Change Fury with Seventh. The average weapon damage will be better. When you have 30k health then go medium. I use heavy mainly for health. Use shuffle, the damage reduction is great.
Change Fury with Seventh. The average weapon damage will be better. When you have 30k health then go medium. I use heavy mainly for health. Use shuffle, the damage reduction is great.
Ok I’ll give that a shot. Do you find Seventh procs reliably or should I try something like Veiled Heritance which procs off of doing damage instead of taking it?
Change Fury with Seventh. The average weapon damage will be better. When you have 30k health then go medium. I use heavy mainly for health. Use shuffle, the damage reduction is great.
Ok I’ll give that a shot. Do you find Seventh procs reliably or should I try something like Veiled Heritance which procs off of doing damage instead of taking it?
I play with seventh and ravager. Seventh procs a lot. Also it works well with troll king.
If ravager was medium i would definitely go medium but sadly it is not. I play with light attack ransank bash build and ravager procs almost immediately.
+2m range to mele abilities is really nice for stam DK.
Why choose between 7th and Fury when you can use both
Why choose between 7th and Fury when you can use both
But sometimes when I chase some retreating player in BG i need that extra damage to finish him/her faster. That is why I like one set procing on doing damage and one set procing on receiving damage.
I found that seventh works better for me than fury.
Why choose between 7th and Fury when you can use both
But sometimes when I chase some retreating player in BG i need that extra damage to finish him/her faster. That is why I like one set procing on doing damage and one set procing on receiving damage.
I found that seventh works better for me than fury.
How’s your sustain using two damage sets?
Why choose between 7th and Fury when you can use both
But sometimes when I chase some retreating player in BG i need that extra damage to finish him/her faster. That is why I like one set procing on doing damage and one set procing on receiving damage.
I found that seventh works better for me than fury.
How’s your sustain using two damage sets?
Why choose between 7th and Fury when you can use both
But sometimes when I chase some retreating player in BG i need that extra damage to finish him/her faster. That is why I like one set procing on doing damage and one set procing on receiving damage.
I found that seventh works better for me than fury.
How’s your sustain using two damage sets?
I finished my 7th / sloads / troll king build 2 days ago. I don't like snb, so I use dual wield with stam enchant off-hand. No sustain issue so far, altough it's pretty new. If I have some, I will just swap 1 WD glyph for a stam regen glyph.
I feel like sloads is better than ravager on DK, since all your dots can proc it, while only the initial hit can proc ravager. I even read somewhere that claw itinial hit didn't proc it. I never tested it though.
Why choose between 7th and Fury when you can use both
But sometimes when I chase some retreating player in BG i need that extra damage to finish him/her faster. That is why I like one set procing on doing damage and one set procing on receiving damage.
I found that seventh works better for me than fury.
How’s your sustain using two damage sets?
I finished my 7th / sloads / troll king build 2 days ago. I don't like snb, so I use dual wield with stam enchant off-hand. No sustain issue so far, altough it's pretty new. If I have some, I will just swap 1 WD glyph for a stam regen glyph.
I feel like sloads is better than ravager on DK, since all your dots can proc it, while only the initial hit can proc ravager. I even read somewhere that claw itinial hit didn't proc it. I never tested it though.
I dont use proc damage sets. Ravagers works great for me with my combo.
Hochstapler wrote: »I main sDK atm and I've tested many armor sets and builds until I figured out what worked best for the class design and my play style.
I discarded bone-pirate, 7th, Fury and ravager right off the bat and using medium never even crossed my mind.
The way I see it, medium armor is ideal for dodge-roll/cloak/glass canon type of game play, a Stamblade basically and that's where it's usefullness ends.
DK's skills and passives are designed for a Tanky (heavy armor) CC and DoT class and that's exactly what DK is and how it should be played to get most out of the class.
I'm starting to see why forum warriors consider sDK underperforming class in PVP when in fact, in the right hands it's still the king and it's not even close.
