You know originally I spoke about lightning splash but then I remembered that Entropy in the mages guild line exists... which I forgot about because it sucks. A single target that does as much damage as a single cast of force pulse over 14 seconds? Horrible. I would just increase the damage on this by probably 50% at least to make it worth while.
Mojomonkeyman wrote: »1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone
2) Did any Warden even use this morph except for Roleplaying Ice Mage ?
Does Fletcher Infection work for anyone? I've tried it in a bunch of different rotations, but it never seemed helpful.
Silver_Strider wrote: »You know originally I spoke about lightning splash but then I remembered that Entropy in the mages guild line exists... which I forgot about because it sucks. A single target that does as much damage as a single cast of force pulse over 14 seconds? Horrible. I would just increase the damage on this by probably 50% at least to make it worth while.
*cough* Scalding Rune *cough*
Silver_Strider wrote: »You know originally I spoke about lightning splash but then I remembered that Entropy in the mages guild line exists... which I forgot about because it sucks. A single target that does as much damage as a single cast of force pulse over 14 seconds? Horrible. I would just increase the damage on this by probably 50% at least to make it worth while.
*cough* Scalding Rune *cough*
Silver_Strider wrote: »You know originally I spoke about lightning splash but then I remembered that Entropy in the mages guild line exists... which I forgot about because it sucks. A single target that does as much damage as a single cast of force pulse over 14 seconds? Horrible. I would just increase the damage on this by probably 50% at least to make it worth while.
*cough* Scalding Rune *cough*
I agree, both of those skills really need to be looked at and improved because I basically never see people suggest or use either.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone
2) Did any Warden even use this morph except for Roleplaying Ice Mage ?
Icemage has been very potent in PvP, largely enabled by this skill (due to its damage component, the hot on demand and the chilled status effect proccing very reliably from it).
Just delete pvp from the game. Most of these terrible ideas come from people who die in pvp land lol
Colecovision wrote: »Make one of the sorc pets stam. One morph out of 4 isn't gonna hurt mag. There's no logic that allows stam to be used as green magic everywhere else in the game, but not for sorc pets. Stam sorc would be so much fun with a pet that's actually designed for it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell