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When was ESO the most "Balanced" in your opinion?

Kuramas9tails
Kuramas9tails
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Although I am a skeptic of "balance" in ESO, I find that Nurfmire was a change for some good stuff but a majority of it was not needed. My favorite patch for build was probably Wrothgar tbh. Anything past One Tamriel, I only seen as a slow slope going downwards.

(Also, I am noticing a few high health/resistant pvp builds to make up for the shield nerf which is worse imo. A bunch of tanks throwing wet noodles at one another. I already came across 4 people over the weekend where we couldn't kill each other and just left it at that and turned away. How fun.)

Note: Yes, I know there's a lot of broken skills too that made it so we couldn't kill one another in PVP since Nurfmire (upper cut, jabs, flare, etc)

What are your thoughts? I am curious since I am just a sliver of one experience out of the masses of experience and opinions out there.
Edited by Kuramas9tails on November 12, 2018 3:49PM
    Your friendly neighborhood crazy cat lady of ESO
    New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
    AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
    AD Khajiit Mageblade DPS -- Flawless Conquerer
    FOR THE QUEEN!
    PS4/NA
    • Starlight_Knight
      Starlight_Knight
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      My favourite was the one where they nerfed all the proc sets (viper, tremorscale, etc) and acknowledged that they were over performing. That filled me with hope that we would be moving forward to a better pvp experience.. Its almost like that idea went straight out the window!
      Now we have just recovered from the sload crisis and we still have zann hitting like a train and bleeds coming out our ears.. *sigh* i just wana good pvp experience with out relying on BS.
      #bringbackspeed

      So yea whenever that was when they nerfed proc sets initially is my answer.
      Edited by Starlight_Knight on November 12, 2018 3:55PM
    • VaranisArano
      VaranisArano
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      Probably prior to One Tamriel, which substituted horizontal progression and meta chasing rat races for the previous grindy vertical progression.

      Now, I have no desire to go back to the game prior to One Tamriel, but since then, the Devs deliberately nerf the meta so people have to grind new gear/classes just so they can stay on top.

      "Balance" is an ever-moving target and often deliberately moved by the Devs to make players chase the meta and thus play the game longer than they otherwise would.

      The only solution is to quit, accept that you have to regrind to be meta, or quit the rat race and be content to be slightly less good than the meta chasers.
    • LeagueTroll
      LeagueTroll
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      homestead? pvp seem to be a lot more stam favored since morrowind.
    • VaxtinTheWolf
      VaxtinTheWolf
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      Probably at launch of the game. Nobody knew what they were doing, everyone was just as much of a naive fresh adventurer as others for the most part, no matter what class you were. Storm Atronach's used to flatten armies of 'heroes' at Dolmens before being brought down.

      What was the question again?
      || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
      || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
      || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
      PC - North American Server (Champion 1300+)
    • Cillion3117
      Cillion3117
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      In the beginning. Before everyone starting whining and complaining about balance.
    • Trinity_Is_My_Name
      Trinity_Is_My_Name
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      The day before One Tamriel turned ESO into Disneyland.
    • Haashhtaag
      Haashhtaag
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      1.5-1.7
    • ezio45
      ezio45
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      before morrowind
      Edited by ezio45 on November 12, 2018 4:41PM
    • zParallaxz
      zParallaxz
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      Around thieves guild and definitely before one Tamriel. The only hard problems were malefic wreath from nigjtblade, proc sets, and sorc pets over performing
    • GreenhaloX
      GreenhaloX
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      ESO will never be balanced as long as PvP and PvE are connected!
    • Alex_Lex
      Alex_Lex
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      On paper
      EU: Beatrice gra-Brog, Rebellie, Yshterie, Jearra , Lirielline
      Christess, Fleuretta, Jubilee Cake, Braviliana, Onyxette
      M'adjirra, Dances-around-Nirn, Nerieth, Estrice, Ann der Wood
      Éternelle, Burns-all-the-babies, Jyggurag
      NA: Dice Twice, Nikka from the barrel
    • leeux
      leeux
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      I cannot say when it was most balanced objectively, but I can say when it was more fun for me to play the game and enjoy it.

