I have 4 mains that i actively play. They represent the 4 base classes (Tried Warden, didn't like it a bit).ImmortalCX wrote: »Do people who complain about "nerfs" only have one character?
I have 4 mains that i actively play. They represent the 4 base classes (Tried Warden, didn't like it a bit).ImmortalCX wrote: »Do people who complain about "nerfs" only have one character?
Only one of them uses shields and yet you'll find plenty of posts from me complaining about the shield nerfs.
I'm perfectly capable of recognizing when ZOS is going overboard with their nerf hammer (again and again), no matter if it affects the character i'm currently playing or not.
ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.
ImmortalCX wrote: »I have 4 mains that i actively play. They represent the 4 base classes (Tried Warden, didn't like it a bit).ImmortalCX wrote: »Do people who complain about "nerfs" only have one character?
Only one of them uses shields and yet you'll find plenty of posts from me complaining about the shield nerfs.
I'm perfectly capable of recognizing when ZOS is going overboard with their nerf hammer (again and again), no matter if it affects the character i'm currently playing or not.
So you don't agree with their balance changes, but you admit that if you had to keep playing the game, you could with three other characters in pretty much the same way you have been?
SydneyGrey wrote: »No, people just sometimes have a favorite character, even though they might have 10 characters, and they don't want to see their favorite destroyed.
ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.
Mages guild Psijic guild skill point build varieties(Dw 2h bow and SNB) it takes a long time.
It takes like 20 Skyreach runs to get that last level of SNB ult.
I already have most skills unlocked on every spec of character (magic and Stam)
But nerfs just ruin fun on a class. I will probably NEVER run my Mag sorc in PvP ever again. At least as Dps. I loved the 3rd bar and now that it’s been removed I just can’t bring myself to play it.
The second part of your post makes absolutely no sense and would make both building alts and CP in general incredibly cancerous.Hayden_Knight wrote: »I would love to play alts if achievements were either account wide or cp wasn't.
With that being said: It annoys me when ZOS takes the sledgehammer approach and heavily nerfs a class/skill regardless of whatever class or role it is. Especially when those changes weren't even something the community/class reps had brought up in previous discussions.
ImmortalCX wrote: »So you don't agree with their balance changes, but you admit that if you had to keep playing the game, you could with three other characters in pretty much the same way you have been?
ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.
Mages guild Psijic guild skill point build varieties(Dw 2h bow and SNB) it takes a long time.
It takes like 20 Skyreach runs to get that last level of SNB ult.
I already have most skills unlocked on every spec of character (magic and Stam)
But nerfs just ruin fun on a class. I will probably NEVER run my Mag sorc in PvP ever again. At least as Dps. I loved the 3rd bar and now that it’s been removed I just can’t bring myself to play it.
The third bar was game breaking for you? Lol
That was like the one change I was happy with because it made the ultimate actually useful
No, but I suspect they might have one "main" they like best, and they get vexed when that one gets the nerfhammer.ImmortalCX wrote: »Do people who complain about "nerfs" only have one character?
...at least as far as the basic "get to 50" stuff is concerned.ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts...
...I will just keep playing her, I suck at the PvPness anyhow, so how would it be different if I respawned some more?ImmortalCX wrote: »If they completely nerfed my stamblade...

I actually did the unthinkable and reworked my light armor PetSorc and still play it.ImmortalCX wrote: »So you don't agree with their balance changes, but you admit that if you had to keep playing the game, you could with three other characters in pretty much the same way you have been?I have 4 mains that i actively play. They represent the 4 base classes (Tried Warden, didn't like it a bit).ImmortalCX wrote: »Do people who complain about "nerfs" only have one character?
Only one of them uses shields and yet you'll find plenty of posts from me complaining about the shield nerfs.
I'm perfectly capable of recognizing when ZOS is going overboard with their nerf hammer (again and again), no matter if it affects the character i'm currently playing or not.
Do people who complain about "nerfs" only have one character? Bookmark
ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.
TheShadowScout wrote: »ImmortalCX wrote: »
Darwin never said or wrote that. Moreover, in the context of evolution it's entirely irrelevant to this conversation.
ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.
While you might be able to knock out 10-20 hours of playing in a day or two, this might take many people a couple of weeks or more. Not everyone can play more than a couple of hours a day, a few days a week. I have a few mag characters, but havent really ventured into stam, and only 2 that are fully leveled. Luckily, one is a beast magplar, with channeled focus and resistances out the wazoo. Unfortunately, the other is a magsorc. Not sure how I will proceed with him, since he was already squishy if I didnt have his ward up at all times. Now, with 30% of the ward he had (without making any changes), I will have to find resitances and more health. Any way you work that, there will be a significant loss of dps. Now if I was a stamblade, no problem, lose a few K dps, I’ll manage, but magsorc already has sustain and dps issues. So losing a few K dps makes you a liability to the group. (I’m focused on endgame pve. I realize that pvp should be easier to adapt.).