Just take a look at Bone-pirate.
Nice stamina regen yes BUT you are restricted to useing a drink which costs you 4k+ magicka compared to 3 stat food which you desperatly need on a DK because every defensive skill is magicka based, including wings, your primary counter to ranged damage.
Also, stamina doesn't regen while you are blocking, which is DKs primary way of damage mitigation since you aren't dodge rolling and sneaking on a DK, you tank it up my man.
I'd say stamina set isn't paramount on a DK but if you really can't do without, hulk's is a much beter option for a DK.
You have high weapon damage but have problems killing players (your words) because you play your sDK as a Stamblade, which it isn't.
My advice is, try to think and test things for yourself instead of listening to forum warriors, including myself lol.
Just follow simple logics and the ideas behind the design of the class and you'll get there.
Why choose between 7th and Fury when you can use both
But sometimes when I chase some retreating player in BG i need that extra damage to finish him/her faster. That is why I like one set procing on doing damage and one set procing on receiving damage.
I found that seventh works better for me than fury.
How’s your sustain using two damage sets?
I finished my 7th / sloads / troll king build 2 days ago. I don't like snb, so I use dual wield with stam enchant off-hand. No sustain issue so far, altough it's pretty new. If I have some, I will just swap 1 WD glyph for a stam regen glyph.
I feel like sloads is better than ravager on DK, since all your dots can proc it, while only the initial hit can proc ravager. I even read somewhere that claw itinial hit didn't proc it. I never tested it though.
I dont use proc damage sets. Ravagers works great for me with my combo.
I totally respect that, but I have no shame in using them since I'm pretty new to pvp and I'm still learning. It seemed to me that OP was in the same position, hence my suggestion.
What combo are you using for ravager to proc consistently, if you don't mind?
Hochstapler wrote: »I main sDK atm and I've tested many armor sets and builds until I figured out what worked best for the class design and my play style.
I discarded bone-pirate, 7th, Fury and ravager right off the bat and using medium never even crossed my mind.
The way I see it, medium armor is ideal for dodge-roll/cloak/glass canon type of game play, a Stamblade basically and that's where it's usefullness ends.
DK's skills and passives are designed for a Tanky (heavy armor) CC and DoT class and that's exactly what DK is and how it should be played to get most out of the class.
I'm starting to see why forum warriors consider sDK underperforming class in PVP when in fact, in the right hands it's still the king and it's not even close.
Just take a look at Bone-pirate.
Nice stamina regen yes BUT you are restricted to useing a drink which costs you 4k+ magicka compared to 3 stat food which you desperatly need on a DK because every defensive skill is magicka based, including wings, your primary counter to ranged damage.
Also, stamina doesn't regen while you are blocking, which is DKs primary way of damage mitigation since you aren't dodge rolling and sneaking on a DK, you tank it up my man.
I'd say stamina set isn't paramount on a DK but if you really can't do without, hulk's is a much beter option for a DK.
You have high weapon damage but have problems killing players (your words) because you play your sDK as a Stamblade, which it isn't.
My advice is, try to think and test things for yourself instead of listening to forum warriors, including myself lol.
Just follow simple logics and the ideas behind the design of the class and you'll get there.
Your explanation on Bone Pirate is very insightful.
Your explanation on Bone Pirate is very insightful. Mind giving the same explanation for 7th, ravager and fury? They look like they can give sDK the edge they lack without sacrificing too much tankiness, since they're all heavy armor.
Is it though? Please examine this:
https://forums.elderscrollsonline.com/en/discussion/427111/stat-based-armor-set-rankings
Bone Pirate is highly regarded for a reason and is mathematically better than Hulking, if you happen to build around drinks.
Hochstapler wrote: »I main sDK atm and I've tested many armor sets and builds until I figured out what worked best for the class design and my play style.
I discarded bone-pirate, 7th, Fury and ravager right off the bat and using medium never even crossed my mind.
