ESO_Nightingale wrote: »Just made a Nord Warden for my first tank and loving it in both open world and dungeons. Just hit Level 47 after completing SCP and had no tanking issues at all in any dungeon, so in my opinion it's still really good.
It's probably an advantage for me that I haven't played one before, so I've just used what I believe is best and unlocked so far. Vs those who are use to the old skills and how they handled.
Nb: I use SnB on front and 2H on back with utilities. Bear/permafrost as ults.
So it does everything I've expected, has been a lot fun.
Nb: Also gonna start an ice warden tank using staves once the CP jump occurs so it'll be interesting to see how they compare.
a staff and snb? or just staves? you will be disappointing if you choose only staves.
@eso_nightingale Hmm. I guess both then but then what stats would I use? Would it still be mainly health or mag focus?
Cheers
Same here, made an DK tank, has an warden I might turn into an tank to, also has another DK but since never tanked before I wanted an new character.StormChaser3000 wrote: »Actually just recently leveled DK tank to 50. Choice was based on the amount of defensive class skills.
Warden seems more fun to play as a dps.
Please if you got time explain why?
I got a warden main (DPS) that pulls good numbers, but I've always liked tanking, played one in ffxiv in all the hardest content and im now thinking of changing since it's so few tanks in this game. But I want the best start.
I know what you are thinking "If you want the best why the he'll did you roll a warden for dps". Well I've always had a feeling that they would fix warden and now stamden is in a good place even tho it has taken way longer than I had anticipated, before that I did the best with what I was given holding on to the hope still pulling enough numbers for hardest content.
But playing a warden for so long now makes me want to min-max from the beginning since we wardens have lived in the shadows for so long (in pve) just looking at the history on leaderboards and the lack of wardens brings me an unpleasant feeling.
So now I don't want a 2nd, 3rd or 4th place choice master of nothing character. If Wardens and Dragonknights are equals I'm fine with that but no more 2nd place.
I only choose between Warden and Dragonknight because of utility that fits tanking.
Help appreciated 🙂
OneKhajiitCrimeWave wrote: »I have tanked on both to decent levels (skin runs and some vet trials) and for most content i honestly prefer Warden tanking.
If i know spawns i can prepare my 3 portals ahead for ad stacking and then find my main tanking concern (big ads/bosses). This is more efficient than chains but again relies on being an experienced tank.
Both styles have their major up sides though.
DK's are much better to learn to tank on because they are much more forgiving resources wise due to battle roar and their Earthen Heart tree overall is a gods sent gift for their tanking.
Wardens give so much more group utility and freedom with setups. In most dungeons (even some DLC's on vet) you can be both the healer and the tank, even without slotting trees.
When built correctly both sit very high on the scale for tankyness, utility and support. It just becomes a preference of playstyle at that point.
FrancisCrawford wrote: »OneKhajiitCrimeWave wrote: »I have tanked on both to decent levels (skin runs and some vet trials) and for most content i honestly prefer Warden tanking.
If i know spawns i can prepare my 3 portals ahead for ad stacking and then find my main tanking concern (big ads/bosses). This is more efficient than chains but again relies on being an experienced tank.
Both styles have their major up sides though.
DK's are much better to learn to tank on because they are much more forgiving resources wise due to battle roar and their Earthen Heart tree overall is a gods sent gift for their tanking.
Wardens give so much more group utility and freedom with setups. In most dungeons (even some DLC's on vet) you can be both the healer and the tank, even without slotting trees.
When built correctly both sit very high on the scale for tankyness, utility and support. It just becomes a preference of playstyle at that point.
What kind of stats, roughly, does one have on a warden expected to both tank and heal? (Argonian is a fine race to assume, since I recently leveled one of those.)
Please if you got time explain why?
I got a warden main (DPS) that pulls good numbers, but I've always liked tanking, played one in ffxiv in all the hardest content and im now thinking of changing since it's so few tanks in this game. But I want the best start.
I know what you are thinking "If you want the best why the he'll did you roll a warden for dps". Well I've always had a feeling that they would fix warden and now stamden is in a good place even tho it has taken way longer than I had anticipated, before that I did the best with what I was given holding on to the hope still pulling enough numbers for hardest content.
But playing a warden for so long now makes me want to min-max from the beginning since we wardens have lived in the shadows for so long (in pve) just looking at the history on leaderboards and the lack of wardens brings me an unpleasant feeling.
So now I don't want a 2nd, 3rd or 4th place choice master of nothing character. If Wardens and Dragonknights are equals I'm fine with that but no more 2nd place.
I only choose between Warden and Dragonknight because of utility that fits tanking.
Help appreciated 🙂
I'd roll a dragon knight. Being able to pull ranged enemies toward you and CC groups looks very nice as a tank.
That being said: I don't know much about warden tanks.
OneKhajiitCrimeWave wrote: »FrancisCrawford wrote: »OneKhajiitCrimeWave wrote: »I have tanked on both to decent levels (skin runs and some vet trials) and for most content i honestly prefer Warden tanking.
