2000 stamina / 1096 stamina = 1.825 150 regen / 129 regen = 1.163 Total = 2.988In other words, the 5-piece bonus of Bone Pirate is 2.988 times the strength of a single 2/3/4 item bonus. The higher the ratio, the better the set.
Imperial Physique (>=10K) 19.17 Green Pact 4.01 Amber Plasm 3.88 Shacklebreaker 3.65 Fortified Brass 3.48 Toothrow 3.41 Treasure Hunter 3.41 Trainee 3.32 (bugged, actual ranking is below 3.00) Plague Doctor 3.32 Beekeeper 3.10 Bone Pirate 2.99 Necropotence 2.87 Imperial Physique (<10K) 2.74 Lich 2.67 Warlock 2.33 Trappings of Invigoration 2.33 Julianos 2.32 Hunding's Rage 2.32 Draugr Hulk 2.32 Leviathan 2.31 Mother's Sorrow 2.31 Destruction Mastery 2.19
Soulshine 3.49 Light Speaker 3.49 Spider Cultist 3.49 Innate Axiom 3.10 Automaton 3.10 Sword Singer 3.10 Sword Dancer 3.10 Netch's Touch 3.10 Vampire Lord 3.10 War Maiden 3.10 Ysgramor 3.10 Sun 3.10
Pariah 7.46 (at maximum) Permafrost 6.86 Fury 5.81 Clever Alchemist 5.06 Ravager 4.88 Siroria 4.65 Moon Hunter 4.65 Bloodthorn 4.09 Senche 4.04 Scathing Mage 4.00 Elemental Succession 3.99 7th Legion 3.88 (only counting damage) Armor Master 3.58 (only counting resistances) Truth 3.49 Swamp Raider 3.49 Briarheart 3.48 Moondancer 3.47 Veiled Heritance 3.10 Duneripper 2.89 Way of the Air 2.67 Flanking Strategist 2.67 Tormentor 2.45 Berserking Warrior 2.40
Thanks. Yeah, based on the fact that Mother's Sorrow is quite highly rated for trials, it may be worth a shot, but only if you are not covering Major Savagery with potions / Expert Hunter / some group buff already. I'm not sure whether 833 crit is directly comparable to 129 weapon damage. May be good on NB and/or with Minor Force buff.MerlinPendragon wrote: »Very interesting test! May have even inspired me to replace Hundings Rage with Toothrow.
The 5-piece from Green Pact is evenly split between health and health regen, though. Health regen has been a low-rated stat as long as I've played the game, aside from using Troll King. For tanking I suspect health is more important so as not to get one shot. I'm more of a PvPer, and I do feel base health regen once it exceeds 1K. For PvE I couldn't say, but it might be interesting to combine Green Pact with the new foods that also include health regen.I always found it odd that when people suggest Health sets for tanking that Green Pact is only mentioned secondary to Plague Doctor, Ebon, etc. This confirmed for me why it is still such a strong set if you need that high health count.
MerlinPendragon wrote: »Very interesting test! May have even inspired me to replace Hundings Rage with Toothrow.
I always found it odd that when people suggest Health sets for tanking that Green Pact is only mentioned secondary to Plague Doctor, Ebon, etc. This confirmed for me why it is still such a strong set if you need that high health count.
Good work!
Thanks. It is particularly relevant where sets give you similar stats. For example it shows that Bone Pirate is better than Hulking Draugr, since most stamina builds also need stamina regen. You'd need to get that from somewhere else, if you wore Hulking. On the other hand there is a problem with Bone Pirate that is not reflected in the numbers: It doesn't work with Lava Foot Soup and Saltrice.Very interesting, never seen this way of thinking before
Last I checked, a few months ago, Trainee gives you less stats than what the tooltips say. A single piece of Selene gives you slightly more stamina than the 5-piece stamina component from Trainee. Have not re-checked lately, but not seen any patch notes to say it was fixed.Just curious, what do you mean by trainee being "Bugged"
MerlinPendragon wrote: »Very interesting test! May have even inspired me to replace Hundings Rage with Toothrow.
El_Borracho wrote: »
I thought the knock on Toothrow was that the 5th bonus of Major Savagery was a wasted bonus as you could use Flames of Oblivion or pots to get that buff. You can have that, and more Weapon Damage with Hundling's:
Toothrow:
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 833 Weapon Critical
(4 items) Adds 833 Weapon Critical
(5 items) Gain Major Savagery at all times, increasing your Weapon Critical rating by 2191.
