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https://forums.elderscrollsonline.com/en/discussion/668861

For the love of God add xmute stones to crown store

Malamar1229
Malamar1229
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I burn thru too many of these and the process of obtaining is slow, all to just delay builds from being complete. This I consider more a convenience item, can we please either speed up rate of obtaining or add them to the crown store????
Edited by Malamar1229 on November 7, 2018 4:12PM
  • code65536
    code65536
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    Hell no.
    Nightfighters ― PC/NA and PC/EU

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  • Nestor
    Nestor
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    Ever heard of Pay to Win? If not, you just described it.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • susmitds
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    That's as pay2win, as it gets. Any alternate means of transmutation stones will kill the market of proper traited item market.
    Edited by susmitds on November 7, 2018 4:29PM
  • sharquez
    sharquez
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    Delete this and speak no such blasphemy again.
  • idk
    idk
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    code65536 wrote: »
    Hell no.

    This, But I really do not think we have to be concerned Zos would add such things.

    Suggestion for OP. Get each charcter to tier one reward level in a 30 day campaign. That will grant each character a 50 gen geode. Also, open whatever RotW you get once each day to get a geode that will grant 4-25 gems, usually 4-10 though.
  • Acrolas
    Acrolas
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    Opportunities for additional transmutation stones are averaging once a quarter. You'll want to gear as many characters as possible for Undaunted Celebration for the Mysterious Reward Boxes, then keep an eye on both the ESO Anniversary event as well as the early-than-expected return of Midyear Mayhem.

    Then just have your crafter ready to transmute a piece of gear every 50 stones so you're never that close to the cap.
    signing off
  • code65536
    code65536
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    Acrolas wrote: »
    You'll want to gear as many characters as possible for Undaunted Celebration for the Mysterious Reward Boxes

    LOL, gear traits are not that important. You lose only a fraction of a percent of damage with each trait that's not optimal. You'll be hard-pressed to notice the difference. And it's especially irrelevant for doing random normals for the Undaunted Celebration. Weapon traits have more impact, but still not going to make to break you in PvE. Optimizing trait is about as useful as golding out armor--i.e., "nice to have" but not "needed" by any stretch of the imagination.

    If you're doing competitive endgame content, then yes, you'll probably want every optimization available, but if you're doing that kind of content, you'll have no difficulty getting enough stones (and you'll have enough gear drops that you often won't need stones).
    Nightfighters ― PC/NA and PC/EU

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  • Acrolas
    Acrolas
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    code65536 wrote: »
    LOL, gear traits are not that important. You lose only a fraction of a percent of damage with each trait that's not optimal. You'll be hard-pressed to notice the difference. And it's especially irrelevant for doing random normals for the Undaunted Celebration. Weapon traits have more impact, but still not going to make to break you in PvE. Optimizing trait is about as useful as golding out armor--i.e., "nice to have" but not "needed" by any stretch of the imagination.


    Some players probably have a few characters they've never run dungeons on, and may be hesitant to include them in this event. But because it's a lot of free stuff including collectibles unique to the event, it's worth running the event on as many characters as possible per day.

    For my "second string", I'll keep a Damage build, a Heal build, and a Tank build in one each of my housing coffers. So long as my skill points are allotted correctly on each character, I can just take the build I need and queue that role.

    It's surprisingly stressful to run dungeon events on 14 or 15 characters per day even on Normal, so starting to prepare now - who queues what and needs to use which items - will make the event as a whole feel less... daunting.
    signing off
  • Malamar1229
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    Nestor wrote: »
    Ever heard of Pay to Win? If not, you just described it.

    It's not though. Pay to win is adding masters weapons and gear to crown store, or access to these things strictly thru a cash shop.

    This is pay for convienence. Transmute stones are available in game, I didnt ask for that to be removed. I asked for crown store to supplement. All the current system does is slow me down instead of allowing me to properly trait "on demand" so I can play competitively in what I enjoy (pvp). Instead I have to wait 30 days, or open reward bags 1 day at a time for RNG.
    I am playing multiple characters at a competitive level and constantly swapping gear that require retraits.
    Edited by Malamar1229 on November 7, 2018 6:13PM
  • code65536
    code65536
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    Acrolas wrote: »
    code65536 wrote: »
    LOL, gear traits are not that important. You lose only a fraction of a percent of damage with each trait that's not optimal. You'll be hard-pressed to notice the difference. And it's especially irrelevant for doing random normals for the Undaunted Celebration. Weapon traits have more impact, but still not going to make to break you in PvE. Optimizing trait is about as useful as golding out armor--i.e., "nice to have" but not "needed" by any stretch of the imagination.


    Some players probably have a few characters they've never run dungeons on, and may be hesitant to include them in this event. But because it's a lot of free stuff including collectibles unique to the event, it's worth running the event on as many characters as possible per day.