The way I see it, medium armor is ideal for dodge-roll/cloak/glass canon type of game play, a Stamblade basically and that's where it's usefullness ends.
DK's skills and passives are designed for a Tanky (heavy armor) CC and DoT class and that's exactly what DK is and how it should be played to get most out of the class.
I'm starting to see why forum warriors consider sDK underperforming class in PVP when in fact, in the right hands it's still the king and it's not even close.
Just take a look at Bone-pirate.
Nice stamina regen yes BUT you are restricted to useing a drink which costs you 4k+ magicka compared to 3 stat food which you desperatly need on a DK because every defensive skill is magicka based, including wings, your primary counter to ranged damage.
Also, stamina doesn't regen while you are blocking, which is DKs primary way of damage mitigation since you aren't dodge rolling and sneaking on a DK, you tank it up my man.
I'd say stamina set isn't paramount on a DK but if you really can't do without, hulk's is a much beter option for a DK.
You have high weapon damage but have problems killing players (your words) because you play your sDK as a Stamblade, which it isn't.
My advice is, try to think and test things for yourself instead of listening to forum warriors, including myself lol.
Just follow simple logics and the ideas behind the design of the class and you'll get there.
Your explanation on Bone Pirate is very insightful.
Is it though? Please examine this:
https://forums.elderscrollsonline.com/en/discussion/427111/stat-based-armor-set-rankings
Bone Pirate is highly regarded for a reason and is mathematically better than Hulking, if you happen to build around drinks. There are two build approaches. Build with drinks, such as Dubious or dual / triple regen drinks, or build with tri-stat food. The latter is very good statistically. Whereas a drink, like Dubious, has a factor of around 8x the strength of a single armor stat buff, tri-food has a factor of 11x. In that sense Hochstapler is correct. However people building with drinks have some very stat-efficient mechanisms to compensate for that, namely Bone Pirate, Shacklebreaker, and tri-stat glyphs. Basically, if you use tri-food, and you feel that gives you enough health / magicka that you don't go for 7x Hakeijo enchants on gear, then you could also have built with drinks, Hakeijo enchants, and Bone Pirate, achieving much the same stats. There isn't much in it.
A reason I like drinks is that they buff your idle recoveries, whereas regen set and jewelry bonuses do not. Being on a drink means you recover magicka / stamina faster, while out of combat, than being on the equivalent food setup with regen bonuses on gear. This is noticeable in buff-heavy builds, while you maintain your buffs out of combat, and for out of combat nightblade cloak sustain.
Why choose between 7th and Fury when you can use both
But sometimes when I chase some retreating player in BG i need that extra damage to finish him/her faster. That is why I like one set procing on doing damage and one set procing on receiving damage.
I found that seventh works better for me than fury.
How’s your sustain using two damage sets?
I finished my 7th / sloads / troll king build 2 days ago. I don't like snb, so I use dual wield with stam enchant off-hand. No sustain issue so far, altough it's pretty new. If I have some, I will just swap 1 WD glyph for a stam regen glyph.
I feel like sloads is better than ravager on DK, since all your dots can proc it, while only the initial hit can proc ravager. I even read somewhere that claw itinial hit didn't proc it. I never tested it though.
I dont use proc damage sets. Ravagers works great for me with my combo.
I totally respect that, but I have no shame in using them since I'm pretty new to pvp and I'm still learning. It seemed to me that OP was in the same position, hence my suggestion.
What combo are you using for ravager to proc consistently, if you don't mind?
Light attack, ransack, bash every second. With 7m range to ransack and 9m to light attack and bash, it is not so difficult to land them. I also use heroic slash to slow and reduce their damage. It is 3 hits per second. Ravager proc very often.
@Hochstapler You say that 7th, rav and fury don't fit your current playstyle. What's that playstyle, where you don't gain advantage of massive WD proc wether you take or deal damage?
Hochstapler wrote: »I main sDK atm and I've tested many armor sets and builds until I figured out what worked best for the class design and my play style.