      IMHO, the fun ended with Morrowind and the best memories I have are post Wrothgar so yeah, anything post Wrothgar up to but not including Morrowind.
      PC/NA - Proud old member of the Antique Ordinatus Populus

      My chars
      Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
      Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
      I only PvP on AD chars

      ~~ «And blossoms anew beneath tomorrow's sun >>»
      ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
      ~~ "Let strength be granted so the world might be mended... so the world might be mended."
      ~~ "Slash the silver chain that binds thee to life"
      ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
      ~~ The sands of time were eroded by the river of constant change >>
    • Starlock
      Starlock
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      Balance is a myth. In the pejorative sense, balance is myth-as-lie in part because the nature of balance is subjectively experienced. No players have access to the needed metrics and analytics to attempt to arrive at an objective construct of balance. Even with such data, arriving at objective balance is difficult when there are so many variables and so much complexity in the system. Balanced related to what, in which situations, and what types of players? The entire concept strikes me as quite meaningless. I don't consider ESO balanced, but that is because I don't believe in balance to begin with. I ask this question instead:

      At what point have the developers made changes to the game that have rendered me unable to play the game as I usually like to play it? The answer to that question is NEVER.
      Edited by Starlock on November 12, 2018 5:20PM
    • FearlessOne_2014
      FearlessOne_2014
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      I'd say right before Morrowind released. Since I refuse the virtual rat race ESO are peppering us with. I've dropped my ESO Plus sub for the first time in years. And went to playing a more stable game with much better performance. GW2 a bit dated on the visuals. But other then that, so far a much more satisfying PvP, RvR, annd PvE experience.
    • zaria
      zaria
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      Probably at launch of the game. Nobody knew what they were doing, everyone was just as much of a naive fresh adventurer as others for the most part, no matter what class you were. Storm Atronach's used to flatten armies of 'heroes' at Dolmens before being brought down.

      What was the question again?
      Yes nobody knew anything, Dorsia was an nightmare, people was afraid of harvesters in coldharbor.
      Khajiit knew AoE solved the problem.
      Still has nightmares of 5 hours in vet fungal, nobody dared to chicken and yes mecanic in that dungeon is very easy afterward :)
      But tanked it in an group with so low dps they could not free pined players, exited group because of PTSD.
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • Valrien
      Valrien
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      Anywhere from 1.0-1.5

      Tamriel Unlimited ruined ESO, and One Tamriel outright killed it
      Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
      Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
      Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
    • shadowwraith666
      shadowwraith666
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      the only way ESO will ever be balanced is by completely segregating PvE and PvP including having separate servers for pvp
      • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
      • Xarxes - L31 Dunmer Sorc, Vampire - EP
      • Lichtspear - L21 Argonian Temp - EP
      • Rajka Fireclaw - L21 Khajit DK - AD

      PS4 EU
      Spill some blood for me dear brother
      Vicente Valtiere, Dark Brotherhood, Oblivion
    • Vuron
      Vuron
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      Valrien wrote: »
      Anywhere from 1.0-1.5

      Tamriel Unlimited ruined ESO, and One Tamriel outright killed it

      I think the game was better in the early days, but in no way was it more balanced which is what drove many of the changes.

      Stamina builds simply didn't exist in end game content. You could run a stamina build in PvP but were laughed at if you showed up to a trial with a stamina build.

      The stick and dress meta was the tank running sword and board, the other 11 wearing light armor and using 2 resto staves.
    • Valrien
      Valrien
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      Vuron wrote: »
      Valrien wrote: »
      Anywhere from 1.0-1.5

      Tamriel Unlimited ruined ESO, and One Tamriel outright killed it

      I think the game was better in the early days, but in no way was it more balanced which is what drove many of the changes.

      Stamina builds simply didn't exist in end game content. You could run a stamina build in PvP but were laughed at if you showed up to a trial with a stamina build.

      The stick and dress meta was the tank running sword and board, the other 11 wearing light armor and using 2 resto staves.

      Conceptually though, it made perfect sense.

      Class skills are innately magical, they should cost magicka. Weapon skills require lots of effort, so they cost Stamina

      Why does breathing fire cost magicka but breathing green noxious fire cost stamina, for example?

      I think the lack of stam builds came more from ZOS not having a proper dedicated stamina class and/or not making hybrid builds good enough. They already had the soft caps and lack of CP in place so hybrids were already in a theoretically good state. They just needed to make them viable

      The current classes we have basically have no place being stamina builds. There should have been other "stamina" classes thrown into the mix.

