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If you could altar or change one skill then what would you do?

  • Jaimeh
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    I miss the stun component of frags and spears, I still sometimes half-expect them to stun when I cast them. Meanwhine, the NPCs' frags still stun... :persevere:
  • SaintSubwayy
    SaintSubwayy
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    Bring back DK old Standart of MIght (unnerfed).
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • macsmooth
    macsmooth
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    Jamdarius wrote: »
    1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
    2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
    3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone

    2) Did any Warden even use this morph except for Roleplaying Ice Mage ?

    Any warden tank worth their salt would have had this on their bar not for the heal but for the utility it gave this skill helped a lot to provide minor maim and this was more important than the heal or damage numbers it gave they was just nice extras and let’s face it how many skills give one thing and another extra thing to the skill

    Dps should have been running this for the minor main as well as, reducing the damage they take should have been important to them

    Healers would have looked at polar but ultimately picked arctic because healers would use green balance skills for healing and artic for the maim

    So yes wardens used it and they all loved what it provided, chilled proc for minor maim is what mattered the heal and damage was the bonus

    Can a health build abuse this in PvP yes they could but zos could have just fixed that instead and put that stupid ridiculous stun on a animal skill where it matters not for a tanking skill line

    So I guess I would want the real arctic blast back
    Edited by macsmooth on November 13, 2018 10:33AM
  • D0PAMINE
    D0PAMINE
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    Bring back DK old Standart of MIght (unnerfed).

    I never got to use DK's in their pre 1.6 or whatever stage. I started with an Altmer NB using DW and that was tough. I had no idea what I was doing. I had SPARKS on my bar...
  • Tasear
    Tasear
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    idk wrote: »
    Tasear wrote: »
    idk wrote: »
    Bring Blinding Flashes back.

    O.o what was that?

    LOL. Nearby enemies had a chance to miss and be set off balance for a few seconds. Radiant execute replaced it.

    Good skill but did not work on bosses.

    Second choice to change a skill would be to revert the recent shield change and just add a 4 second debuff where the next shield would double in cost if used in that time. Like sorc blink.

    That would make us use shields more tactically. The current change did not effectively change shields, just make them weaker. Zos forgets where they have found success previously.

    Would be nice to see more tatical usage of shields.
    Edited by Tasear on November 13, 2018 10:44AM
  • D0PAMINE
    D0PAMINE
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    @Tasear What skill would you choose?
  • FrancisCrawford
    FrancisCrawford
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    Sorcerer: Single-bar sorcerer pets. The class is BORING with so few skill slots, and it was my main class for most of the time I played ESO.

    Magblade: Revert multiple changes to Funnel Health so that it's overpowered again. (Every spec has one or more overpowered DPS skills; the game is balanced around that.) That gives magblade an identity other than stealth, and I prefer stealth on my stamblade.

    Stamblade: Give Surprise Attack the same stealth speed buff as Concealed Weapon, so that you don't have to abandon most DPS builds to play a thief.

    Magden: Change Glacial Presence, which is rather weak in its current form, so that it changes all or most damage to ice. That would buff DPS -- because of Piercing Cold -- and class flavor alike.
    Edited by FrancisCrawford on November 13, 2018 10:47AM
  • Abigail
    Abigail
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    Ungimp Crystal Frags. The RNG is a horrible idea.
  • Utt of the Freezing Tomb
    make the stam morph of killers blade useable at range.

    Well and maybe you want a coffee with your killer blade, idk if you know but all crying people in forum about pve, affect pvp a lot. Stamblade don't need any up just need nerf at all.
  • Utt of the Freezing Tomb
    1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
    2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
    3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone

    agree at all Mojo ! you didn't tell , zos should destroy sniper.
  • D0PAMINE
    D0PAMINE
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    lisaflo wrote: »
    make the stam morph of killers blade useable at range.

    Well and maybe you want a coffee with your killer blade, idk if you know but all crying people in forum about pve, affect pvp a lot. Stamblade don't need any up just need nerf at all.

