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Thanks For This Absolute Terrible Meta

  • Peekachu99
    Peekachu99
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    The notion that a person can bounce around in Trials, vet HM or Cyrodiil with 16K HP and almost infinite defences was, and continues to be, ridiculous. The fact that all HM challenge runs were best done with 3 Magblades and/or Sorcs and 1 tank tells you where “balance” was at and issues were even more exacerbated in Cyro with a lone Sorc kiting a Zerg around a rock for hours upon hours. There has to be a trade off on attack
    vs. defense. You can argue that Stamina toons don’t have that except they don’t have shields (not one they would choose to use) and they can’t purge anything other than snares. So they may be bursty and have good heals, but there are counters to that in both PVP and PVE.
  • Feanor
    Feanor
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    Phage wrote: »
    Haashhtaag wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    NOBODY asked for that change to healing ward, NOBODY.

    Instead you lot whined about shields for days. Whine about shields - ZOS nerfed shields. All shields.

    What did you think would happen?

    While you are farming user reactions here because everyone in PvE loves to blame PvP, the OP is about one specific thing that has nothing to do with the shield nerfs at all.

    Proccing 3 enchants every second with Torugs apparently is a „bug fix“. It’s clear for anyone who has ever set foot in PvP though that this „fix“ is absolutely ridiculous, especially on top of Bleeds and other proc damage.

    But sure, ride the „QQers got what they deserved“ train a little longer.

    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • evoniee
    evoniee
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    evoniee wrote: »
    bnGwZIs.png
    2PTWr4m.png

    i just gonna put it here, you can give me git gud and l2p, bring it to me, idfc, im doing ok in previous patch
  • RavenRoxie
    RavenRoxie
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    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.


    Queue the violins and violas.
    :)
    Phantogram DC | Wood Elf | Magicka Nightblade/ | DPS | 856cp
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  • Peekachu99
    Peekachu99
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    RavenRoxie wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.


    Queue the violins and violas.
    :)

    He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
  • leepalmer95
    leepalmer95
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    Peekachu99 wrote: »
    RavenRoxie wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.


    Queue the violins and violas.
    :)

    He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.

    He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.

    So much free dmg for 1k stamina cost.


    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Peekachu99
    Peekachu99
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    Peekachu99 wrote: »
    RavenRoxie wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.


    Queue the violins and violas.
    :)

    He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.

    He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.

    So much free dmg for 1k stamina cost.


    It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.


    Edit: Also Warden and Temp have an advantage here. The Netch can be spammed and woven, too, and gives back Hp each cast—no matter if animation cancelled or not.
    Edited by Peekachu99 on October 24, 2018 11:45AM
  • leepalmer95
    leepalmer95
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    Peekachu99 wrote: »
    Peekachu99 wrote: »
    RavenRoxie wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.


    Queue the violins and violas.
    :)

    He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.

    He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.

    So much free dmg for 1k stamina cost.


    It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.

    Yeah purge....

    4k-6k magicka per cast.


    DW user proceeds to cast his 1k costing rending again straight after....

    Amazing solution.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Spartabunny08
    Spartabunny08
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    Game is ruined, I am out. Hello red dead. Good luck Bethesda and zenimax I see you're gonna need it. I swear they're sabotaging the game on purpose, but it's confusing they would have ESO commit suicide. After summerset PvP pop at least in shor died. At least 3 guilds left entirely. I wonder how these changes are going to work out for your wallet? Lmao incompetence at its peak.
  • IcyDeadPeople
    IcyDeadPeople
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    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    What exactly is the change to enchant damage you are referring to?

    The only thing I see in patch notes is...
    • enchants now proc 100% of the time from light/heavy attacks /wep. ability when not on cooldown
    • enchants proc even if damage was 100% absorbed by shield
    • absorb stamina glyph now does phys damage
    • weakening/crusher glyph change to priority target
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    Phage wrote: »
    Katahdin wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields

    That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.

    Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.

    It also may be 3 Magicka DPS due and Trials with more Magicka due to MageDK increasing all fire damage taken, thus Inferno Staffs due hecka damage. It's the skills they include into the toolkit which make Magicka capable of high damage as a group and to synergize.
  • Drummerx04
    Drummerx04
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    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    What exactly is the change to enchant damage you are referring to?

