Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

DPS DPS DPS DPS

jrgray93
jrgray93
✭✭✭✭✭
✭✭
I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.

Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am. :D

This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.

The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.

Honestly, the combat team has really let this game fall apart. It's just not fun anymore.
EP: Slania Isara : Harambe Was an Inside Job
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Agreed 100% its just not fun anymore.. I'm getting my tickets for my stupid mount then i'm stupid leaving..
    Edited by DanteYoda on October 25, 2018 12:33AM
  • mikemacon
    mikemacon
    ✭✭✭✭✭
    What server are you on?
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    jrgray93 wrote: »
    I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.

    Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am. :D

    This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.

    The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.

    Honestly, the combat team has really let this game fall apart. It's just not fun anymore.

    This is always going to happen with events like plunder skulls. Events change peoples behavior, sometimes for the better, sometimes for the worse.
    Group finder right now is filled with people who just want to kill the things, get their skulls and get out.
    Once the event ends it'll go back to "normal"
    When there is a PvP event the PvP servers will be full as randoms zerg around getting that sweet double AP.
    During the anniversary event no one does any dungeons because they are doing all their crafting writs on all their characters for the daily quest drop.
  • Raraaku
    Raraaku
    ✭✭✭✭
    It's been an issue for a while now. I'm really hoping that the Dev team can figure out a way to force a more rhythmic pace in boss fights to prevent the current strategy of "just blitz the boss as quickly as possible so we don't have to worry about mechanics". It honestly takes the fun out of doing pledges and dailies and make them feel more like a chore.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    ESO still has a great community. If you are not enjoying who you are running with you need to find new people, a new guild.

    While Zos has made huge heavy changes over the years dur to their inability to understand the very game they built, there are still a great many good guilds and players in the game.
  • russelmmendoza
    russelmmendoza
    ✭✭✭✭✭
    Well I have lots of fun melting and mauling down normal dungeons.
    Go try vet hm for a change so they dont leave you behind.
    Its not worth playing if its not fun.
    So. Yeah.
  • Eyesinthedrk
    Eyesinthedrk
    ✭✭✭✭✭
    Not disagreeing with you, but there is nothing you can do to make a dungeon not feel like a chore the 400th time you’ve run it.
  • jrgray93
    jrgray93
    ✭✭✭✭✭
    ✭✭
    I almost exclusively do vets and hard mode. I do 585k vmas for fun. It wouldn't be a change.

    Also I'm PC NA.
    EP: Slania Isara : Harambe Was an Inside Job
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    Problem is you're running with randoms.

    Find some people who have a similar vibe as you, and queue up with them if you're looking for the Daily Rewards at your preferred pace. Otherwise you're just joining other people as they do what is most likely an actual chore for them; something they need to get done for the day, but don't necessarily want to be doing. That's why so many rush through these things, especially in the Finder. They just wanna get it done and over with so they can go do whatever they actually want to be doing instead.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    DanteYoda wrote: »
    Agreed 100% its just not fun anymore.. I'm getting my tickets for my stupid mount then i'm stupid leaving..

    I didn’t know you could use Indrik mounts outside of game.
    Edited by WrathOfInnos on October 28, 2018 9:08AM
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Devs made a mistake when they allow multiplicative rise of dps instead of linear.. and so in PUG we may receive 5k dps and 50k dps.. no way they can balance this.. and so with "average" 20-25k per dps we have faceroll vet1, blackheaven, tempest etc.. reasonable vet2.. and dlc vets which are punishing if even one person from group doesn't use optimal build.

    Compare survivability of top / beginner tank.. it will be 2-3 times max (in plain numbers), and in case of dps it will be 10 times. They just need to change formula.. so "overland" dps will make 10k and "top" dps 25k, that's all, no facerolls, tank and healer will be naturally mandatory and so on.
  • freespirit
    freespirit
    ✭✭✭✭✭
    ✭✭✭
    Devs made a mistake when they allow multiplicative rise of dps instead of linear.. and so in PUG we may receive 5k dps and 50k dps.. no way they can balance this.. and so with "average" 20-25k per dps we have faceroll vet1, blackheaven, tempest etc.. reasonable vet2.. and dlc vets which are punishing if even one person from group doesn't use optimal build.

    Compare survivability of top / beginner tank.. it will be 2-3 times max (in plain numbers), and in case of dps it will be 10 times. They just need to change formula.. so "overland" dps will make 10k and "top" dps 25k, that's all, no facerolls, tank and healer will be naturally mandatory and so on.

    When you suddenly know it's time to go to bed...…..