I discarded bone-pirate, 7th, Fury and ravager right off the bat and using medium never even crossed my mind.
The way I see it, medium armor is ideal for dodge-roll/cloak/glass canon type of game play, a Stamblade basically and that's where it's usefullness ends.
DK's skills and passives are designed for a Tanky (heavy armor) CC and DoT class and that's exactly what DK is and how it should be played to get most out of the class.
I'm starting to see why forum warriors consider sDK underperforming class in PVP when in fact, in the right hands it's still the king and it's not even close.
Just take a look at Bone-pirate.
Nice stamina regen yes BUT you are restricted to useing a drink which costs you 4k+ magicka compared to 3 stat food which you desperatly need on a DK because every defensive skill is magicka based, including wings, your primary counter to ranged damage.
Also, stamina doesn't regen while you are blocking, which is DKs primary way of damage mitigation since you aren't dodge rolling and sneaking on a DK, you tank it up my man.
I'd say stamina set isn't paramount on a DK but if you really can't do without, hulk's is a much beter option for a DK.
You have high weapon damage but have problems killing players (your words) because you play your sDK as a Stamblade, which it isn't.
My advice is, try to think and test things for yourself instead of listening to forum warriors, including myself lol.
Just follow simple logics and the ideas behind the design of the class and you'll get there.
Your explanation on Bone Pirate is very insightful.
Is it though? Please examine this:
https://forums.elderscrollsonline.com/en/discussion/427111/stat-based-armor-set-rankings
Bone Pirate is highly regarded for a reason and is mathematically better than Hulking, if you happen to build around drinks. There are two build approaches. Build with drinks, such as Dubious or dual / triple regen drinks, or build with tri-stat food. The latter is very good statistically. Whereas a drink, like Dubious, has a factor of around 8x the strength of a single armor stat buff, tri-food has a factor of 11x. In that sense Hochstapler is correct. However people building with drinks have some very stat-efficient mechanisms to compensate for that, namely Bone Pirate, Shacklebreaker, and tri-stat glyphs. Basically, if you use tri-food, and you feel that gives you enough health / magicka that you don't go for 7x Hakeijo enchants on gear, then you could also have built with drinks, Hakeijo enchants, and Bone Pirate, achieving much the same stats. There isn't much in it.
A reason I like drinks is that they buff your idle recoveries, whereas regen set and jewelry bonuses do not. Being on a drink means you recover magicka / stamina faster, while out of combat, than being on the equivalent food setup with regen bonuses on gear. This is noticeable in buff-heavy builds, while you maintain your buffs out of combat, and for out of combat nightblade cloak sustain.
Very interesting number crunching, although his argument about no regen when blocking is something numbers can't show. I'm not debating wether he's right or wrong, it's just that he emitted an opinion we rarely see with a valid argument and I was curious to hear his arguments on the other 3 sets.
@Hochstapler You say that 7th, rav and fury don't fit your current playstyle. What's that playstyle, where you don't gain advantage of massive WD proc wether you take or deal damage?
What's your build and playstyle?
I ran my DK DW / 2H for the longest time. Then I looked at combat logs from DKs who easily defeated me. They ran 1H+S. I switched. It is far superior. The stats on Ransack / Pierce Armor look terrible. No matter. You get the penetration. You incorporate bash into your weave. You CC and defile all the time with Reverb Bash. You synergise with DK blocking passive. It works better. Trust me. There are two ways of running that. Ransack + Venomous Claw or Heroic Slash + Noxious Breath. Take your pick. DboS is neck and neck with Take Flight. Either works well. Reverse Slash to finish.As for the gameplay, I also lean towards a high pressure build with a lot of dots. Breath for fracture, making up for my lack of pen, claw, quick cloak and twin slashes. Disease enchant on main hand for a chance at major defile. Dbos at low health for execute. The only thing I cant decide on is my spammable. I can’t land dizzy consistently, so for now I rely on flying blade, altough not optimal. Hardest opponent is templar that can just purge all this with the press of a button.