(5 items) Adds 100 Weapon Damage
Hundling's:
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Weapon Critical
(5 items) Adds 299 Weapon Damage
You get the same Stamina and Weapon Critical bumps, but get more of a Weapon Damage bump from the 5th piece of Hundling's. I suppose you could justify Toothrow by pointing out that it applies to both bars, where FoO only boosts the bar it is on, so it could free up an ability slot. But the 199 extra damage from Hundling's is significant. Not saying either is wrong, but it would be interesting to see if the always-up Major Savagery on both bars would balance that out.
Thanks. It is particularly relevant where sets give you similar stats. For example it shows that Bone Pirate is better than Hulking Draugr, since most stamina builds also need stamina regen. You'd need to get that from somewhere else, if you wore Hulking. On the other hand there is a problem with Bone Pirate that is not reflected in the numbers: It doesn't work with Lava Foot Soup and Saltrice.
This is all about how to get the maximum possible stats. For a PvPer, one easy answer is: Use all prismatic enchants on your gear. They give you 50% more stats than any other enchant, and you probably want them all. It's a no-brainer, if you have the Tel Var / gold to pay for them. This brings your health up to the point where you may prefer Lava Foot Soup and Saltrice over Dubious Camoran Throne, and Hulking may be preferred over Bone Pirate. Because of Hakeijos and Lava Foot Soup, the Bone Pirate advantage is negated, unless you truly want the additional health from Dubious.
Always be clear about what you really want. If you want just a little more health, you can also get that by not simply dumping all 64 attribute points into stamina. Don't accept a set or food bonus merely as a "nice to have". If that happens, you can probably build better. Get sets that give you the most stats, then change everything around them, enchants, mundus, attributes, food / drinks, to get the exact mix of stats you want. This is why Amber Plasm and Shacklebreaker are hard to beat, for PvP, although I can also see why the bursty nature of some damage sets or the Lich proc is useful. What I forgot is to include a comparison table of foods, drinks and mundus stones. Maybe when I have more time.
Last I checked, a few months ago, Trainee gives you less stats than what the tooltips say. A single piece of Selene gives you slightly more stamina than the 5-piece stamina component from Trainee. Have not re-checked lately, but not seen any patch notes to say it was fixed.
Keep in mind that the 5 pcs bonus is in the major buff class (major savagery)MerlinPendragon wrote: »Very interesting test! May have even inspired me to replace Hundings Rage with Toothrow.
Furthermore, I have not included highly-rated sets that give you penetration, minor maim or crit resist, since I could not think of a good way to quantify those.
The bonus for having 5 pieces is approximately 2.31x the value of a one-piece bonus. For example, you can get a set bonus of 129 Spell Damage, or a 5-piece bonus of 299 Spell Damage on Julianos.
Some sets, such as Necropotence, have conditional bonuses. Since it’s harder to get these bonuses, we are allowing them to provide up to a 25% increase over other sets. This is why Dragur Hulk now gives 2540 max resource and Necropotence now gives 3150.
The tables are deliberately dumb. I merely aimed to show how much resource you get, compared to 2/3/4 piece bonuses, when a set is procced. The proc conditions are left to the eye of the beholder, which is for example why Pariah and Fury score so highly, even though they are very situaltional, and why Briarheart is higher than Hunding's. I also did not aim to compare the effectiveness of a 2/3/4x crit bonus to a 2/3/4x weapon damage bonus, and so on.John_Falstaff wrote: »I wonder why Briarheart is so much higher than Hunding's? Yes, it does have a heal to it, but with theoretical max uptime of Briarheart being 66%, I think it's strictly equal or worse stat-wise than Hunding's (which doesn't make it a bad set because unlike Hunding's the effect is carried over bar swaps, but that's already another matter).
Many other very good sets ended up rather low in rankings; AY, Veiled Heritance, Mother's Sorrow are low but they're among top sets in their categories, but Ravager came ahead despite the fact that it's falling behind this patch (it's very easy to keep nearly 100% uptime on VH, but most classes would have troubles keeping high Ravager uptime). Different stats scale better in different situations (high crit will benefit from warhorn rotation, weapon damage from DK tank), and so on and so forth. The effort is interesting, definitely, just shouldn't be taken as a guide for choosing sets. ^^
I thought it might be useful to compare various stat-based armor sets numerically to see how much bang for the buck the 5-piece bonus gives you. In order to do this, I divided the 5-piece bonus value(s) by the value(s) of what a 2/3/4 item bonus would give you. For example, for Bone Pirate, the calculation goes as follows:2000 stamina / 1096 stamina = 1.825 150 regen / 129 regen = 1.163 Total = 2.988In other words, the 5-piece bonus of Bone Pirate is 2.988 times the strength of a single 2/3/4 item bonus. The higher the ratio, the better the set.
