Oreyn_Bearclaw wrote: »
I am not saying its not strong, but its no longer broken to the point of being ridiculous. It has been effectively nerfed by half of what it was last week. Enchants still got an overall buff this patch, but I no longer think it is broken. There is a hard counter with purge.
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usmcjdking wrote: »@vyrzeden
Ah, so comfort keeps you from actually using it.
Conveniently ignoring the second part of my response? That's fine. But please go ahead and explain to all the vet tanks for HM trials and such why their enchants should be cut in half so your PvP experience is better. Go ahead, I'll wait.
I mean is this an honest question?
Because you can't be serious. No one is so blitheringly mindless to suggest that something as simple as moving a glyph from a tank to a DD isn't worth the gigantic quality of life in PVP.
Right?
usmcjdking wrote: »@vyrzeden
Ah, so comfort keeps you from actually using it.
Conveniently ignoring the second part of my response? That's fine. But please go ahead and explain to all the vet tanks for HM trials and such why their enchants should be cut in half so your PvP experience is better. Go ahead, I'll wait.
I mean is this an honest question?
Because you can't be serious. No one is so blitheringly mindless to suggest that something as simple as moving a glyph from a tank to a DD isn't worth the gigantic quality of life in PVP.
Right?
Please list all the DDs you know that run crushing and weakening enchants in PvE, and then list those the would willingly do so for the sake of PvP damage QoL. Maybe I am wrong after all.
EDIT: and yes, offtanks can cover these in trials and likely already do.
All these dual enchanters i’ve ran into in BG’s are glass cannons. If you have any sort of healer or defense you walk all over them.
I think people are just upset they don’t have more defensive slotted.
I'm pretty surprised by that. I was certain those people would run heavy armor. I mean, there's not really any reason to run medium armor with a proc build (because Torugs is definitely a proc set). Unless weapon enchants scale with weapon damage? Or can weapon enchants crit, as opposed to set procs?
I mean, even Alcast's build is using heavy armor and Troll King, and it's probably the build that people are the most likely to copy.
https://alcasthq.com/eso-stamina-dragonknight-pvp-build2/
usmcjdking wrote: »usmcjdking wrote: »@vyrzeden
Ah, so comfort keeps you from actually using it.
Conveniently ignoring the second part of my response? That's fine. But please go ahead and explain to all the vet tanks for HM trials and such why their enchants should be cut in half so your PvP experience is better. Go ahead, I'll wait.
I mean is this an honest question?
Because you can't be serious. No one is so blitheringly mindless to suggest that something as simple as moving a glyph from a tank to a DD isn't worth the gigantic quality of life in PVP.
Right?
Please list all the DDs you know that run crushing and weakening enchants in PvE, and then list those the would willingly do so for the sake of PvP damage QoL. Maybe I am wrong after all.
EDIT: and yes, offtanks can cover these in trials and likely already do.
If you aren't experienced in both arenas to see the value of adjusting the game as required then you aren't experienced and probably shouldn't be in this thread.
usmcjdking wrote: »usmcjdking wrote: »@vyrzeden
Ah, so comfort keeps you from actually using it.
Conveniently ignoring the second part of my response? That's fine. But please go ahead and explain to all the vet tanks for HM trials and such why their enchants should be cut in half so your PvP experience is better. Go ahead, I'll wait.
I mean is this an honest question?
Because you can't be serious. No one is so blitheringly mindless to suggest that something as simple as moving a glyph from a tank to a DD isn't worth the gigantic quality of life in PVP.
Right?
Please list all the DDs you know that run crushing and weakening enchants in PvE, and then list those the would willingly do so for the sake of PvP damage QoL. Maybe I am wrong after all.
EDIT: and yes, offtanks can cover these in trials and likely already do.
If you aren't experienced in both arenas to see the value of adjusting the game as required then you aren't experienced and probably shouldn't be in this thread.
Well that didn't take long. How's the list coming?
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »@vyrzeden
Ah, so comfort keeps you from actually using it.
Conveniently ignoring the second part of my response? That's fine. But please go ahead and explain to all the vet tanks for HM trials and such why their enchants should be cut in half so your PvP experience is better. Go ahead, I'll wait.
I mean is this an honest question?
Because you can't be serious. No one is so blitheringly mindless to suggest that something as simple as moving a glyph from a tank to a DD isn't worth the gigantic quality of life in PVP.
Right?
Please list all the DDs you know that run crushing and weakening enchants in PvE, and then list those the would willingly do so for the sake of PvP damage QoL. Maybe I am wrong after all.