      In terms of balance, which is what this thread was about, I still think the game was very well balanced. The classes as they were intended to be played were pretty well balanced, and stamina builds while bad in PvE didn't do terribly poor in PvP.

      At the very least, it's much better than the half-homogenized mess we have now
      Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
      Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
      Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
    • CatchMeTrolling
      CatchMeTrolling
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      For pvp some time after 1.6 and before proc sets became overly toxic.
    • Vuron
      Vuron
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      Valrien wrote: »
      Vuron wrote: »
      Valrien wrote: »
      Anywhere from 1.0-1.5

      Tamriel Unlimited ruined ESO, and One Tamriel outright killed it

      I think the game was better in the early days, but in no way was it more balanced which is what drove many of the changes.

      Stamina builds simply didn't exist in end game content. You could run a stamina build in PvP but were laughed at if you showed up to a trial with a stamina build.

      The stick and dress meta was the tank running sword and board, the other 11 wearing light armor and using 2 resto staves.

      Conceptually though, it made perfect sense.

      Class skills are innately magical, they should cost magicka. Weapon skills require lots of effort, so they cost Stamina

      Why does breathing fire cost magicka but breathing green noxious fire cost stamina, for example?

      I think the lack of stam builds came more from ZOS not having a proper dedicated stamina class and/or not making hybrid builds good enough. They already had the soft caps and lack of CP in place so hybrids were already in a theoretically good state. They just needed to make them viable

      The current classes we have basically have no place being stamina builds. There should have been other "stamina" classes thrown into the mix.

      In terms of balance, which is what this thread was about, I still think the game was very well balanced. The classes as they were intended to be played were pretty well balanced, and stamina builds while bad in PvE didn't do terribly poor in PvP.

      At the very least, it's much better than the half-homogenized mess we have now

      I mostly agree. My argument years ago which has seemed to prove my point was that they can't keep adding sets, skill lines, and different classes on top of an already unbalanced system and expect it to balance itself. Things can only get worse until the base is balanced, which I don't see ever happening.
    • ZarkingFrued
      ZarkingFrued
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      My favourite was the one where they nerfed all the proc sets (viper, tremorscale, etc) and acknowledged that they were over performing. That filled me with hope that we would be moving forward to a better pvp experience.. Its almost like that idea went straight out the window!
      Now we have just recovered from the sload crisis and we still have zann hitting like a train and bleeds coming out our ears.. *sigh* i just wana good pvp experience with out relying on BS.
      #bringbackspeed

      So yea whenever that was when they nerfed proc sets initially is my answer.

      I'm confused, you dont like cheese, but you want them to bring back the ultimate cheese. Moving faster than anyone can keep up with other than another cheese speed stamina character.. ok, sure. Makes total sense.
    • Kuramas9tails
      Kuramas9tails
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      My favourite was the one where they nerfed all the proc sets (viper, tremorscale, etc) and acknowledged that they were over performing. That filled me with hope that we would be moving forward to a better pvp experience.. Its almost like that idea went straight out the window!
      Now we have just recovered from the sload crisis and we still have zann hitting like a train and bleeds coming out our ears.. *sigh* i just wana good pvp experience with out relying on BS.
      #bringbackspeed

      So yea whenever that was when they nerfed proc sets initially is my answer.

      I'm confused, you dont like cheese, but you want them to bring back the ultimate cheese. Moving faster than anyone can keep up with other than another cheese speed stamina character.. ok, sure. Makes total sense.
      Running doesn't cause damage....or am I missing thing?

      There once was a good EP fellow by the name of CheeseburgerEddy on PS4 who was an ugly, half naked, Orc stamsorc who would only run into a keep that AD or DC recently took and run around the outside wall and I was stand in amazement the amount of zerglings who followed him and never catch up to him.