    The only thing I see in patch notes is...
    • enchants now proc 100% of the time from light/heavy attacks /wep. ability when not on cooldown
    • enchants proc even if damage was 100% absorbed by shield
    • absorb stamina glyph now does phys damage
    • weakening/crusher glyph change to priority target

    The previous patch also added "Skills now remember the weapon they were casted from and will proc the enchant from that weapon"

    So if for instance you cast Poison injection onto a target and then switch to your DW bar, the bow enchant will still proc from the PI dot ticks. So with double DW builds, you can have 4 enchants ticking pretty much on cooldown.
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  • Haashhtaag
    Haashhtaag
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    DKsUnite wrote: »
    Phage wrote: »
    @Phage those that called for shield Nerfs were not true PvP players. We knew they were balanced. It came from PvE players trying PvP and blaming Shields because a big bad sorc killed em.

    It wasn't their bad build, it wasn't their lack of LoS, it wasn't their subpar Regen stats, it wasn't their atrocious set decisions; no it was Shields.

    Even after murkmire dropped we got "Shields got buff OMG sorc godz!!" Threads.

    These are not made by experienced PvPers

    I died at "were not true PvP players". That's too perfect. You're right on.

    I've said it before, a good PvP'er doesn't play the blame game when they die. They adapt and learn from it.

    How do I adapt to not having abilities fire because of lag?

    contact your isp.
    I have google fiber 1gb down 1gb up

    8700k processor, 32gb of ram, 2080ti


    Why do i always lag?
  • Haashhtaag
    Haashhtaag
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    eso_lags wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
    Phage wrote: »
    Haashhtaag wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm tthe only shield I use is healing ward?rying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    NOBODY asked for that change to healing ward, NOBODY.

    Instead you lot whined about shields for days. Whine about shields - ZOS nerfed shields. All shields.

    What did you think would happen?

    "you pvpers"... "stop asking for nerfs"... "you lot whined about shields"...

    Its pretty ignorant to lump everyone together like this person did.. Hopefully most people realize that people like this have zero credibility and should not have their opinions acknowledged at all...

    But anyway, sorry about your shields OP.. Im not much of a mag player myself but im sure someone will find a new meta to get around this or the devs will change it if enough people are having an issue with it.

  • Haashhtaag
    Haashhtaag
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    Peekachu99 wrote: »
    RavenRoxie wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.


    Queue the violins and violas.
    :)

    He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.

    False my health is near 30k but because how much free damage is given I might have legit 10-15k useable Heath
  • Haashhtaag
    Haashhtaag
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    Peekachu99 wrote: »
    Peekachu99 wrote: »
    RavenRoxie wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.


    Queue the violins and violas.
    :)

    He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.

    He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.

    So much free dmg for 1k stamina cost.


    It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.


    Edit: Also Warden and Temp have an advantage here. The Netch can be spammed and woven, too, and gives back Hp each cast—no matter if animation cancelled or not.
    Can’t spam Netch and heal at same time. I’m a magden main.
  • Katahdin
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    Phage wrote: »
    Katahdin wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields

    That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.

    Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.

    Then explain to me why progrssion groups only want 8 magblades in VCR and VAS especially for +1,+2,+3

    Explain why groups are taking 3 dps and a tank to do vet Falkreth, vet scalecaller, vet fang lair, vet moonhunter, vet March of sacrifices and ALWAYS prefer mag dps with shields to squishy stam that can't survive the one shots especially for HM
    Edited by Katahdin on October 24, 2018 1:24PM
    Beta tester November 2013
  • Izaki
    Izaki
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    Katahdin wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields

    Umm... Whenever you can bring 5 stamina DDs in a raid, most groups will bring 5 stam DDs into that raid. Otherwise, its 4 stamina and 4 magicka DDs. Except vCR and vAS, where magicka is preferable due to range and utility etc. But I did Immortal Redeemer on my Stamblade and it was fine.
    @ Izaki #PCEU
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  • Katahdin
    Katahdin
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    kikkehs wrote: »
    Katahdin wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields

    For a beta tester you truly show a lack of understanding of this game. vet trials being all magicka dps? Weird I see 4 stamina in all vet trials, tho vet mini-trial is something else. And to be honest can't be blamed on magica but on lazy design by ZOS.

    And for the dungeon comment. Sorry, it's false. Everyone know that you run 1 tank 3 stamina dps for easiest runs with highest dmg and stacked vigor. No need for Healer there.

    Magicka? We've been trial fillers for over a year now. Allways "how many stamina can we bring?" Because of the insane high DPS numbers stamina have. Survivability on stam? Yah, they changed trial dmg in Morrowind so all dmg in a trial counts as AoE dmg, and gave stamina a way to reduce said dmg... Stack that with vigor and being favored by the healers and they never died. *Flashbacks to 4 stam DKs standing under last boss vHoF soaking ungodly dmg without any issues*

    Oh, and having raid filled with magicka NIGHTBLADES does not mean anything for magicka overall, they were used because of their overpowered dmg, selfhealing, grphealing, grputility. NOT their shields......