In case you are new to the game, this is for giggles only. If you can't decide between similar sets, this might be relevant, but there are many differences that aren't covered by the numbers. The first question is, are the stats relevant for your build? In PvP you might like both magicka and stamina, in PvE only one stat may be relevant. Some sets only proc on certain conditions and don't give you the stat all the time. Some sets only cover certain damage types, and not healing. Some sets, like Toothrow, might be covered by a skill or potion. Furthermore, I have not included highly-rated sets that give you penetration, minor maim or crit resist, since I could not think of a good way to quantify those. Twice-Born Star is also omitted. It would require a whole chapter on it's own. Lastly, group-oriented sets and sets that give you percentage bonuses are omitted.
Sets that permanently maintain their buffs or have very reliable procsImperial Physique (>=10K) 19.17 Green Pact 4.01 Amber Plasm 3.88 Shacklebreaker 3.65 Fortified Brass 3.48 Toothrow 3.41 Treasure Hunter 3.41 Trainee 3.32 (bugged, actual ranking is below 3.00) Plague Doctor 3.32 Beekeeper 3.10 Bone Pirate 2.99 Necropotence 2.87 Imperial Physique (<10K) 2.74 Lich 2.67 Warlock 2.33 Trappings of Invigoration 2.33 Julianos 2.32 Hunding's Rage 2.32 Draugr Hulk 2.32 Leviathan 2.31 Mother's Sorrow 2.31 Destruction Mastery 2.19
Sets that only apply to specific damage types or weaponsSoulshine 3.49 Light Speaker 3.49 Spider Cultist 3.49 Innate Axiom 3.10 Automaton 3.10 Sword Singer 3.10 Sword Dancer 3.10 Netch's Touch 3.10 Vampire Lord 3.10 War Maiden 3.10 Ysgramor 3.10 Sun 3.10
Sets that do not permanently grant their buff(s)Pariah 7.46 (at maximum) Permafrost 6.86 Fury 5.81 Clever Alchemist 5.06 Ravager 4.88 Siroria 4.65 Moon Hunter 4.65 Bloodthorn 4.09 Senche 4.04 Scathing Mage 4.00 Elemental Succession 3.99 7th Legion 3.88 (only counting damage) Armor Master 3.58 (only counting resistances) Truth 3.49 Swamp Raider 3.49 Briarheart 3.48 Moondancer 3.47 Veiled Heritance 3.10 Duneripper 2.89 Way of the Air 2.67 Flanking Strategist 2.67 Tormentor 2.45 Berserking Warrior 2.40
The tables are deliberately dumb. I merely aimed to show how much resource you get, compared to 2/3/4 piece bonuses, when a set is procced. The proc conditions are left to the eye of the beholder, which is for example why Pariah and Fury score so highly, even though they are very situaltional, and why Briarheart is higher than Hunding's. I also did not aim to compare the effectiveness of a 2/3/4x crit bonus to a 2/3/4x weapon damage bonus, and so on.
El_Borracho wrote: »
I thought the knock on Toothrow was that the 5th bonus of Major Savagery was a wasted bonus as you could use Flames of Oblivion or pots to get that buff. You can have that, and more Weapon Damage with Hundling's:
Toothrow:
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 833 Weapon Critical
(4 items) Adds 833 Weapon Critical
(5 items) Gain Major Savagery at all times, increasing your Weapon Critical rating by 2191.
(5 items) Adds 100 Weapon Damage
Hundling's:
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Weapon Critical
(5 items) Adds 299 Weapon Damage
You get the same Stamina and Weapon Critical bumps, but get more of a Weapon Damage bump from the 5th piece of Hundling's. I suppose you could justify Toothrow by pointing out that it applies to both bars, where FoO only boosts the bar it is on, so it could free up an ability slot. But the 199 extra damage from Hundling's is significant. Not saying either is wrong, but it would be interesting to see if the always-up Major Savagery on both bars would balance that out.