    You read a post and totally don't understand it :(
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭
    It really goes down to how often people have done these dungeons, world bosses, and whatnot. I've been playing the game for 3 years now, and things like those are extremely boring after so long. But there's also other things people wanna do than sit in a dungeon for an hour. I personally don't wanna sit in BC1 or 2 just for one person to listen to the quest entirely. However, if you wanna do such a thing, find a group of people who would like to do that or don't mind you doing it. As for the lack of talking, it depends on the person. Some people just straight up ignore everyone else. Others, like myself, will say hi and offer advise when needed. Others will be way more talkative. It's not just everyone in the game
    Let's not forget that many of the base-game dungeons are old af. They've become too easy. It wouldn't be bad for them to updated to match the game's current meta.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • madchuska83
    madchuska83
    ✭✭✭✭✭
    Are these normal dungeons you're queuing for? I run one random normal a day for the premium undaunted stuff before hitting vet pledges. In a normal dungeon I'm one of those DPS that is ahead of the tank melting s**t.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Sorry to say , but I really cant enjoy the dungeons I ran over 500 times :)

    Rush and complete the daily quicky ... that's what I do ...
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    GreenHere wrote: »
    Problem is you're running with randoms.

    I have to, at least partially, agree with this. I'm lucky to have several great guilds i belong to where i know i can run some of the more challenging group content without the speed run leet rubbish. (Unless we're going for a speed run achievement of course)

    When i pug (and i do) i have absolutely zero expectations which means i'm hardly ever disappointment. I know my role and i know i can hold my own, i don't expect anyone else to be any good, i assume someone probably will try a speed run, i don't expect to have time to do any quests my character might not have done yet.

    But thankfully not all pug runs are like that, some turn out to be rather enjoyable and quite a few people on my friends-list came from pug runs ...
    shades.gif
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I run an actual tank in normals (which is perfect when I get Darkshade 2 with people who have never run the Engine Guardian before and I get to rez other 3 players, LOL). As long as you aren't being really rude to someone doing the quest, I dont care too much if you run ahead.

    But I'm not sprinting to catch up with you. So if you aggro it, you can tank it until I get there.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    jrgray93 wrote: »
    I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.

    Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am. :D

    This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.

    The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.

    Honestly, the combat team has really let this game fall apart. It's just not fun anymore.

    Welcome to the new age of MMOs. MMOs used to be social and fun. These days they are just anti-social, epeen contest of who pulls more dps. The devs are mostly to blame for this. They push standards so high that you have to be super serious with your gaming time or you will not be able to clear content.

    ~Start of Rant~
    I to watched all my old ESO friends quit the game. I still hung around because it was somewhat fun. But that and Mirkmire destruction of my jplaystyle. Has pushed me away from ESO for at least the near future. At least in GW2 it's fun to play Magical based characters. So there I am. A new 14 day old account and $300 dropped on said account. That could've went to ZOS instead. But they've gutted my fun, so for now I take my money elsewhere.
    ~End of Rant~
  • LadyLethalla
    LadyLethalla
    ✭✭✭✭✭
    I've been playing solo most of my game time for months, if not years. My issue is more my location (Australia) and not knowing anyone else in my region, since the two I did know disappeared. So I can't just "find a new guild" or "find new people to play with" because apparently they're all over on NA or else hiding.
    And the shield nerfs means reducing already limited activities down even further. :(
    Edited by LadyLethalla on October 25, 2018 3:40AM
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    jrgray93 wrote: »
    I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.

    Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am. :D

    This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.

    The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.

    Honestly, the combat team has really let this game fall apart. It's just not fun anymore.


    Personally i think this is a problem with dungeons being bind on pick up now, also partly monster mask and keys

    Im a player who hates dungeons, not being rude to players mind you, thats unacceptable. I totally get the mind set tho of just wanting to get in, get the dungeon over with and move on to more enjoyable content.

    but everyone has to run dungeons now whether you enjoy them or find them the most annoying thing in eso to get the gear.

    really the whole dungeon system and q finder and how gear drops needs a rework to be more enjoyable, monster mask to. Having to doing all of the dailies when you hate dungeons, getting nothing from keys and having to do it again sucks
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    I have to rush as I have to go do brain surgery. My time is very limited.
  • ImmortalCX
    ImmortalCX
    ✭✭✭✭✭
    jrgray93 wrote: »
    I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.

    Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am. :D

    This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.

    The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.

    Honestly, the combat team has really let this game fall apart. It's just not fun anymore.

    The problem is that there is not enough new content, so dungeons and trials are seen as jobs to be completed as quickly as possible.

    Its a side effect of having to run the same things over and over.

