It was made an awful lot worse when they removed 2 of the cloth nodes from the surveys and put in furrier traps for leather. Like many others, I have over 20k in rubedo leather, and am constantly OUT of silk. For this reason, now no longer run my silk days for clothier writs and so only do every third day... I even have a spreadsheet defining when each of my toons has a "leather day".
slackergirl wrote: »It was made an awful lot worse when they removed 2 of the cloth nodes from the surveys and put in furrier traps for leather. Like many others, I have over 20k in rubedo leather, and am constantly OUT of silk. For this reason, now no longer run my silk days for clothier writs and so only do every third day... I even have a spreadsheet defining when each of my toons has a "leather day".
And thus you get fewer clothier survey reports, so fewer opportunities to restock on silk. It's a vicious cycle.
That's what 5-6 alts doing writs requiring jute are good for. I just funnel all my alts' surveys to my main crafter and plan a harvest day where I do nothing but whittle away at my survey supply.
slackergirl wrote: »
That's what 5-6 alts doing writs requiring jute are good for. I just funnel all my alts' surveys to my main crafter and plan a harvest day where I do nothing but whittle away at my survey supply.
I also already do that. I have 4 characters doing ancestor silk level writs to farm master writs, and another 4 doing jute level. I also have another account with 8 characters all doing just level for the survey reports. However, until recently, it was impossible to even keep up with the jute demand. I still run out of cloth. Remember, it's not just the normal writs, but master writs and making armor for players that contributes to demand.
I would say no.
Cloth matts are much easier to come buy for everyone. Those of us that have been around for awhile, and very active, have a bank of leather matts, but Zos needs to consider how changes like this affect the masses.
I remember how early in the game players complained about how difficult it was to get leather matts for crafting. I have not seen that change significantly.
slackergirl wrote: »I would say no.
Cloth matts are much easier to come buy for everyone. Those of us that have been around for awhile, and very active, have a bank of leather matts, but Zos needs to consider how changes like this affect the masses.
I remember how early in the game players complained about how difficult it was to get leather matts for crafting. I have not seen that change significantly.
That seems strange to me, since you obtain leather mats in the normal course of play. Also, early in the game there was not a crafting bag, where ever normal players could store large quantities of materials they aren't using. Look at the price of leather compared to cloth. Ancestor silk is much more expensive than rubedo leather, at least on PS4. Ideally, I'm also not suggesting requiring more use of leather, but rather giving the player the choice of using the more abundant material. It seems a shame to me to see all this leather sitting in my crafting bag with little use.
I can fully understand the problem, I was just trying to offer a solution that has relieved the burden for me somewhat. Regarding making armor for other players, that can be alleviated by making them supply their own materials. I also craft, for free, a lot of gear for my guildmates, but there are some items I request they at least take a modicum of effort to provide for me. Ancestor silk is one, potent nirncrux is another.