Yeah, that's just a flat out no. It's a DOT. A long time back I duelled people who ran procs, such as Overwhelming Surge, and spammed the magicka morph of that skill to heal. That was once quite strong, but basically ... just ... no.I saw someone suggest venom claw as a spammable, given how cheap it is now, but the damage seems lackluster, and you miiss the dmg increase with duration, so I’m not sold.
I ran my DK DW / 2H for the longest time. Then I looked at combat logs from DKs who easily defeated me. They ran 1H+S. I switched. It is far superior. The stats on Ransack / Pierce Armor look terrible. No matter. You get the penetration. You incorporate bash into your weave. You CC and defile all the time with Reverb Bash. You synergise with DK blocking passive. It works better. Trust me. There are two ways of running that. Ransack + Venomous Claw or Heroic Slash + Noxious Breath. Take your pick. DboS is neck and neck with Take Flight. Either works well. Reverse Slash to finish.As for the gameplay, I also lean towards a high pressure build with a lot of dots. Breath for fracture, making up for my lack of pen, claw, quick cloak and twin slashes. Disease enchant on main hand for a chance at major defile. Dbos at low health for execute. The only thing I cant decide on is my spammable. I can’t land dizzy consistently, so for now I rely on flying blade, altough not optimal. Hardest opponent is templar that can just purge all this with the press of a button.
Shrouded Daggers is a super nice skill to use in vMA, but poor against players. Just doesn't do enough damage. Flurry is decent-ish, but probably only a good choice on stamsorc, where it helps to activate Implosion, or if you are running an Infused Torug's build. Rending Slashes / Blood Craze, Quick Cloak and Steel Tornado are all good, I just don't think that playstyle suits DK.Yeah, that's just a flat out no. It's a DOT. A long time back I duelled people who ran procs, such as Overwhelming Surge, and spammed the magicka morph of that skill to heal. That was once quite strong, but basically ... just ... no.I saw someone suggest venom claw as a spammable, given how cheap it is now, but the damage seems lackluster, and you miiss the dmg increase with duration, so I’m not sold.
Hochstapler wrote: »Swomp , you are on the right track and mindset but let me make some suggestions.
Get combat metrics addon if you dont have it already and enter a random vet dungeon.
The idea is to measure the dps boost of a 500 WD proc on 7th legion and you cant do this on a target skeleton with 7th so you need to improvise.
Now spam Dizzy on few mobs for a minute , then drop one piece of armor and repeat the same.
Compare the damage difference both per hit and per minute to get a rough idea of what 7th does for you.
Then remember that the bonus damage is most noticable on big hits like Dizzy (which you say you can't land consistently in PVP anyway).
You can use fossilize to land Dizzy btw but let me get to the point.
I've tested 7th in BGs ( I do most of my build testing there) and while it gives 2 very nice bonuses it's very situational set, it has 10% proc chance so it's more of a 1vsX set then anything else AND you need to land those dizzy's to make most out of it.
You are using dual wield so if you swap 7th for Torug's you are going to see a big improvement in both dps and consistency.
DW axes with befoul enchant (for defile and nice damage) and Oblivion damage enchant , on 2h Axe bar either of those 2 will work.
This is still one of the highest performance setups for a heavy build and while it was silly OP until few weeks ago, it's just right after the fix.
Sloads works well with it but even without it is still good enough to score kills.
It's also a good idea to keep Selenes on you for situational purposes.
Good players will dodge it but it lands often.
As for spammable, you don't really need it but you can swap Dizzy for executioner i guess.
Claw is anything but a spamable for the reasons you gave.
It's a 'fire and forget' ability.
I tried flurry because it lands both enchants during the channel but it's meh, I didn't like it because it is a channel and expensive one of that.
Recap:
7th isn't doing all that much for you and there are better options.
For 2h/S&B is probably a keeper, just slot fossilize for easier dizzy landings