    The pace of new dungeons released has slowed.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Dear diary....
  • Darkenarlol
    Darkenarlol
    ✭✭✭✭✭
    OP so you still need a hour-long RP walking in fingal grotto at your *800 cp (1298, in fact)* ?
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    jrgray93 wrote: »
    I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.

    Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am. :D

    This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.

    The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.

    Honestly, the combat team has really let this game fall apart. It's just not fun anymore.

    This is more a problem of global thinking in our society tbh. Look around, everything is first come first serve and completely narcissistic.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    jrgray93 wrote: »
    I really have a hard time enjoying anything but solo content anymore. The gradual shift of the game's focus over the years has turned what started as a great community to your typical online gaming cesspool.

    Everyone in the dungeon finder wants to pull the entire dungeon as fast as possible and burn through everything without pausing to take a breath. They usually don't even bother talking, and will ignore you if you do. Just now, I was put on the queue cooldown twice because I refused to group with two people in the queue who were behaving this way. The healer was barking orders and pulling everything. As soon as I left, both him and his friend started sending me hate tells, calling me all manner of names I'd get banned for repeating here, and telling me how terrible I am despite being over 800 cp (1298, in fact). I won't go into detail on just how "terrible" I am. :D

    This isn't an isolated incident. It's a daily occurrence. This isn't a complaint about the monetization model, although that is a contributing factor. The game has turned into nothing more than a DPS race in every scenario. Nobody is interested in enjoying the gameplay. They just want to grind out to the next goal. There is no incentive to socialize. There is no incentive to play a real tank outside of trials. The best choice is almost always four DPS. Most dungeon queues have DPS pretending to be tanks just to get in faster. If I'm not playing with friends, my tank is relegated to sprinting behind the DPS to keep up. This isn't fun.

    The problem is most of the aforementioned friends don't bother playing anymore for the very same reasons. I'm in several guilds, but people are hardly ever interested in helping me with the content I am trying to do because there is so much more to be gained from solo, 'me-first' content. There are too many daily obligations to keep up in ESO these days.

    Honestly, the combat team has really let this game fall apart. It's just not fun anymore.

    Do the Vet DLC dungeons. They are more difficult and actually require combat roles and will make mince meat out of the typical DPSer who thinks they can just run through everything. They only get away with that on easy dungeons - which is probably why so many of them run away like scaredy-cats when a DLC pops up.

    But that's just some advice that might help improve your enjoyment of the game. I agree with all your criticisms aside.

    Edited by Jeremy on October 25, 2018 5:39AM
  • OrdoHermetica
    OrdoHermetica
    ✭✭✭✭✭
    I run an actual tank in normals (which is perfect when I get Darkshade 2 with people who have never run the Engine Guardian before and I get to rez other 3 players, LOL). As long as you aren't being really rude to someone doing the quest, I dont care too much if you run ahead.

    But I'm not sprinting to catch up with you. So if you aggro it, you can tank it until I get there.

    As a fellow tank: that's my policy as well. I have a similar policy when I'm healing. You do you, but if you get into something you can't finish before I get there, that's on you. Good luck.
  • OrdoHermetica
    OrdoHermetica
    ✭✭✭✭✭
    Jeremy wrote: »
    They only get away with that on easy dungeons - which is probably why so many of them run away like scaredy-cats when a DLC pops up.

    To be fair, some of those DLC dungeons are just super long. I admit I regularly drop when I see one, but that's because I don't typically have 1-2 hours to spend on a single random dungeon, not because I'm scared of the content.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    ccfeeling wrote: »
    Sorry to say , but I really cant enjoy the dungeons I ran over 500 times :)

    Rush and complete the daily quicky ... that's what I do ...

    Might be time for you to jump up to a vet random that way you know you are getting people that have been there many times (usually).
    With random normal you are going to get players in for their first time that want to look around and do the quest. Your rushing through taints their experience.
    and then the parrot said, "must be the water mines green too."
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    They only get away with that on easy dungeons - which is probably why so many of them run away like scaredy-cats when a DLC pops up.

    To be fair, some of those DLC dungeons are just super long. I admit I regularly drop when I see one, but that's because I don't typically have 1-2 hours to spend on a single random dungeon, not because I'm scared of the content.

    I was referring to DPS who masquerade as tanks. The reason they tend to drop from DLC dungeons is because they know the bosses will obliterate them.

    Actual DPS players who drop from DLC dungeons aren't so bad, as they are usually easy enough to replace. Tanks not so much though.

    But your point is taken. I was attempting to assuage the OP by sharing in his contempt for the dwindling of quality when it comes to game play in dungeons, which has become overly DPS-centric.
    Edited by Jeremy on October 25, 2018 10:00AM
Sign In or Register to comment.