Sometimes I really pity the guys at ZOS.
A massive overhaul is done: "ZOS why do you have to ruin everything?!!11! Do small changes and see what happens!!1!!"
A small change is done: "ZOS why is everything still ruined?!?!11? You are not doing enough, we need a bigger overhaul or PvP will die in a week!!1!!"
They really can't win, huh?
i believe now (4.2.6) dw bleed only proc 1 enhanctment as it only proc 1 damage at the time. didferent than rending slash initial hit, it count as 2, we can see it clearly.
overall they change nothing with direct damage 'on dw skill' as we normaly weaving light attack in skill, it proc 2 enhanct at same time 'only on dw skill' pretty much.
the difference now is the dot only proc 1 glyph in 1 tick dot bleed rending slash.
Sometimes I really pity the guys at ZOS.
A massive overhaul is done: "ZOS why do you have to ruin everything?!!11! Do small changes and see what happens!!1!!"
A small change is done: "ZOS why is everything still ruined?!?!11? You are not doing enough, we need a bigger overhaul or PvP will die in a week!!1!!"
They really can't win, huh?
The change they did, and the impact on performance it causes can be estimated without actually playing the game.
I‘m totally for the change, that any weapon enchant procs off any damage caused by a weapon ability from said weapon - even if this in itself somewhat degrades skillful gameplay (perfect light attack weaving, selection of specific skills).
But the way it is now DW totally outperforms any resource free damage source in the game. Decreasing enchant potency on 1 handed weapons, yes also sNb, is the most logical and balance restoring solution.
This also appreciates the use of 2handed weapons for their actual enchant potency. But I already shudder to imagine what bogus the combat team comes up with. Makeing enchants non critable because it‘s „proc damage“, nerf torugs which should be the go to for sNb infused when it‘s only 50% potency, destroy the infused trait which makes 2h less interesting again.
Sometimes I really pity the guys at ZOS.
A massive overhaul is done: "ZOS why do you have to ruin everything?!!11! Do small changes and see what happens!!1!!"
A small change is done: "ZOS why is everything still ruined?!?!11? You are not doing enough, we need a bigger overhaul or PvP will die in a week!!1!!"
They really can't win, huh?
But the way it is now DW totally outperforms any resource free damage source in the game. Decreasing enchant potency on 1 handed weapons, yes also sNb, is the most logical and balance restoring solution.
@vyrzeden
Ah, so comfort keeps you from actually using it.
@vyrzeden
Ah, so comfort keeps you from actually using it.
Conveniently ignoring the second part of my response? That's fine. But please go ahead and explain to all the vet tanks for HM trials and such why their enchants should be cut in half so your PvP experience is better. Go ahead, I'll wait.
@vyrzeden
Don‘t you think in organized HM trial groups someone else can apply the other enchant?
Your PvE comfort ruins others PvP experience. I like the suggestion of the shield having a weapon trait alot, the stat imbalance while bar swapping was always nonsense.
Nothing was changed because they changed a bug. A BUG which allowed you to fire both enchants with single hit (you do realize that twin slashes hit with both weapon right?)Twin Slashes which has 2 direct damage hits and several damage over time ticks, can proc both of your weapon enchantments over those hits
I looks like some dudes didn't even read changes.Nothing was changed because they changed a bug. A BUG which allowed you to fire both enchants with single hit (you do realize that twin slashes hit with both weapon right?)Twin Slashes which has 2 direct damage hits and several damage over time ticks, can proc both of your weapon enchantments over those hits
How would making enchants nerfed overall make any difference? The issue isn't cool down you realize that; it's how you're getting free damage from using minimal skills. Enchants were fine until 1. This change that lets dots fire enchants on weapon skills 2. The off bar change from wolf hunter that enabled even more glyphs.@vyrzeden
Don‘t you think in organized HM trial groups someone else can apply the other enchant?
Your PvE comfort ruins others PvP experience. I like the suggestion of the shield having a weapon trait alot, the stat imbalance while bar swapping was always nonsense.
Still dodgy, not surprised.
Anyway, as an actual constructive solution to the "problem", simply increase the base cooldown on damage enchants if they are overperforming. This way torugs and infused don't need to be nerfed and overall enchant damage can be adjusted to better fit whatever model is expected. And since damage enchants already have different base cooldowns from things like crusher and weakening, we don't even have to nerf those to mess with tanks. As an added bonus, this would be equally impacted in PvE and PvP if the damage is out of line.
See? Was that really so hard (you don't have to respond, I know the answer)?