Haashhtaag wrote: »Can’t spam Netch and heal at same time. I’m a magden main.Peekachu99 wrote: »leepalmer95 wrote: »Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.
So much free dmg for 1k stamina cost.
It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.
Edit: Also Warden and Temp have an advantage here. The Netch can be spammed and woven, too, and gives back Hp each cast—no matter if animation cancelled or not.
Konstant_Tel_Necris wrote: »I was/ am too busy complaining about shields to read the enchant stuff, what'd they do/ break
Enchants proc from both bars now they also proc from both DW swords they proc from DoT damage like bleeds, they CD can be decreased with Torug and power will be increased, now apply this to infused golden Oblivion damage glyph.
Joy_Division wrote: »For those who are asking about the change, just look at your death recaps after you die to someone using Rending slashes and you'll see something like this.
Peekachu99 wrote: »Haashhtaag wrote: »Can’t spam Netch and heal at same time. I’m a magden main.Peekachu99 wrote: »leepalmer95 wrote: »Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.
So much free dmg for 1k stamina cost.
It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.
Edit: Also Warden and Temp have an advantage here. The Netch can be spammed and woven, too, and gives back Hp each cast—no matter if animation cancelled or not.
You can put leeching vines on yourself and spam Netch. Or any HoT even. A lingering potion, too. I’m literally unkillable in bgs or most large scale and that’s all I use for a purge on my Magden. The problem is no one wants to adjust their builds or thinking.
Yolokin_Swagonborn wrote: »What do all of these terrible meta's have in common?
- Sloads Meta - Your gear does the damage for you
- Poisons meta - Your poisons do the debuffing for you
- Enchant Meta - Your enchants do more damage than your abilities.
- CP meta - 25% more damage, tons of crit, penetration, resources, all without any tradeoffs.
Meanwhile Class skills and passives get gutted.
All of these meta's are garbage tacked on to the game that reduce the power and VALUE of being a Sorcerer, a Warden, a Nightblade, etc.
Power coming from your class abilities has shrunk and all of this gimmicky garbage has been 80% of the battle.
Make Class Choice Matter Again.
Joy_Division wrote: »For those who are asking about the change, just look at your death recaps after you die to someone using Rending slashes and you'll see something like this.
Yolokin_Swagonborn wrote: »What do all of these terrible meta's have in common?
- Sloads Meta - Your gear does the damage for you
- Poisons meta - Your poisons do the debuffing for you
- Enchant Meta - Your enchants do more damage than your abilities.
- CP meta - 25% more damage, tons of crit, penetration, resources, all without any tradeoffs.
Meanwhile Class skills and passives get gutted.
All of these meta's are garbage tacked on to the game that reduce the power and VALUE of being a Sorcerer, a Warden, a Nightblade, etc.
Power coming from your class abilities has shrunk and all of this gimmicky garbage has been 80% of the battle.
Make Class Choice Matter Again.
All of this falls in-line with the "light attack" story arc. It is now clear that the combat team wants light attacks to be the core combat mechanic with killing blows coming from ultimates. The end result is combat basically feels the same across all classes - mag or stam - and all build types (battle-mage, assassin, berserker, etc.).
Joy_Division wrote: »For those who are asking about the change, just look at your death recaps after you die to someone using Rending slashes and you'll see something like this.
Yolokin_Swagonborn wrote: »What do all of these terrible meta's have in common?
- Sloads Meta - Your gear does the damage for you
- Poisons meta - Your poisons do the debuffing for you
- Enchant Meta - Your enchants do more damage than your abilities.
- CP meta - 25% more damage, tons of crit, penetration, resources, all without any tradeoffs.
Meanwhile Class skills and passives get gutted.
All of these meta's are garbage tacked on to the game that reduce the power and VALUE of being a Sorcerer, a Warden, a Nightblade, etc.
Power coming from your class abilities has shrunk and all of this gimmicky garbage has been 80% of the battle.
Make Class Choice Matter Again.
