Mojomonkeyman wrote: »1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone
2) Did any Warden even use this morph except for Roleplaying Ice Mage ?
SaintSubwayy wrote: »Bring back DK old Standart of MIght (unnerfed).
LOL. Nearby enemies had a chance to miss and be set off balance for a few seconds. Radiant execute replaced it.
Good skill but did not work on bosses.
Second choice to change a skill would be to revert the recent shield change and just add a 4 second debuff where the next shield would double in cost if used in that time. Like sorc blink.
That would make us use shields more tactically. The current change did not effectively change shields, just make them weaker. Zos forgets where they have found success previously.
gimpdrb14_ESO wrote: »make the stam morph of killers blade useable at range.
Mojomonkeyman wrote: »1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone
gimpdrb14_ESO wrote: »make the stam morph of killers blade useable at range.
Well and maybe you want a coffee with your killer blade, idk if you know but all crying people in forum about pve, affect pvp a lot. Stamblade don't need any up just need nerf at all.
Mojomonkeyman wrote: »1) Reintroduce Vanilla Volatile Familiar (it used to explode and do ae dmg + stun on dismissal/recast) - one of the most beautiful skills in the game, got changed into the boring versions we have now very early though - magsorc could be played similar to GW2 shatter mesmer with the old iteration of the skill
2) Revert Arctic Blast Murkmire changes - ZOS broke the skill, it got removed from pretty much every Warden's skill bar
3) Reintroduce Blinding Flashes - this skill and the mechanics rewarded skillful play, despite never playing templar I'm sad it is gone
2) Did any Warden even use this morph except for Roleplaying Ice Mage ?
@Tasear What skill would you choose?
@Tasear What skill would you choose?
Hmm negate...if it could actually negate things if you had good timing using skill.
Or
Twlight Maritach instead of passive damage increase the chance of concussion to eniemies by 200%
Then again...
Overload - work with mend wounds skill again and cost ultimate to heal
Power overload - trade ultimate for some sort of supportive skill. How about skill to impower pets
Aggro fire - wish it need more then taunt. The synergy is meh in usage and to look at.
Quick siphon - Adds health regain to allies and slight speed buff
The other morph to combat prayer - gives minor courage.give variations to healers
Need more elements of damage and gameplay options in dungeons for me to think of more.
@Tasear What skill would you choose?
Hmm negate...if it could actually negate things if you had good timing using skill.
Or
Twlight Maritach instead of passive damage increase the chance of concussion to eniemies by 200%
Then again...
Overload - work with mend wounds skill again and cost ultimate to heal
Power overload - trade ultimate for some sort of supportive skill. How about skill to impower pets
Aggro fire - wish it need more then taunt. The synergy is meh in usage and to look at.
Quick siphon - Adds health regain to allies and slight speed buff
The other morph to combat prayer - gives minor courage.give variations to healers
Need more elements of damage and gameplay options in dungeons for me to think of more.
You have great ideas. One of the things I think is overlooked is how support roles can buff the group more efficiently without gimping another equalily important focus. If healers and tanks are going to be referenced as a goal to increace viability, than there should be changes that reflect that in a more obvious and encouraging manor. For example, if there is a situation where 3 dps and a healer/tank can clear content in a more effective and logical strategy, than the focus of utilizing the intended roles should reflect that. It seems that this has been over looked in my opinion on the forums at least.
....when the class representatives become trolls.......when was the last time a "class representative" was helpful to anyone but themselves anyway?