Below I present 3
Concepts that ZOS can implement in ESO. If only one of these Concepts is implemented, I will be happy, and I know other players as well. The favorite Concept of many players is Concept 2 (you will see below).
Summary:
- CP for all Overland Monsters and Bosses
- Dungeon Mode Toggle for Delves and Public Dungeons
- Public Dungeons as Quest Hubs
Concept 1: CP for all Overland Monsters and Bosses
Champion Points
We spent a fair amount of time discussing the Champion Point system because it is our belief that the power creep in this system is responsible for many of the issues ZOS is trying to address in the first place (such as players being able to avoid mechanics, not have to make difficult build choices, and the feeling that healers are not needed). The Devs indicated that the CP system is intended to counter-balance itself, that is, I can get X% buff, but that is negated by your -X% buff. The Devs indicated the way multipliers and other mechanics currently work means that counter-balance is not quite right. The class reps agreed and added the problem goes deeper; since Bosses don’t have CP, they aren’t getting the -X% modifiers. The end result is that players quickly out-scale and become too strong for any PvE content that gets released.
We also said it was unfortunate that much of our class identity has been taken away because the Champion System (and gear) has so much power.
It's unanimous that overland content is too easy. I agree that the content should be easy, but not so easy! Why not increase the difficulty a bit? I think the game can be fun and less boring again. When I talk about "overland content", I'm talking about the whole zone: quest hubs, delves, public dungeons, dolmens etc, including all monsters and bosses, even world bosses!
And you ask me... What would change?
With One Tamriel, overland content now scales to CP160, right? That would not change. My suggestion is not to add a new scaling, but to make the monsters a little more powerful. That is, monsters now have Champion Points bonuses!
You may think: "Oh, monsters will now have different Champion Levels and I will see those Levels as soon as I come across them!" Oh, no, no, no! You're wrong! As I said earlier, monsters now have Champion Points bonuses, not Champion Levels. And the bonus will be the maximum for all monsters: 15%, 25%, 35% and 5280. That is, no matter if the player is CP 160 or 600, the monster will always have the same CP bonus against the player.
- Increases Physical and Spell Penetration by 5280.
- Increases Physical, Poison, Disease, Flame, Frost, Shock and Magic Damage by 15%.
- Increases the damage of direct damage attacks and damage over time effects by 25%.
- Increases the damage of Light (and Heavy) Attacks by 35%.
- Increases Physical and Spell Resistance by 5280.
- Reduces damage taken from Poison, Disease, Physical, Flame, Frost, Shock and Magic Damage by 15%.
- Reduces damage taken from direct damage attacks and damage over time effects by 25%.
- Reduces damage taken from Light and Heavy Attacks by 35%.
Above, I've put the most relevant Stars from constellations. ZOS can add other Stars like Blessed and Quick Recovery (both with 15% bonus). On the other hand, many other Stars will be left out (the entire Thief constellation, for example, or Stars like "Precise Strikes" and "Elfborn". I just don't know what to say about the "Resistant" Star. Monsters and Critical Damage dont match!
So... What about new players who don't have CP yet? Or those who have low CP? Well, I know monsters will be at least 50% more powerful, right? No matter what, tests will be needed. PTS! In my opinion, ESO should be a bit more challenging, even for new players! If monsters become too powerful for new players, ZOS can always fix a few things.
Optional: Craglorn (and Imperial City)
As far as I know, Craglorn monsters don't have this CP Bonus shown above, right? They are simply more powerful, just like the Imperial City monsters. So the CP Bonus for these contents would be optional. It is necessary? It is not necessary? It's something to discuss!
Concept 2: Dungeon Mode Toggle for Delves and Public Dungeons

Delves and

Public Dungeons (are Dungeons and) can also be challenging content. Before you enter the Delve or Public Dungeon, you choose to face Normal or Veteran monsters! Why not? It can be fun and challenging!
- Delves and Public Dungeons must be included in Dungeon Mode Toggle.
- Veteran Delves and Veteran Public Dungeons would be better than Group Delves and Group Quest Hubs (Skyreach, Spellscar, Shada's Tear, The Seeker's Archive, Rahni'Za etc).
- No need to be in a group to find other players in Veteran Delves and Veteran Public Dungeons!
- XP and Gold earned in Veteran Delves and Veteran Public Dungeons are the same as the Normal version! That is, XP and Gold are not the real rewards.
- New daily quests added to Public Dungeons: blue reward for Normal and purple for Veteran.
- Current Delves are Normal Delves.
- Current Public Dungeons are Normal Public Dungeons.
- Veteran difficulty is based on an even more challenging Craglorn. That is, Veteran Delves is as challenging as Group Delves. Veteran Public Dungeons is as challenging as Skyreach, Spellscar, Shada's Tear, The Seeker's Archive and Rahni'Za.
- Based on everything I've presented above, redo Craglorn: Group Delves are now Delves and Group Quest Hubs (Skyreach, Shada's Tear etc) are now Public Dungeons. Dungeon Mode Toggle is active for these contents!
Is there any conflict in all the content presented above? In my view, no! CP Bonus is for ALL MONSTERS AND BOSSES, no matter if the content is Normal or Veteran. Dungeon Mode Toggle doesn't matter in this case.
Concept 3: Public Dungeons as Quest Hubs
Public Dungeon will be now Quest Hubs (like Skyreach, Shada's Tear etc). Each Public Dungeon would be unique, with its own Daily Quests. Some Public Dungeons can be "Public Trials", with Daily Quests rewarding Trial sets! Why not?

Players will have more Public Dungeons per Chapter and Zone DLC.
- 6 Public Dungeons per Chapter.
- 2 Public Dungeons per Zone DLC.
Finally, I end up saying that these are my suggestions! This is my One Tamriel 2.0!
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Finn