    Nightblades were fine. Other classes needed buffs. Crying for nerfs and we'll all end up with less sustain, less damage, more proc sets and even fewer players.
  • Utt of the Freezing Tomb
    Jamdarius wrote: »
    1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
    2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
    3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone

    2) Did any Warden even use this morph except for Roleplaying Ice Mage ?

    Of course this skill is really important for non zerger pvp player
  • ESO_Nightingale
    ESO_Nightingale
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    Well im going to assume this means a skill line (base skill plus 2 morphs)

    1: make old arctic blast the base skill(arctic wind) so that polar wind inherits that useful maim proc chance for chilled and polar wind becomes the defacto tank morph.

    2:I would then remove that tank heal from arctic blast and add back a magicka and spell damage scaling version of old blasts damage. I would then make the frost projectile also do either damage or apply the same aoe field but around the enemy too making it a unique and fun skill for both pvp and pve.

    No-one likes this new useless skill. This has been made absolutely clear and ZOS was very lazy and brainless with the change.

    This means that tanks will be able to support an ally with a heal while also proccing chilled on enemies nearby. So that they get more value out of a skill that costs that much.

    It also means that magden will have a 5th dps skill that is actually useful along with a class stun that makes them more viable in pvp rather than being a cc bot in groups.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Tasear
    Tasear
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    D0PAMINE wrote: »
    @Tasear What skill would you choose?

    Hmm negate...if it could actually negate things if you had good timing using skill.

    Or

    Twlight Maritach instead of passive damage increase the chance of concussion to eniemies by 200%

    Then again...

    Overload - work with mend wounds skill again and cost ultimate to heal

    Power overload - trade ultimate for some sort of supportive skill. How about skill to impower pets

    Aggro fire - wish it need more then taunt. The synergy is meh in usage and to look at.

    Quick siphon - Adds health regain to allies and slight speed buff

    The other morph to combat prayer - gives minor courage. o:) give variations to healers

    Need more elements of damage and gameplay options in dungeons for me to think of more.
  • Gandrhulf_Harbard
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    I'd give the Skill-Designers some degree of Skill.

    That way we may all benefit.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Valagash
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    add a cost penalty to cloak like it is on streak
  • Juhasow
    Juhasow
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    Tasear wrote: »
    idk wrote: »
    Bring Blinding Flashes back.

    O.o what was that?

    Before radiant destruction was turned into jesus beam it was looking like that

    2B4Jk0P.png
    Edited by Juhasow on November 13, 2018 11:23AM
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    Increase the damage and the range of crescent sweep so it can feel more like an ultimate ability. Or make a Nova morph centered to and move with the caster like a perma or destro ulti.
  • kypranb14_ESO
    kypranb14_ESO
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    If I could change one skill, I'd revert Shrewd Offering to Malefic Wreath.

    I'd leave Healthy offering as it is.
  • Juhasow
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    If I could change something I would add drawback on every skill or playstyle that benefits user who is relying on brainless spam. There is too many abilities and playstyles like that atm.
    Edited by Juhasow on November 13, 2018 11:27AM
  • Bashev
    Bashev
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    I want the old Inferno back.
    Because I can!
  • D0PAMINE
    D0PAMINE
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    Tasear wrote: »
    D0PAMINE wrote: »
    @Tasear What skill would you choose?

    Hmm negate...if it could actually negate things if you had good timing using skill.

    Or

    Twlight Maritach instead of passive damage increase the chance of concussion to eniemies by 200%

    Then again...

    Overload - work with mend wounds skill again and cost ultimate to heal

    Power overload - trade ultimate for some sort of supportive skill. How about skill to impower pets

    Aggro fire - wish it need more then taunt. The synergy is meh in usage and to look at.

    Quick siphon - Adds health regain to allies and slight speed buff

    The other morph to combat prayer - gives minor courage. o:) give variations to healers

    Need more elements of damage and gameplay options in dungeons for me to think of more.

