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If you could altar or change one skill then what would you do?

Tasear
Tasear
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If you could altar or change one skill then what would you do?
  • Rake
    Rake
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    Change my skill
  • idk
    idk
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    Bring Blinding Flashes back.
  • scholar666
    scholar666
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    Bring back the stun to blazing spears.
  • Tasear
    Tasear
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    idk wrote: »
    Bring Blinding Flashes back.

    O.o what was that?
  • Deep_01
    Deep_01
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    Shields cant be crit
    @Deepan on PC-EU
  • Greysson
    Greysson
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    Move caltrops to fighters guild skill line.
  • Sheezabeast
    Sheezabeast
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    Make one morph of the DK ability Flame Lash a stamina morph that does either physical damage, or poison damage.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • colossalvoids
    colossalvoids
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    Crystal blast morph into a physical frag or just physical damage morph of atro on sorcerer.
  • MartiniDaniels
    MartiniDaniels
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    Ditch snipe
  • Royaji
    Royaji
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    So which skill do sorcs have to sacrifice on said altar to get that offensive rework?

    Jokes aside I would probably alter Streak and remove the penalty.
  • gimpdrb14_ESO
    gimpdrb14_ESO
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    make the stam morph of killers blade useable at range.
  • Jamdarius
    Jamdarius
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    Tasear wrote: »
    If you could altar or change one skill then what would you do?

    got 1-3 I would actually change for each class but my priority would be:

    DK
    1. Obsidian Shard morph, change it into grenade like missile which instead of hitting enemies hits our ally and shatters to heal all allies in a small 5m radius, would be smart missile picking the lowest health ally as target and the allies standing near it would be healed for less than main target. Cost would be around 3,2k magicka instead of huge over 4k now.
    2. Cinder Storm morph, Increase radius of AoE to 8m (like warden/templars/resto staff AoE heal has), make it easier to see for allies where it is taking effect <allies tend to avoid it thinking its enemies attack (shows how rare DK healer is when players donno how healing skill looks like) or do not notice it due to much skills being casted on ground>, this skill should have synergy for allies.
    3. Rework of passive in Ardent Flame skill tree so that it works even on healers (500 magicka return each 5 seconds is a joke).
    4. Stam/Physical damage whip... This class barely has any STAMINA morphs
    5. Igneous Weapons is a useless morph.

    NB

    1.Refreshing path not being able to deal damage anymore is sad so at least let it have synergy for allies.

    Warden

    1. More Ice damage skills, bird morph should totally be dealing ice dmg.

    Other skill lines:

    1. Stop nerf of shield in PvE, it totally wrecked sustain on my already bad sustain mag DK... I always recovered some magicka back from casting shield now I have to use Dampen.
    2. Give back initial healing to healing ward skill
    3. Light armor performs badly in PvP it needs rework
    4. Rework synergies, some are hard to proc (the ones that can be used while being ranged players only are bad).

    As I don't play Sorc or Templar I cannot say much about them, however I bet there are some concers for them.
    Knowing my good friend he would say sorc sustain is bad now. I guess it is tiem I finally make a templar mag DD =P
    Edited by Jamdarius on November 13, 2018 7:58AM
  • Zekka
    Zekka
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    Make wrecking blow instant and adjust its damage accordingly, or
    Crystal blast morph into a physical frag
    A stam crystal blast acting as a melee range shotgun, with the same crystal frag proc mechanic but proccing on stamina abilities obviously.
  • NupidStoob
    NupidStoob
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    Reflects should get the streak treatment: Increased cost when spamming. It should be a tool used smartly to defend yourself and not a defensive buff you can have almost 100% uptime with (especially when it's not using your main resource).

    On mPlar I had to change reflective light to Vamp bane since in BGs casting reflective light currently means I will get one to my face, on mSorc I carry an AS staff in case there are too many reflects in a BG and mBlade I don't even feel like touching this patch.
  • Aluneth
    Aluneth
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    Murkmire Arctic Blast.
  • Aliyavana
    Aliyavana
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    Make wrecking blow a instant cast single target skill
  • ssorgatem
    ssorgatem
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    Make one morph of the DK ability Flame Lash a stamina morph that does either physical damage, or poison damage.

    +1 to poison whip.

    Would synergize well too with the new poison cost reduction passive.
  • VaxtinTheWolf
    VaxtinTheWolf
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    Give Nightblade Tanks their sustain back with Siphoning Attacks. Even the variation that reduced your damage by 20%.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • idk
    idk
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    Tasear wrote: »
    idk wrote: »
    Bring Blinding Flashes back.

    O.o what was that?

    LOL. Nearby enemies had a chance to miss and be set off balance for a few seconds. Radiant execute replaced it.

    Good skill but did not work on bosses.

    Second choice to change a skill would be to revert the recent shield change and just add a 4 second debuff where the next shield would double in cost if used in that time. Like sorc blink.

    That would make us use shields more tactically. The current change did not effectively change shields, just make them weaker. Zos forgets where they have found success previously.
  • RaddlemanNumber7
    RaddlemanNumber7
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    I would change the Stamina morph of DK Fiery Breath to do physical damage with knockback and stun, with an animation similar to FusRoDah. I would also change the Stam morph of Seering Strike to be a Dragon talon swipe with immediate physical damage and a bleed DoT. With those two changes I would feel comfortable playing Stam DK on a Nord again. No true Nord would ever use poison as a weapon. To a true Nord poison is like magicka - something a puny Elf would use.

    I would also like the flame cloak animation back on DK Inferno and its morphs, to show whenever they are slotted. I really miss this.

    PC EU
  • AlienSlof
    AlienSlof
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    Bound Aegis back how it was - a toggle. On all the time.

    Oh, and remove that silly jump attack from clannfear - neither wanted, nor needed.

    OK, that's 2 things, but still...
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • oxygen_thief
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    i would morph a shadowy disguise. i would add a bright neon glow to it instead of invisibility to see the real big whine.
  • Kitty_Quietly
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    Tasear wrote: »
    If you could altar or change one skill then what would you do?

    I don’t think it counts as a single skill change, but I’d like it if combat pets had their own special combat pet slots. I’d be cool with them dealing less damage or healing less if they opened up more regular slots on bar. They would be completely on auto, doing their own thing.

    I’d also be willing to accept a tradeoff in exchange for pet slots being used. Maybe less spell and weapon damage if pet is going to make up the difference.
  • ghwaite
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    Can't I just undo Murkmire?
    Any connection between your reality and mine is purely coincidental.
  • Mojomonkeyman
    Mojomonkeyman
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    1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
    2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
    3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • D0PAMINE
    D0PAMINE
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    I kinda liked Double Take passive dodge
    Edited by D0PAMINE on November 13, 2018 9:55AM
  • Jamdarius
    Jamdarius
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    1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
    2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
    3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone

    2) Did any Warden even use this morph except for Roleplaying Ice Mage ?
    Edited by Jamdarius on November 13, 2018 9:56AM
  • D0PAMINE
    D0PAMINE
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    idk wrote: »
    Tasear wrote: »
    idk wrote: »
    Bring Blinding Flashes back.

    O.o what was that?

    LOL. Nearby enemies had a chance to miss and be set off balance for a few seconds. Radiant execute replaced it.

    Good skill but did not work on bosses.

    Second choice to change a skill would be to revert the recent shield change and just add a 4 second debuff where the next shield would double in cost if used in that time. Like sorc blink.

    That would make us use shields more tactically. The current change did not effectively change shields, just make them weaker. Zos forgets where they have found success previously.

    Like a magicka fatigue?
  • Joxer61
    Joxer61
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    patch day
  • Mojomonkeyman
    Mojomonkeyman
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    Jamdarius wrote: »
    1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
    2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
    3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone

    2) Did any Warden even use this morph except for Roleplaying Ice Mage ?

    Icemage has been very potent in PvP, largely enabled by this skill (due to its damage component, the hot on demand and the chilled status effect proccing very reliably from it).
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
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