All of this falls in-line with the "light attack" story arc. It is now clear that the combat team wants light attacks to be the core combat mechanic with killing blows coming from ultimates. The end result is combat basically feels the same across all classes - mag or stam - and all build types (battle-mage, assassin, berserker, etc.).
Easier to balance game when everyone does the same crap. Whole light attacking thing is complete garbage and any single thing that buffs or helps light attacks need to be removed from the game.
Joy_Division wrote: »For those who are asking about the change, just look at your death recaps after you die to someone using Rending slashes and you'll see something like this.
There's 4 different enchants so that is from more than just twin slashes. Must be double barred DW.
Haashhtaag wrote: »All you do is go double dual wield with rending slashes on one bar and deadly cloak on other bar and it will proc all 4 enchants ezJoy_Division wrote: »For those who are asking about the change, just look at your death recaps after you die to someone using Rending slashes and you'll see something like this.
There's 4 different enchants so that is from more than just twin slashes. Must be double barred DW.
Where is that from, cause it’s pretty cool.Come Nerevar, friend or traitor, come. Come and look upon the Heart and Akulakahn, and bring Wraithguard, I have need of it. Come to the Heart chamber, I wait for you there, where we last met, countless ages ago. Come to me through fire and war, I welcome you! Welcome Moon-and-Star, I have prepared a place for you! Come, bring Wraithguard to the Heart chamber, together, let us free the cursed false gods! Welcome Nerevar, together we shall speak for the law and the land and drive the mongrel dogs of the Empire from Morrowind! Is this how you honor the 6th house and the tribe unmourned? Come to me openly, and not by stealth. Dagoth Ur welcomes you Nerevar, my old friend... but to this place where destiny is made, why have you come unprepared? Welcome, Moon-and-Star, to this place where YOUR destiny is made. What a fool you are, I'm a god! How can you kill a god? What a grand and intoxicating innocence! How could you be so naive? There is no escape, no recall or intervention can work in this place! Come! Lay down your weapons! It is not too late for my mercy...
Reistr_the_Unbroken wrote: »Where is that from, cause it’s pretty cool.Come Nerevar, friend or traitor, come. Come and look upon the Heart and Akulakahn, and bring Wraithguard, I have need of it. Come to the Heart chamber, I wait for you there, where we last met, countless ages ago. Come to me through fire and war, I welcome you! Welcome Moon-and-Star, I have prepared a place for you! Come, bring Wraithguard to the Heart chamber, together, let us free the cursed false gods! Welcome Nerevar, together we shall speak for the law and the land and drive the mongrel dogs of the Empire from Morrowind! Is this how you honor the 6th house and the tribe unmourned? Come to me openly, and not by stealth. Dagoth Ur welcomes you Nerevar, my old friend... but to this place where destiny is made, why have you come unprepared? Welcome, Moon-and-Star, to this place where YOUR destiny is made. What a fool you are, I'm a god! How can you kill a god? What a grand and intoxicating innocence! How could you be so naive? There is no escape, no recall or intervention can work in this place! Come! Lay down your weapons! It is not too late for my mercy...
Oh cool, was it in a book or something? I might try to get TES III and try itReistr_the_Unbroken wrote: »Where is that from, cause it’s pretty cool.Come Nerevar, friend or traitor, come. Come and look upon the Heart and Akulakahn, and bring Wraithguard, I have need of it. Come to the Heart chamber, I wait for you there, where we last met, countless ages ago. Come to me through fire and war, I welcome you! Welcome Moon-and-Star, I have prepared a place for you! Come, bring Wraithguard to the Heart chamber, together, let us free the cursed false gods! Welcome Nerevar, together we shall speak for the law and the land and drive the mongrel dogs of the Empire from Morrowind! Is this how you honor the 6th house and the tribe unmourned? Come to me openly, and not by stealth. Dagoth Ur welcomes you Nerevar, my old friend... but to this place where destiny is made, why have you come unprepared? Welcome, Moon-and-Star, to this place where YOUR destiny is made. What a fool you are, I'm a god! How can you kill a god? What a grand and intoxicating innocence! How could you be so naive? There is no escape, no recall or intervention can work in this place! Come! Lay down your weapons! It is not too late for my mercy...
