One huge problem with that: you can do a dungeon's quest only once. If you want to get the story you have one try. And as I understand if you select specific dungeon in GF you still get same random dungeon people with you.VaranisArano wrote: »If you want to linger and enjoy the NPC dialogue, a random group probably isnt the best choice either.
FearlessOne_2014 wrote: »I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.
Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am.
This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.
The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.
Honestly, the combat team has really let this game fall apart. It's just not fun anymore.
Welcome to the new age of MMOs. MMOs used to be social and fun. These days they are just anti-social, epeen contest of who pulls more dps. The devs are mostly to blame for this. They push standards so high that you have to be super serious with your gaming time or you will not be able to clear content.
~Start of Rant~
I to watched all my old ESO friends quit the game. I still hung around because it was somewhat fun. But that and Mirkmire destruction of my jplaystyle. Has pushed me away from ESO for at least the near future. At least in GW2 it's fun to play Magical based characters. So there I am. A new 14 day old account and $300 dropped on said account. That could've went to ZOS instead. But they've gutted my fun, so for now I take my money elsewhere.
~End of Rant~
I'm one of those "fake DDs." I run only equipment that can be crafted or picked up in zones, though I have gotten round to golding all but my jewelry. On top of that, in six months I've run only a few dungeons and they're basically all new to me. Worse, I'm a crap player; therefore, I never do group content because I'm a crap player and that makes me nervous (hands shake) and I become even more of a crap player. I did run normals and vets when I first started, as a healer, but I died a lot and I wasn't good at it. So I just stopped. I've been in one random daily -- got through it as dps -- but I did not understand the prison or boss's mechanics and the group had to carry me through a lot of it. They were also moving so quickly that I could not pick up the quests. My hands were shaking too badly for me to type and tell them. I knew I sucked completely. It was far from fun and I shall never run another group dungeon. Ever.
I don't blame other players or the game for my failures -- it's all on me. Ironically, I'm pretty careful about my builds and I can output 35K on my best alt. But when you suck at everything else, that doesn't matter much.
I only add this here by way of saying not all of us have a capacity to get gud in any elitist sense, or we're doing a dungeon for the first time and may need more patience and explanation from the group. When everyone wants to rush rush rush (and I do commiserate with those who've run dungeons 500 times) it's going to turn off a lot of new players and that will eventually kill this wonderful game by shear attrition of old and new players.
One huge problem with that: you can do a dungeon's quest only once. If you want to get the story you have one try. And as I understand if you select specific dungeon in GF you still get same random dungeon people with you.VaranisArano wrote: »If you want to linger and enjoy the NPC dialogue, a random group probably isnt the best choice either.
Also you just can't demand people to fully level char without random dungeons, then start doing them solo for quests. Or that all people must find guilds to firstly run quests in dungeons and use GF only after all quests have been finished. That's absurd.
One huge problem with that: you can do a dungeon's quest only once. If you want to get the story you have one try. And as I understand if you select specific dungeon in GF you still get same random dungeon people with you.VaranisArano wrote: »If you want to linger and enjoy the NPC dialogue, a random group probably isnt the best choice either.
Also you just can't demand people to fully level char without random dungeons, then start doing them solo for quests. Or that all people must find guilds to firstly run quests in dungeons and use GF only after all quests have been finished. That's absurd.
If you want to linger on and enjoy the story that a dungeon has to offer, doing it with random people who apparently don't give a single crap about you seems unwise. I think that was more @VaranisArano 's point.
It's been an issue for a while now. I'm really hoping that the Dev team can figure out a way to force a more rhythmic pace in boss fights to prevent the current strategy of "just blitz the boss as quickly as possible so we don't have to worry about mechanics". It honestly takes the fun out of doing pledges and dailies and make them feel more like a chore.
goldenflameslinger wrote: »I think most players have done the content so many times, they aren’t interested in hearing the Spindleclutch story for the 11,000th time. You can’t blame them for not wanting to do the quest.