If i know spawns i can prepare my 3 portals ahead for ad stacking and then find my main tanking concern (big ads/bosses). This is more efficient than chains but again relies on being an experienced tank.
Both styles have their major up sides though.
DK's are much better to learn to tank on because they are much more forgiving resources wise due to battle roar and their Earthen Heart tree overall is a gods sent gift for their tanking.
Wardens give so much more group utility and freedom with setups. In most dungeons (even some DLC's on vet) you can be both the healer and the tank, even without slotting trees.
When built correctly both sit very high on the scale for tankyness, utility and support. It just becomes a preference of playstyle at that point.
What kind of stats, roughly, does one have on a warden expected to both tank and heal? (Argonian is a fine race to assume, since I recently leveled one of those.)
Most of that is skill selection. I sit on 46.6k health on an imperial warden without minor toughness, 2.2k magicka regen with pot up and i run efficient purge and polar winds and back bar the healing ult.
Most of the healing comes from light attacks with the secondary effect of lotus. Big burst heals from polar winds as needed.
You can also use certain sets in jewellery and weapons, like Spell Power Cure or Draugr's Rest or even Sanctuary to further buff the heals.
It takes DPS who know their spots and mechs but a good team can pull it off no dramas.
It's much easier to pull this off with wardens.
I just cannot get myself to play a bear loving, flower licking frost fanatic >.<
FrancisCrawford wrote: »OneKhajiitCrimeWave wrote: »FrancisCrawford wrote: »OneKhajiitCrimeWave wrote: »I have tanked on both to decent levels (skin runs and some vet trials) and for most content i honestly prefer Warden tanking.
If i know spawns i can prepare my 3 portals ahead for ad stacking and then find my main tanking concern (big ads/bosses). This is more efficient than chains but again relies on being an experienced tank.
Both styles have their major up sides though.
DK's are much better to learn to tank on because they are much more forgiving resources wise due to battle roar and their Earthen Heart tree overall is a gods sent gift for their tanking.
Wardens give so much more group utility and freedom with setups. In most dungeons (even some DLC's on vet) you can be both the healer and the tank, even without slotting trees.
When built correctly both sit very high on the scale for tankyness, utility and support. It just becomes a preference of playstyle at that point.
What kind of stats, roughly, does one have on a warden expected to both tank and heal? (Argonian is a fine race to assume, since I recently leveled one of those.)
Most of that is skill selection. I sit on 46.6k health on an imperial warden without minor toughness, 2.2k magicka regen with pot up and i run efficient purge and polar winds and back bar the healing ult.
Most of the healing comes from light attacks with the secondary effect of lotus. Big burst heals from polar winds as needed.
You can also use certain sets in jewellery and weapons, like Spell Power Cure or Draugr's Rest or even Sanctuary to further buff the heals.
It takes DPS who know their spots and mechs but a good team can pull it off no dramas.
It's much easier to pull this off with wardens.
Ahh. Not the traditional magicka-based heals then.
Uh -- is Lotus health-based?
OneKhajiitCrimeWave wrote: »FrancisCrawford wrote: »OneKhajiitCrimeWave wrote: »FrancisCrawford wrote: »OneKhajiitCrimeWave wrote: »I have tanked on both to decent levels (skin runs and some vet trials) and for most content i honestly prefer Warden tanking.
If i know spawns i can prepare my 3 portals ahead for ad stacking and then find my main tanking concern (big ads/bosses). This is more efficient than chains but again relies on being an experienced tank.
Both styles have their major up sides though.
DK's are much better to learn to tank on because they are much more forgiving resources wise due to battle roar and their Earthen Heart tree overall is a gods sent gift for their tanking.
Wardens give so much more group utility and freedom with setups. In most dungeons (even some DLC's on vet) you can be both the healer and the tank, even without slotting trees.
When built correctly both sit very high on the scale for tankyness, utility and support. It just becomes a preference of playstyle at that point.
What kind of stats, roughly, does one have on a warden expected to both tank and heal? (Argonian is a fine race to assume, since I recently leveled one of those.)
Most of that is skill selection. I sit on 46.6k health on an imperial warden without minor toughness, 2.2k magicka regen with pot up and i run efficient purge and polar winds and back bar the healing ult.
Most of the healing comes from light attacks with the secondary effect of lotus. Big burst heals from polar winds as needed.
You can also use certain sets in jewellery and weapons, like Spell Power Cure or Draugr's Rest or even Sanctuary to further buff the heals.
It takes DPS who know their spots and mechs but a good team can pull it off no dramas.
It's much easier to pull this off with wardens.
Ahh. Not the traditional magicka-based heals then.
Uh -- is Lotus health-based?
Our burst heal is health based. Lotus is generally a static heal giving a set amount per light or heavy attack. I'd guess things like minor and major mending would affect it but I would need to test that.
A fully charged heavy attack will give over 4k in healing so getting a heavy in now and then works wonders.