TES III
idrankyourbeer wrote: »wait a minute. they removed the healing from healing ward?
what kind of joke is this?
is there anything that ZoS hasnt gimped in the last patch?
Yolokin_Swagonborn wrote: »What do all of these terrible meta's have in common?
- Sloads Meta - Your gear does the damage for you
- Poisons meta - Your poisons do the debuffing for you
- Enchant Meta - Your enchants do more damage than your abilities.
- CP meta - 25% more damage, tons of crit, penetration, resources, all without any tradeoffs.
Meanwhile Class skills and passives get gutted.
All of these meta's are garbage tacked on to the game that reduce the power and VALUE of being a Sorcerer, a Warden, a Nightblade, etc.
Power coming from your class abilities has shrunk and all of this gimmicky garbage has been 80% of the battle.
Make Class Choice Matter Again.
All of this falls in-line with the "light attack" story arc. It is now clear that the combat team wants light attacks to be the core combat mechanic with killing blows coming from ultimates. The end result is combat basically feels the same across all classes - mag or stam - and all build types (battle-mage, assassin, berserker, etc.).
Easier to balance game when everyone does the same crap. Whole light attacking thing is complete garbage and any single thing that buffs or helps light attacks need to be removed from the game.
I recently did some testing with an infused Torug's fire stick with flame enchant (on a dunmer), with empower + maj/min sorcery + elemental weapon (psijic line), and slimecraw + minor force and a single critical light attack was hitting for >30k on a test skeleton. I'm sure there are players who can hit for more.
Of course, that's pretty much fully buffed but even a Torug's LA with empower + elemental weapon (which is a relatively easy rotation) was routinely hitting for >25k.
We're talking light attacks here.
light
/līt/
adjective: light; comparative adjective: lighter; superlative adjective: lightest
- gentle or delicate
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Try non-CP PVP, its not as bad as CP- PVP.
No CP pvp is actually way way way way way worse. I mean unless u are just low CP.
Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Change. Adapt.
Enough QQ. If you PvP'ers can't handle the nerfs, maybe stop asking for nerfs.
im gonna craft a torugs enchant build and I want you to come duel me on a mag sorc and show me how you "Change. Adapt"
Haashhtaag wrote: »Peekachu99 wrote: »Haashhtaag wrote: »Can’t spam Netch and heal at same time. I’m a magden main.Peekachu99 wrote: »leepalmer95 wrote: »Peekachu99 wrote: »RavenRoxie wrote: »Haashhtaag wrote: »I'd rather have sloads back with this current meta of enchants. Literally all my deaths in PvP have included 10k+ enchant damage because of the changes that were made. Now when i'm trying to stay alive with healing ward that shield is shredded so I get no healing from that. Removing the heal that was applied when casting healing ward was the absolute second worse change behind enchants. Now when I get decrease health on as a mag user I'm dead without a chance because unresistable damage.
Queue the violins and violas.
He’s dead because he has 18K HP and all the defences of a napkin soaked in gasoline being waved over a fire.
He's dead because people rending slash you and deal 2-3k bleeds with 4k worth of enchants every 2s.
So much free dmg for 1k stamina cost.
It’s called a purge and since we’re likely dealing with a Magicka user who was QQing, you’re dead in PVP without one.
Edit: Also Warden and Temp have an advantage here. The Netch can be spammed and woven, too, and gives back Hp each cast—no matter if animation cancelled or not.
You can put leeching vines on yourself and spam Netch. Or any HoT even. A lingering potion, too. I’m literally unkillable in bgs or most large scale and that’s all I use for a purge on my Magden. The problem is no one wants to adjust their builds or thinking.
As a large scale player I will take your opinion with a grain of salt due to the fact it sounds like you are the purge spammer for your group. Vines are good but being outnumbered these enchants are out damaging all my heals including vines and a vigor stack