Darkenarlol wrote: »OP so you still need a hour-long RP walking in fingal grotto at your *800 cp (1298, in fact)* ?
goldenflameslinger wrote: »I think most players have done the content so many times, they aren’t interested in hearing the Spindleclutch story for the 11,000th time. You can’t blame them for not wanting to do the quest.
And there are newer players who haven't got the chance to experience those contents yet. You can't blame them for wanting to do the quest. At the end of the day people just need to remember that there are other people in their group who might want to run things in a different way.

MartiniDaniels wrote: »Why you and tank can’t swim together with those fast dps and get all rewards for free? rapids are casted on group btw..I had some of this just last night. I'm leveling up a character that I made for the 10 Million stories event and didn't much bother touching since then. She's running with random drop items. She's a healer. She has low DPS. She's lvl 40 or so.
She needs some undaunted for the necrotic orbs. Queued late at night for random normal, no vet at lvl 40.
Blackheart pops up. Cool, I see the quest indicator, one more skill point for me. Except that everyone jumps into the water to skip ahead, someone even cast Rapids. I commented 'guess we're not doing the quest then.' No answer. I should have asked them to kick me or something but whatever. It's still some undaunted experience. I could have tried to stay back and get the quest NPC but it would probably mean that by the time I had killed the surrounding mobs, the group would be on the third boss.
Rushing forward, I tossed some heals but they were totally unnecessary, which brings us to another problem where healers are no longer wanted/needed but I digress.
Instead of healing I spent the entire dungeon running after the group, trying to get a hit on the bosses before they died. One of the fellows, possibly the tank, commented halfway that we were so far from the boss we didn't even get loot. Because mister selfish rushpants kept going on rapids, leaving the trash behind to hinder the rest of the group, and just mowing down the bosses.
It was a lame run. It was not fun for the rusher, it was no fun for the ones running behind. If you're so uber OP you can wipe the dungeon solo in 5 minutes, why use the finder? Solo it, get it done your way, get all the loot you want, and don't be a ***. I don't get it. I really don't.
Don't be that guy. It's the first step towards making ESO's community better as a whole.
Also what’s the problem to equip rapid maneurs too?
Yes that guy who left mobs behind is bad, but it’s current reality, you either adapt to it, or suffer.
I’m leveling up tank now (32 lvl now) when i got in group with cp810, i try to keep up with them and usually can even taunt boss a little
MartiniDaniels wrote: »Why you and tank can’t swim together with those fast dps and get all rewards for free? rapids are casted on group btw..I had some of this just last night. I'm leveling up a character that I made for the 10 Million stories event and didn't much bother touching since then. She's running with random drop items. She's a healer. She has low DPS. She's lvl 40 or so.
She needs some undaunted for the necrotic orbs. Queued late at night for random normal, no vet at lvl 40.
Blackheart pops up. Cool, I see the quest indicator, one more skill point for me. Except that everyone jumps into the water to skip ahead, someone even cast Rapids. I commented 'guess we're not doing the quest then.' No answer. I should have asked them to kick me or something but whatever. It's still some undaunted experience. I could have tried to stay back and get the quest NPC but it would probably mean that by the time I had killed the surrounding mobs, the group would be on the third boss.
Rushing forward, I tossed some heals but they were totally unnecessary, which brings us to another problem where healers are no longer wanted/needed but I digress.
Instead of healing I spent the entire dungeon running after the group, trying to get a hit on the bosses before they died. One of the fellows, possibly the tank, commented halfway that we were so far from the boss we didn't even get loot. Because mister selfish rushpants kept going on rapids, leaving the trash behind to hinder the rest of the group, and just mowing down the bosses.
It was a lame run. It was not fun for the rusher, it was no fun for the ones running behind. If you're so uber OP you can wipe the dungeon solo in 5 minutes, why use the finder? Solo it, get it done your way, get all the loot you want, and don't be a ***. I don't get it. I really don't.
Don't be that guy. It's the first step towards making ESO's community better as a whole.
Also what’s the problem to equip rapid maneurs too?
Yes that guy who left mobs behind is bad, but it’s current reality, you either adapt to it, or suffer.