      I miss that guy.
        Your friendly neighborhood crazy cat lady of ESO
        New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
        AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
        AD Khajiit Mageblade DPS -- Flawless Conquerer
        FOR THE QUEEN!
        PS4/NA
      • Bashev
        Bashev
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        1.5 was ok class balanced magicka wised. Each class had really good magicka spec.
        DK - bats, talons, whip
        Sorc - perma invisible bats, streak kite, crystal frag proc
        Temp - blazing shield and blinding flashes
        NB - sap + perma veil of blades

        Stam builds were non existent.
        Because I can!
      • Kuramas9tails
        Kuramas9tails
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        My favourite was the one where they nerfed all the proc sets (viper, tremorscale, etc) and acknowledged that they were over performing. That filled me with hope that we would be moving forward to a better pvp experience.. Its almost like that idea went straight out the window!
        Now we have just recovered from the sload crisis and we still have zann hitting like a train and bleeds coming out our ears.. *sigh* i just wana good pvp experience with out relying on BS.
        #bringbackspeed

        So yea whenever that was when they nerfed proc sets initially is my answer.
        For some reason, there were two mageblades in PVP this weekend who would use Caluurion’s on the same person at the same time ( Cloak, Surprise Attack, Caluurion proc). It was actually really pathetic to watch.
        Edited by Kuramas9tails on November 12, 2018 7:05PM
          Your friendly neighborhood crazy cat lady of ESO
          New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
          AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
          AD Khajiit Mageblade DPS -- Flawless Conquerer
          FOR THE QUEEN!
          PS4/NA
        • Tandor
          Tandor
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          It depends on your playstyle. As a solo/cooperative non-competitive PvE player I've never noticed any adverse effects from changes with the various updates, where necessary I've found adapting to something like heavy attacks pretty intuitive, and with many characters of assorted classes and builds I've always found them all pretty balanced in what they can and can't do. I can appreciate that for those heavily into PvP or trials etc it will be very different.
        • Starlight_Knight
          Starlight_Knight
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          My favourite was the one where they nerfed all the proc sets (viper, tremorscale, etc) and acknowledged that they were over performing. That filled me with hope that we would be moving forward to a better pvp experience.. Its almost like that idea went straight out the window!
          Now we have just recovered from the sload crisis and we still have zann hitting like a train and bleeds coming out our ears.. *sigh* i just wana good pvp experience with out relying on BS.
          #bringbackspeed

          So yea whenever that was when they nerfed proc sets initially is my answer.

          I'm confused, you dont like cheese, but you want them to bring back the ultimate cheese. Moving faster than anyone can keep up with other than another cheese speed stamina character.. ok, sure. Makes total sense.

          It made for more competitive and rewarding game play and gave more of a counter to bs.
          Edited by Starlight_Knight on November 12, 2018 7:25PM
        • Xvorg
          Xvorg
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          Before Morrowind. It was not perfect but it was going in the right direction. After the introduction of Warden everything had to change to allow ZoS to sell the new chapter.
          Sarcasm is something too serious to be taken lightly

          I was born with the wrong sign
          In the wrong house
          With the wrong ascendancy
          I took the wrong road
          That led to the wrong tendencies
          I was in the wrong place at the wrong time
          For the wrong reason and the wrong rhyme
          On the wrong day of the wrong week
          Used the wrong method with the wrong technique
        • Starlight_Knight
          Starlight_Knight
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          My favourite was the one where they nerfed all the proc sets (viper, tremorscale, etc) and acknowledged that they were over performing. That filled me with hope that we would be moving forward to a better pvp experience.. Its almost like that idea went straight out the window!
          Now we have just recovered from the sload crisis and we still have zann hitting like a train and bleeds coming out our ears.. *sigh* i just wana good pvp experience with out relying on BS.
          #bringbackspeed

          So yea whenever that was when they nerfed proc sets initially is my answer.
          For some reason, there were two mageblades in PVP this weekend who would use Caluurion’s on the same person at the same time ( Cloak, Surprise Attack, Caluurion proc). It was actually really pathetic to watch.

          ikr i actually used that and zaan once just because i was fed up. evey fight was such a hollow victory and the second zaan went off it was a game ender. yea ok you can say to those people l2p and in many ways that rings true but is nonsense when you are 1vx and everyone proc is going off because all they're doing is light attacking. or getting CC's at the same time as Zaan, so you have to break cc and do 2 or 3 dodge rolls. bye bye stamina, goodbye cruel world. at leased with speed that was another counter for such scenarios.
        • lazerlaz
          lazerlaz
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          I was happy around imperial city days.
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