EDIT: and yes, offtanks can cover these in trials and likely already do.
If you aren't experienced in both arenas to see the value of adjusting the game as required then you aren't experienced and probably shouldn't be in this thread.
Well that didn't take long. How's the list coming?
I mean if a tank could no longer run crushing, then someone would run crushing. I don't need to list anyone who would do it because anyone who wanted to justify their raid slot would be willing to do it. Do people willingly change from Force Pulse to Crushing Shock? Or slot Soul Siphon? That's just the name of the game baby.
Go back to whatever hole you came from. We a little bit past VAA when measuring our raiders capabilities to adapt.
I don't see why people are defending PVE. Many groups are able to SKIP VET TRIAL MECHANICS simply because DPS is too high to even bother about mechanics. How would a slight nerf to pve dps even affect the game? Ask some of the top tier PVE groups, I'm sure they would agree PVE has too much dps atm
I don't see why people are defending PVE. Many groups are able to SKIP VET TRIAL MECHANICS simply because DPS is too high to even bother about mechanics. How would a slight nerf to pve dps even affect the game? Ask some of the top tier PVE groups, I'm sure they would agree PVE has too much dps atm
Oreyn_Bearclaw wrote: »I think the change was pretty darn reasonable if I am being honest. It was fast and more importantly, specific to the problem at hand. Last week, 1 rending slashes would give me 10 enchant procs like clockwork. Today i get 5 (sometimes 6). That is on par with what magic can do with flame reach or what a bow user can do with PI. Both magic and stam classes if they build for it can each proc one enchant per second on average, which at least is balanced.
I am not saying its not strong, but its no longer broken to the point of being ridiculous. It has been effectively nerfed by half of what it was last week. Enchants still got an overall buff this patch, but I no longer think it is broken. There is a hard counter with purge.
As for you Magic users, all I can say is find a way to put flame reach on your back bar with an infused master's staff and your favorite enchant. The pressure is real.
From what I understand from reading all those posts (because I'm on console and can't test it yet), with dual wield you can still proc 10 weapon enchants in 10 seconds (about the duration of twin slashes) if you keep attacking with your dual wield bar. With a 2 handed weapon, you are limited to 5.
Could someone please confirm that?
Looking at post adjustment: Some of us/you cannot understand what is going on until you see it exactly occurring. Hence I'm showing it. (Not calling it OP or balanced, just here it is) DW Torugs on 6M dummy and I'm no where near Pen cap etc for this test. Wearing Impen Shacklebreaker/Torugs gear near 30K Stam and 3.2 WD approx.
Hit 6M Target Dummy with only Rending Slashes one attack and backed away.
DW POISON/DISEASE)
Same as above but swapped weapons around and activated Blade Cloak on Backbar prior to the 1 attack on front bar Rending Slashes.
FRONT POISON/SHOCK
BACK DISEASE/FLAME
It is what it is.
Oreyn_Bearclaw wrote: »snip
If I am reading that right, in the second test (double DW, and dots on both bars), you got 11 procs in 13.5 seconds. That’s on par with what you can do without DW at this point.
It looks like your rending fell off for the last 4 seconds (makes sense based on skill duration) assuming you could reapply perfectly, you would have got 2 more procs in that time frame. That would average 1/second, which again I can do with 2H/bow or double destro.
Powerful, but balanced.
Marshall1289 wrote: »https://forums.elderscrollsonline.com/en/discussion/443598/adjustments-to-how-weapon-enchants-and-poisons-trigger#latest
Single Target DoT's won't proc enchants anymore. The crying worked
HappyElephant wrote: »Marshall1289 wrote: »https://forums.elderscrollsonline.com/en/discussion/443598/adjustments-to-how-weapon-enchants-and-poisons-trigger#latest
Single Target DoT's won't proc enchants anymore. The crying worked
Darn! We are back to NerfMire
You guys are effectively killing the concept of ability combos to deal high damage by implementing broken mechanics that allow for lazy and overpowered damage
And don't tell me dual wield enchant nerfs will affect PVE dps. Right now DPS is broken strong in PVE and many good groups are able to skip vet trial mechanics with 100k+ DPS per player, it wouldn't hurt PVE one bit. https://youtu.be/7_92NppBv9I
Just see for yourself.
@Oreyn_Bearclaw
The issue is still fundamental. It’s so much free DPS. It contradicts every dev comment about the choice between offense and defense ever made. 2k steady PvP DPS is a lot.