@Tandor What hit my build the hardest with the resource nerf simply because I was a Khajiit Mageblade. I still have the video of my cute kitty beating V maelstrom and also our first VMOL first boss and second boss completion as my khajiit mageblade but lo and behold......nerf. High Elf it was. Of course I do have a Mageblade Khajiit still but you can tell the difference in resource management so the kitty is a heavy attack build. I just feel the race passives need a makeover so it's more friendly towards diversity in races but also keep some lore open. That's just my thought and what disappointed me the most in any update. It all comes down to the fact that I love cats.It depends on your playstyle. As a solo/cooperative non-competitive PvE player I've never noticed any adverse effects from changes with the various updates, where necessary I've found adapting to something like heavy attacks pretty intuitive, and with many characters of assorted classes and builds I've always found them all pretty balanced in what they can and can't do. I can appreciate that for those heavily into PvP or trials etc it will be very different.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Anywhere from 1.0-1.5
Tamriel Unlimited ruined ESO, and One Tamriel outright killed it
I think the game was better in the early days, but in no way was it more balanced which is what drove many of the changes.
Stamina builds simply didn't exist in end game content. You could run a stamina build in PvP but were laughed at if you showed up to a trial with a stamina build.
The stick and dress meta was the tank running sword and board, the other 11 wearing light armor and using 2 resto staves.