Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.
AcadianPaladin wrote: »PvE only here and I don't really understand. My DK main tank wears 5 (heavy) /1/1 and is indeed hard to kill in PvE. Not that he cares but I'd estimate his dps at around 4k. Are you asking for a nerf to heavy armor? I fear any nerf to heavy armor would risk the unintended consequences of less PvE tanks. Given the shortage of PvE tanks I don't think discouraging them with a nerf is a good idea.
Perhaps if you detailed exactly what you mean - with attention to any possible effects on PvE since the game continues to cling to the futility of not balancing PvE and PvP separately.
the problem is you can still get damage close to light and medium while in heavy while light and medium offer almost no defense
even trying to build a non glass cannon build as a light or medium your still squishy af
the problem is you can still get damage close to light and medium while in heavy while light and medium offer almost no defense
even trying to build a non glass cannon build as a light or medium your still squishy af
the problem is you can still get damage close to light and medium while in heavy while light and medium offer almost no defense
even trying to build a non glass cannon build as a light or medium your still squishy af
True, but thanks to strong shields and larger toolkits, light is still extremely viable. And no shields are not useless and still perfectly viable. If anything light and heavy are on par and medium is in some weird place in the middle for most classes except Stamblade.
the problem is you can still get damage close to light and medium while in heavy while light and medium offer almost no defense
even trying to build a non glass cannon build as a light or medium your still squishy af
True, but thanks to strong shields and larger toolkits, light is still extremely viable. And no shields are not useless and still perfectly viable. If anything light and heavy are on par and medium is in some weird place in the middle for most classes except Stamblade.
I have to question in what world a 10k-12k resists, 9k value light armor shield is a viable defense. It just plain isn’t. Meanwhile you go heavy, get the same or later shields with 20k+ resists begins them, and also get more resource sustain via the armor passives.
Medium’s effective use in PvP is due to the increased pool for straightforward defensive actions like break free and dodge. But they also depend on that pool for damage and healing.
Light armor is just in a terrible spot because of the heavy handed shield changes. Allowing them to be crit and pull from resists would have been enough on its own. In PvE, we never had any problems with healers feeling pointless until every mechanic added to the game starting being one-shots we can’t heal through anyway. Health caps, along with cat times, should never have even been thought of for primary defense of the squishiest builds in the game.
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.
++ OP should be shooed away with such nonsense nerf threadsRagnarock41 wrote: »Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.
go away. boo.
RinaldoGandolphi wrote: »If any Magicka versions of 7th or fury existed in heavy every Magicka character would be wearing them.
RinaldoGandolphi wrote: »Heavy armor is significantly better than light or medium and anyone saying otherwise is being disingenuous.
I have to question in what world a 10k-12k resists, 9k value light armor shield is a viable defense. It just plain isn’t. Meanwhile you go heavy, get the same or later shields with 20k+ resists begins them, and also get more resource sustain via the armor passives.
RinaldoGandolphi wrote: »Heavy armor is significantly better than light or medium and anyone saying otherwise is being disingenuous.
If any Magicka versions of 7th or fury existed in heavy every Magicka character would be wearing them.
Heavy gives:
Sustain when taking damage that is not effected by poisons or siphoner
Increase resource return from heavy attacks that is also not effected by siphoner or poisons
Increased resistance based on number of pieces worn
Increased health recovery that synergies with sets like Troll King which in pvp is not effected by battle spirit like other healing methods are 1.7-2k health recovery on your average troll king heavy wearing Stam build is a pretty big deal
Increased max health per piece worn
When you add in sets like Fury and 7th ,Heavy is better in every way then light or med in pvp. If Magicka versions of Fury and 7th existed in heavy, every mag user would be wearing heavy too. Nearly every stam build except stam blades are wearing heavy in pvp and have been forever, why would they wear anything else? Heavy is flat out better in every way with the exception of a few niche builds.
Heavy was actually balanced back when bracing was a thing, no wrath, and sets like 7th and Fury didn’t exist. It made you very tanky, but damage was reserved for med or light that was actually balanced.
The changes to heavy just diminished the role of tanks in pvp which is a shame because tabkinh and controlling was a viable option in the early days of pvp, but this is just more combat depth removed from the game as they continue down the road of dps and button mashing...
Chilly-McFreeze wrote: »I have to question in what world a 10k-12k resists, 9k value light armor shield is a viable defense. It just plain isn’t. Meanwhile you go heavy, get the same or later shields with 20k+ resists begins them, and also get more resource sustain via the armor passives.
While I think the shield changes weren't completely though through when it comes to tanks I have to ask why in world you only have 10k resistance in light? Major resolve/ward are a thing.
https://forums.elderscrollsonline.com/en/discussion/444898/movement-speed-reduction-for-heavy-armor-to-help-balance-with-other-armor-weights#latest
When comparing the threads on this general topic, it's evident that it's the same detractors going thread to thread to poo on any suggestion that heavy armor needs some balancing......this is not a coincidence. They are promoting the use of their unbalanced gear.