    You have great ideas. One of the things I think is overlooked is how support roles can buff the group more efficiently without gimping another equalily important focus. If healers and tanks are going to be referenced as a goal to increace viability, than there should be changes that reflect that in a more obvious and encouraging manor. For example, if there is a situation where 3 dps and a healer/tank can clear content in a more effective and logical strategy, than the focus of utilizing the intended roles should reflect that. It seems that this has been over looked in my opinion on the forums at least.
  • D0PAMINE
    D0PAMINE
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    Valagash wrote: »
    add a cost penalty to cloak like it is on streak

    I'd rather the cost penalty be removed
  • Cavedog
    Cavedog
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    NB cloak needs a cooldown timer......they shouldn't be able to be invisible 100% of the time.....80% of the time should be more than sufficient.
  • Tasear
    Tasear
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    D0PAMINE wrote: »
    Tasear wrote: »
    D0PAMINE wrote: »
    @Tasear What skill would you choose?

    Hmm negate...if it could actually negate things if you had good timing using skill.

    Or

    Twlight Maritach instead of passive damage increase the chance of concussion to eniemies by 200%

    Then again...

    Overload - work with mend wounds skill again and cost ultimate to heal

    Power overload - trade ultimate for some sort of supportive skill. How about skill to impower pets

    Aggro fire - wish it need more then taunt. The synergy is meh in usage and to look at.

    Quick siphon - Adds health regain to allies and slight speed buff

    The other morph to combat prayer - gives minor courage. o:) give variations to healers

    Need more elements of damage and gameplay options in dungeons for me to think of more.

    You have great ideas. One of the things I think is overlooked is how support roles can buff the group more efficiently without gimping another equalily important focus. If healers and tanks are going to be referenced as a goal to increace viability, than there should be changes that reflect that in a more obvious and encouraging manor. For example, if there is a situation where 3 dps and a healer/tank can clear content in a more effective and logical strategy, than the focus of utilizing the intended roles should reflect that. It seems that this has been over looked in my opinion on the forums at least.

    I have been pvp healing more and I say design is definitely an issue. There's so many more ways you can support allies in pvp. Ever use sliver leash and pull player into negate then follow up with timestop. Yeah there's just more dynamic encounters. Dungeons are too much brute Force now. Why do DPS take on what used to be one shots? Why can dps self heal through ambiment damage without much of a dps lost?
    Edited by Tasear on November 13, 2018 12:00PM
  • Tasear
    Tasear
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    Cavedog wrote: »
    NB cloak needs a cooldown timer......they shouldn't be able to be invisible 100% of the time.....80% of the time should be more than sufficient.

    The current counter play options don't work well enough for you?
  • Cavedog
    Cavedog
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    Tasear wrote: »
    Cavedog wrote: »
    NB cloak needs a cooldown timer......they shouldn't be able to be invisible 100% of the time.....80% of the time should be more than sufficient.

    The current counter play options don't work well enough for you?

    ....when the class representatives become trolls......
    Edited by Cavedog on November 13, 2018 12:15PM
  • Tasear
    Tasear
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    Cavedog wrote: »
    Tasear wrote: »
    Cavedog wrote: »
    NB cloak needs a cooldown timer......they shouldn't be able to be invisible 100% of the time.....80% of the time should be more than sufficient.

    The current counter play options don't work well enough for you?

    ....when the class representatives become trolls.......

    Sorry let me phrase it better. Why don't current counter play options work for you. In what situations do you feel at a disadvantage. I ask to understand your situation more instead of just assuming.
  • ESO_Nightingale
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    Cavedog wrote: »
    Tasear wrote: »
    Cavedog wrote: »
    NB cloak needs a cooldown timer......they shouldn't be able to be invisible 100% of the time.....80% of the time should be more than sufficient.

    The current counter play options don't work well enough for you?

    ....when the class representatives become trolls.......when was the last time a "class representative" was helpful to anyone but themselves anyway?

    dude that is hella rude.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Chriagon
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    I would like to change a NB cloak morph, making it a toggle that only works outside of combat but can't be interrupted.
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