    Try getting into vAS +1 or +2 or CR +1,+2+3 on a stam dps
    Everyone says go magicka or nope

    I am new to MNB because i dont like playing with staves so never started one until recently. Magblade can use shields and uses the destro staff skill elemental wall as a type of shield in addition to the other things mentioned

    I did vFH on a stamblade with tank and 3 dps, the magdps just kept shielding up constantly to survive better, whereas I had to kite perfectly every time.
    Someone I know is a healer, he can't get that achieve on his healer achievement character, because...healer.

    I've also done all vet Crag trials (which I wasn't including in my comments really) vAS+0 and vCR+0 on stamblade and am still getting told bring magblade, bring magblade, bring magblade

    So the shield changes put mag dps a little more on par with stam dps and make healers more relevant in some content where they were ignored
    Edited by Katahdin on October 24, 2018 1:47PM
    Beta tester November 2013
  • craftycarper73
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    mb10 wrote: »
    looooool when will you people realise, they dont really play the game.

    Theyre at work all day working on the day, they dont go home to play it more theyre sick to death of it.
    So sick that their decision making is an absolute terrible mess, theyre so out of touch with the PVP side its unbelieavable.

    Class rep programme is a bunch of people and their circle of friends who think theyre valuable enough for their opinion to be heard but really ZOS has introduced it so they can shut up and stop bothering them. Their opinions mean little to what actually happens with the game lmao

    They are out of touch with the whole game, not just the PvP side of it.

    Class reps are nothing more than the top 1% of players trying to get the game chnaged to suit them, and them only. Absolute waste of space and time.

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    And this is the place where we first played as kids

    And me Mam lived and died here, she loved it she did

    And this is the place where our folks came to work

    Where they struggled in puddles, they hurt in the dirt



    And they built us a city. They built us these towns

    And they coughed on the cobbles to the deafening sound

    Of the steaming machines and the screaming of slaves

    They were scheming for greatness, they dreamed to their graves



    And they left us a spirit, they left us a vibe

    The Mancunian Way to survive and to thrive

    And to work and to build, to connect and create and

    Greater Manchester’s greatness is keeping it great



    And so this is the place now we’ve kids of our own

    Some are born here, some drawn here but we all call it home

    And they’ve covered the cobbles, but they’ll never defeat

    All the dreamers and schemers who still teem through these streets



    Because this is a place that has been through some hard times

    Oppressions, recessions, depressions and dark times

    But we keep fighting back with Greater Manchester spirit

    Northern grit, northern wit in Greater Manchester’s lyrics



    And there’s hard times again in these streets of our city

    But we won’t take defeat and we don’t want your pity

    Because this a place where we stand strong together

    With a smile on our face, Mancunians Forever



    And we’ve got this* as the place where a team with a dream (*Forever Manchester)

    Can get funding and something to help with their scheme

    Because this is the place that understands your grand plans

    We don’t do No Can Do, we just stress Yes We Can!



    Forever Manchester’s a charity for people round ‘ere

    You can fundraise, donate. You can be a volunteer

    You can live local, give local. We can honestly say

    We do charity differently, that Mancunian Way



    And we fund local kids, and we fund local teams

    We support local dreamers to work for their dreams

    We support local groups and the great work they do

    So can you …help us help… local people like you?



    Because this is the place in our hearts, in our homes

    Because this is the place that’s a part of our bones

    ‘Cos Greater Manchester gives us such strength from the fact

    That this is the place. We should give something back.

    Always remember. Never forget. Forever Manchester.
  • Trancestor
    Trancestor
    ✭✭✭✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    RavenRoxie wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.


    Queue the violins and violas.
    :)

    He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.

    He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.

    So much free dmg for 1k stamina cost.


    It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.


    Edit: Also Warden and Temp have an advantage here. The Netch can be spammed and woven, too, and gives back Hp each cast—no matter if animation cancelled or not.

    retart
    Edited by Trancestor on October 24, 2018 1:33PM
  • Sergykid
    Sergykid
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    i am a bit lost... i've read natch potes but i don't get it

    what about the enchants? what changed?
    -PC EU- / battlegrounds on my youtube
  • TheYKcid
    TheYKcid
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    ✭✭
    They really need to revert the removal of the initial heal on Healing Ward.