    For my "second string", I'll keep a Damage build, a Heal build, and a Tank build in one each of my housing coffers. So long as my skill points are allotted correctly on each character, I can just take the build I need and queue that role.

    It's surprisingly stressful to run dungeon events on 14 or 15 characters per day even on Normal, so starting to prepare now - who queues what and needs to use which items - will make the event as a whole feel less... daunting.

    So? You don't need your gear to be in perfect traits to run dungeons for the event. You don't even need to use dropped gear--just craft Julianos/Hundings plus one other set. This notion that somehow transmute crystals are something that everyone needs is downright ridiculous.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • _Ahala_
    _Ahala_
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    9
  • Beardimus
    Beardimus
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    Nestor wrote: »
    Ever heard of Pay to Win? If not, you just described it.

    It's not though. Pay to win is adding masters weapons and gear to crown store, or access to these things strictly thru a cash shop.

    This is pay for convienence. Transmute stones are available in game, I didnt ask for that to be removed. I asked for crown store to supplement. All the current system does is slow me down instead of allowing me to properly trait "on demand" so I can play competitively in what I enjoy (pvp). Instead I have to wait 30 days, or open reward bags 1 day at a time for RNG.
    I am playing multiple characters at a competitive level and constantly swapping gear that require retraits.

    If you like PvP how are you not drowning in them? Every toon to 25k AP each month won't take you long. That's easy 5-600 a month adding the ROTW ones.

    How much gear you changing, dang! And there's decent crafted sets that work well for PvP now too.
    Xbox One | EU | EP
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    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
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    Fighting small scale with : The SAXON Guild
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  • Malamar1229
    Malamar1229
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    Beardimus wrote: »
    Nestor wrote: »
    Ever heard of Pay to Win? If not, you just described it.

    It's not though. Pay to win is adding masters weapons and gear to crown store, or access to these things strictly thru a cash shop.

    This is pay for convienence. Transmute stones are available in game, I didnt ask for that to be removed. I asked for crown store to supplement. All the current system does is slow me down instead of allowing me to properly trait "on demand" so I can play competitively in what I enjoy (pvp). Instead I have to wait 30 days, or open reward bags 1 day at a time for RNG.
    I am playing multiple characters at a competitive level and constantly swapping gear that require retraits.

    If you like PvP how are you not drowning in them? Every toon to 25k AP each month won't take you long. That's easy 5-600 a month adding the ROTW ones.

    How much gear you changing, dang! And there's decent crafted sets that work well for PvP now too.

    Lots of gears. This doesnt impact others negatively so I dont see the big deal really. It's a matter of convenience and convenience comes with a premium. Repair kits and potions are also in the store....
  • Sheezabeast
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    Meta chasing...yeah...you're not going to monetize one of the few valuable rewards we can earn in PVP.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • idk
    idk
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    code65536 wrote: »
    Acrolas wrote: »
    code65536 wrote: »
    LOL, gear traits are not that important. You lose only a fraction of a percent of damage with each trait that's not optimal. You'll be hard-pressed to notice the difference. And it's especially irrelevant for doing random normals for the Undaunted Celebration. Weapon traits have more impact, but still not going to make to break you in PvE. Optimizing trait is about as useful as golding out armor--i.e., "nice to have" but not "needed" by any stretch of the imagination.


    Some players probably have a few characters they've never run dungeons on, and may be hesitant to include them in this event. But because it's a lot of free stuff including collectibles unique to the event, it's worth running the event on as many characters as possible per day.

    For my "second string", I'll keep a Damage build, a Heal build, and a Tank build in one each of my housing coffers. So long as my skill points are allotted correctly on each character, I can just take the build I need and queue that role.

    It's surprisingly stressful to run dungeon events on 14 or 15 characters per day even on Normal, so starting to prepare now - who queues what and needs to use which items - will make the event as a whole feel less... daunting.

    So? You don't need your gear to be in perfect traits to run dungeons for the event. You don't even need to use dropped gear--just craft Julianos/Hundings plus one other set. This notion that somehow transmute crystals are something that everyone needs is downright ridiculous.

    This is pretty much it. Beside gear being very much secondary to how well someone plays, traits are even tertiary.

    As Code pointed out earlier, for running normal dungeons during the undaunted event having gear perfect is far from necessary.
  • Acrolas
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    The point wasn't the traits themselves. The point was to dust off characters and use them during events that specifically award additional transmutation stones. Undaunted, Game Anniversary, and Midyear Mayhem are the three best "speed up rate" returns on the stones.
    signing off
  • DanteYoda
    DanteYoda
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    lol pay to win haha what a joke, obviously ESO customers have never seen real pay to win..
    Edited by DanteYoda on November 8, 2018 12:45AM
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