I’m leveling up tank now (32 lvl now) when i got in group with cp810, i try to keep up with them and usually can even taunt boss a little
I did. I got the rewards for free. But. I lost the skulls we couldn't run fast enough to get and I lost the skill point from the quest. It was a run, but it was definitely not a pleasant run. When a player steps into what is GROUP content, with people of varied interests, levels, and aims, the very least they should do is be considerate to the rest of the group.
goldenflameslinger wrote: »I think most players have done the content so many times, they aren’t interested in hearing the Spindleclutch story for the 11,000th time. You can’t blame them for not wanting to do the quest.
And there are newer players who haven't got the chance to experience those contents yet. You can't blame them for wanting to do the quest. At the end of the day people just need to remember that there are other people in their group who might want to run things in a different way.
Just remember that it goes both ways.
LiquidPony wrote: »goldenflameslinger wrote: »I think most players have done the content so many times, they aren’t interested in hearing the Spindleclutch story for the 11,000th time. You can’t blame them for not wanting to do the quest.
And there are newer players who haven't got the chance to experience those contents yet. You can't blame them for wanting to do the quest. At the end of the day people just need to remember that there are other people in their group who might want to run things in a different way.
Just remember that it goes both ways.
Great point, and one that always gets overlooked. There's always people complaining, here and on Reddit and everywhere else, about those dastardly players who just want to "sprint through the dungeon," but that perspective is worth considering, too.
It's 2AM, I'm just here for my Random Daily bonus, I've run this dungeon 638 times, I've got an XP pot running, yadda yadda. If you're doing the quest, fine, no problem. Just say so and I'll wait. But I'm not going to stand around twiddling my thumbs while you search every crate and barrel in the dungeon and fiddle with your inventory every time you loot and stop to smell the roses and enjoy the scenery. Sorry.
Anyone who wants to run a dungeon in a specific way, be it fast or slow, should group up with like-minded people. In the group finder, the best you should hope for is a compromise. And really, in the Random Daily queue, I would lean towards the expectation that most people are there for the XP bonus and they just want to blast through it as quickly as possible.
freespirit wrote: »MartiniDaniels wrote: »Devs made a mistake when they allow multiplicative rise of dps instead of linear.. and so in PUG we may receive 5k dps and 50k dps.. no way they can balance this.. and so with "average" 20-25k per dps we have faceroll vet1, blackheaven, tempest etc.. reasonable vet2.. and dlc vets which are punishing if even one person from group doesn't use optimal build.
Compare survivability of top / beginner tank.. it will be 2-3 times max (in plain numbers), and in case of dps it will be 10 times. They just need to change formula.. so "overland" dps will make 10k and "top" dps 25k, that's all, no facerolls, tank and healer will be naturally mandatory and so on.
When you suddenly know it's time to go to bed...…..
You read a post and totally don't understand it
FearlessOne_2014 wrote: »~Start of Rant~
I to watched all my old ESO friends quit the game. I still hung around because it was somewhat fun. But that and Mirkmire destruction of my jplaystyle. Has pushed me away from ESO for at least the near future. At least in GW2 it's fun to play Magical based characters. So there I am. A new 14 day old account and $300 dropped on said account. That could've went to ZOS instead. But they've gutted my fun, so for now I take my money elsewhere.
~End of Rant~
This has nothing to do with the celestial body you're currently populating and everything to do with creatures creating and playing this game. Welcome to humans. Earth is fine.Kilnerdyne wrote: »This has nothing to do with the game and everything to do with which celestial body you're currently populating.
Welcome to Earth.
I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.
Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am.
This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.
The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.
Honestly, the combat team has really let this game fall apart. It's just not fun anymore.
If you make alts you can do it multiple times, you can also drop quest to do it again, has done that on the newer dlc.One huge problem with that: you can do a dungeon's quest only once. If you want to get the story you have one try. And as I understand if you select specific dungeon in GF you still get same random dungeon people with you.VaranisArano wrote: »If you want to linger and enjoy the NPC dialogue, a random group probably isnt the best choice either.
Also you just can't demand people to fully level char without random dungeons, then start doing them solo for quests. Or that all people must find guilds to firstly run quests in dungeons and use GF only after all quests have been finished. That's absurd.