    It was completely uncalled for, and this was even acknowledged by both parties during the rep meetings. But as usual ZOS just sits on their thumbs, lets an absurd change go live, and screws a chunk of their playerbase for the next 3 months (at least) since they don't conduct robust PTS cycles or incremental balance adjustments.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Katahdin wrote: »
    Phage wrote: »
    Katahdin wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields

    That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.

    Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.

    Then explain to me why progrssion groups only want 8 magblades in VCR and VAS especially for +1,+2,+3

    Explain why groups are taking 3 dps and a tank to do vet Falkreth, vet scalecaller, vet fang lair, vet moonhunter, vet March of sacrifices and ALWAYS prefer mag dps with shields to squishy stam that can't survive the one shots especially for HM

    That is partly down to bad game design, too many 1 shot mechanics, not enough heal tests, melee is too much of a disadvantage.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Phage wrote: »
    Haashhtaag wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    NOBODY asked for that change to healing ward, NOBODY.

    Instead you lot whined about shields for days. Whine about shields - ZOS nerfed shields. All shields.

    What did you think would happen?

    Shield nerfs were a result of PVE, not PVP. Yes, they made shields crittable as a trade off for buffing shields with resistances. But the shield nerf is in the shield size. In PVE, it isn't nearly as effective as it once was. The problem is this ended up impacting PVP more because with resistances, comes penetration. So the shields are smaller than they were and die quickly in light armor.
    Phage wrote: »
    Katahdin wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields

    That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.

    Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.

    Sure, the usual tank, healer, 2 dps route is doable. That isn't the point. The point is that it will always be easier (and more efficient) to complete dungeons with 1 tank and 3 self-healing dps. Why, because there are so many 1 shot mechanics that any amount of healing from a healer is irrelevant. And there are mechanics that benefit from being burned down as fast as possible. The Menagerie in Fang Lair is a perfect example. Yes, you can run a healer there. But the fight is so much easier with a 3rd DPS because the senche dies that much quicker. They keep designing dungeons that run better without a healer and them blame the DPS when healers are not necessary.

  • IcyDeadPeople
    IcyDeadPeople
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    ✭✭
    If the goal was for there to be more of a tradeoff, more difficult choice between either speccing into light /medium high damage glass cannon build vs heavy armor tankier build that struggles with damage, I can see the intent and it almost works, but to make the tradeoff worthwhile, light and medium need to be on a higher tier of damage compared to heavy IMO.

    For example, add spell damage passive to light and add phys penetration passive to medium, then it becomes more significant sacrifice of damage output if someone chooses tanky heavy armor spec.

  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    For those who are asking about the change, just look at your death recaps after you die to someone using Rending slashes and you'll see something like this.


    1b3b631e6bfc9fde1146b9d46681f26c.png
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • pod88kk
    pod88kk
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    ✭✭
    Lol at the pvp players calling for nerfs then when they get what they want they start crying about it
  • BuddyAces
    BuddyAces
    ✭✭✭✭✭
    Katahdin wrote: »
    Phage wrote: »
    Katahdin wrote: »
    Phage wrote: »
    Haashhtaag wrote: »
    I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.

    Change. Adapt.

    Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.

    Maybe if vet trials weren't all magicka dps only and vet dungeons weren't one tank and 3 magicka dps, they wouldn't have nerfed magicka shields

    That's 100% false and unsupported nerf propaganda. Vets never were all mag dps, nor were they necessary. Only leaderboard runs ever were majority mag dps.

    Vet dungeons were never all 1 tank 3 mag DD either. In fact the strongest vet dungeon hardmode achievement runs I saw last patch were done with 3 STAM dps, pushing 55k+ DPS each. And even that wasn't necessary. You could still (and can still) get every dungeon achievement with the standard 1 tank, 1 heal, 2 DD setup.

    Then explain to me why progrssion groups only want 8 magblades in VCR and VAS especially for +1,+2,+3

    Explain why groups are taking 3 dps and a tank to do vet Falkreth, vet scalecaller, vet fang lair, vet moonhunter, vet March of sacrifices and ALWAYS prefer mag dps with shields to squishy stam that can't survive the one shots especially for HM

    All dlc dungeon hm/no death/speed done on my stam toon. The few times I used a magblade to help others I never even used a shield. As far as I'm aware the shields will not save you from the one shots in those places. Yeah it helps mitigate damage but it won't stop one shots. Just side step em.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Skoomah
    Skoomah
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    ✭✭
    ZOS... Please address these changes noted in the patch notes and don’t break other things.

    1. All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.

    2. When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
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