overland, I notice far fewer stutters and issues than I did a year ago. There's some animation delays here and there, but that's always been a thing as far as I can recall.

    Yes, Cyrodiil is absolutely awful. Game freezes and I get disconnected to XBox home screen everytime I join a medium-sized fight. It's ridiculous.

    I never faced such bad problems when I was pveing either.
    XBox One - NA
  • Duukar
    Duukar
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    I have a smoking hot PC and a 150 mbps connection in a major Canadian city.

    Cyrodiil is a horrible joke for me. All i do is gank on my NB because even being near a zerg causes crippling lag. Such as 3-5 seconds delay in skill firing times.

    Small scale still works well, but I will literally notice if a zerg rolls nearby mid fight.

    Guild merchant search is where lag hurts me the worst and most regularly. Terrible. Just terrible.

    BGs are fine with the occasional lag spike, but decent for the most part aside from the random "why the heck didnt break free work?!!" moments.

    Of course BGs are ground zero for cancer builds and players. Snared and immobilized and in general CCed to death. The immunity timer after break free needs a slight increase and immobilize needs to be included in CC immunity. Snares also need diminishing returns. Honestly CC in PvP needs a complete rework..

    That being said Im gonna change my tune. The top priority should be a server fix. Then a CC in PvP rework.

    This game is amazing, but they lack ability and vision when it comes to PvP balance and server performance.
  • ATomiX96
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    Swomp23 wrote: »
    Lake wrote: »
    If Bethesda in all their power can't even do Fallout 76 properly with all their focus and budget - no way this will happen for ESO.

    What's wrong with FO76? I didn't read anything about it.

    the game is absolute garbage gameplaywise and looks worse than fallout new vegas, but thats just my 2 cents
  • Dottzgaming
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    Going to copy paste my response from another thread on this topic.

    I've been saying this for months because it's just so true. The game is at a point where i feel a huge portion of the player base would not care at all if we skipped a content DLC and had a patch that focused on bug fixes and performance.

    The marketing team at ZoS (or whoever) seems so focused on short term gain instead of longevity, and i dont understand why. unfortunately, i get the same response from some players when i say that they need to take a quarter off and work on the infrastructure.

    "Oh WeLl DoTtZ a BuG anD PeRfOrMaNcE PaTcH DoEsNt MaKe ThEm MoNey." That's just blatantly false.

    By having a game that runs smoother with less bugs and less lag, your players are more likely to play the game longer term. The goal of ZoS's entire business model here is to keep players playing. The more they play, the more likely they are to buy ESO plus, crowns, future DLCs and chapters, etc. If people are quitting because of performance, you now lost that customer and you can no longer make money from them.

    You wont make money instantly with a bug fix patch - although i argue a lot of old players may return but i digress - but you are investing in your long term profits. Since you will have significantly better customer retention, you will in turn be increasing the likelihood that that customer will spend money long term.

    No matter how fun a game is, players can only tolerate so many performance bugs and issues before they reach a breaking point.
  • frostz417
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    OldManJim wrote: »
    Yeah it's been ridiculous lately. I'm constantly being booted, especially when changing zones.

    I really hope ESVI doesn't go down the same multiplayer path as FO76.

    ESVI isn’t multiplayer
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    frostz417 wrote: »
    OldManJim wrote: »
    Yeah it's been ridiculous lately. I'm constantly being booted, especially when changing zones.

    I really hope ESVI doesn't go down the same multiplayer path as FO76.

    ESVI isn’t multiplayer

    We don't know that. They are still in beginning development and all we know is what Todd said at E3.
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  • Bouldercleave
    Bouldercleave
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    That's like me - a BMW sales manager, telling the Mercedes sales team how to sell cars.

    You are barking at two completely different departments. The content and graphics designers have nothing to do with performance enhancements.

    You don't need to sacrifice one to improve the other.

    They simply need to spend the dollars to upgrade 5 year old equipment and hire more people dedicated to fixing performance issues.
  • EBK
    EBK
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    Been playing ESO since day 1 console. I've bought the game twice now, console and PC. I am so sick of struggling through frames its ridiculous. I LOVE the idea of skipping a DLC patch for maintenance. I havent been playing lately because I'm sick of the ping, I get on to get my rewards and event tickets and log off. I might enjoy playing again if they got things running smoothly.
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